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Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Blackgaze wrote:well thankfully a store near me has 20% off, which is nice for these new items.

I've ordered:
1x Codex
1x Annilhilation Barge (free overlord)
1x Doom Ark
1 box of Deathwatch
1 box of Lychguard with shields

I might get finecasts of Cryptek and Trazyn the Infinite on the day I collect these, depending if there are any left.

Next batch later will include a ghost ark, command barge, stormlord, Preds, Immortals and Necron Warriors. I will use the spare bits from the lych/immortal boxes and necron warrior bodies to form 4x Crypteks (alongside my finecast one), 3x Lords (I have two metal lords already) and the remaining 5 can be additional Immortals.


I picked up a box of warriors last week and preordered some stuff

Codex
Ghost ark
Lychguard
Overlord

If I can convince my wife to let me borrow a little bit from savings I'll pick up the annihilation barge and some more troops. (maybe immortals, have to see the codex before I decide) but I do want some crypteks also.... Gonna have to make some decisions still.

I have a friend who had destroyers/heavy destroyers maxxed out for the last codex and I'm gonna try to get his extras.

This message was edited 1 time. Last update was at 2011/11/01 16:09:47


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in fi
On a Canoptek Spyder's Waiting List




I'm just wondering how many users in DakkaDakka is an old necron players.
And how the feth necrons ain't necrons anymore?!
I mean they're tomb kings in space??? Seriously Mat Ward SERIOUSLY!

Necrons ain't nomore
Transports=Not necronish
Easily destroyed=Not necronish
And new models=Not necronish

Old writer= C'Tan is pleased
New writer=C'Tan is pissed

Dark ledar transports=Not necronish

This message was edited 1 time. Last update was at 2011/11/01 16:31:26


 
   
Made in us
Regular Dakkanaut




Mono1337 wrote:I'm just wondering how many users in DakkaDakka is an old necron player.
And how the feth necrons ain't necrons anymore?!
I mean they're tomb kings in space??? Seriously Mat Ward SERIOUSLY!

Necrons ain't nomore
Transports=Not necronish
Easily destroyed=Not necronish
And new models=Not necronish

Old writer= C'Tan is pleased
New writer=C'Tan is pissed


I think some aspects are a stretch (We all know the details). But other than that its not too terrible. They've been rebuilt from the ground up. You're better off throwing away the old codex.

I do like the idea of a Flayed One Army on a Bone World (however, I'm not shelling out 45$ for FIVE Flayed Ones). I'd model my 'Fallen' Necron Lord as a blinged Servo-Skull.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in de
Decrepit Dakkanaut





Mono1337 wrote:Easily destroyed=Not necronish


Uhm, what are you talking about? Our transports have 13/13/11 until the first penetrating hit, that's pretty good, especially the 11 in the back aka melee defense. We still have WBB aka RP that might seem worse (4+++ => 5+++) but is no longer nullified by energy weapons etc.. and while our Warriors now only have a 4+, it's not that bad seeing that the next critical armor save would be 5+ (negated by bolters, etc.) and they now cost 5 points less per model. So why are we "easily destroyed" now?

And new models=Not necronish


Why?

This message was edited 1 time. Last update was at 2011/11/01 16:34:30


   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Mono1337 wrote:I'm just wondering how many users in DakkaDakka is an old necron players.


I'm an old Necron player (since 2002) and I don't understand what you're having a fit about.

This message was edited 1 time. Last update was at 2011/11/01 16:41:02


 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I'm an old necron player and I like the new fluff.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

I love the new Direction Necrons are going in. And I'm an old Necron player.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Dakka Veteran






Mono1337 wrote:I'm just wondering how many users in DakkaDakka is an old necron players.
And how the feth necrons ain't necrons anymore?!
I mean they're tomb kings in space??? Seriously Mat Ward SERIOUSLY!

Necrons ain't nomore
Transports=Not necronish
Easily destroyed=Not necronish
And new models=Not necronish

Old writer= C'Tan is pleased
New writer=C'Tan is pissed

Dark ledar transports=Not necronish


Its kinda their IP and they decide what they want in it. The old fluff had a Tomb Kings feel to it. The idea the army was the 'undead' counterpart in 40k was clearly listed and used on many levels.

As far as your specifcs, transports are Necron, they are in the new book.

The Necron army is still far and away the most resilient 40k army, current rumors included. They lose out on one unit possibly getting back up with two rolls a turn, but make up for it by losing phase out and having a wider range of models able to self repair.

The new models are very much in line with the Necron feel, as there was virtually nothing to speak of before. They were space skeletons, nothing more.

The C'Tan was holding back their fluff more than anything else


   
Made in us
Huge Hierodule





Louisiana

I've only had my zombie robots since April 2011, but the changes don't upset me at all. If I absolutely need to play as a race with one purpose and no personality, I have my tyranids. giving necrons motivation and a hierarchy is fine by me. Especially when our fluff even mentions necrons are notorious double-crossers and just because we fight together now, doesn't mean we won't turn our gauss flayers on you afterwards. wow, that would make for an awesome 3 player scenario game!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Dakka Veteran





Sasori wrote:And remember as well that he got several things wrong from the WD, such as Arks giving Ever-living to a unit, and Warscythes having 2D6 pen from it as well. Which were both proven later to be inaccurate.


The Ever-Living rule was a mistake on his part (trying to interpret fluff as rules), but the 2d6 was written in the German WD so he certainly didn't get anything wrong. The only 'confirmation' is the unit blurb on the store. Which is not much of a confirmation.
Plus Yakface is basing his information on a playtest codex; like someone else just said, remember how much things changed between the GK playtest and final codex? I'm not holding my breath for any of these things, but I wouldn't find it surprising if he was right. Especially because he's claiming that these are from the codex itself, not the playtest version.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in pl
I'll Be Back





yakface wrote:

Ummm, okay?

Perhaps more like from someone who hasn't seen the codex?



Bramgaunt wrote:

I don't have a Codex in the meaning of owning one. But I had about 2 hours access to one. I took a few notes for myself, but I am not going to post any big reveals here - there aren't many left anyway. Yakface did a marvelous job.

I checked mostly the stuff that interested me the most.

The story how Inquisitor Valeria got her Necron wargear is most exquisit.



I'm old player too and firstly I hated Yakface rumours and preferred Ghost21 ones cause in 40k I'm quite conservative. However, from start of this thread I really changed my mind and now I'm really like these changes.

This message was edited 2 times. Last update was at 2011/11/01 16:51:32


I live again to destroy once more...  
   
Made in de
Decrepit Dakkanaut





Vhalyar wrote:[ but the 2d6 was written in the German WD so he certainly didn't get anything wrong.


Is this confirmed yet? I just called my brother to double-check the WD for me and scan the page the info should be on or, in case that it's not actually in, inform me about the lack of such information.

   
Made in de
Crafty Clanrat



Germany

From Bram Gaunt:

I don't have a Codex in the meaning of owning one. But I had about 2 hours access to one. I took a few notes for myself, but I am not going to post any big reveals here - there aren't many left anyway. Yakface did a marvelous job.

I checked mostly the stuff that interested me the most.

The story how Inquisitor Valeria got her Necron wargear is most exquisit.


Well, sounds like there weren't many major changes from the stuff Yakface posted, apart from the stuff he revealed earlier today.

edit: ninja'd!

This message was edited 1 time. Last update was at 2011/11/01 16:49:51


 
   
Made in us
Hooded Inquisitorial Interrogator





Oklahoma

whigwam wrote:
Mono1337 wrote:I'm just wondering how many users in DakkaDakka is an old necron players.


I'm an old Necron player (since 2002) and I don't understand what you're having a fit about.



Old Cron player here...they were my 3rd army, though... but my 2nd/3rd favorite army (keep flipping between them and daemons)... as my favorite army is Sisters of Battle, I still have a respect for Necrons...



Even if I think the Sanctuary 101 incident is bullhockey

4000pts now... - Main Army, 4000pt , 5000pt , 8000pt ,3000pt

My battle reports and vids: http://www.youtube.com/user/Pulledpunches 
   
Made in us
Loyal Necron Lychguard






South Dakota

The revamped fluff helps Sanctuary 101 make sense... it is a C'tan cursed group (Flayed Ones) that arose and destroyed the convent.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Grisly Ghost Ark Driver






I thought it was just normal Necrons that destroyed it? Unless Hammer and Anvil describes otherwise.
   
Made in us
One Canoptek Scarab in a Swarm





I'm an old Cron player, and while I like all the new stuff, the army still sounds suspiciously dependent on rolling 6's. At least Mat Ward kept with the theme this time, eh?

Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) 
   
Made in us
Loyal Necron Lychguard






Sigvatr wrote:
Sasori wrote:It's a bit unfornunte. I was thinking I could use the Solar pulse after the strikes hit. He is looking a lot less appealing now. I don't know if the rest of his gear is worth it, with that in mind.

I may just end up taking two overlords now, With Tachyon arrows.


Yes, my thoughts exactly. Tachyon arrow is just too good to miss and with the points you save by not using Imotekh, you could easily afford those two lords. My main problem with Imotekh is that he costs almost as much as a C'Tan shard...and his special ability now seems to be hum-hum. It's easily countered by extremely cheap searchlights, lucky rolls and forces you to either choose between the lightnings or shooting yourself. Hmmm.


You realize though that many people were already taking standard lords fully kitted with a scythe for 210 points previously, right? And that lord had a scant few special abilities compared to what imhotek can do.
   
Made in us
Loyal Necron Lychguard






South Dakota

Kurgash wrote:I thought it was just normal Necrons that destroyed it? Unless Hammer and Anvil describes otherwise.

http://wh40k.lexicanum.com/wiki/Sanctuary_101

It talks how the sisters were flayed, and the only thing that the cameras caught were flickering images. Sounds like freaky flayed ones. I haven't read any of the books, however.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in de
Decrepit Dakkanaut





SoulGazer wrote:I'm an old Cron player, and while I like all the new stuff, the army still sounds suspiciously dependent on rolling 6's. At least Mat Ward kept with the theme this time, eh?


I disagree. Imo, the opposite is the case, we got less dependent on those 6s. Scarabs and a few equipment options now allow you to reduce an enemy target's armor thus it's easier to glance or even destroy them, even without the magical 6. We also have the Command Barge, that greatly helps destroying AV, not to mention the new "big" stuff like the Doomsday Cannon or the upcoming "Line of Death"-scythe.

So basically, I'd say that the magic 6 remains a Necron gimmick of importance yet it's easier to destroy AV than before...which is awesome.

/e: Hmm, just realized that "AV" isn't "Armored Vehicle". Hmpf.

This message was edited 1 time. Last update was at 2011/11/01 17:37:11


   
Made in de
Decrepit Dakkanaut







75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.



And here the full quotes from BramGaunt:
Looks like Yakface was wrong about a few details.

Warscythes DO roll 2D6 against Armour.
Destroyrs are 1 - 5
There is Artwork for All units.
Wraiths and Spyders really look alike, so I guess they are in for a dual Kit.
Crypteks Can be the same Heralds even in one court, but each upgrade is unique
The lychguards shields do work against templates. The hits are reflected, but the template stays were it is.
(...)
Heavy destroyers aadly are only 3 per squad. You can still have 2 regular destroyers to eat up fire.
Destroyer lords are their own HQ choice and do have preferred enemy, T6, 3 wounds.
(...)
Btw, Overlords can get a cool upgrade to make the unit they join Relentless.
Praetorians are fearless.
(...)
What I tell you is as accurate as Mr. Ward wrote it.
Destroyer Weapons are assault weapons.
Gauss Cannon is S5, AP 3, ass 2.
Spyders are 3 per unit, have 3 wounds ans S/T 6 and can get a S6 ap5 rwinlinked Blastweapon. They are of course still MCs. A2 only, though. (...)
The deciever is (currently) able to make fearless units flee, or to pin them down.
The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.
(...)
Someone iver at dakka please tell yakface that I take my info out of the actual book. He is not the only one that is well connected.
Reanimation takes place after morale. A unit that was forced to retreat may not reanimate.
(...)
I don't have a Codex in the meaning of owning one. But I had about 2 hours access to one. I took a few notes for myself, but I am not going to post any big reveals here - there aren't many left anyway. Yakface did a marvelous job.
I checked mostly the stuff that interested me the most.
The story how Inquisitor Valeria got her Necron wargear is most exquisit.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
One Canoptek Scarab in a Swarm





Sigvatr wrote:
SoulGazer wrote:I'm an old Cron player, and while I like all the new stuff, the army still sounds suspiciously dependent on rolling 6's. At least Mat Ward kept with the theme this time, eh?


I disagree. Imo, the opposite is the case, we got less dependent on those 6s. Scarabs and a few equipment options now allow you to reduce an enemy target's armor thus it's easier to glance or even destroy them, even without the magical 6. We also have the Command Barge, that greatly helps destroying AV, not to mention the new "big" stuff like the Doomsday Cannon or the upcoming "Line of Death"-scythe.

