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![[Post New]](/s/i/i.gif) 2012/02/20 21:48:22
Subject: Necron Queries
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Commanding Orc Boss
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I don't know about others, but to me the Necron Troop Transports seem very overpriced for what they do. When you compare a ghost arc or night scythe to a rhino or razorback, point for point the SM vehicles are at least 3 or 4 times as efficient.
Maybe I'm looking at the codex the wrong way though. Perhaps the strength of this book isn't in spamming vehicles. Overall nothing seems to stand out as powerful in the book (for example, my first look into the GK book and I knew "Psyflemen" dreadnoughts are 100% worth getting 3 of in every list, perhaps more to be even more overpowered)
So what would be strong choices in the Necron book?
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I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/20 22:32:22
Subject: Necron Queries
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Longtime Dakkanaut
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zeekill wrote:I don't know about others, but to me the Necron Troop Transports seem very overpriced for what they do. When you compare a ghost arc or night scythe to a rhino or razorback, point for point the SM vehicles are at least 3 or 4 times as efficient.
Efficient for spamming cheap heavy weapons? I guess so, but if your suggesting the GA's cost 3 to 4 times as much as they should I would recommend rereading the dex and what these guys bring to the table. The GA is a Castle, not a Cannon, and it's points and design reflect this. The NS is a transport we've never dealt with before in 40k, blazing fast with very impressive firepower. If your a line up and roll dice kind of general though the nuances of these vehicles might not be as obvious.
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![[Post New]](/s/i/i.gif) 2012/02/20 22:40:33
Subject: Necron Queries
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Stone Bonkers Fabricator General
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zeekill wrote:I don't know about others, but to me the Necron Troop Transports seem very overpriced for what they do. When you compare a ghost arc or night scythe to a rhino or razorback, point for point the SM vehicles are at least 3 or 4 times as efficient.
Maybe I'm looking at the codex the wrong way though. Perhaps the strength of this book isn't in spamming vehicles. Overall nothing seems to stand out as powerful in the book (for example, my first look into the GK book and I knew "Psyflemen" dreadnoughts are 100% worth getting 3 of in every list, perhaps more to be even more overpowered)
So what would be strong choices in the Necron book?
night scythes are AWESOME. they can carry large units of 15 or jump infantry or even jet bikes. If they blow up they dont hurt they passengers. They are fast skimmers, SOOO much better than a rhino and their weapon, the tesla destructor is better than anything a razorback can take. It doesnt have the range of a psirifleman but it has the damage output. 4 twinlinked Str 7 shots, and on a 6 to hit you get 3 hits intead of 1. That is the equivalent of Str7 Assualt 6 although more random. Then it ARCs to other units.
Incredicly awesome. Im thinking of building a list that maximized night scythes. It will certainly chew through mech spam lists.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/02/20 22:42:49
Subject: Necron Queries
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Nihilistic Necron Lord
The best State-Texas
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zeekill wrote:I don't know about others, but to me the Necron Troop Transports seem very overpriced for what they do. When you compare a ghost arc or night scythe to a rhino or razorback, point for point the SM vehicles are at least 3 or 4 times as efficient.
Maybe I'm looking at the codex the wrong way though. Perhaps the strength of this book isn't in spamming vehicles. Overall nothing seems to stand out as powerful in the book (for example, my first look into the GK book and I knew "Psyflemen" dreadnoughts are 100% worth getting 3 of in every list, perhaps more to be even more overpowered)
So what would be strong choices in the Necron book?
Both Transports bring something totally different to the table, than Rhinos or Razorbacks.
The Ghost Ark, At AV 13 with living metal, it is much hardier than either of those vehicles. Being able to Ignore Shaken and Stunned along with the AV 13 is pretty big. It's also open topped, so you can fire your full squad if you move 6' or less. Tack on the ability to repair warrior squads, and you can see why it's costed so high. Is it a bit overcosted? Yeah, I'd say so. It's still quite useful though, in the right lists.
Onto The Nightscythe. These are pretty much a 1-of-a-kind transport. With a 15 Transport capacity, and the ability to take Jetbikes and Jump Infantry, it's already pretty unique. It's also Dark Eldar fast, without being open topped. It also carries a twin-linked tesla destructor, which is a great weapon.
