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Made in nl
Pile of Necron Spare Parts





I keep hearing that the weakness of the upcoming Necron codex and the strength of the last Grey Knight codex is all balanced in 6th edition. Let's hope that's next summer, I feel like I'm part of some involuntary beta test
   
Made in de
Decrepit Dakkanaut





yakface wrote:
tetrisphreak wrote:Yakface, I think the issue is the Lightning Strikes seem to take place during the Necron player's shooting phase, not their opponent's. If i'm wrong, I'm wrong, but that's how it appears to work in the White Dwarf Battle report (which is all the concrete evidence I have to work from at the moment).


Whoops! My bad, I got that totally mixed up.

Yeah, the Solar Pulse cancels Night Fighting for the player turn its used, so if you use it on your own turn you will be losing Imotekh's lightning strikes for that turn.




Sometimes, you just hope you were wrong :(

Imotekh just got a lot less interesting.

   
Made in ph
Nihilistic Necron Lord




The best State-Texas

It's a bit unfornunte. I was thinking I could use the Solar pulse after the strikes hit. He is looking a lot less appealing now. I don't know if the rest of his gear is worth it, with that in mind.

I may just end up taking two overlords now, With Tachyon arrows.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Decrepit Dakkanaut





Sasori wrote:It's a bit unfornunte. I was thinking I could use the Solar pulse after the strikes hit. He is looking a lot less appealing now. I don't know if the rest of his gear is worth it, with that in mind.

I may just end up taking two overlords now, With Tachyon arrows.


Yes, my thoughts exactly. Tachyon arrow is just too good to miss and with the points you save by not using Imotekh, you could easily afford those two lords. My main problem with Imotekh is that he costs almost as much as a C'Tan shard...and his special ability now seems to be hum-hum. It's easily countered by extremely cheap searchlights, lucky rolls and forces you to either choose between the lightnings or shooting yourself. Hmmm.

This message was edited 2 times. Last update was at 2011/11/01 10:21:19


   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

I'm thinking of buying 3 Destroyers but would love to have at least 1 of them with replaceable Heavy Destroyer weapon/torso.
Can any1 confirm / correct following speculation (not sure what's exactly inside the boxes as I only ever bought 1 Destroyer Lord):

Necron Destroyer:
- all plastic
- all parts needed to make normal Destroyer = whole sprue

Necron Heavy Destroyer
- all parts needed to make normal Destroyer = whole sprue
- metal torso with metal Heavy Gauss Cannon
- only one "destroyer left hand" = cannot make both torsos (one would be missing hand)

Necron Destroyer Lord
- all parts needed to make normal Destroyer = whole sprue
- metal lord torso with 2 different sets of arms (orb/scarab bracelet) and 2 weapons - Staff of Light / Warscythe

Is that correct?



 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Only the gun is Metal in the heavy destroyer kit.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in au
Sacrifice to the Dark Gods




In the white dwarf it shows a pic of the Necron heirarchy in the Sautekh Dynasty. Next to the name Nemesor Zahndrekh there was a portrait of what appeared to be a Necron lord with a scythe. Is this what he is gong to look like or is it totally unrelated to anything???

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Sigvatr wrote:
Sasori wrote:It's a bit unfornunte. I was thinking I could use the Solar pulse after the strikes hit. He is looking a lot less appealing now. I don't know if the rest of his gear is worth it, with that in mind.

I may just end up taking two overlords now, With Tachyon arrows.


Yes, my thoughts exactly. Tachyon arrow is just too good to miss and with the points you save by not using Imotekh, you could easily afford those two lords. My main problem with Imotekh is that he costs almost as much as a C'Tan shard...and his special ability now seems to be hum-hum. It's easily countered by extremely cheap searchlights, lucky rolls and forces you to either choose between the lightnings or shooting yourself. Hmmm.


We'll have to see. Imotekh is by no means bad, he still has some great wargear, and the Seize on a 4+. It's just his lightning strikes are good, but not good enough to deny our entire army a turn of shooting.

I suspect I'm going to end up running two combat lords on Barges, with Tachyon Arrows. And of course have two Solar Pulses in the court. I'll probably throw in 2 harps as well. Knocking that Landraider down to AV 12 first turn will have a pretty major impact.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

In the white dwarf it shows a pic of the Necron heirarchy in the Sautekh Dynasty. Next to the name Nemesor Zahndrekh there was a portrait of what appeared to be a Necron lord with a scythe. Is this what he is gong to look like or is it totally unrelated to anything???


