Switch Theme:

Battlewagons, Fleet with WAAGH tactics...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I feel like such an idiot.... I was educated by an awesome 40k player last night right after I got my Arse handed too me (will be posting the Battle Report Later), that I could have moved my BW with Red paint 13" disembarked my boyz 2", then if I waaghed with Ghaz fleeted 6" and then charged 6" into assault... Man I wished I would have known about this earlier, I would have been using this tactic with my ork BWs a while ago... I just wanted to put the word out there in case any other Ork players did not know about this... Most of you probably do and I like NOOB did not.... Cheers all and good luck

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Hard-Wired Sentinel Pilot





Yeah my buddy plays orks a lot and he's made the same mistake too! But boy was he happy to learn that he was doing it wrong

2000pts
2500pts Alpha Legion 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Well I have not gotten to use it yet, but I am excited to try it out. I did not think you could do fleet out of a vehicle that goes 12(13)". Cheers

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Regular Dakkanaut




Don't forget that you actually get a little bit farther range because the base of your model only needs to be within 2" of the transport. With Ghazkull's (or another warbooss') squad, base size is 40mm (2") so you actually have up to 13+2+2+6+6 = 29" range.

This works as long as you don't take 'Ard Case on your Battlewagon, because if the transport is not open topped you won't be able to assault that turn.

Works with Trucks too.

Works without Ghazkull, but you have to roll dice to see how far you run

Works if you are close enough to get there without running, cause then you get to dakka them first.

Don't forget, you can run even if you don't plan to assault. maybe to get to an objective, or to get into cover, or to get into position for a future turn...

-Myst
   
Made in us
Mutated Chosen Chaos Marine





Ohio

*immediately scribbles down notes* didn't realize that but then again I haven't actually finished my ork army yet

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Roarin' Runtherd







holy crap...I can't believe I never noticed this...
I just assumed you could only disembark after moving 6" like in previous editions. Well, that changes quite a few things...
   
Made in us
Legendary Dogfighter




Garden Grove, CA

marauder6272 wrote:holy crap...I can't believe I never noticed this...
I just assumed you could only disembark after moving 6" like in previous editions. Well, that changes quite a few things...


I thought this as well until I was at a tourney and this topic came up and I was shown in the BRB that troops may disembark after the vehicle moves with no regard as to how far the vehicle actually moved.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in gb
Yellin' Yoof on a Scooter



Somerset, UK

^^ Unless it moved "Flat Out" (fast vehicles like trukk)
   
Made in za
Mutilatin' Mad Dok





Indeed, it's not an uncommon tactic.

13" for vehicle movement, just under a 3" additional shunt forwards due to disembark, 6" fleet, 6" assault - a total of just under a 28" threat radius. Add 2 more if you pulled any risky rotation-movement shenanigens.

Remember that Gazzy is in Mega Armour, so he rolls 3D6 and picks highest for ALL movement. His unit is forced to always move at the slowest pace - so it's possible that you score low for that assault movement.
   
Made in us
Regular Dakkanaut




Kharrak wrote:Indeed, it's not an uncommon tactic.

13" for vehicle movement, just under a 3" additional shunt forwards due to disembark, 6" fleet, 6" assault - a total of just under a 28" threat radius. Add 2 more if you pulled any risky rotation-movement shenanigens.

Remember that Gazzy is in Mega Armour, so he rolls 3D6 and picks highest for ALL movement. His unit is forced to always move at the slowest pace - so it's possible that you score low for that assault movement.


Two things...

1- you can indeed get an extra couple inches if your BW did a pivot move first. Not always likely, but does happen if you charge something to the side of where you started.

2- Think we should review slow and Purposeful, Run, Independent Charachter movement, and Prophet of the Waagh. I can look this up this afternoon, but I've always thought:
TWO dice when he moves during the movement phase and is in a unit, since the unit has Slow and Purposeful and doesn't gain Move Through Terrain
NO dice when he is in a unit and calls a waagh because Prophet of the Waagh causes a 6" automatically
THREE dice when he is by himself during normal movement because he has "move through cover"
NO dice when he's by himself and he calls a Waagh, because Prophet of the Waagh causes 6" automatically
ONE dice when he runs and there isn't a Waagh, because you never run with more than one dice (Slow and Purposeful and Move Through Terrain do nothing here)

