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Made in us
Loyal Necron Lychguard






whigwam wrote:
Kevin949 wrote:You realize though that many people were already taking standard lords fully kitted with a scythe for 210 points previously, right? And that lord had a scant few special abilities compared to what imhotek can do.

Not sure if you're implying this or not, but Imotekh doesn't come with a Warscythe, does he? I'm not even clear if he has any kind of power weapon...


No, I wasn't implying he gets that. What I was saying is that people are already paying close to the same points for 1 lord right now with nowhere near the same capabilities as Imotehk but now people are complaining he costs too much. I'm sure he can take a power weapon of some type. I just don't get why people are complaining about his cost when he clearly outshines the previous lords in just about every aspect and costs just a little more than a kitted out standard lord currently costs. Just because you can't abuse the night-fight rules means he sucks now? *Shrug*


Automatically Appended Next Post:
Khornatedemon wrote:destroyers being 1-5 makes them so much more usefull. Sucks the gauss cannon went to str 5 though.


Uh, ya but it's AP3 and assault 2 instead of AP4 and heavy 3 now.

*Edit* Can't find the reference now, thought I read in here somewhere that they were AP3 assault 2. Could be wrong. Need codex.

This message was edited 3 times. Last update was at 2011/11/01 18:30:03


 
   
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If the Destroyer Lord can take the rumored item to make his unit relentless we might see more use for the other rumored heavy weapon for wraiths that forced a strength( or initiative?) test or be removed
   
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Kevin949 wrote:*Edit* Can't find the reference now, thought I read in here somewhere that they were AP3 assault 2. Could be wrong. Need codex.


Such as the first page for example?

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Vhalyar wrote:
Kevin949 wrote:*Edit* Can't find the reference now, thought I read in here somewhere that they were AP3 assault 2. Could be wrong. Need codex.


Such as the first page for example?


Uh, I looked there, ya. Der. Couldn't find it under the destroyer entry on the first post. I did a "Find" for AP3 (the text search built into Firefox) and it came up with two entries, one for the lith and one for the overlord.

*Edit*
Ah, found it, under the gauss weaponary army wide thing...Gauss cannon, AP3 Assault 2. I'm cool with strength 5 instead of 6.

This message was edited 1 time. Last update was at 2011/11/01 18:33:47


 
   
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Does anyone know if the Codex is hard cover as the Ork-Book at WHF? I am a bit confused about the high cost.
   
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Terromortis wrote:Does anyone know if the Codex is hard cover as the Ork-Book at WHF? I am a bit confused about the high cost.

All books are that cost.



 
   
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Terromortis wrote:Does anyone know if the Codex is hard cover as the Ork-Book at WHF? I am a bit confused about the high cost.


Grey Knights isn't so I don't think this one'll be any different :( Mores the pity though.

   
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woodbok wrote:
Khornatedemon wrote:destroyers being 1-5 makes them so much more usefull. Sucks the gauss cannon went to str 5 though.

We don't even know if that is true yet.

I have difficulty believing this. Don't get me wrong; I desperately want this to be true. Here's why:

5 Destroyers = 10 shots
10 shots @ BS 4 = 6.7 hits
6.7 hits @ Str 5 vs. Toughness 4 = 4.49 wounds
AP 3 = 4.49 dead marines

So in theory, if I were to play the Destroyer Wing that I love so dearly, every turn I could wipe out 3x 5-man tactical squads.

I would love for this to be true, but I just have a hard time believing it as a 5-unit squad size of Destroyers with AP3, Assault 2, 36" guns that move as JI for 40 points would make them just about the best anti-infantry unit in the game.




hmmm... I just thought of something: if Destroyers move as JI now, will they still get to be mounted on their existing flier bases? I ask because the extra height was really nice for when it came to determining true LOS.

This message was edited 1 time. Last update was at 2011/11/01 18:42:35


 
   
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No, I wasn't implying he gets that. What I was saying is that people are already paying close to the same points for 1 lord right now with nowhere near the same capabilities as Imotehk but now people are complaining he costs too much. I'm sure he can take a power weapon of some type. I just don't get why people are complaining about his cost when he clearly outshines the previous lords in just about every aspect and costs just a little more than a kitted out standard lord currently costs. Just because you can't abuse the night-fight rules means he sucks now? *Shrug*


No one has said he sucks, but some of his potential has been damaged by this latest development. Comparing him to previous Lords is pointless. What He needs to be compared to is current Lords. Wargear wise, everything but his Staff of the Destroyer and Bloodswarm nanoscarabs can be purchased on a regular Overlord, with most of those options being available for Court Lords as well. His special Abilities, such as the Night fighting and Seize on the 4+ is what you are really paying for. If people deem that those abilities aren't worth paying for over their own Homebrew Overlord, then it's perfectly understandable.

Personally, I plan to try out everything in the codex at least once. As of right now though, I'm leaning toward two Overlords on Command barges with the build I posted recently. If the 2D6 on Warscythes turns out to be true, then I will really have trouble replacing one of them for any of the Special Characters.

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SoulGazer wrote: What I mean to point out is that without rolling 6's, the army will work just fine, but with them, things are going to just melt and make people cry OP.


