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Made in ca
Depraved Slaanesh Chaos Lord





DarknessEternal wrote:I'm worried this is going to become just another transport-spam army.

I plan to run a pair of Monoliths up the middle as a Roomba-charge, with Destroyer wings sweeping at the flanks. Maybe even a couple of 5-man Warrior squads in front of the Monoliths. if the Warriors get charged, they'll die, and whatever killed them will get sucked up by the portals.

Also, with an Overlord or IC on the Command Barge, does anyone else envision a Green Goblin sorta thing? If I pick one up, I might modify it to resemble a Goblin Glider.
   
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

So if I took the Stormlord with the cryptek that allows re-rolls, could I re-roll the die to try and get night fight for a further turn?

This message was edited 1 time. Last update was at 2011/10/31 23:14:52


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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in de
Crafty Clanrat



Germany

Ha! Good one. Yeah, from what is known so far it should work.
   
Made in de
Decrepit Dakkanaut





Aldaris wrote:Ha! Good one. Yeah, from what is known so far it should work.


Remember, though, that this will force the Cryptek to stay with Imotekh, he can't join another unit then. But...that certainly is a good combo that might really piss some people off. Not that I'd care, we Necron players suffered long enough and if it should make a IG parking lot player angry...even better.

   
Made in gb
One Canoptek Scarab in a Swarm





True, but it's gonna be like 60pts to keep night fight workin'.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Omg this is gold.

This is from 1d4Chan on Trazyn the infinite.
Creed just met his match ^^

The best Necron Lord. Basically what you'll get if you combined Doctor Doom, a Tomb King, a Bloody Magpie and the Terminator.

"A war-torn city in the Ultramar system. The Ultramarines, aided by an Imperial Guard regiment led by Lord Castellan Ursarkar Creed, prepares to face an Ork incursion in a final battle. The Orks are numerous, but the Imperium has the upper hand, just barely, as Lord Creed's tactical genious has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks' charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a Baneblade's main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the Warboss down below, just barely carrying over the rest of the din. "CREEEEEEEEEEEEEEEEEEE-" Suddenly, the cry cuts off in confusing, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to slaughter his guardsmen and be slaughtered by marines in turn. "TRAAAAAAAAAAAAZYYYYYYYYN!"

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
One Canoptek Scarab in a Swarm





They forgot he's like the agents from the matrix.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in ca
Depraved Slaanesh Chaos Lord





Kitzz wrote:So if I took the Stormlord with the cryptek that allows re-rolls, could I re-roll the die to try and get night fight for a further turn?

aboytervigon wrote:True, but it's gonna be like 60pts to keep night fight workin'.

But you can't just think of it as 60 points to keep Night Fighting up for another turn. You have to think of it as 60 points to keep Night Fighting up, and 1 in 6 enemy units are being bombarded by Str 8 attacks for another turn. And that, to me, is worth 60 points each and every time. I'd pay that price all day long.

Personally, I don't normally like the idea of an attack that will only work 17% of the time, but considering how many MSU armies I face, I'm willing to make an exception in Imotekh's case. I love the idea of 2-3 of my opponent's Troops units being pelted with lightning every turn. And given that one of my friends plays BA with 10 tanks at 1750, I am all about changing my tactics in favour of the lightning bug.
   
Made in us
Dakka Veteran






azazel the cat wrote:
Kitzz wrote:So if I took the Stormlord with the cryptek that allows re-rolls, could I re-roll the die to try and get night fight for a further turn?

aboytervigon wrote:True, but it's gonna be like 60pts to keep night fight workin'.

But you can't just think of it as 60 points to keep Night Fighting up for another turn. You have to think of it as 60 points to keep Night Fighting up, and 1 in 6 enemy units are being bombarded by Str 8 attacks for another turn. And that, to me, is worth 60 points each and every time. I'd pay that price all day long.

Personally, I don't normally like the idea of an attack that will only work 17% of the time, but considering how many MSU armies I face, I'm willing to make an exception in Imotekh's case. I love the idea of 2-3 of my opponent's Troops units being pelted with lightning every turn. And given that one of my friends plays BA with 10 tanks at 1750, I am all about changing my tactics in favour of the lightning bug.


It was noted that only the night fight from the Stormlord will shoot lightning strikes, thus solar pulsed night fight wont shoot the bolts. With that said it would be silly to not include at least one solar pulse, probably both. It is too tactically valuable to be able to shut down an opposing shooting phase.
   
Made in gb
One Canoptek Scarab in a Swarm





Could of sworn it was a D6 per turn, not a one roll D6.

This message was edited 1 time. Last update was at 2011/11/01 00:32:10


We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in us
Regular Dakkanaut






If you solar pulse during your turn do you lose the Lighting bolts!