The units going back into reserves thing if it's destroyed, is certainly different. I think that's going to have something to do with 6th edition myself.
Overall though, Necrons generally don't spam transports. They can, but I think there are better ways to go about it. Two or 3 Ghost Arks is pretty Average in an AV 13 spam list. Some people do Scythe spam. As with any Xenos, the rest of your list composition matters pretty signifcantly, and everything has to work together well in concert to acheive victory.
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![[Post New]](/s/i/i.gif) 2012/02/20 22:51:36
Subject: Necron Queries
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Commanding Orc Boss
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Exergy wrote:That is the equivalent of Str7 Assualt 6 although more random. Then it ARCs to other units.
It will certainly chew through mech spam lists.
This is where the issue arises I think. While S7, 6 shots is fantastic, it is AP (-), and therefore performs poorly at destroying vehicles. You will be able to break weapons, immobilize, shake, and stun, but having only a 1/6 chance of destroying rather than a 1/3 on a pen makes the weapon pretty bad.
As for the ghost arc, its only AV 13 until glanced, after that it is easier to destroy than a rhino is (because its harder to hide).
BTW if i come of as rude it is completely unintentional, I just want my necrons to be strong and therefore want to work out all the issues with listbuilding.
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This message was edited 2 times. Last update was at 2012/02/20 22:54:59
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/20 22:52:39
Subject: Necron Queries
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Longtime Dakkanaut
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The scythespam build is a super elegant necron transport spam, combining the fact that you have no targets on the table to assault and you're completely immune to small arms fire will confound a lot of lists off the bat. The fact that they're highly mobile (supersonic) and armed with a great anti-infantry weapon, it allows you to effectively harrass and weaken enemy forces.
The weakness of NightScythe spam is mechanized builds; while they can stunlock anything short of AV14; they have trouble doing lasting damage to vehicles; which is why they are often complemented by scarabs, heavy destroyers, doom scythes, and/or CCB lords. All excellent anti-vehicle units.
The AV13 wall that Sasori is talking about is also a very difficult build that also shuts down some lists right away. Immune to s6 or weaker fire (psybacks, scatter lasers, etc) and highly resistant to S7 Fire (autocannons, plasma, non-rending psycannon shots) means that a lot of the special weapons that your opponent may be spamming will be completely useless. Meanwhile, your gauss can glance anything, and the volume of fire you put out will cause failed saves. The AV13 Wall makes up for the high cost of the transports by the low cost of the heavy support block (3 AV13 annihilation barges are only 270) and the efficiency of your HQ block (2 Surf-lord HQ's for 360)
You can't really look at the transports in a vacuum, you have to consider them when combined with a force designed to exploit their strengths... though that night scythe is pretty bad ass.
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![[Post New]](/s/i/i.gif) 2012/02/20 23:01:46
Subject: Necron Queries
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Trazyn's Museum Curator
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zeekill wrote:Exergy wrote:That is the equivalent of Str7 Assualt 6 although more random. Then it ARCs to other units. It will certainly chew through mech spam lists. This is where the issue arises I think. While S7, 6 shots is fantastic, it is AP (-), and therefore performs poorly at destroying vehicles. You will be able to break weapons, immobilize, shake, and stun, but having only a 1/6 chance of destroying rather than a 1/3 on a pen makes the weapon pretty bad. As for the ghost arc, its only AV 13 until glanced, after that it is easier to destroy than a rhino is (because its harder to hide). BTW if i come of as rude it is completely unintentional, I just want my necrons to be strong and therefore want to work out all the issues with listbuilding. The "-" isn' that much of a problem. Usually you'll just want a stunned result to stop the target from firing, which will give your other units time to set up and destroy it. The thing about necrons is that you can't place them in a vacuum like with marines. Everything has to work with something else. That vehicle you just stunned locked/immobilized/disarmed will quickly get eaten by wraiths/warscythes/scarabs/heat rays/ Heavy Destroyers AND READ YOUR CODEX! QS is negated only after getting penned, not glanced
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This message was edited 2 times. Last update was at 2012/02/20 23:04:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/20 23:17:58
Subject: Necron Queries
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Commanding Orc Boss
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CthuluIsSpy wrote:
The "-" isn' that much of a problem. Usually you'll just want a stunned result to stop the target from firing, which will give your other units time to set up and destroy it. The thing about necrons is that you can't place them in a vacuum like with marines. Everything has to work with something else. That vehicle you just stunned locked/immobilized/disarmed will quickly get eaten by wraiths/warscythes/scarabs/heat rays/ Heavy Destroyers
AND READ YOUR CODEX! QS is negated only after getting penned, not glanced
 Sorry Sorry Sorry
So overall I guess I finally understand my own question (if that even makes sence...). You said Night Scythes Stun and Shake in order for other things to come in and do damage. What does that damage? For example, I know that in SW, the Long Fangs do the damage. In Tyranids, Hive Guard. In Dark Eldar, spamming Dark Lances. In GK, bloody EVERYTHING. and so on. But in necrons, nothing seems to pile on any cheap but powerful Anti-Tank.
