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![[Post New]](/s/i/i.gif) 2011/11/01 03:18:42
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Decrepit Dakkanaut
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Nope, I really don't care about winning and have little in the way of competitive spirit I just never really got into it, probably because there isn't much in the way of FLGS's here (the intro game was in a GW shop) and none of my mates play I suppose. That said I have found a friendly local gaming group, I just need to get a playable army.
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This message was edited 1 time. Last update was at 2011/11/01 03:22:37
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![[Post New]](/s/i/i.gif) 2011/11/01 03:21:48
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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So I just had a wish-list thought:
I know we won't get our invulnerable-ignoring c'tan. I get that. But even tyranids get a CC monster that forces invulnerable saves to be re-rolled. Is it too much to wishlist, then, that c'tan lose the ability to ignore invulnerables but gain a clause that says 'successful inv. saves must be re-rolled" akin to swarmlord?
Just wondering if anybody else had that thought.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/01 03:24:13
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Calculating Commissar
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I keep telling myself "No, you just got tau, you cant do 4 40k armys". But then someone mentions the Matrix and necrons in the same sentence, and the urge comes back again.
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![[Post New]](/s/i/i.gif) 2011/11/01 03:25:26
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Discriminating Deathmark Assassin
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tetrisphreak wrote:So I just had a wish-list thought:
I know we won't get our invulnerable-ignoring c'tan. I get that. But even tyranids get a CC monster that forces invulnerable saves to be re-rolled. Is it too much to wishlist, then, that c'tan lose the ability to ignore invulnerables but gain a clause that says 'successful inv. saves must be re-rolled" akin to swarmlord?
Just wondering if anybody else had that thought.
Precisely my thought.
Swarmlord and Null Zone get to do it. And something else, I think, though I don't remember what.
Plus Shieldbreaker Round.
I do like that nothing completely negates Invuln Saves, as much fun as I had with it, but I do wish we got just that, the reroll.
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![[Post New]](/s/i/i.gif) 2011/11/01 03:30:38
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Raging Ravener
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If GW were to bring out a battleforce tomorrow, what would people expect to see in it?
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/01 03:32:09
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Discriminating Deathmark Assassin
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The Metal Tide wrote:If GW were to bring out a battleforce tomorrow, what would people expect to see in it?
All Flayed Ones.
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![[Post New]](/s/i/i.gif) 2011/11/01 03:36:23
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Irked Necron Immortal
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20 flayed ones, 1 destroyer and a C'Tan.
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![[Post New]](/s/i/i.gif) 2011/11/01 03:36:31
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Deranged Necron Destroyer
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atm, I'm considering:
The guy hacking a tank or Zandrack
with a royal court, sporting
cryptek with assault defensive grenades, staff of light
cryptek with the rerroll a d6 a turn and 3++
2lords, warscythe, phaseshifter, mindschackle
1lord, Warscythe, phaseshifter, orb
One or Two Tachyon Arrows
Ctan, stealth&Grenades, Lascannon
3*10 Warriors
3*3 Destroyers
2 Monoliths
advancing this to when new wraiths come , to get a unit destroyers out for wraiths led by a destroyer lord.
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This message was edited 1 time. Last update was at 2011/11/01 03:36:55
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2011/11/01 03:36:36
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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Battleforce: $110 US 16x Warriors (+5 scarab swarms (3 per base)) 10x Immortals Ghost Ark ^Called it first, 10/31/2011
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This message was edited 2 times. Last update was at 2011/11/01 03:38:14
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/01 03:43:11
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Discriminating Deathmark Assassin
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Question:
A court can have a member break off and join each unit.
If you have two courts, can each have a member join a single unit?
So I have a unit of 10 Immortals, can I have a Cryptek from Court A join it and a Lord from Court B also join it? Or two 'teks, one from each? Automatically Appended Next Post: Another question: are stat tests always made on the model's base stat? If I have Wraiths with Whip Coils in combat with the same unit as a C'Tan, can I make the I1 model make an Initiative test or die at I1, or does he use his normal Initiative?