I don't think it will be. When they show that hierarchy they use an old, OOLLLDDDDDDDD necron image from 3rd edition or earlier, it made me assume they just recycled sketches from random robot things in the past and just put them in that article.

This message was edited 1 time. Last update was at 2011/11/01 11:03:12


   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

IronfrontAlex wrote:
In the white dwarf it shows a pic of the Necron heirarchy in the Sautekh Dynasty. Next to the name Nemesor Zahndrekh there was a portrait of what appeared to be a Necron lord with a scythe. Is this what he is gong to look like or is it totally unrelated to anything???


I don't think it will be. When they show that hierarchy they use an old, OOLLLDDDDDDDD necron image from 3rd edition or earlier, it made me assume they just recycled sketches from random robot things in the past and just put them in that article.


I am not unhappy to see him named Zanndrekh in the localized WD. Got rid of that 'h' for now.

One thing I read in WD and spotted in the pics is the new plastic 'heavy infantry' ie 3+ save models are bulkier than the warriors and look as they added in size also vertically.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in au
Irked Necron Immortal





Yeah, one thing the models don't show (since they aren't put next to anything 'cept the same models) is how freakin' huge some of the new infantry is. There's a picture in the WD of the Stormlord and some Praetorians standing next to a unit of space marines, and ol' Stormy is about a 1/3 taller again than the sergeant, same with the Praetorians.
   
Made in gb
Regular Dakkanaut



Hampshire, UK

I can't find a release date for the Battle Force mentioned ealrier anyone - does anywhere have better google fu / informants / tea leaves ?

Nephilim

This message was edited 1 time. Last update was at 2011/11/01 11:44:13


Horus Heresy Shattered Legions
Malifaux
Infinity
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

I wouldn't expect a Battle Force any time soon. The Blood Angel one took a year, and no Grey Knight one yet...

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

6,000pts
5,500pts
3,500pts
2,500pts 
   
Made in us
Been Around the Block




GrumpyJester wrote:I keep hearing that the weakness of the upcoming Necron codex and the strength of the last Grey Knight codex is all balanced in 6th edition. Let's hope that's next summer, I feel like I'm part of some involuntary beta test


Hey GrumpyJester

What you need to do is play games vs. GK at low, med and high points to get a better feel about them. They are easier to deal with at more points as you will have more tools to take them on.

If you really want to breakdown the poor game development of GK get their codex and vanilla Codex: Marines as this is a very good base line to compare with. Codex Marines is already getting free stuff with special rules and war gear being marines. So now you need a calculator and some paper.

Lets compare GK Strike Squad cost vs if you built them form the codex marine book as that one is still on the cheap side of things as they are marines.
Marine + power weapon + stormbolter is “do the math” pts if based off of codex marine codex tactical costs…(look up the points for yourself as I can’t post points but they are just under a termis cost). Now we add in the force weapon + special grenades + psychic power + psychic protection + daemon bane + PE (daemons) is hard to quantify the assigned value of these items but it can be anything from the cost of a ork boy to the cost of a Possessed CSM elite choose. Sorry for the rant but that is just one area of the extreme miss pointed and wrongly developed area of that codex.

I have nothing against GK players! GK player really needed a new codex and I love seeing the old codexs replaced to have the old vets of those army playing and relearning the game but poor game development really hurts the game I love.

Three other friends and myself are really waiting for 6th in hopes it will change things after the Superman GK and the horrible thing they did to Sisters of Battle in the WD.

Here's to 6th ed and the new Necron codex in hopes WG will start turning things around.
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


The thing about Imotekh to me is that you don't want to turn off Night Fighting, you want it to last as long as possible and then you want to use your Solar Pulses after its done to give the opponent 2 more turns of Night Fighting (while you don't have it). The only way I'd use the Solar Pulse in my own turn would be if its like turn 4 and the Night Fighting is still going...that way you still have 1 Solar Pulse left for turn 5 in case night fighting ends and you want to make sure your opponent has one more turn in the night.

The reason I say this is because the Necrons are mid to short ranged shooting army, besides the 72" Doomsday Ark, of course.

That means, for the most part I think you'd WANT to be fighting in the night...but the key here is you don't go flying forward into the enemy, thereby allowing them to use searchlights, etc to decimate you.

Instead, you basically give up the first few turns of the game essentially sitting in the dark and letting your lightning do a little bit of damage to the enemy. If your opponent loses patience and drives some stuff up to use searchlights, etc, then you basically get a situation where his whole army is firing at whatever unit you decide to put at the front of your army (say a Warrior unit backed up a Ghost Ark to keep building more guys) and then your whole army is firing back and destroying that one thing that moved forward.

The point being, any turn that you deny your opponent's long range weapons from shooting at their desired (premium) target is a turn you're basically winning the battle as you whittle them down.

Hell, its pretty likely that Imotekh's night fighting will last 3 turns naturally and then you can use two solar pulses to have 5 turns of night fighting for your opponent (the last two of which you can see just fine)...even 6 or 7 turns is bound to happen in some games.

So you're playing to sit back and then make your move in the last few turns counting on the fact that you'll hopefully have whittled them down enough and the fact that they only have a few turns left that you can move onto the objectives and claim them. I guess you're probably just playing for a tie in capture and control then, but in Kill Points or multi-objective missions I think this could totally work.


And of course another option to combo in would be to take the C'Tan with the power that makes all difficult into dangerous. I think this is a terrific combo for Imotekh because in night fight, the games become much more based around maneuver than shooting, and making it so your opponent is afraid to move through or into terrain is HUGE.

Throw in a couple units of regular Destroyers and all of a sudden you start to make your opponent worry with any AP3 guys who are exposed...stay out of cover and risk the Destroyers getting a shot (especially late in the game when your shooting is not at 'night' but your opponent still is due to solar pulses) or go into cover and take dangerous terrain damage. Not to mention the 'night' makes protecting your C'Tan from long-ranged firepower quite easy.

And in either case, keeping at least one max-size unit of Scarabs in the midst of your army sitting in the darkness gives you that credible threat against a lone vehicle sent out to use its spotlights on you...they then have to worry about the Scarabs swarming out and wrecking whatever vehicles they use.


Obviously only playing with the combo could tell me for sure how useful it would be in a variety of situations, but it seems like it definitely could have some clever applications. I just think you have to build your army around the concept...you don't go taking Doomsday Arks, for example because then you're tempted to stop the night to get some shots in and that's not the way you should play. You should always try to keep the night going and make your army so it fights best at night (make most of your shooting have a max range of 24" anyway and have some nice counter-assault units in case people rush you).





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in ca
Freaky Flayed One



Canada

Wow just checked GW after the all flayed ones jokes for the battle force. 55.00 canadian for 5. Thats over ten bucks each for maybe 30 cents in resin. Way to make the choice to not take these hideous models for me I accept your 3300% markup and raise you a go screw yourself.

Fetish for Dragons.  
   
Made in gb
Decrepit Dakkanaut




Balor - please dont post epically bad attempts at claiming a SS is undercosted in a necron rumour thread. They really arent.
   
Made in gb
Regular Dakkanaut



Hampshire, UK

tetrisphreak wrote:Battleforce: $110 US
16x Warriors (+5 scarab swarms (3 per base))
10x Immortals
Ghost Ark

^Called it first, 10/31/2011


Reference the Battleforce I was reading this post, on re-reading perhaps it is a guess as to the contents rather then news ? I can't really tell either way ?

Nephilim

Horus Heresy Shattered Legions
Malifaux
Infinity
 
   
Made in us
Huge Hierodule





Louisiana

Nephilim wrote:
tetrisphreak wrote:Battleforce: $110 US
16x Warriors (+5 scarab swarms (3 per base))
10x Immortals
Ghost Ark

^Called it first, 10/31/2011


Reference the Battleforce I was reading this post, on re-reading perhaps it is a guess as to the contents rather then news ? I can't really tell either way ?

Nephilim


To clear up any speculation that above is just a GUESS as to what the battleforce will include.

I don't anticipate to see any destroyers in it, because currently their # per unit has been lowered. I figured they'd include one of their new kits, why not a troop unit? And the box prices out at what i have above in the $140-$150 range, for $110 is about the discount of a battleforce.