I want to have a one-two punch of popping tanks and then sending in Wraiths to destroy everything inside, but what pops the tanks?
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This message was edited 2 times. Last update was at 2012/02/20 23:19:57
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/20 23:21:06
Subject: Necron Queries
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Nihilistic Necron Lord
The best State-Texas
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zeekill wrote:CthuluIsSpy wrote:
The "-" isn' that much of a problem. Usually you'll just want a stunned result to stop the target from firing, which will give your other units time to set up and destroy it. The thing about necrons is that you can't place them in a vacuum like with marines. Everything has to work with something else. That vehicle you just stunned locked/immobilized/disarmed will quickly get eaten by wraiths/warscythes/scarabs/heat rays/ Heavy Destroyers
AND READ YOUR CODEX! QS is negated only after getting penned, not glanced
 Sorry Sorry Sorry
So overall I guess I finally understand my own question (if that even makes sence...). You said Night Scythes Stun and Shake in order for other things to come in and do damage. What does that damage? For example, I know that in SW, the Long Fangs do the damage. In Tyranids, Hive Guard. In Dark Eldar, spamming Dark Lances. In GK, bloody EVERYTHING. and so on. But in necrons, nothing seems to pile on any cheap but powerful Anti-Tank.
I want to have a one-two punch of popping tanks and then sending in Wraiths to destroy everything inside, but what pops the tanks?
Overlord with WS and CCB, Lanceteks, Wraiths, Stalkers, etc etc.
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![[Post New]](/s/i/i.gif) 2012/02/20 23:25:09
Subject: Necron Queries
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Longtime Dakkanaut
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Sasori wrote:zeekill wrote:CthuluIsSpy wrote:
The "-" isn' that much of a problem. Usually you'll just want a stunned result to stop the target from firing, which will give your other units time to set up and destroy it. The thing about necrons is that you can't place them in a vacuum like with marines. Everything has to work with something else. That vehicle you just stunned locked/immobilized/disarmed will quickly get eaten by wraiths/warscythes/scarabs/heat rays/ Heavy Destroyers
AND READ YOUR CODEX! QS is negated only after getting penned, not glanced
 Sorry Sorry Sorry
So overall I guess I finally understand my own question (if that even makes sence...). You said Night Scythes Stun and Shake in order for other things to come in and do damage. What does that damage? For example, I know that in SW, the Long Fangs do the damage. In Tyranids, Hive Guard. In Dark Eldar, spamming Dark Lances. In GK, bloody EVERYTHING. and so on. But in necrons, nothing seems to pile on any cheap but powerful Anti-Tank.
I want to have a one-two punch of popping tanks and then sending in Wraiths to destroy everything inside, but what pops the tanks?
Overlord with WS and CCB, Lanceteks, Wraiths, Stalkers, etc etc.
Also Scarabs, praetorians, spyders, c'tans, doom scythes, doomsday arks, monoliths... pretty much anything except warriors, immortals, and tomb blades.