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This message was edited 1 time. Last update was at 2011/11/01 03:55:19
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![[Post New]](/s/i/i.gif) 2011/11/01 04:14:16
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Lord of the Fleet
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Drachii wrote:A fast, flying, S10 AP1 line-of-death seems like a good counter to the Parking Lot of Doom. You can't see it (night fight) and when you CAN see it, it has the lolI'mavendetta cover save.
Even if it doesn't get to lay down the proverbial smack, it's going to take a lot of shooting to actually get through to it. A lot of shooting which is then not going elsewhere.
... not really. IG has too many ways to deny cover save.
It's been a while since I looked at night fighting, so I may be wrong, but I don't recall it having any effect on indirect shooting or barrage rules. Since it is still a cover save, IG arty can still deny it.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2011/11/01 04:19:29
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Irked Necron Immortal
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Let's see here, pg. 95:
"Barrage and Ordnance barrage weapons can still fire at targets in the dark, but if they do and fail to roll a hit, they add an extra d6" to the distance scattered."
So yeah, an effect, but not much of one, at least 1/3 of the time.
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![[Post New]](/s/i/i.gif) 2011/11/01 04:21:42
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Huge Hierodule
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Nightbringer's Chosen wrote:
Automatically Appended Next Post:
Another question: are stat tests always made on the model's base stat? If I have Wraiths with Whip Coils in combat with the same unit as a C'Tan, can I make the I1 model make an Initiative test or die at I1, or does he use his normal Initiative?
That depends on how the rule is worded. If the rule says that the enemies in base to base strike at I1, then no, they test at normal initiative. If the rule says that enemies in base to base have their Initiative reduced to 1, then yes, they test at I1. That answer requires a codex in hand to give properly.
God, I can't wait for this weekend#!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/01 04:28:55
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fresh-Faced New User
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Dr. Delorean wrote:Let's see here, pg. 95:
"Barrage and Ordnance barrage weapons can still fire at targets in the dark, but if they do and fail to roll a hit, they add an extra d6" to the distance scattered."
So yeah, an effect, but not much of one, at least 1/3 of the time.
So if im getting you right you dont have to take a distance check in night fight with Barrage and Ordnance barrage weapons?
I did not know that
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![[Post New]](/s/i/i.gif) 2011/11/01 04:30:23
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Dakka Veteran
A small town at the foothills of the beautiful Cascade Mountains
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Can those contemplating C'Tan spam please explain?
C'Tan just seem much worse that the last Codex (loss of special abilities like Misdirect, loss of attacks ignoring invulnerable saves, loss of T, etc.). Also, the special abilities they gain are not that exciting, even if they were free.
Basically, I'd much prefer the older versions for the same costs.
Mez
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***Visit Mezmaron's Lair, my blog....***
40K: Classic 'Cron Raiders Hive Fleet Kraken Alaitoc Craftworld |
FOW: Polish 1st Armoured Polish 1st Airbourne German Kampfgruppe Knaust |
RK: Cerci Speed Circuit, Black Diamond Corps | |
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![[Post New]](/s/i/i.gif) 2011/11/01 04:37:57
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Irked Necron Immortal
Newark, CA
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Maelstrom808 wrote:BaronIveagh wrote:Zachilles wrote:People seem to be putting a lot of stock in searchlights but you still have to roll to spot the enemy, you can pretty easily get two turns of safety from enemy shooting
You haven't played against Imperial Parking lot...errr... Gaurd much, have you?
I could see a couple of doom scythes doing nasty things to that parking lot if you get them in range.
I know that this is a few pages old ( pg. 142) but...
I just have to mention that the previously mentioned range of the doom scythe is, more than likely, understating the danger they represent. 12" move + 12" range + 3" line is the minimum distance they can kill you from. The average distance they'll be able to affect you from is actually 12" + 12" + ( 3.5" x 3 = [ 10.5" ] ) = 34-35". Combine that with The Stormlord's ability to seize the initiative on a 4+ and trying to gut the parking lot isn't looking like too bad an option.