So again, a GUESS as to what will be included. Sorry for any confusion.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

Kroothawk wrote:• We'll Be Back from the previous codex has been replaced by Reanimation Protocols (sorry I keep accidentally calling it Resurrection Protocols in some of these teasers). It now works at the end of each phase, but only on a 5+. You now remove models and place a token or marker next to the unit to remind you how many rolls to make (although you could just use the downed models as markers, but the important thing is you know that these markers don't affect gameplay at all), and any rolls you do make at the end of the phase allow to put one model back into the unit. The rules are very clear about when/how models that return to play via RP are placed and if the entire unit is wiped out then the unit is gone and no RP rolls can be taken. Similarly, if the only model left in the unit is a character (such as a joined IC or a Cryptek/Lord) then these models alone are not sufficient to allow the other models to attempt their RP rolls. Nearly every non-vehicle unit in the game benefits from RP (as opposed to the old WBB, which only worked for 'Necrons'), except for the C'Tan shards.


My IG friend keeps decimating me with Psyker Squad's LD lowering ability. Seriously lowering LD to 2 makes it nigh impossible to win LD roll :( So sadly my Necrons keep retreating and the fallen Cron's are usually left out of 6" range to closest unit. With these new rule - does this change anyhow? Perhaps we roll RP before falling back etc? Anything that helps to deal with this annoying IG spam tactic?



 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Herr Dexter wrote:
My IG friend keeps decimating me with Psyker Squad's LD lowering ability. Seriously lowering LD to 2 makes it nigh impossible to win LD roll :( So sadly my Necrons keep retreating and the fallen Cron's are usually left out of 6" range to closest unit. With these new rule - does this change anyhow? Perhaps we roll RP before falling back etc? Anything that helps to deal with this annoying IG spam tactic?


Nope, Reanimation Protocols aren't rolled until after morale checks are made (the rule specifies as much).

But you can take Tomb Spyders and pay for an upgrade that allows you nullify psychic powers cast on your Spyder unit, or friendly units within 3" of it, on a roll of 4+.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

yakface wrote:
Herr Dexter wrote:
My IG friend keeps decimating me with Psyker Squad's LD lowering ability. Seriously lowering LD to 2 makes it nigh impossible to win LD roll :( So sadly my Necrons keep retreating and the fallen Cron's are usually left out of 6" range to closest unit. With these new rule - does this change anyhow? Perhaps we roll RP before falling back etc? Anything that helps to deal with this annoying IG spam tactic?


Nope, Reanimation Protocols aren't rolled until after morale checks are made (the rule specifies as much).

But you can take Tomb Spyders and pay for an upgrade that allows you nullify psychic powers cast on your Spyder unit, or friendly units within 3" of it, on a roll of 4+.



Will definitely use Spyders to "shield" more important units against psychic attacks

Going back to RP tho, in WD they said:

Whenever unit is removed as casualty, the unit accrues a counter.

Do those counters stay with unit or lay on the ground? Meaning can a unit that falls back still roll for RP?

This message was edited 1 time. Last update was at 2011/11/01 12:50:54




 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Herr Dexter wrote:
Going back to RP tho, in WD they said:

Whenever unit is removed as casualty, the unit accrues a counter.

Do those counters stay with unit or lay on the ground? Meaning can a unit that falls back still roll for RP?


Yep, the counters are just a reminder for how many rolls the unit gets to make.

The only 'counter' whose placement matters on the table is an IC who goes down when not joined to a unit (as then he must get back up within 3" of the counter).





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

Splendind! Thats what I like to hear!



 
   
Made in us
Been Around the Block




Yak any info on the stalker on points or if it can hang in CC or just range support?
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Balor wrote:Yak any info on the stalker on points or if it can hang in CC or just range support?


Its got WS/BS4, S7, I2, & 3A.

I posted that previously but never added it into the summary.

Besides that, there's really nothing else to say about it!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Been Around the Block




Thanks Yakface!
   
Made in us
Fireknife Shas'el





Reedsburg, WI

nevermind

This message was edited 1 time. Last update was at 2011/11/01 13:55:59


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Made in pl
I'll Be Back





FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.

This message was edited 3 times. Last update was at 2011/11/01 14:17:41


I live again to destroy once more...  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Kelvan wrote:FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.




Ummm, okay?

Perhaps more like from someone who hasn't seen the codex?


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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