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![[Post New]](/s/i/i.gif) 2012/02/20 23:28:29
Subject: Necron Queries
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Trazyn's Museum Curator
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zeekill wrote:CthuluIsSpy wrote: The "-" isn' that much of a problem. Usually you'll just want a stunned result to stop the target from firing, which will give your other units time to set up and destroy it. The thing about necrons is that you can't place them in a vacuum like with marines. Everything has to work with something else. That vehicle you just stunned locked/immobilized/disarmed will quickly get eaten by wraiths/warscythes/scarabs/heat rays/ Heavy Destroyers AND READ YOUR CODEX! QS is negated only after getting penned, not glanced  Sorry Sorry Sorry So overall I guess I finally understand my own question (if that even makes sence...). You said Night Scythes Stun and Shake in order for other things to come in and do damage. What does that damage? For example, I know that in SW, the Long Fangs do the damage. In Tyranids, Hive Guard. In Dark Eldar, spamming Dark Lances. In GK, bloody EVERYTHING. and so on. But in necrons, nothing seems to pile on any cheap but powerful Anti-Tank. I just told you Scarabs - very effective anti tank. They reduce the vehicles armor for every hit (well, its a bit more complicated than that, but you get the idea), and then you get to roll for damage after, making it entirely possible for a group of, say, 5 scarabs to wreck a landraider. This is where stun locking comes in handy, since you get autohits. And the great news is that even is the bugs don't finish off the vehicle, its armor will be so low that you could then destroy it with small arms fire Heat Ray - Multi melta with 2 shots. And if it hits, any other weapons fired at the target will count as twin linked Ether Lances - 36" range, S8 AP2 and dirt cheap. You can also hide them in Ghost Arks and go sniping. Very fun (ok, I left that out before but anyway...) Wraiths - I found these to be excellent at transport killing. Most transport have AV10 in the back, meaning that the wraiths need a 5+ to pen, and that's not including rending. Destroyer Lord with Warscythe - Attach to wraiths for extra transport killing. That S7 + 2d6 pen goes a long way OverLord with Warscythe and CCB - see above, but faster, and you only have to move over the target to hit it. No charging required. Heavy Destroyers - Comes with portable Lascannons Anything with the gauss rule - Again, good at stunlocking vehicles. Also on nearly every weapon in the necron army, and still has the possibility of immobilizing/disarming targets. Never underestimate the power of mass gauss flayer fire.
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This message was edited 2 times. Last update was at 2012/02/20 23:29:54
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/20 23:39:21
Subject: Necron Queries
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Commanding Orc Boss
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Sasori wrote:
Overlord with WS and CCB, Lanceteks, Wraiths, Stalkers, etc etc.
Overlord can only hit one vehicle a turn if im not mistaken.
You can only have 2 Lanceteks in the army total, and any DE player can say that BS 4 Dark Lances are very unreliable and need to be spammed in HUGE quantities.
Wraiths need to assault vehicles in order to do damage, leaving them unable to assault whatever pops out of said vehicle if you destroy it.
Stalkers seem like they could be pretty good, and I'll probably use them. A bit short-ranged, but I guess there arn't many alternatives.
Edit: aahhh! 2 more posts appeared as i was typing
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This message was edited 1 time. Last update was at 2012/02/20 23:40:00
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/20 23:43:34
Subject: Necron Queries
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Longtime Dakkanaut
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zeekill wrote:Sasori wrote:
Overlord with WS and CCB, Lanceteks, Wraiths, Stalkers, etc etc.
Overlord can only hit one vehicle a turn if im not mistaken.
You can only have 2 Lanceteks in the army total, and any DE player can say that BS 4 Dark Lances are very unreliable and need to be spammed in HUGE quantities.
Wraiths need to assault vehicles in order to do damage, leaving them unable to assault whatever pops out of said vehicle if you destroy it.
Stalkers seem like they could be pretty good, and I'll probably use them. A bit short-ranged, but I guess there arn't many alternatives.
Edit: aahhh! 2 more posts appeared as i was typing
You're wrong about the limit of Lance-Teks. You can have 10 if you want, but only 2 of them can have solar pulses.
Wraiths also have the option of carrying S6 Pistols, though, yes you wreck vehicles reliably in assault with them.
Stalkers can upgrade to twin linked 9-2 range 36 guns if you don't like having 2 multi-meltas.
