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Made in us
Ruthless Interrogator





Ann Arbor, MI

Kelvan wrote:- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)


*one eyebrow slowly raises*

Don't give me false hope! No! No!!
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Praetorians are Fearless though (not sure I mentioned that), as are Wraiths, Scarabs & Tomb Spyders.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Almost all of that goes against what we know, so I doubt it.

I'm sure Yak is right, someone who hasn't seen the codex is just making crap up.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gr
Discriminating Deathmark Assassin




I quote from warseer "What I tell you is as accurate as Mr. Ward wrote it. " so I guess he got the final codex early!
   
Made in gb
Regular Dakkanaut




UK

Yak could you confirm (going by warseers apparent rules) that every unit in the codex has a picture?

There was also talk about a giant necron warrior with a c'tan shard in it (possible new design for c'tan alongside deceiver/nightbringer?)

Any idea what that was?

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

copper.talos wrote:I quote from warseer "What I tell you is as accurate as Mr. Ward wrote it. " so I guess he got the final codex early!


This is the internet, people tend to lie.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Freaky Flayed One




Kelvan wrote:FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.



Kelvan, I regret to inform you have a case of gullibility perception and way appropriately high hopes. I guarantee you none almost all of that is true.

This message was edited 1 time. Last update was at 2011/11/04 21:39:25



 
   
Made in us
Been Around the Block




So what are you planning on buying at release? ….

I don't see the necron codex getting a lot of people starting the army as a normal marine codex does. I would guess from my local gaming area experience that a good number of 40k players own a necron army of a various point level.

I personally will be getting:
Codex
Overlord
Cryptechs x2

(I personally own a good size necron army and am a huge advocate of play testing/proxying before you buy.)
   
Made in us
Loyal Necron Lychguard






South Dakota

yakface wrote:
Kelvan wrote:FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.




Ummm, okay?

Perhaps more like from someone who hasn't seen the codex?



Seems like wishlisting.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Regular Dakkanaut




UK

well thankfully a store near me has 20% off, which is nice for these new items.

I've ordered:
1x Codex
1x Annilhilation Barge (free overlord)
1x Doom Ark
1 box of Deathwatch
1 box of Lychguard with shields

I might get finecasts of Cryptek and Trazyn the Infinite on the day I collect these, depending if there are any left.

Next batch later will include a ghost ark, command barge, stormlord, Preds, Immortals and Necron Warriors. I will use the spare bits from the lych/immortal boxes and necron warrior bodies to form 4x Crypteks (alongside my finecast one), 3x Lords (I have two metal lords already) and the remaining 5 can be additional Immortals.

This message was edited 1 time. Last update was at 2011/11/01 14:55:33


 
   
Made in us
Warp-Screaming Noise Marine






Anpu-adom wrote:
yakface wrote:
Kelvan wrote:FROM WARSEER (from person who probably saw codex)

[Random Stuff that is totally wishlisting]




Ummm, okay?

Perhaps more like from someone who hasn't seen the codex?



Seems like wishlisting.


The worst kind of wishlisting, stuff I wish were true ;_;

9k  
   
Made in us
Loyal Necron Lychguard






South Dakota

Balor wrote:So what are you planning on buying at release? ….

I don't see the necron codex getting a lot of people starting the army as a normal marine codex does. I would guess from my local gaming area experience that a good number of 40k players own a necron army of a various point level.

I personally will be getting:
Codex
Overlord
Cryptechs x2

(I personally own a good size necron army and am a huge advocate of play testing/proxying before you buy.)


What I'd love to buy if I can scrap together the money...
1 CCBarge (Love a free Overlord)
1 Box of Warriors
2 Box of Immortals
1 Box of Praetorians/Lychguard
Green Stuff

Should be able to make some nice Cryptek from some extra warrior bodies and the extra bits from the Immortals and Praetorians boxes with some Green Stuff cloaks and loincloths... yep, seems that even robots have their modesty.

Army list based on what I have above and what I have already

Overlord on CCBarge 210
Royal Court (2 Lords, 3 Cryptek) 245

Warriors x10 130
Warriors x10 130
Immortals x10 170

Lychguards w/shield x5 225

Destroyers x3 120
Destroyers x2 w/HGC 120
Scarabs x10 150
Total 1500 points

Of course, this is just a guess.

This message was edited 1 time. Last update was at 2011/11/01 15:12:16


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in de
Crafty Clanrat



Germany

Anpu-adom wrote:
Seems like wishlisting.


It was Bram Gaunt, who doesn't have the worst record when it comes to rumors IIRC. And he sounded very sure.

It's actually weird that there are still unknowns in a release just a couple of days away...
   
Made in us
Freaky Flayed One




Kelvan wrote:FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.



Alright, reasons these rumors are probably bull: Most of em.
Reasons this might be true: How useful is relentless for this army?

No heavy weapon toting infantry. Got 1 heavy weapon on a JI, that a footslogging overlord would just slow down.
Have 3 rapid firing units, and I suppose being able to move and then single shot is sorta nice, but it's certainly not so they can assault.

Could I see it used in a unit of warriors on a ghost ark? Maybe. Still not as game changing as the other things on the wishlist. Just food for thought.

1000
2500ish 
   
Made in us
Grisly Ghost Ark Driver






I want to believe that part about the destroyers :(
   
Made in us
Regular Dakkanaut




Sasori wrote:
copper.talos wrote:I quote from warseer "What I tell you is as accurate as Mr. Ward wrote it. " so I guess he got the final codex early!


This is the internet, people tend to lie.


The person posting the information--BramGaunt--was also the first person with access to the WD, and is where all that information originally came from.

He's not the sort to just make it up.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

The Full codex comes out in a few days, my advice for everyone is, an old saying I learned back when I was in the Army.

"Hope for the best, plan for the Worst"

So, while these changes would be nice, don't get your hopes up. Just go by what we have now, and then if things are better at the end result, then that just makes me a happier Necron Player.

I went and read the stuff on Warseer, and Bramgaunt tends to be a lot more reliable than most other posters, so perhaps I was a bit hasty in saying he lied. I still am not holding my breath until my codex is in my hands.

The person posting the information--BramGaunt--was also the first person with access to the WD, and is where all that information originally came from.

He's not the sort to just make it up.


And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.

I admit, I may have been a bit hasty in my accusations, but time will tell.

This message was edited 1 time. Last update was at 2011/11/01 15:18:18


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Been Around the Block




Sasori is wise man listen to him.
   
Made in us
Huge Hierodule





Louisiana

I almost like the idea of mobile snipers that double tap anything that gets closer than 13". Mr super relentless lord would allow exactly that.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in pl
I'll Be Back





Kurgash wrote:I want to believe that part about the destroyers :(


Believe me, me too cause I have 25 Normal and 6 Heavy.


Sasori wrote:

And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.


It was due the German translation IIRC.


If it would not be told particularly by THIS guy I didnt paste it here. Until 05.11.11 I'm telling myself that everything can happens. Besides from my observations I know that there are some minor differences between playtesting beta codexes and the final versions.

For example Grey Knights:

Ghostknight - from 32 pts to 40 pts + additional weapons
Dreadknight - from S7 T7 to S6 T6
Techmarine - from 80 pts to 90 pts
Assasins - name change from uncanny reflexes to lighting reflexes 4+ inv

And Dreadknight change made this unit from "overpowered" WOW to "I can think about it"

This message was edited 3 times. Last update was at 2011/11/01 15:28:22


I live again to destroy once more...  
   
Made in us
Regular Dakkanaut




Sasori wrote:And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.

I admit, I may have been a bit hasty in my accusations, but time will tell.


Yeah, but he immediately added that the Everliving bit was speculation on his part based on a line of fluff/battle report.

If you look at the thread, you'll actually see me personally pointing out that it was insane of him to post that, and that everyone would immediately forget the "but that's just speculation" post and instead run with "OH MY GOD GHOST ARKS GIVE EVERLIVING!"
   
Made in de
Decrepit Dakkanaut





While it may certainly look like wish-listing, I just hope that the one single part about Warscythes granting 2d6 on AP rolls was true. As far as I can guess, Yakface, the most reliable source, has access to some sort of playtest codex and maybe, just maybe, we see some changes in the final one...

Overlord on Command Barge with such a weapon...boys, I'd run around with a huge smile on my face, killing Dreadnoughts left and right!

This message was edited 2 times. Last update was at 2011/11/01 15:53:56


   
Made in us
Huge Hierodule





Louisiana

Is cybot German for 'dreadnought'?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Fresh-Faced New User





Sasori wrote:

And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.

I admit, I may have been a bit hasty in my accusations, but time will tell.


Since I've been hunting for a definite answer to the warscythe issue for days could you tell me how exactly it was proven inaccurate? I know of it not being in the English White Dwarf and of Mat Ward's Lychguard comment (can't make short work of a Land Raider). But that's not really definite proof.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Mjoellnir wrote:
Sasori wrote:

And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.

I admit, I may have been a bit hasty in my accusations, but time will tell.


Since I've been hunting for a definite answer to the warscythe issue for days could you tell me how exactly it was proven inaccurate? I know of it not being in the English White Dwarf and of Mat Ward's Lychguard comment (can't make short work of a Land Raider). But that's not really definite proof.


It was inaccurate because it was said that the 2D6 was shown in the White Dwarf, but it wasn't. This isn't definite proof that it isn't in the codex (I would love for it to be, don't get me wrong) I was just saying that Bramgaunt has been mistaken before.

DJ3 made an Excellent point about possible translation errors (On Warseer). I've never kept up on this issue in the past, so I don't know if that's happened before or not.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut




Sasori wrote:DJ3 made an Excellent point about possible translation errors (On Warseer). I've never kept up on this issue in the past, so I don't know if that's happened before or not.


This would basically be the worst-case scenario, because then we have months and months of drama until the FAQ.

I've personally been thinking the most likely answer is one that nobody seems to have mentioned yet: Overlords get 2d6 Warscythe pen, nobody else does.

The same piece of wargear acting differently when possessed by two different models is hardly unheard of (see Nemesis Daemonhammers when wielded by a Dreadknight, or old Nemesis Force Weapons in general) and could absolutely be true without invalidating the little Ward Paragraph about Lychguard being unable to deal with Land Raiders.
   
Made in de
Decrepit Dakkanaut





tetrisphreak wrote:Is cybot German for 'dreadnought'?


Yes, my bad. I don't get it, why have a "translation" for "Dreadnought" when the "translation" is just another English term? Just leave it to "Dreadnought" then.

Concerning the translation errors...well, if it should really turn out to be such a mistake, thus in the German codex, we'd get the 2d6 AP...lucky us then! I'd be fine with only Overlords having AP Warscythes, it's just about sweeping over things and blowing them up in an instant.

This message was edited 2 times. Last update was at 2011/11/01 15:57:46


   
Made in at
Tail-spinning Tomb Blade Pilot





How about the possibility that the english WD was written earlier, and some rule changes werent final at that point? They couldve left those particular rules out for the time being. The translators, however, have to wait for the english articles to be written before they can actually start translating... Perhaps they got the finalized rules?
Its just an idea.
   
Made in gb
Fresh-Faced New User





Sasori wrote:

It was inaccurate because it was said that the 2D6 was shown in the White Dwarf, but it wasn't. This isn't definite proof that it isn't in the codex (I would love for it to be, don't get me wrong) I was just saying that Bramgaunt has been mistaken before.

DJ3 made an Excellent point about possible translation errors (On Warseer). I've never kept up on this issue in the past, so I don't know if that's happened before or not.


Well he said that it was in the German WD, something I can't check because I'm currently in Nottingham. And yes, GW translations are generally bad. I don't know how often it affects the rules, but units and wargear often get completely different names in different languages, and with that I mean that you can't translate them even if you know both languages. My favourite example: Witch Blade is Hagun Zar (an artificial Eldar word) in the German Codex Eldar.
   
Made in de
Crafty Clanrat



Germany

The last time there was a discrepancy in language versions that I remember the English one actually turned out to be incorrect: Stormbanner. In the German version it was one use only from the start, in the English one it had to be errata'd in.
   
 
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