-Myst
   
Made in za
Mutilatin' Mad Dok





Mysticaria wrote:Think we should review slow and Purposeful, Run, Independent Charachter movement, and Prophet of the Waagh. I can look this up this afternoon, but I've always thought:
TWO dice when he moves during the movement phase and is in a unit, since the unit has Slow and Purposeful and doesn't gain Move Through Terrain
NO dice when he is in a unit and calls a waagh because Prophet of the Waagh causes a 6" automatically
THREE dice when he is by himself during normal movement because he has "move through cover"
NO dice when he's by himself and he calls a Waagh, because Prophet of the Waagh causes 6" automatically
ONE dice when he runs and there isn't a Waagh, because you never run with more than one dice (Slow and Purposeful and Move Through Terrain do nothing here)


I have to admit fault - forgot that Move Through Cover is lost when in a unit that does not have it. So 2D6 movement when in a unit at any time when NOT moving the auto 6" granted by Gazzy's Waaagh.
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

Kharrak wrote:Indeed, it's not an uncommon tactic.

13" for vehicle movement, just under a 3" additional shunt forwards due to disembark, 6" fleet, 6" assault - a total of just under a 28" threat radius. Add 2 more if you pulled any risky rotation-movement shenanigens.

Remember that Gazzy is in Mega Armour, so he rolls 3D6 and picks highest for ALL movement. His unit is forced to always move at the slowest pace - so it's possible that you score low for that assault movement.


If you use his waagh shouldn't he actually run 6 always?

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in gb
One Canoptek Scarab in a Swarm






@Bacms yes, but what Kharrak meant is that you have to roll for slow and purposeful in the assault phase, so your charge range would be less, not his run move.

Total Points of all armys- 14k
You can check out my gallery here

=====Begin Dakka Geek Code=====
DT:90+S+++G++M+++B++I+Pw40k09++D++A++++/sWD320R+++T(T)DM+
======End Dakka Geek Code====== 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

Kirjava wrote:@Bacms yes, but what Kharrak meant is that you have to roll for slow and purposeful in the assault phase, so your charge range would be less, not his run move.


Thanks for the clarification I always forget the charge is also dependent on the difficult terrain.

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I thought Ghazy's WAAGH only counted auto 6" on the fleet move, I think it says that in the Dex... but please correct me if I am wrong... Thanks for all the post guys....
Yeah Fleet after the move 12(13)" is only for open topped vehicle, If it was for all vehicles, my Waveserpents and Banshees would be very happy!!!

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in za
Mutilatin' Mad Dok





Eiluj The Farseer wrote:I thought Ghazy's WAAGH only counted auto 6" on the fleet move, I think it says that in the Dex... but please correct me if I am wrong... Thanks for all the post guys....

That's what we've been saying

disembark - fleet (auto 6" move), then perform assault move - which will be affected by Gazzy's Mega Armour.
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

This thread makes me . not because of inaccuracies but becuase now my poor IG will have orks assaulting them on turn 2...which means if i went second that in all likelihood i will only get one turn of shooting before the horde of orks assualts...i guess that is what reserves and outflanking things are for though.

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'm really shocked about how many people don't know of this.

That's the whole point of the battlewagon army, isn't it?

Any yes, you are almost always assaulting on turn 2, even often enough during Dawn of War. A warboss/thrakka (or a bigmek, if you're desperate) also increase the assault range by their base size, as within 2" is defined by WH40k as the distance between vehicle and model being 2" maximum.

This message was edited 1 time. Last update was at 2012/04/19 07:20:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

Ignore realized now people are talking about using it only on the second turn

This message was edited 1 time. Last update was at 2012/04/19 10:38:37


2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Kharrak wrote:
Eiluj The Farseer wrote:I thought Ghazy's WAAGH only counted auto 6" on the fleet move, I think it says that in the Dex... but please correct me if I am wrong... Thanks for all the post guys....

That's what we've been saying

disembark - fleet (auto 6" move), then perform assault move - which will be affected by Gazzy's Mega Armour.


Sorry did not realize that..


Automatically Appended Next Post:
Jidmah wrote:I'm really shocked about how many people don't know of this.

That's the whole point of the battlewagon army, isn't it?

Any yes, you are almost always assaulting on turn 2, even often enough during Dawn of War. A warboss/thrakka (or a bigmek, if you're desperate) also increase the assault range by their base size, as within 2" is defined by WH40k as the distance between vehicle and model being 2" maximum.


I honestly thought that if you moved 12(13)" you could only get out 2" and assault... I did not think fleet worked if you went that far.... I guess I never saw in the 40k rules where it states this.. but yes all this time, I have been running my battlewaggons without these shenanigans... but I sure as heck will be...

This message was edited 1 time. Last update was at 2012/04/20 14:59:37


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
 
Forum Index » 40K General Discussion
Go to: