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Made in us
Focused Fire Warrior





Hello!

This weekend I attended the annual Maul in the Mall event found here: http://www.dakkadakka.com/dakkaforum/posts/list/433559.page

This year had a great turnout and the weather was great, which was nice due to the skylights if not a little toasty at times.

Here is my army:

Inquisitor Coteaz
Librarian (Shrouding, Might of Titan, Vortex of Doom)
Techmarine (Warding Stave, Servo Skull, Rad and Psychotroke Grenades)
Venerable Dreadnought with Psybolt autocannons
Dreadnought with Psybolt autocannons
Dreadnought with Psybolt autocannons
Dreadnought with Psybolt autocannons
Stormraven (TL Multimelta, TL Plasma Cannon, Searchlight)
Stormraven (TL Multimelta, TL Plasma Cannon, Searchlight)
Warband (5 Death Cultists, 3 Crusaders)
Warband (5 Death Cultists, 3 Crusaders)
Warband (3 Warrior Acolytes)
Razorback with Psybolt Ammo and TL Heavy Bolter
Warband (3 Warrior Acolytes)
Razorback with Psybolt Ammo and TL Heavy Bolter
Warband (3 Warrior Acolytes)
Razorback with Psybolt Ammo and TL Heavy Bolter

Here is a picture of my army:



Don't fret; I'm working on a proper display board and have bought very nice bases for my henchmen, but this is what I had for this weekend.

Here is a thread where I detail how I made my henchmen:

http://www.dakkadakka.com/dakkaforum/posts/list/435413.page

My usual inquisition army that I take has a land raider and an inquisitor and a jokaero squad and it has done very well for me, but it's a more common inquisition list with not very many surprises nor does it have a wide variety of tools. Still, it's a strong army but I wanted to take something different. I really enjoyed using a stormraven at some local team tournaments and I set about to make a list with something similar to my team list, but I wasn't sure if it would ever work; ergo, when I saw the GK list that did well at the Indy Open GT, I decided to give it a shot with some personal modifications. My goal was to bring the tools to handle any army and have enough mobility to hit anywhere on the board if I needed to; board control would be something I wanted to emphasize. Also, I needed to make a list that could carry me at any time due to the fact that I've been playing for less than a year.

Stormraven 1 had the Death cultists squad with the librarian and the other Stormraven had the techmarine and Coteaz.

The only problem was that I had only played this list once before this tournament, and that was on a Thursday night. The tournament was going to be interesting to say the least.

So without further delay I bring to you my battle reports for all three games! Captions will be referring to the picture above them.

GAME 1

Mission:
Table Quarters, Pitched Battle with 6 turns, night fighting turns one and two.
Primary: Table Quarters and only troops can score/contest
Secondary: Kill Points
Tertiary: Have more units in your opponent's deployment zone.

Game 1 was against a fellow Grey Knights player from Atlanta. I lost my sheet where I wrote down the names of all my opponents, so I apologize in advance for forgetting your name!

His list was as follows:
Draigo
Inquisitor (malleus, daemonblade x 2, hammerhand)
10 terminators with Justicar Thawn and a various weapons-5 halberds
10 terminators with 5 halberds and two psycannons, warding stave, and hammer. Same as above.
5 man Paladin Squad with an apothecary, banner, daemonhammer, warding stave, psycannon

I won the roll off and gave him turn one. He was deepstriking his army save for the inquisitor so I deployed everything but my stormravens with their cargo. I elect to fortify a ruin on my right; my plan was to use the cover to put my dreads and hopefully come in and blast his terminators with my stormravens from reserve.




Awaiting the onslaught.


Here he gets all but one squad of terminators in from reserve turn 2. He elects to shoot at my troops instead of running, which is great for me. He stuns a dreadnought and my razorback makes its cover saves on the left except once and he pops the turret on it.

I'm in luck! I get a stormraven from reserve.

My assassins and crusaders prepare to wipe them out.

After dropping all four of my mindstrike missiles, plasma cannon, and melta, I whittled him down significantly and charged in, wiping out the rest. My dreadnoughts shoot at his paladin squad ineffectively except for one S8 shot going through and doubling out a paladin. I also shoot a dreadnought at his inquisitor and double him out. :/

Thrawn gets back up.

Turn three results in his other squad coming in, deep striking in front of my troops, thankfully. Again he elects to shoot instead of spreading out.

His paladin squad and draigo move forward towards my dreadnoughts on the right, removing weapons and whatnot. He charges and we have a rules debate about whether dreadnoughts are Psykers and whether the Psychic Pilot special rule counts as a Psyker. The judge rules that they are and he strikes down a regular dreadnought with S10. The good news for me is that he perils and fails the save on Draigo.

I'm in luck once more and my techmarine squad comes in!

A better shot of the impending action. My techarine's squad will charge Draigo and the stormravens will blast the other squad and the librarians squad will multicharge thrawn and the remaining terminators.


A shot of the charge before any dice are rolled. Will be interesting for sure. I don't fail any dangerous terrain checks.

His other squad falls quickly to two stormravens and all my dreadnoughts plus heavy bolters. I charge thrawn and the last terminator and wipe them. Draigo fails three of three invuln saves from a single assassin and dies. The rest of the squad (i.e. the warding stave and apothecary) breaks and runs.

Bye bye!

At this point he conceded as I will escort him off the table. Max points for me. I found out I had played the mindstrike missiles incorrectly from the INAT FAQ and we had each model take a perils, but we both agree (after I apologize) that it wouldn't have made much of a difference honestly. He was a great sport and I was glad to fight a list like that as I've never done so before.

GAME 2

The mission: Dawn of war, no night fighting.
Primary: Control more objectives (of which there were 5) than your opponent.
Secondary: Any unit can score and control each point on the map at some point of the game.
Tertiary: Choose two units; A and B. Have your A alive and their B dead or running by the end of the game to get points.

This would be hard to max out. My goal was to win the whole tournament, not just win every game, so this would be hard. The good news was that I could take my stormravens and come on for the cover save. No nightfighting was great for me!

NOPE. Necrons with Solar Pulse.

My opponent, Allen, brought his great-looking necrons. I had heard about how good he was before this and how good his list was, so I was nervous. He did not fail to live up to his reputation.

His list:
Overlord with command barge and mindshackle scarabs
royal court with two eldrich lances, one res or, and one solar puls
8 immortals with esla
6 warriors with a ghost arc
6 warriors with a ghost arc
5 warriors
5 wraiths, all wound allocated (oh no)
6 Scarabs
3 Spyders
Monolith
Monolith

Oh man. Scarabs, spiders, wraiths. Monoliths. All I have to deal with them are my two multimeltas and my vortex of doom. I have been undefeated against necrons before this and frankly I don't mind playing them. They're fun to play against and look great! Every game is different with them. However, my dreads double out wraiths, my assassins double out scarabs with rad grenades, and can double out wraiths with two hammerhands from the techmarine, rad grenade, and coteaz's hammerhand. All in all I don't really sweat it against them, but I've learned to never get complacent.

I'm not saying Necrons or weak and I realize that there are some scary lists out there that could destroy me, but the lists I've fought haven't destroyed me like they've mopped up other armies/friends.

I win the roll and let him go first. He moves on and rolls on up towards the middle with his barge flat out and puts his monoliths in reserve. He blows solar pulse on my turn.


I move on up and breathe a sigh of relief; I put searchlights on my stormravens just for this occasion and so I flat out towards his barge and searchlight it. Time to take that down before he zips around.

My dreads bring it down and the lord pops out. He's not happy. I'm in a good position right now as if he takes the bait and charges my stormraven I can get the charge off on him next turn and if he holds off I can just blast away at will.

He gets ready to charge me while adding on scarabs.

More movement.

OH SNAP! He charges my stormraven.

He blows it up and fails to kill anyone. I just put them in a pile as I will charge him my turn and it's not worth the ache in my back to put them up (I'm 6'3" and leaning over all day takes its toll). Now it's my turn.

I realize that if I combine my two assassin units I can take roughly half his army in one turn, so I make it happen by moving 12 inches with my other stormraven and bail out. Here's a shot.

A wider angle.

I have learned to never rely on close combat for results and so I shoot his wraiths with dreads. I double them all out from my four dreads except for one and put a wound on a lord. My multimelta rolls two twos to penetrate his monolith. Wheee!

Now it's my turn to swarm.

Let's just say he dies swiftly.

A shot of his spiders hiding. By now his monolith has moved mid field.

He shoots and scatters and kills an assassin with some rifles. He charges the stormraven with the spider and fails to do anything. For my turn I move my stormraven around and go flat out to the left towards his far corner with his 5 man warrior squad and 8 immortals.

The multimelta blows up the monolith. I do an IC swap and get my techmarine to joins the squad on the right to grab the middle while the librarian moves over to the techmarines old squad to hammer (with Might of Titan and coteaz) that monolith should the melta fail, but it doesn't. My dreads pop his two ghost arks. I know AV13 is hard to blow up with S8 shooting, but frankly I always wind up popping AV13 during whatever turn I shoot at them when I need to, so I am not surprised; especially against open top skimmers. I guess that's one area where I'm lucky.

His turn three results in his monolith coming on. He fails to do anything except immobilize a dreadnought and take a weapon off the other.

I shoot more at his two warrior squads. I need to get those objectives for max points.

I move my stormraven with the librarian over and blow away the warriors with my plasma cannon. They actually fail their morale and run off. Lucky "Break" pun intended.

A shot of my troops moving in on that corner to secure that objective.

I try to get him off that objective! Nothing happens though. His turn four results in a little more moving and shooting with his warriors and monolith.

My turn four has me get out with the librarian and move on over towards those immortals. I fly my stormraven flat out back towards the other side to help secure that objective in the opposite corner. My techmarine and friends move towards that corner to help secure it too.

His turn five results in him moving around some more and shooting at my vehicles. He fails to do anything. One of those squads had run and regrouped by the way.

For my turn five I assault that squad with my librarian, drawing them off the objective. I kill one which gets back up. He doesn't kill the librarian. We roll and the game goes on. Phew!!!!

He conests this one.

He moves around and shoots at my 3 man unit and kills two but one sticks around.

Here's a picture of where my assassin squad used to be. His monolith and other squad blast away at my techmarine and friends and kill all of them. Ouch!

His assault phase kills my librarian. My turn six!

My lone henchmen shoots his laspistol at the Lord and puts it down! This makes a lord and two wraiths that my 4 point henchmen have killed. My storaven and other dreads down the other squad. He winds up failing his ever-living rolls and fails to get back up! For my assault I charge him with my other assassin squad on the far left in that bunker and with the dreadnought as well. He gets wiped and we call it. Max points for me.

Allen was a great guy to play against (I remember his name due to the fact that I wrote his name on his army list) and was a great general with a great army. My Grey Knights just were too powerful for his list that game I think. There wasn't much he could do I suppose. However, he made me earn those points and I'm sure we'll play each other again.

GAME 3

Okay. Max points so far. I can do this.

The Mission: Carnage. Everything except HQs are recycled when they die. What this means is that if something is drestroyed, the next turn, that unit comes back on the table from their general's board edge as if from reserve, but may outflank when they come on if they want to. So you can kill a model and it will drive on from their board edge the following turn brand new.
Spearhead.
Primary: Win Victory Points.
Secondary: Kill their General (highest point HQ) and keep yours alive. Generals are worth double points.
Tertiary: Win by more than 2500 (haha no way)

I look up and a Dark Eldar puts his stuff down in front of me. Great. Recycling 75 point tanks. I'm going to have to play this smart.

I have misplaced his list and therefore his name, but his list was from memory (bear with me as I've only played against Dark Eldar once before)
Archon
9 wytches and one with that hydra gauntlet or whatever in a raider
10 wytches in a raider
thee squads of trueborns with four blasters (or was it three?) in a venom
three squads of regular guys with one blaster in a venom
Three ravagers.

I think that was it.