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![[Post New]](/s/i/i.gif) 2012/02/20 23:45:11
Subject: Necron Queries
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Trazyn's Museum Curator
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zeekill wrote:Sasori wrote: Overlord with WS and CCB, Lanceteks, Wraiths, Stalkers, etc etc. You can only have 2 Lanceteks in the army total, and any DE player can say that BS 4 Dark Lances are very unreliable and need to be spammed in HUGE quantities. Edit: aahhh! 2 more posts appeared as i was typing nooo read your codex again. The Ether lance is just a weapon upgrade for a cryptek, and doesn't count towards the rare item quota. You can actually have 10 of them in a army EDIT : Dammit, ninja'd again...
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This message was edited 1 time. Last update was at 2012/02/20 23:52:10
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/20 23:51:54
Subject: Re:Necron Queries
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Commanding Orc Boss
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Ok, so i guess the amount of choices is a bit tough to theoryhammer out.
Could someone post some good quality 1850 lists (or link to them)? Whenever I try to make a list for the first time I end up putting too much into it (once tried to make an eldar 1850 and made an eldar 3250  )
Automatically Appended Next Post:
CthuluIsSpy wrote:
nooo read your codex again.
The Ether lance is just a weapon upgrade for a cryptek, and doesn't count towards the rare item quota. You can actually have 10 of them in a army
EDIT : Dammit, ninja'd again...
Maybe I should pay more attention to detail
Overall, thanks everyone for bearing with me and helping me out, much appreciated! I sometimes worry I can come off as a bit arrogant.
--------------------------------------------------------------------
One more thing, I cant see a way to take a ghost arc for a Royal Guard. Am I missing something or will i need to take Warrior squads and swap transports?
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This message was edited 3 times. Last update was at 2012/02/21 00:15:55
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/21 00:30:00
Subject: Necron Queries
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Nihilistic Necron Lord
The best State-Texas
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Overlord can only hit one vehicle a turn if im not mistaken.
You can sweep one vehicle, and if you move 12' or less, since the CCB is open-topped, you can get out and assault another.
You can only have 2 Lanceteks in the army total, and any DE player can say that BS 4 Dark Lances are very unreliable and need to be spammed in HUGE quantities.
As has been pointed out, the restriction is on the Unique wargear, the Staves must always been replaced when upgrading to a Harbinger.
Wraiths need to assault vehicles in order to do damage, leaving them unable to assault whatever pops out of said vehicle if you destroy it.
Yep.
Stalkers seem like they could be pretty good, and I'll probably use them. A bit short-ranged, but I guess there arn't many alternatives.
They work well in AV13 Spam lists. There are lots of alternatives.
One more thing, I cant see a way to take a ghost arc for a Royal Guard. Am I missing something or will i need to take Warrior squads and swap transports?
Royal court members work like Wolfguard. You can split one member off to join certain infantry squads, before the game starts for every Overlord-type HQ you have. So if you bring two Overlords, you can have 2 Lanceteks hiding in the Warrior squad in an Ark. This allows you to spread out the weapons, and they can't be singled out since they are part of the squad.
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![[Post New]](/s/i/i.gif) 2012/02/21 00:36:56
Subject: Necron Queries
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Lord of the Fleet
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Sasori wrote:
Royal court members work like Wolfguard. You can split one member off to join certain infantry squads, before the game starts for every Overlord-type HQ you have. So if you bring two Overlords, you can have 2 Lanceteks hiding in the Warrior squad in an Ark. This allows you to spread out the weapons, and they can't be singled out since they are part of the squad.
You could also have a Warrior blob and simply have a unit of up to 5 crypteks use their transport too. Although that tends to get really expensive and the crypteks are out on their lonesome
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![[Post New]](/s/i/i.gif) 2012/02/21 00:42:23
Subject: Necron Queries
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Nihilistic Necron Lord
The best State-Texas
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kenshin620 wrote:Sasori wrote:
Royal court members work like Wolfguard. You can split one member off to join certain infantry squads, before the game starts for every Overlord-type HQ you have. So if you bring two Overlords, you can have 2 Lanceteks hiding in the Warrior squad in an Ark. This allows you to spread out the weapons, and they can't be singled out since they are part of the squad.
You could also have a Warrior blob and simply have a unit of up to 5 crypteks use their transport too. Although that tends to get really expensive and the crypteks are out on their lonesome
I think 5 is a bit overkill. If I was doing that, I'd probably take 4+Chronometron.