So basically, I'd say that the magic 6 remains a Necron gimmick of importance yet it's easier to destroy AV than before...which is awesome.

/e: Hmm, just realized that "AV" isn't "Armored Vehicle". Hmpf.


I agree, things did get much easier. But the stuff everyone is gonna use (Imotekh, Warriors, Immortals, gauss weapons, tesla weapons) are all still needing 6's to do their best. I'm certainly using the D-Ark, but I agree with others in this thread that say the D-Scythe is gonna get maybe one shot off before it blows. Two if you're lucky. Wraiths and Praetorians get rending on 6's, the CCBarge allocates wounds on 6's. It was perhaps a bit much to say the army is entirely dependent on rolling 6's, but I also know that a lot of the "good" stuff in the army is based on luck and hoping your enemy doesn't know what to shoot at first. What I mean to point out is that without rolling 6's, the army will work just fine, but with them, things are going to just melt and make people cry OP.

This message was edited 1 time. Last update was at 2011/11/01 18:00:32


Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) 
   
Made in de
On a Canoptek Spyder's Waiting List





Concerning the Warscythe I found nothing in the german WD - the weapon itself was mentioned but no special rules. I just flew over the WD shortly, so I could be mistaken, but I don't remember them mentioned rules for them the first time I read it either.

   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Kevin949 wrote:You realize though that many people were already taking standard lords fully kitted with a scythe for 210 points previously, right? And that lord had a scant few special abilities compared to what imhotek can do.

Not sure if you're implying this or not, but Imotekh doesn't come with a Warscythe, does he? I'm not even clear if he has any kind of power weapon...
   
Made in us
Huge Hierodule





Louisiana

Imotekh's lightning strikes rely on 6s to hit.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fresh-Faced New User




Memphis/Cookeville

Kroothawk wrote:
75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.



And here the full quotes from BramGaunt:
Looks like Yakface was wrong about a few details.

Warscythes DO roll 2D6 against Armour.
Destroyrs are 1 - 5
There is Artwork for All units.
Wraiths and Spyders really look alike, so I guess they are in for a dual Kit.
Crypteks Can be the same Heralds even in one court, but each upgrade is unique
The lychguards shields do work against templates. The hits are reflected, but the template stays were it is.
(...)
Heavy destroyers aadly are only 3 per squad. You can still have 2 regular destroyers to eat up fire.
Destroyer lords are their own HQ choice and do have preferred enemy, T6, 3 wounds.
(...)
Btw, Overlords can get a cool upgrade to make the unit they join Relentless.
Praetorians are fearless.
(...)
What I tell you is as accurate as Mr. Ward wrote it.
Destroyer Weapons are assault weapons.
Gauss Cannon is S5, AP 3, ass 2.
Spyders are 3 per unit, have 3 wounds ans S/T 6 and can get a S6 ap5 rwinlinked Blastweapon. They are of course still MCs. A2 only, though. (...)
The deciever is (currently) able to make fearless units flee, or to pin them down.
The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.
(...)
Someone iver at dakka please tell yakface that I take my info out of the actual book. He is not the only one that is well connected.
Reanimation takes place after morale. A unit that was forced to retreat may not reanimate.
(...)
I don't have a Codex in the meaning of owning one. But I had about 2 hours access to one. I took a few notes for myself, but I am not going to post any big reveals here - there aren't many left anyway. Yakface did a marvelous job.
I checked mostly the stuff that interested me the most.
The story how Inquisitor Valeria got her Necron wargear is most exquisit.


only a few more days to see who has the right rules
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

destroyers being 1-5 makes them so much more usefull. Sucks the gauss cannon went to str 5 though.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Khornatedemon wrote:destroyers being 1-5 makes them so much more usefull. Sucks the gauss cannon went to str 5 though.

We don't even know if that is true yet.



 
   
Made in hk
Regular Dakkanaut




Old necron player here.

The things that were revealed first i hated, but as we have learned more i have to admit its about equal with me things i like and things i dont.

The biggest thing i dont like is the retconning, changing what was. If they had the necrontyr rebelling and splintering the ctan after they woke up id like it a whole lot more.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Damn, now I'm conflicted about the fast attack section. With destroyers only being 3 per squad it was a no brainer, we have scarabs and wraiths that both sound really good. With 5 per squad its a tossup...

I'm also really hating myself for having traded away my necron army all those years ago :(

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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