   
Made in ca
Depraved Slaanesh Chaos Lord





masterofstuff1 wrote:If you solar pulse during your turn do you lose the Lighting bolts!

If that is a question, then the answer is "no".

aboytervigon wrote:Could of sworn it was a D6 per turn, not a one roll D6.

I don't understand exactly what rule you're referring to here, the pronoun is non-specific.
   
Made in de
Decrepit Dakkanaut





Quoted from Yakface, page 139:

He has a special rule that makes the first turn of the game be night fighting no matter what the mission and he can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect at the start of the Necron Shooting phase you roll a D6 for each unengaged enemy unit and on a roll of '6' suffer D6 S8 AP5 hits (as they are hit by lightning strikes). Vehicles get hit on their side armor.

And as a nice combo to this there is a Cryptek ability called 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched...although Night Fighting created by a Solar Pulse does not generate Lightning Strikes against enemy units).


To me, this sounds like you'd really lose the lightning part if you used Solar Pulse during your turn...it would be awesome if Yakface could clear this up!

This message was edited 1 time. Last update was at 2011/11/01 00:48:14


   
Made in ca
Depraved Slaanesh Chaos Lord





lazarian wrote:
azazel the cat wrote:
Kitzz wrote:So if I took the Stormlord with the cryptek that allows re-rolls, could I re-roll the die to try and get night fight for a further turn?

aboytervigon wrote:True, but it's gonna be like 60pts to keep night fight workin'.

But you can't just think of it as 60 points to keep Night Fighting up for another turn. You have to think of it as 60 points to keep Night Fighting up, and 1 in 6 enemy units are being bombarded by Str 8 attacks for another turn. And that, to me, is worth 60 points each and every time. I'd pay that price all day long.

Personally, I don't normally like the idea of an attack that will only work 17% of the time, but considering how many MSU armies I face, I'm willing to make an exception in Imotekh's case. I love the idea of 2-3 of my opponent's Troops units being pelted with lightning every turn. And given that one of my friends plays BA with 10 tanks at 1750, I am all about changing my tactics in favour of the lightning bug.


It was noted that only the night fight from the Stormlord will shoot lightning strikes, thus solar pulsed night fight wont shoot the bolts. With that said it would be silly to not include at least one solar pulse, probably both. It is too tactically valuable to be able to shut down an opposing shooting phase.

This has nothing to do with Solar Pulse. I believe the idea is to use the Cryptek's wargear that allows 1 re-roll each phase on Imotekh's skill. So if it's turn 3, and I roll a 2, normally Imotekh's thunderstorm would end. But that would make us all sad pandas, so we instead use the Cryptek's re-roll ability, and re-roll Imotekh's skill to see if the thunderstorm persists. If it works, it really is a beautiful tactic, and well worth the 60-ish points that it'll cost.
   
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Plaguelord Titan Princeps of Nurgle




Alabama

Sigvatr wrote:Quoted from Yakface, page 139:

He has a special rule that makes the first turn of the game be night fighting no matter what the mission and he can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect at the start of the Necron Shooting phase you roll a D6 for each unengaged enemy unit and on a roll of '6' suffer D6 S8 AP5 hits (as they are hit by lightning strikes). Vehicles get hit on their side armor.

And as a nice combo to this there is a Cryptek ability called 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched...although Night Fighting created by a Solar Pulse does not generate Lightning Strikes against enemy units).


To me, this sounds like you'd really lose the lightning part if you used Solar Pulse during your turn...it would be awesome if Yakface could clear this up!


The codex isn't out yet, so there isn't anyone that can say with the kind of certainty you're looking for.

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Made in ca
Depraved Slaanesh Chaos Lord





Sigvatr wrote:Quoted from Yakface, page 139:

He has a special rule that makes the first turn of the game be night fighting no matter what the mission and he can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect at the start of the Necron Shooting phase you roll a D6 for each unengaged enemy unit and on a roll of '6' suffer D6 S8 AP5 hits (as they are hit by lightning strikes). Vehicles get hit on their side armor.

And as a nice combo to this there is a Cryptek ability called 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched...although Night Fighting created by a Solar Pulse does not generate Lightning Strikes against enemy units).


To me, this sounds like you'd really lose the lightning part if you used Solar Pulse during your turn...it would be awesome if Yakface could clear this up!


Why would you lose the lightning?

Grey Knight Turn 1: Night Fighting in effect.
Necron Turn 1: Night Fighting in effect. Lightning strikes at the start of the Shooting Phase. Solar Pulse is used during shooting phase, after the lightning. Night Fighting is cancelled until the end of the player turn.
Grey Knight Turn 2: Roll D6 to determine if the Night Fighting is in effect once again.
Necron Turn 2: If Night Fighting is in effect once again, then lightning strikes at the start of the Shooting Phase.
Rinse, repeat.