I have found, depending how many Troop Squads I Have, after filling out the double lances in squads, they can do very well in pairs of two, around the board.
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![[Post New]](/s/i/i.gif) 2012/02/21 00:46:35
Subject: Necron Queries
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Blackclad Wayfarer
From England. Living in Shanghai
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http://www.dakkadakka.com/dakkaforum/posts/list/423855.page
Here's a Scythe list I was tuning for tournament play (and will get it's debut on Saturday). It is slightly different now to what I wrote in the thread but the general thought process is the same.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2012/02/21 01:02:14
Subject: Re:Necron Queries
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Loyal Necron Lychguard
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Honestly the only mech lists that Scythe spam has trouble with is:
- Grey Knights due to their vehicles being practically immune to supression.
- Blood Angels AV13 spam which mass S7 does not handle well.
- Another Necron Mech list due to a combination of the two above factors.
Aside from that, most other mech lists are either fragile enough, and or can be sufficently out manuevered to the point that the Scythe lists are at least on equal footing, if not well in the advantage.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/02/21 01:08:05
Subject: Necron Queries
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Longtime Dakkanaut
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Necron @ 1850 is my favorite list building exercise; but to steer you along the right path here are some of the archetypes I've seen.
AV13 Crons
This revolves around 2 Scythelords in CCBs
2-3 Ghost Arks
2-3 Annihilation Barges, and potentially a monolith or a small scarab farm (3 spyders and 10 Scarabs)
-This archetype is hard to penetrate and can lay out a lot of firepower, the Scythelords are relegated to dispatching vehicles and the remainder of the lists strength comes from massed small arms fire. These lists often feature lots of Lance-Teks
WraithWing
Either 18 wraiths, or 12 wraiths and 10 Scarabs
Typically supported by either warriors or immortals in Night Scythes, usually with either 2 scythelords in barges, or a single scythelord (i use anrakyr) and a destroyer lord who can hide in a squad of wraiths until he's ready to break off and assault. Jy2's MTO list features wraiths and doom scythes and has proven itself to be competitive.
ScarabFarm/Phalanx
Reecius from frontlinegaming.com posted a few battle reports that feature a Full scarab farm (9 spyders) backed up by massed warriors. It's a popular build that's pretty hard to deal with, but it's got some hard counters, S6 Templates and Markers pretty much clean the list out; but otherwise it's just an overwhelming amount of wounds and attacks. Reecius has run the list with both Immotekh and the Nemesor in his reps, so check those out.
The Royal Yachts / Necron Loveboat
This build is based around the practice of placing Shooty-royal courts (often lances and a harp) into Ghost Arks, and having two phaerons escort giant warrior blobs as a wall of firepower, excellent synergy between units, but limited targetting options. I've never seen it be competetively viable, but as far as focusing fire goes it's pretty wild. Sometimes accompanied by Deathmarks or protected by the usual Wraiths/Scarabs.
Scythespam -
As mentioned earlier, this is just the practice of Jamming as many Scythes into a list as possible, covering them with two solar pulses, and sweeping in from the enemy's weakest defended points. Alpha and Beta striking are both solid options, as well as supporting it with scarabs or wraiths.
March of the metal soldiers:
Exploiting the resilience of necron troops 50 immortals and 3 monoliths will run you 1450, just enough room left over for 5 Ressurection orbs. I've seen this run at 2000, and each of the immortal squads had a lance-tek as well as a few other buffs.
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![[Post New]](/s/i/i.gif) 2012/02/21 01:55:45
Subject: Necron Queries
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Commanding Orc Boss
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junk wrote:Necron @ 1850 is my favorite list building exercise; but to steer you along the right path here are some of the archetypes I've seen.
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Idk, I'm just not sold on any of these because none of them seem to have enough firepower to deal with Razorback or Chimera parking lots. And even if you stunlock the enemy vehicles, the enemy troops can get out with meltaguns (or other equivalents) and hurt you anyway.
I feel necrons, while being kings of suppression, just dont have enough killing firepower. Taking another look at the Lance-Teks, 35 pts is much more expensive than 25 point Long fangs, which you can take 15 of as opposed to 10 Teks, and have a 15 pt sgt there to take a wound (also have 48" range). CCB seem super cool, but once you fly over something you are placed perfectly into melta range. Plus the Overlord himself isnt much of a fighter.
It really saddens me, because if Tesla weapons were just AP 6, this codex could be as good as Space Wolves or Blood Angels...
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This message was edited 1 time. Last update was at 2012/02/21 02:08:28
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/21 02:35:42
Subject: Necron Queries
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Longtime Dakkanaut
New Zealand
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Necrons are definitely just as strong as Wolves, BA, Dark Eldar and Grey Knights (which considering how much people moan about that codex should make you realise they are very powerful). They are however very much an army which builds itself to work in combos, if you just stare at a single unit you don't realise how incredibly powerful the overall list is.
Tesla Destructors can easily suppress any kind of parking lot and Scarab farms scare the crap out of them. Aside from the fact that I'm not sure how your meltaguns are hurting things from 24" away anything you push forward gets eaten by Wraiths or torrented away.
Lance-Teks are slightly more expensive than Long Fangs, but those 10 points buy you AP2 (which means all infantry has to be careful around you + you punch through FNP), the ability to move and fire (which is massive and more than makes up for the loss of range, particularly when you factor in AV13 gunboats to fire from) and significantly improved durability (Everliving + 5 ablative wounds before you stop a S8 shot coming back at you). One of the best things about Lance-Teks is that they are almost always going to be well down the target priority list so tend to fire most of the game (Wraiths, Barges, Scarabs, Scythes are all more threatening), unlike Long Fangs which are usually top of the target priority list.
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![[Post New]](/s/i/i.gif) 2012/02/21 02:48:34
Subject: Necron Queries
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Numberless Necron Warrior
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I'm not sure that is correct zeekill, Necrons are proving to be quite competitive. Razorbacks and Chimeras with no weapons are basically done in.
Lance teks are not LF's they move, shoot and can hide in a variety of squads. The overlord is a great fighter and can take out vehicles, dreads, walkers, MSU units and get back up if killed.
I was at a very competitive tourney a couple weeks ago and a maxed out writhing army crushed two very good GK static armies and would have no trouble with BA or IG.
When you look at parts of this army it cn appear weak or underpowered but that is because it is all about synergy. Multiple parts built to work in tandem and create some serious power.
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![[Post New]](/s/i/i.gif) 2012/02/21 02:48:45
Subject: Necron Queries
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Commanding Orc Boss
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Powerguy wrote:Necrons are definitely just as strong as Wolves, BA, Dark Eldar and Grey Knights (which considering how much people moan about that codex should make you realise they are very powerful). They are however very much an army which builds itself to work in combos, if you just stare at a single unit you don't realise how incredibly powerful the overall list is.
Tesla Destructors can easily suppress any kind of parking lot and Scarab farms scare the crap out of them. Aside from the fact that I'm not sure how your meltaguns are hurting things from 24" away anything you push forward gets eaten by Wraiths or torrented away.
Lance-Teks are slightly more expensive than Long Fangs, but those 10 points buy you AP2 (which means all infantry has to be careful around you + you punch through FNP), the ability to move and fire (which is massive and more than makes up for the loss of range, particularly when you factor in AV13 gunboats to fire from) and significantly improved durability (Everliving + 5 ablative wounds before you stop a S8 shot coming back at you). One of the best things about Lance-Teks is that they are almost always going to be well down the target priority list so tend to fire most of the game (Wraiths, Barges, Scarabs, Scythes are all more threatening), unlike Long Fangs which are usually top of the target priority list.
Well with a 24" range you won't always be able to stay EXACTLY 24" away. So the enemy's ~3" disembark (if you include base size) + 6" move + 12" melta shot is 21" total, and might hit you. Or, if you only shake and dont stun a vehicle, it can ride 12", pop out the troops and melta you.
I would say Lance-Teks are pretty high on the priority list, considering they do more than Fangs, have a worse save, and have a worse range, so are easier to hit.
However while just now writing a list I could not for the life of me fit everything I wanted. Could you post yours? Perhaps im wrong when I start with 10 Lance-Teks and 3 Stalkers, as that alone was 1160 when you include the CCBs.