Yes, though I don't know if I'd take people seriously who claim that a faction is suddenly OP just because they need a lot of 6's...it's not like Necrons are going to be the 40k equivalent to WHF Skaven.

Sasori wrote:
Personally, I plan to try out everything in the codex at least once. As of right now though, I'm leaning toward two Overlords on Command barges with the build I posted recently. If the 2D6 on Warscythes turns out to be true, then I will really have trouble replacing one of them for any of the Special Characters.


If the rumor turns out to be true, people will soon tremble in fear when a Command Barge comes their way...S7 and 2d6 AP could even wreck a Land Raider. Granted, the combo would almost cost as much as one, yet it's more than worth it. Anyone else just imagining a Necron Overlord hovering over a Land Raider, quickly striking its hull, then landing behind it and very slowly, the Land Raider simply falls apart and then explodes while the Overlord makes a cool pose on his Barge?

Oh, the possibilities.

This message was edited 1 time. Last update was at 2011/11/01 18:46:35


   
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Kevin949 wrote:
whigwam wrote:
Kevin949 wrote:You realize though that many people were already taking standard lords fully kitted with a scythe for 210 points previously, right? And that lord had a scant few special abilities compared to what imhotek can do.

Not sure if you're implying this or not, but Imotekh doesn't come with a Warscythe, does he? I'm not even clear if he has any kind of power weapon...


No, I wasn't implying he gets that. What I was saying is that people are already paying close to the same points for 1 lord right now with nowhere near the same capabilities as Imotehk but now people are complaining he costs too much. I'm sure he can take a power weapon of some type. I just don't get why people are complaining about his cost when he clearly outshines the previous lords in just about every aspect and costs just a little more than a kitted out standard lord currently costs. Just because you can't abuse the night-fight rules means he sucks now? *Shrug*


Ah, gotcha. I agree with you there. Old Lords were always a point-sink. I'm just glad the new named Lords look like they'll have some fun powers for their cost. And I hope you're right about the power weapon. yak's earlier description of his staff as "a CC weapon that allows 'to hit' & 'to wound' rolls in combat to be re-rolled and can be used in the shooting phase as a very standard template weapon)" makes me feel pretty uncertain about it. Not that I'd be rushing to fling Stormlord into CC in the first place...

This message was edited 1 time. Last update was at 2011/11/01 18:57:54


 
   
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This just in from BramGaunt

ying...to...find out the cost of Triarch Stalkers.
less then 10 immortals, but more then 10 warriors.

And the giant necron with c'tan shard wasn't from me. There is no Necromancer. The only walker in there is the awesome Triarch Stalker, an he doesn't look like a Necron.

Also: Wraiths, Scarabs and Tomb Spyders have NO reanimation Protocols. Because they are no Necrons.


Wow, No reanimation protocols on the scarabs and wraiths hurts, if true.

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Reedsburg, WI

Kroothawk wrote:
75hastings69 wrote:Couldn't see this on the thread (although I didn't go through every page!) early next year youll be getting a second wave of necrons - entries in the codex not covered by this release, 4 vehicles, a walker and 2 aircraft, also new tomb spiders IIRC.
Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.


Hastings further expounded on this bit of rumors as quoted below

75hastings69 wrote:
Voss wrote:Out of curiosity... what would be the fourth vehicle? AFAIK only the walker and two aircraft are missing. Unless you are including the new jet bike things (or wraiths), which are the other things missing beyond the spiders.

Good news though.

Also, any indication if this would be before or after Vampires?

After.

Can't recall of the top of my head about the vehicles, the walker Artwork shows a large spider with a necRon driver and scorpion tail over the head blaster type thing.


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So basically, the Triarch Stalker will be about 160 points?

   
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If wraiths dont get a RP it might make Preatorians more useful if you really want that extra save
   
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Sigvatr wrote:So basically, the Triarch Stalker will be about 160 points?


If so he's not worth it.

Hell my CSM dreds with unpredicability in actions, heavy flamer, missle launcher or extra CCW and extra armor is 120 pts. Sure it doesn't help other units at all with shooting but its a CC beast at least.


low I walkers make me sad

   
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bluebomber wrote:If wraiths dont get a RP it might make Preatorians more useful if you really want that extra save


Wraiths are still 2W with a 3++. Which is still significantly better than Praetorians IMO>

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If the Wraiths and Scarabs don't reanimate that could change the FA slot again...We'll just have to see

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Sasori wrote:This just in from BramGaunt

ying...to...find out the cost of Triarch Stalkers.
less then 10 immortals, but more then 10 warriors.

And the giant necron with c'tan shard wasn't from me. There is no Necromancer. The only walker in there is the awesome Triarch Stalker, an he doesn't look like a Necron.

Also: Wraiths, Scarabs and Tomb Spyders have NO reanimation Protocols. Because they are no Necrons.


Wow, No reanimation protocols on the scarabs and wraiths hurts, if true.

Huh? When did Wraiths stop being Necrons?
   
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Im sort of conflicted about elities section:

I most likley will not get the stalker, and the pretorians don't intrest me as I've got wraiths for the jump infantry.