Edit: Spelling. I'm typng rael gud tuday

This message was edited 1 time. Last update was at 2011/11/01 00:55:32


 
   
Made in de
Decrepit Dakkanaut





Solar Pulse must be used at the beginning of a turn, not phase.

puma713 wrote:

The codex isn't out yet, so there isn't anyone that can say with the kind of certainty you're looking for.


I am well aware of this fact, yet Yakface's information is the closest thing we have right now. Furthermore, let's not forget about the usual FAQ that tends to screw armies over from time to time.

This message was edited 4 times. Last update was at 2011/11/01 01:04:54


   
Made in us
Huge Hierodule





Louisiana

Without the codex in hand to cross reference rules we won't be sure until the end of this week. However from a fluff standpoint it doesn't make sense that a super-advanced flare gun would nullify the clouds/lightning caused by the IC. We will see.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

When it comes to writing codices nowadays fluff follows rules.

I'm pretty confident that said "super-advanced flare gun" will nullify the clouds but not the lightning.
   
Made in us
Hardened Veteran Guardsman



Florida

I'm too excited for the New Necrons...they look good, and will probably be amazing on the board.

 
   
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Huge Hierodule





Louisiana

I always agree that fluff=/= rules, so it will come down to how the actual rules text is written in the codex.

@Zalmout - yes, they will be epic and awesome. And hopefully they are fun to play with/paint so i can keep up with them for as long as my tyranids.

Been out of the game for awhile, trying to find time to get back into it. 
   
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Decrepit Dakkanaut




Swindon, Wiltshire, UK

It is possible that this release actually forces me to start playing the game for the first time since I was given an introduction game 5 odd years ago...
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


The Solar Pulse only cancels out night fighting on the TURN it is used (which means player turn).

So unless you're using the Solar Pulse to cancel night fight on your opponent's turn (and why would you do that) then it will be night fight in your opponent's turn and they will get hit by Imotekh's lighting storm.

If you use Solar Pulse during your OWN turn, then you would cancel night fighting during your turn only, leaving Night Fighting in effect in your opponent's turn to be hit by Imotekh's lightning.


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Made in us
Regular Dakkanaut




yakface wrote:
The Solar Pulse only cancels out night fighting on the TURN it is used (which means player turn).

So unless you're using the Solar Pulse to cancel night fight on your opponent's turn (and why would you do that) then it will be night fight in your opponent's turn and they will get hit by Imotekh's lighting storm.

If you use Solar Pulse during your OWN turn, then you would cancel night fighting during your turn only, leaving Night Fighting in effect in your opponent's turn to be hit by Imotekh's lightning.



In the summary, it says that the Lightning Strikes happen during the Necron Shooting phase.

Had been assuming that would limit the effectiveness of Solar Pulse + Stormlord, since if you wanted to cancel Night Fighting to get your own long-range shooting out, you'd forfeit the lightning strikes.
   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

corpsesarefun wrote:It is possible that this release actually forces me to start playing the game for the first time since I was given an introduction game 5 odd years ago...


Wait, what?

You're telling me that you have over 5700 posts on a message board dedicated to warhammer, and you played one game 5 years ago?



CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Huge Hierodule





Louisiana

Yakface, I think the issue is the Lightning Strikes seem to take place during the Necron player's shooting phase, not their opponent's. If i'm wrong, I'm wrong, but that's how it appears to work in the White Dwarf Battle report (which is all the concrete evidence I have to work from at the moment).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

chaos0xomega wrote:
corpsesarefun wrote:It is possible that this release actually forces me to start playing the game for the first time since I was given an introduction game 5 odd years ago...


Wait, what?

You're telling me that you have over 5700 posts on a message board dedicated to warhammer, and you played one game 5 years ago?



Yep pretty much.

I have done some modelling since then I'm just not a massive gamer.
   
Made in ca
Depraved Slaanesh Chaos Lord





chaos0xomega wrote:
corpsesarefun wrote:It is possible that this release actually forces me to start playing the game for the first time since I was given an introduction game 5 odd years ago...


Wait, what?

You're telling me that you have over 5700 posts on a message board dedicated to warhammer, and you played one game 5 years ago?

But it was one really good game.
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

It was alright, nothing too interesting really. It was 500 points, I played necrons, my relatively experienced opponent was playing ultramarines and he won pretty quickly.
   
Made in nz
Raging Ravener





corpsesarefun wrote:It was alright, nothing too interesting really. It was 500 points, I played necrons, my relatively experienced opponent was playing ultramarines and he won pretty quickly.


Ohh. So thats he reason you didn't pick up the hobby properly.

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The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
 
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