I win the roll and elect to go first this time. The game turns run together for this game due to the sheer number of recycling venoms and ravagers so I will just report on the pictures I took and hopefully I can sew together some semblance of a coherent chronological play by play.


A shot of our deployment.

I realize that I can't afford to castle in the middle as that's too close to him but I can't afford for him to come on my right flank. So I decide to throw my minions out there to die gloriously for their emperor. I block the right side as far as I can. However, as I'm setting them down I'm getting getting strange looks from my opponent and the table next to me plus those who are watching. Suddenly the guy at table two looks at this and says "Oh man he's gonna try and get you to shoot at his inexpensive units blocking his flank!" It gets kind of quiet for a few moments as I try to ignore it, but it was still a strange thing to do. Anyway, we begin the turn. I reserve the Ravens.

The result of my shooting nets me a decent lead. His HQ is in the very back.

He moves up and recycles his units and moves towards me. The raider in the far corner is his HQ. I sigh inwardly as I know I can't just let it alone as my goal is to win the whole tournament so I can't just leave it alone.

A better angle of his movement.

His shooting knocks an arm off a dread and a weapon off a razorback. Not too scary for now.

My turn nets me a few venom kills and whatnot. I don't get any stormravens in. For his next turn he moves into mid and moves up, popping a razorback and immobilizing a dread.

A shot of the results. I'm killing units but he keeps recycling and it's going to be tough to keep up. I decided to just focus on his ravagers as they're easy to kill and around 120 a pop.

My techmarine raven comes in, but no librarian raven, and I make a mistake here. I intend to go for the tournament win and flat out towards his HQ with my "expendable" techmarine assasin squad, but I forget my own plan momentarily and flat out my stormraven to behind my lines from reserve for the cover save. I fire a plasma cannon and kill a warrior or something.

A better shot of what's happening. He's killing the warrior acolyte squads with his venoms, but I don't mind as they are only 4 points a model and they stop his outflanking. However, they can't shoot at anything else so I eventually start loading them into razorbacks. I don't think he will change up his plan and outflank at this point.

I manage to whittle down some of his venoms as I figure I can pop those and kill the infantry so they have to walk back on, then I can focus on his ravagers for points.

He continues recycling and begins to start destroying some things. He wrecks a dreadnought and a razorback, making that two razorbacks and two dreadnoughts I think. I'm still up by quite a large margin but he's starting to close in and every loss closes the VP gap substantially.

Here's a shot of the pile of dice and whatnot from the two tables.

I finally get my Stormraven in the librarian in and decide that "Operation: kill his HQ no matter what lol" is in effect. My meltagun misses both TL shots.

My other raven moves over to help out with target saturation and maybe unload an assassin squad and wipe out those various infantry squads in the middle.

As you can see he has several ripe for the assault and they're in range to blast away from cover if I don't dislodge them.

He manages to explode my stormraven despite my best efforts and I fail my pinning check. Great.

I recycle my stormraven and a dreadnought that perished in an attempt to provide fire support for operation KHHNMQL.

I move 11 inches up and unload. I'm counting on my meltagun to pop his raider. It does.

Getting ready to assault. I've never seen wytches in CC before but I have faith my troops can handle it.

They do indeed, escorting his HQ off the board.

I try not to kill anything else as I know he'll just recycle it to kill my HQ, but my shooting was on fire and killed whatever I shot at. First world problems? I suppose I shouldn't have shot at all, but I did just shoot at ravagers though so it wasn't too bad. We both forget for him to roll dangerous when his ravagers come on as he put one on the table after recycling it and I'd always pop it; ergo he just left if there and said he's driving it back on to where it just was anyway. It was close enough that had he failed his test he would have been partially off the table, but oh well.

The dark eldar close in on the hapless librarian and his HQ and intend to exact vengance upon them. Maybe I can hop in the stormraven and fly away?

This was where the techmarine squad was earlier. He venoms down the squad. I begin to roll a lot of ones for armor saves here. Not good.

He plays smart and closes the noose around my neck and destroys everything over in that corner.