Also, I know it's a habit from Phase Out, but am I the only one that absolutely hate's minimum size squads? Necrons are still I2 so, assuming your enemy can get *something* into CC following your shooting, taking minimum size immortal/warrior squads is just begging to get savaged by assault squad survivors. Also, you don't get to take RP rolls if the squad gets wiped out. It's a LOT easier to mop up a 5-model squad than it is a 10 or 20 model one.
The only downside I ever encounter is sweeping advance. God I *hate* sweeping advance...
Hmm...I hope the new lack of PO doesn't turn necrons into a manditory MSU army. I find them irritating to play. Both as, and against.
bluebomber wrote:
So if im getting you right you dont have to take a distance check in night fight with Barrage and Ordnance barrage weapons?
I did not know that
No they don't. But, they do tend to miss completely quite a bit more when they can't see you. Running a fast skimmer into spotting distance on purpose can be fun too if they didn't spring for spotlights. that extra D6" scatter makes drifting shots back onto their own infantry much more likely.
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This message was edited 1 time. Last update was at 2011/11/01 04:41:21
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/01 04:43:21
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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tetrisphreak wrote:Yakface, I think the issue is the Lightning Strikes seem to take place during the Necron player's shooting phase, not their opponent's. If i'm wrong, I'm wrong, but that's how it appears to work in the White Dwarf Battle report (which is all the concrete evidence I have to work from at the moment).
Whoops! My bad, I got that totally mixed up.
Yeah, the Solar Pulse cancels Night Fighting for the player turn its used, so if you use it on your own turn you will be losing Imotekh's lightning strikes for that turn.
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![[Post New]](/s/i/i.gif) 2011/11/01 04:46:25
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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I know that this is a few pages old (pg. 142) but...
I just have to mention that the previously mentioned range of the doom scythe is, more than likely, understating the danger they represent. 12" move + 12" range + 3" line is the minimum distance they can kill you from. The average distance they'll be able to affect you from is actually 12" + 12" + ( 3.5" x 3 = [ 10.5" ] ) = 34-35". Combine that with The Stormlord's ability to seize the initiative on a 4+ and trying to gut the parking lot isn't looking like too bad an option.
i did actually point out the minimum and average ranges if you read a few posts further on.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/11/01 04:50:12
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Raging Ravener
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I was just wondering. Being in New Zealand will I get my codex delivered to me before others, because Saturday starts a little earlier for me than others. Or is the release set at england being the first to have models released and therefore I will get a little delay before receiving the goods?
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/01 04:50:35
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Irked Necron Immortal
Newark, CA
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Maelstrom808 wrote:I know that this is a few pages old (pg. 142) but...
I just have to mention that the previously mentioned range of the doom scythe is, more than likely, understating the danger they represent. 12" move + 12" range + 3" line is the minimum distance they can kill you from. The average distance they'll be able to affect you from is actually 12" + 12" + ( 3.5" x 3 = [ 10.5" ] ) = 34-35". Combine that with The Stormlord's ability to seize the initiative on a 4+ and trying to gut the parking lot isn't looking like too bad an option.
i did actually point out the minimum and average ranges if you read a few posts further on.
In my defense, there's a lot to read. Oh well.
I want to combine a monolith with the transport version of the Doom Scythe.
"Go ahead and blow up the transport. I've got a 'lith in reserve..."
Should be fun with the named Cryptek that allows you to reroll your reserve rolls.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/01 04:52:12
Subject: Re:Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Dakka Veteran
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Imotekh's looking less and less interesting. Any extra details about Anrakyr, such as wargear beyond the arrow?
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2011/11/01 04:56:48
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Discriminating Deathmark Assassin
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Mezmaron wrote:Can those contemplating C'Tan spam please explain?
The C'Tan are the reason I picked up the Necrons in the first place.
I just like the concept. Automatically Appended Next Post: yakface wrote:tetrisphreak wrote:Yakface, I think the issue is the Lightning Strikes seem to take place during the Necron player's shooting phase, not their opponent's. If i'm wrong, I'm wrong, but that's how it appears to work in the White Dwarf Battle report (which is all the concrete evidence I have to work from at the moment).
Whoops! My bad, I got that totally mixed up.
Yeah, the Solar Pulse cancels Night Fighting for the player turn its used, so if you use it on your own turn you will be losing Imotekh's lightning strikes for that turn.