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This message was edited 1 time. Last update was at 2012/02/21 02:49:46
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/21 02:53:40
Subject: Necron Queries
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Longtime Dakkanaut
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What is it you're looking to do? What's your preferred play style? Do you want to sit back and shoot, do you want to rush right into combat, or do you want to harass and zip around the field? The necron codex is rich and nuanced, and allows for a lot of combinations of units that work well together.
I understand, based on all your posts thus far, that you're skeptical about necron effectiveness, but I've been consistently impressed by the dex and I continue to discover new and powerful ways it can be employed against a variety of lists.
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This message was edited 3 times. Last update was at 2012/02/21 03:15:05
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![[Post New]](/s/i/i.gif) 2012/02/21 03:39:17
Subject: Necron Queries
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Commanding Orc Boss
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junk wrote:What is it you're looking to do? What's your preferred play style? Do you want to sit back and shoot, do you want to rush right into combat, or do you want to harass and zip around the field? The necron codex is rich and nuanced, and allows for a lot of combinations of units that work well together.
I understand, based on all your posts thus far, that you're skeptical about necron effectiveness, but I've been consistently impressed by the dex and I continue to discover new and powerful ways it can be employed against a variety of lists.
Thanks for helping me with this, I like the idea of Crons and the look, so I want them to work.
What is it you're looking to do?
Win. That is all. Whatever works best in an all-comers/tourney environment. I enjoy playing tactically, and from what you've said it looks like Necrons are a very tactical army, so I'm game.
Sorry if by saying that I come off as a dick.
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This message was edited 1 time. Last update was at 2012/02/21 03:40:16
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2012/02/21 03:44:34
Subject: Re:Necron Queries
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Nihilistic Necron Lord
The best State-Texas
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Here is an 1850 Hybrid list, between the AV 13 wall and Wraithwing
1850 Pts - Necrons Roster
1 Overlord, Warscythe
1 Catacomb Command Barge Gauss Cannon;
1 Overlord, Warscythe
1 Catacomb Command Barge Gauss Cannon;
1 Royal Court,
1 Harbinger of Destruction
1 Harbinger of Destruction
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction
1 Royal Court,
1 Harbinger of Destruction
1 Harbinger of Destruction
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction
5 Warriors, 65 pts
5 Warriors, 65 pts
5 Warriors, 65 pts
5 Warriors, 65 pts
Canoptek Wraithsx6
Particle Caster x2; Phase Shifter; Whip Coil x3
Canoptek Wraithsx6
Particle Caster x2; Phase Shifter; Whip Coil x3
9 Canoptek Scarabs,
1 Annihilation Barge, Gauss Cannon
1 Annihilation Barge, Gauss Cannon
1 Annihilation Barge, Gauss Cannon
Total: 1845
This list is all about getting up into your opponents face. You have many fast moving elements, that all scream target priority, making it tough to decide what to do. At first glance, the 5 warriors may seem weak, but your opponet will be much to busy focusing on everything else in the list, to deal with them. Scarabs, Barges, and Lances open up tanks quick. Wraiths can go toe to toe with anything, and come out on top.
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![[Post New]](/s/i/i.gif) 2012/02/21 03:49:02
Subject: Necron Queries
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Blackclad Wayfarer
From England. Living in Shanghai
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Well if you are looking to win Junk gave you some competitive options a few posts earlier. Check them out with proxies if you have to, see if you like them, if you do then tweak and go again. That's really all there is to do unless you give us a dedicated playstyle you want to use.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2012/02/21 04:01:59
Subject: Necron Queries
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Commanding Orc Boss
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Lukus83 wrote:Well if you are looking to win Junk gave you some competitive options a few posts earlier. Check them out with proxies if you have to, see if you like them, if you do then tweak and go again. That's really all there is to do unless you give us a dedicated playstyle you want to use.
While I do like Sasori's list, I am also waiting for junk to post something as well. I like junk's ideas from before but I dont know what proportions to take the units in.
On another note, Sasori, do you put the Lance-Teks in the Warrior units or keep them on their own?
Lastly, Solar pulse affects player turn, correct? Not full game turn?
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This message was edited 2 times. Last update was at 2012/02/21 04:03:54
I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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