The game is over soon so I recycle what I can and try and blow up his ravagers and any venoms that I can see if I can't see the ravagers. I need points.

He advances with his army. He is either rolling all ones or all sixes, and it's a roller coaster where he'll miss every shot or pen every shot and roll either 6s or 2s on the chart.

He wipes out the recycled assassin squad I tried to hide behind cover; not a smart move on my part at all. Not sure what I was thinking. He tries his best to blow up another raven but my cover saves hold and he rolls a lot of 2s on the damage chart. The game ends.

It's going to be close. I stuck to my plan and instead of just hanging back with my HQ I wanted to try to max points. We'll see if my gamble paid off or not.

After all is said and done, I win by around 200 if I remember correctly, give or take a few points. Had he killed that last stormraven I would have lost I believe. Phew!

He was a great opponent and was relaxing to play against. We chatted for a while as we finished pretty quickly and awaited the results.

I got 16 points that last game, and that was enough to give me....



Not bad for my first tournament with this list and second game ever with it!

Grey Knights definitely carried me a long way, no doubt about it. However, I had a great time and met some great people, and was proud to represent our local group, Fixed Dice; especially in a home game, if you will. Last year tenehuenie or however it's spelled won it with his dark eldar, so I was all to happy to take best general at least for our area. Best overall took home $500 and beat me by three points, I believe. He had a beautifully converted pre-heresy SW army, though, so....



Well, thanks for sticking with me for this long read! I'm sorry it was a Grey Knight army, but I enjoyed converting all my models and love the play style. So whatever.

I had three people come up to me before the tournament and bring up the fact that my army was cheesy and whatnot, but I just fed off their hatred and anger. Just kidding; only one of them was serious and the rest were joking, of course. I think.

Our carpool was successful as we had best painted and best general trophies in the car riding back, so that's good, I guess!

Peace out.

This message was edited 2 times. Last update was at 2012/03/26 20:44:27


"Use the Force, Harry." -Gandalf

 
   
Made in my
Kinebrach-Knobbling Xeno Interrogator






Those were great battle reports. Really well done! Also i just have to say that was an amazing list you have there, looking forward to more of the inquisition


18th cadian: 2,300pts
inquisitorial henchmen: 2,000
Space marines: 1,500
Orks: 1,500
Joint ordo inquisition P&M log http://www.dakkadakka.com/dakkaforum/posts/list/413749.page

Roll on
 
   
Made in gb
Servoarm Flailing Magos





Damn fine going there. Not cheesy at all considering the lack of GKs in the list for the most part.

Good job!

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in no
Regular Dakkanaut




nice reps, and well played. That recycle scenario can turn rather strange against some armies that's for sure.
   
Made in us
Latest Wrack in the Pits




Decatur, TN

Good job buddy!

I still can't believe I won best sportsman while playing a silly cheese GK army. I guess I'm that awesome of a guy!

I don't know what your first opponent was thinking...worst choices ever.

Also, had the necron player never played vs henchmen before? It seems he didn't know that rad grenades and hammerhand would eat his lunch.

My last game was terrible, I hate that mission, and I had to play GK purifier spam, I hate life lol.

Congrats!

Learning 7th edition to prove that DE still rule the roost!
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

woot, congratz! I'm kind of curious but would you think your techmarine assasin squad would have been enough to kill the enemy HQ on the 3rd game and had you hidden your HQ storm raven, it would your liby have possibly survived?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Focused Fire Warrior





Thanks everyone! It was a great time.

Also, had the necron player never played vs henchmen before? It seems he didn't know that rad grenades and hammerhand would eat his lunch.


I'm pretty sure he had not. However, as before the game started, when I went through and asked if he had any questions about my list, he said "Death culstists are really choppy, right? Gotta watch out for those I think." He also understood the rad grenades as I didn't have to explain them when I went through the modifiers, but I get the feeling he might have played against a list with them but never actually got into assault with them before unless the person played them totally wrong and assaulted through cover or sometihng and lost horribly. So, no, I don't think he'd ever been assaulted by rad/psychotroke grenade assassin sqauds before, honestly, although he had an idea of what they were about. That definitely helped me out.

I was impressed you won that award too, with that list haha. What a classy guy.

would you think your techmarine assasin squad would have been enough to kill the enemy HQ on the 3rd game and had you hidden your HQ storm raven, it would your liby have possibly survived?


Absolutely. In fact the techmarine squad is usually what I use to assault scary units and do key operations (like headhunting) like that instead of the librarian. I just had a brain freeze in a bizarre moment when I got my techamarine squad in first from reserve and realized my mistake about turn three, but by then it was too late. The good news about this list is that there is a lot of redundancy and both squads can accomplish the same thing, albeit slightly differently. Still, I made a strange mistake by sending them instead of the techmarine. Oh well; live and learn.

"Use the Force, Harry." -Gandalf

 
   
Made in us
Haemonculi Flesh Apprentice






I think they were looking at you funny lining your henchmen up on the edge because he had skimmers.... Which means he can outflank where he wants.

   
Made in us
Focused Fire Warrior





True, but I was more worried about his infantry with the three blasters each and his wytches coming on. The skimmers I could handle but the infantry would pile up. The henchmen were spaced so he couldn't put a whole squad on from that edge.

"Use the Force, Harry." -Gandalf

 
   
Made in us
Latest Wrack in the Pits




Decatur, TN

I would have loved to play DE with my list in that last round.

In your first game with the mindstrikes, its bad enough you didn't know, but your opponent didn't catch it either, that is funny. If it worked that way my last game vs the purifier army would have been much easier!

Learning 7th edition to prove that DE still rule the roost!
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Game 1 you countered him pretty badly. I dont understand why you reserved your stormravens, as he had nothing that could have hurt them, and if you placed them centrally they would be in a position for an assault. Regardless nice job.

Game 2 was silly, that multi assault crippled him badly.

Game 3 I have no idea what a recycle mission is, and it would have been great if you had explained it more. I assume whatever dies counts as VP but you can bring it back from the board edge? Im not really sure how you could of possibly lost this to dark eldar with your dred spam, but overall it seems like a pretty slowed mission.

Nicely painted army, well played army. IMO Grey Knights are overpowered. You can out shoot anyone with your dred spam, you have more mobility than anyone with the stormravens, and you can almost out assault anyone with your CC units. The only downsides in your list are lack of killing power for armor14(kinda) and non alot of mobility for your troops. Also if the DCA get caught in the open thats a whiped shot from shooting.

nice batrep and grats on the win.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Focused Fire Warrior





I dont understand why you reserved your stormravens, as he had nothing that could have hurt them, and if you placed them centrally they would be in a position for an assault.


A good point but I didn't want to take any chances from his psycannons popping a raven and then something happening to the troops inside;I wanted to be able to react to his deep striking, but I would probably have been fine just sitting them there as you suggested.

I have no idea what a recycle mission is, and it would have been great if you had explained it more


I'll edit the batrep to describe it better, but if something dies, the next turn that unit come back on the table and may outflank regardless if it has the rules for it or not. I realize it wasn't too scary with dreadnoughts on my side, but still his 75 point tanks recycling can pile up on me if he begins closing in and blowing up my expensive units every turn.

Thanks for the feedback!

"Use the Force, Harry." -Gandalf

 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Grats on your win!


http://www.3forint.com/ Back in Action! 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Its tenehuine dangit! Congrats on best general. I got to play that Necron player in the 3rd mission and got just over 3000vps out of him (800 from the monoliths alone!) and he was by far my favorite opponent.

I still can't believe that I got goose egged by another GK list after some earthshatteringly bad die rolls...thats two events in a row. I just hope that trend doesnt carry on to Adepticon, or ATC, or Throne of Skulls....

Anyway congrats again!

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Fresh-Faced New User





@Stormcrow This is Allen the general commanding the necron army. I want to say I had a great time playing against your GK army in this game. It was very challenging and I honestly was not prepared at all to face this list. You did disclose everything about your modifiers and told me you would be happy to answer any questions if I had any. You were very sportsman like and I do appreciate that. I just had no clue what was about to happen so I played my game and hoped for the best. You defiantly out played me good job and congrats on best general I thought for sure you would take the entire tournament and you were close. I hope to get a rematch some time I WILL be better prepared.

@gardeth likewise I enjoyed our game together your army is extremely lethal, I am not sure how you managed to get zeroed by GK either, I guess sometimes our dice fail us. From now on the monoliths stay home LOL, they cost me dearly in that last game, you just had to point at them and they would explode!!!

Overall the Maul in the Mall is a great experience, I do not do many tournaments but it is the one I try to go to every year and I have always done well (usually in the top 10 never won one). This year I tabled my first opponent and faced the best general and the winner of last years so I did the best I could with my limited knowledge of the DE and GK codexes. Not taking anything away from the opponents they are top notch players that I would play against any time.

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@ ugrade: Hey man thanks for the compliments! You made me earn my points for sure and your army looked great doing so. I'd agree with you on the monoliths and perhaps either another unit of wraiths or another of scarabs along with the stormlord or another command barge.

With 400ish points you could really add a lot to your list!

Again, thanks for the great game and I'm sure I'll get my comeuppance from you next time.

"Use the Force, Harry." -Gandalf

 
   
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Frightening Flamer of Tzeentch







What do crusaders do? I've never had to go up against them before.

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Jacksonville, NC

Good rep and interesting list bud. That de and cron list were pretty bad sadly...

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Syracuse, NY

Crusaders have a human statline (3/3/3/3/3) with a power weapon and a Storm Shield.

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San Jose, CA

Nice battles, stormcrow. The inquisition appears to be real strong. What's your opinion of it versus a Crowe-purifier-psyfleman build (kind of like mine)? Also, have you ever faced a Draigowing build with them before? I'm curious as to how the 3 competitive GK builds would do against each other. I have never fought an Inquisitorial GK army before, though one of very good tournament players here, Christian (he won the BAO), plays it.

This message was edited 1 time. Last update was at 2012/03/27 18:48:50



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What's your opinion of it versus a Crowe-purifier-psyfleman build (kind of like mine)?


Well, I have a purifier list almost exactly like yours! I would say an inquisition list like the one I ran would probably do fairly well against a Crowe list most of the time,but I personally don't think it's a sure thing, honestly. It would be one of those matchups where it would never be a sure thing either way.

I would think the strategy would be to blow open the rhinos with the dreadnoughts then plasma and mindstrike the purifiers with the stormravens as soon as possible. The hard part would be ensuring your stormravens are alive to do so, but the 24 inch range limiitation on the psycannons might be what tips it in the favor of the inquisition with the stormravens. If I played that list I'd reserve unless I got first turn then I'd make sure I put everything into the transports and when the stormravens come on I'd unload on them with mindstrikes and plasma. If they blew up the stormravens they'd be in a great position as their 24inch shooting would simply bully the henchmen that try and get close. Another popular inquisition list with, say, a land raider or two would fare the same way. If you can't pop those raiders/stormravens then the inquisition could just kill your purifiers and you'd have trouble. They both have roughly equal firepower; the only difference is where the secondary firepower comes from. Primary is dreadnoughts and the secondary for purfiers are psycannons/storm bolters while henchmen would be stormravens/land raider or jokaero/servitor blobs with the psybolt razorbacks focusing on the purifiers at all times. Henchmen lists usually have that hard hitting element of assassin and psychotroke grenades and they'll try and get those into assault with those purifiers honestly.

So, to sum up, I'd think that an inquisition list would have the upper hand slightly against a purifier list like you build provided they can manage their bigger elements (like a blob squad of assassins/stormravens/land raiders).

The fact is that the henchmen have lots of cheap units so they would pour all their firepower into the purifiers with their heavy bolters and dreadnoughts every turn and eventually the purifiers would run out of gas. The fun thing about these list would be to see who ran out of gas first as the psycannons and dreadnoughts from your list would begin to take its toll and the truth is that once the inquisition's nasty vehicles are gone you basically have six units of small amounts of T3 models running around.

Also, have you ever faced a Draigowing build with them before?


No I have not. Nobody around here plays Draigowing, unfortunately. The closest I've ever come to a draigo wing with my inquisition is that first game at this tournament. Honestly, though, I'd love to fight one as I feel the inquisition would do fantastic against it. I've played with one for a few games, however.

I would think a henchmen lists with rad/psychotroke grenades and more than 5 death cultists would do very well against a draigowing.

My goal would be to try and charge the paladin squad with my all of my death cultists at once at some point in the game, preferraby ASAP. The rad grenade plus just two hammerhands/plus one might of titan means each attack from the squad doubles out the paladins (plus the psychotroke grenades). I'd trade my 15 point models for all 10 paladins any day; I'd probably lose around 5 or 6 henchmen (or less depending on if their justicar doesnt have a halberd due to psyk-out grenades), for that assault at least but I'd kill all 10 paladins almost for sure. After that your dreadnoughts and razorbacks mop up what's left, hopefully. Another strategy would be to sit around shooting at the paladins with your dreadnoughts and psybacks, hoping to get a lucky S8 shot through a paladin while your assassins lurk around waiting to jump on something, although I feel assaulting them would be the better option. If I can't get my units into assault I'd have a very hard time, however.

If the paladins can manage to stay away somehow from the death cultists or blow open their rides and gun down the assassins then I'd say the draigowing would be in a good position. It would still be difficult as the henchmen would still have several cheap scoring units plus the dreadnoughts, but it would be hard to lose in that scenario.

Like you said it would be interesting to see; I feel that if both generals are equal then all three builds would be a close game for each one, with the closest being the purifiers vs. inquisition.

"Use the Force, Harry." -Gandalf

 
   
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Decatur, TN

Stormcrow wrote:Henchmen lists usually have that hard hitting element of assassin and psychotroke grenades and they'll try and get those into assault with those purifiers honestly.


I don't know if I agree with that or not, I guess it depends on the ratio of DCA to Crusaders, because Inq don't have the aegis, so cleansing flame goes off at standard LD and happens before blows are struck. And if the defending player rolled well that could screw a mostly DCA henchmen squad.

Although to be fair, that is assuming inq with no Libby, which I know you include in your list.

But I agree, generally the inq list will outrange, outgun and out assault a purifier list, it just depends on the mission and that pivotal first turn. If inq get the first turn of shooting and they include 5 or more dreads, they could really hammer the purifiers with mindstrikes, autocannons, plasma cannons. But if purifiers get to shoot first, they would likely throw the hammer to the ravens first severly crippling your ability to make it accross the field, a 3+ invul sucks when you get wounded on 3s (or 2s) by stormbolters.

I'm considering getting my inq list ready for adepticon, since its not looking good for my DE to get finished by then.

Also Stormcrow, I'll proxy Draigowing vs you anytime you want some practice.

This message was edited 1 time. Last update was at 2012/03/27 19:45:29


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I don't know if I agree with that or not, I guess it depends on the ratio of DCA to Crusaders, because Inq don't have the aegis, so cleansing flame goes off at standard LD and happens before blows are struck. And if the defending player rolled well that could screw a mostly DCA henchmen squad.


Agreed and that's a good point. It's for this reason I believe that it would be close against a regular inquistion list as the ratio of DCA/crusaders varies from person to person and so does the inclusion of a Librarian (one of my list has none) and without those crusaders the cleansing flame could burn up those 5up assassins. I think that for my usal DCA lists with some crusaders thrown in I'd take my chances and just allocate thost flame wounds to the ICs and crusaders and any remaining (hopefully only one or two at most) to the DCA. As long as two-three assassins get to swing the loss of that purifier squad (and they will go down) will hurt a lot more than the 15 models that the inquisition list would lose.

Again, these are just my opinions and it would vary general to general and list to list; these are just predictions based on some popular builds.

@Willy; I need the practice against Draigowing so I'd appreciate that for sure.

This message was edited 1 time. Last update was at 2012/03/27 19:54:38


"Use the Force, Harry." -Gandalf

 
   
 
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