Hmm. Are the Solar Pulses used explicitly at the beginning of the turn? Or beginning of the shooting phase? Or can you let the lightning fire off, and -then- light up the night?
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This message was edited 1 time. Last update was at 2011/11/01 04:58:26
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![[Post New]](/s/i/i.gif) 2011/11/01 05:33:40
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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[ADMIN]
Decrepit Dakkanaut
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Nightbringer's Chosen wrote:
Hmm. Are the Solar Pulses used explicitly at the beginning of the turn? Or beginning of the shooting phase? Or can you let the lightning fire off, and -then- light up the night?
Start of the turn.
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![[Post New]](/s/i/i.gif) 2011/11/01 06:12:19
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Depraved Slaanesh Chaos Lord
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I'm starting to notice something that I'm really not a fan of: the new Necron codex seems to have an answer for every type of unit, every possible threat that I can think of. But I'm not seeing a single Necron unit type that can solve more than one problematic situation. What this is leading me to conclude is that the Necrons feel like they've been designed as a counter-army to other armies; somewhat incapable of being effective on their own. That is, I don't think it will be possible to have a take-all-comers Necron army anymore. This bothers me for two reasons: first, because it requires the Necron player to tailor his army with prior knowledge of the opposing army he will be facing. And second, it requires Necron players to own most unit types, despite many of them only fielding them once in a while. (Honestly, it doesn't sound like the C'Tan will ever see much action) And I truly dislike the idea of being required to own 4000 points of Necrons just to have the required selection in order to ever play 1500-point games competitively.
Maybe it's just my paranoia, but thinking about it like this, my first thought is about what a predatory marketing ploy it would be, to virtually require players to purchase pieces in great excess of what is necessary to play, just to be able to play competitively.
Oh well. Maybe I'm completely wrong and the new codex will have some wonderful surprise for me.
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![[Post New]](/s/i/i.gif) 2011/11/01 07:25:38
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Loyal Necron Lychguard
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That is really disappointing about Imotekh. Went from a character I want to build a tournament list around to someone I don't think is worth taking.
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![[Post New]](/s/i/i.gif) 2011/11/01 08:35:46
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Regular Dakkanaut
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Indeed.
Damn, I have a tourny in a month, 2000pts and I was thinking this would be a nasty little shock.
Still, I can get 2 solar orbs, and night fight the enemy for 2 turns, at a no doubt cheaper cost.
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![[Post New]](/s/i/i.gif) 2011/11/01 08:39:35
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fresh-Faced New User
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darkslife wrote:Indeed.
Damn, I have a tourny in a month, 2000pts and I was thinking this would be a nasty little shock.
Still, I can get 2 solar orbs, and night fight the enemy for 2 turns, at a no doubt cheaper cost.
Doable with 2000 points just remember you will need at least 2 overlords for 2 royal courts for that to work
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![[Post New]](/s/i/i.gif) 2011/11/01 08:49:19
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Regular Dakkanaut
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Thats the plan - 1 with the lychguard.
Depending on the royal court situation 2nd might be a destroyer lord to send with wraiths. If he can't take a court, then more lychguard for monolithing I guess
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![[Post New]](/s/i/i.gif) 2011/11/01 08:58:37
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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Fresh-Faced New User
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darkslife wrote:Thats the plan - 1 with the lychguard.
Depending on the royal court situation 2nd might be a destroyer lord to send with wraiths. If he can't take a court, then more lychguard for monolithing I guess 
I was thinking the same thing D Lord with wraiths and a res orb as long as he can join thier squad i see that as a power combo even tho you may want to keep them seperate so the Lord doesnt lose his T 6 up to you
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![[Post New]](/s/i/i.gif) 2011/11/01 09:14:47
Subject: Necron rumor & pics summary in 1st post (Adv. Orders discussion starts pg 121, new summary 30th)
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One Canoptek Scarab in a Swarm
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But he'll be an independent character yes? so he will keep his T6 where it matters. And so long as you take your wraiths with different things would allocation can deliver him into CC without damage.
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'stab the shooty ones, shoot the stabby ones' |
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