But C'tan, i really want to see how many pts these abilities are as well as their base cost too. I'd love to toss one of two of these on the table, if not for thier abilities then for target saturation as well.

Lychguard confuse me... IDK if i want those sexy 2d6 S7 warsythes or our response to TH/SS. I have 10 warsythe pariahs i may convert to shield and voidblade or just leave as my sythe lychguard. thing is I understand the 3+,/4++/5+++ they would have with shields but if the nightsythe is open topped you could run one out and assault out of it where those warsythes could cut through a land raider like butter.


and Deathmarks! i always forget about you guys! i don't understand the rules 100% do they DS in right when an enemy does? they could then be shot up badly. lets hope they get special weapon options!


   
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Reedsburg, WI

peebzguy wrote:
Kelvan wrote:FROM WARSEER (from person who probably saw codex)

- Overlords can get a cool upgrade to make the unit they join Relentless.
- Destroyer lords are HQ choice (preferred enemy, T6, 3 wounds)
- Praetorians are fearless.
- The lychguards shields work against templates. The hits are reflected, but the template stays were it is.
- Warscythes DO roll 2D6 against Armour.
- Destroyers are 1 - 5 (Gauss Cannon is S5, AP 3, As2.)
- Heavy Destroyers are only 3 per squad.
- There is Artwork for All units.
- Wraiths and Spyders really look alike, so they could be in dual kit.
- Spyders 1 - 3 MC (S6 T6, A2, 3W, can get S6 AP5 twinlinked blastweapon)
- The ghost ark has to roll a D6 for repairs. You get to repair anyway, bot on a roll of 1 you suffer a glancing hit. One unit of warriors can be repaired by several arks.

That made my day.



Kelvan, I regret to inform you have a case of gullibility and way high hopes. I guarantee you none of that is true.


The person on Warseer whom Kelvan quoted is BramGaunt, who is a well respected rumor monger up there with Hastings and Harry. If BramGaunt said it, than odds are it is true (especially since he later said that he previewed the soon to be released codex). If Kelvan had stated that BramGaunt was the originator of the rumor, then I am sure Yakface's (who has the Play Test Codex) response would have been different.

Not to harp on anyone in particular, but if you quote someone on another forum (or this one), please include the person's user name in your post

This message was edited 1 time. Last update was at 2011/11/01 19:25:31


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I see what your saying about preatorians and the fact that i dont think you can take a rez orb with them unless im guessing a Destroyer Lord tags along with them

Not sure if they can or not but it would help give a extra punch to that squad
   
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Well, I still have doubts on some of those new points...someone already mentioned the Destroyer / MEQ issue. A squad of 5 Destroyers would just annihilate any normal marine squad out there...

   
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Only a 5 man squad out of cover. If a 200pt shooting unit can't do that to a 75-80pt unit then there are some major issues.

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Nightsyth is not open topped unless the info we have is wrong.

I'm REALLY hoping destroyers are 1-5. I just love their look.


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Reedsburg, WI

Hulksmash wrote:Only a 5 man squad out of cover. If a 200pt shooting unit can't do that to a 75-80pt unit then there are some major issues.


Pretty much, for a second I was a bit worried for our Tervies, as due to thier size, I tend to have a hard time getting cover (when GW finally does release the model, I am sure it will be about the size of that O&G Arachnid). But then at Str 5, your only talking 2 wounds a turn...not that big a threat.

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And FNP rolls werent put in that destroyer math either and lately thats all i find are FNPs
   
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Ladies, it's settled: I will field two Command Barges with an Overlord and a Nightscythe (or only 1 in 1000 pts games)...here's the page in the German WD saying that Warscythes get the 2d6 AP. It is, of course, in Germany, yet it's self-explanatory. Translation below the picture.



"These units [Lychguard] are rather defined by their statline and their equipment than their special rules", Mat explains. "WS 4, S5 and T5 means that they can take care of themselves in CC, especially with their Warscythes (Energy weapons that grant +2S and 2W6 AP) or Entropy Blades (armor piercing and reduce the enemy's armor if he should survive losing a wound).


Just two words: Fu**. Yeah.

This message was edited 3 times. Last update was at 2011/11/01 19:37:36


   
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Sigvatr wrote:Ladies, it's settled: I will field two Command Barges with an Overlord and a Nightscythe (or only 1 in 1000 pts games)...here's the page in the German WD saying that Warscythes get the 2d6 AP. It is, of course, in Germany, yet it's self-explanatory. Translation below the picture.

/e: Wait a second, reducing size...

"These units [Lychguard] are rather defined by their statline and their equipment than their special rules", Mat explains. "WS 4, S5 and T5 means that they can take care of themselves in CC, especially with their Warscythes (Energy weapons that grant +2S and 2W6 AP) or Entropy Blades (armor piercing and reduce the enemy's armor if he should survive losing a wound).


Just two words: feth. Yeah.


It'll be amazing if that IS true, but I'm gonna keep myself from getting naked and dancing in the streets until I see the codex. : P

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Saturday isnt long off im ganna have to go get the codex befor i go to work then ill have something to read while im stuck there not putting glue on new models
   
 
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