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Ok ive played necrons for like 2 to 3 years now. ive always played with my friend who plays dark eldar and 97% of the time he wins. I know its a revenge thing but i would love to beat him so he stops mocking my necrons. I want him to look at it and respect it for a force to be reckond with. Not somthing easly crushed. If any necron players out there have any interjection or ideas or anything that would help in my quest it would be appreciated.

Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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What point size are you playing at? What list are you using? What list is he using?

 
   
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We mostly run 1500 list of any sort. At times he will proxy models to meet his own end. As with what list we runs as i seid it varys from time to time. i do know some of his models he can proxy for example he only has 2 raiders

Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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I can say annihilation barges will be very effective against DE. The str 7 is the sweet spot and the amount of firepower they can dish out is staggering and ignores FnP. The trick is to completely destroy his mobility first then focus on the T3 elves which should be no problem when they are out on foot. Make sure to take some form of night fighting as well. It'll give reasonable protection from an alpha strike and allow you to wreck some skimmers before they get their shots off.

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Bust up the skimmers, eat the elves with wraiths, under the cover of darkness
Immotehk is esp effective with his lightning, since it auto-hits, and its a high strength.
Just use your solar pulses to "cancel" nightfighting during your turns, so you get clear shots

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Immortals with tesla carbines are effective too. the str 5 should be able to pop those armor 10 transports quite easily. The problem that necrons have against DE is that night shields are really effective against necrons. In general you only have 24" range and reduced to 18 really hurts since the DE will have double that range. So to help balance that, try to have some veil of darknesses attached to immortals so you can warp around and pop those transports. Also having wraiths is huge as they are quick and can soak up a lot of fire so your CCBs and ABs don't have to.
   
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I was thinking of takeing some cryteks with lances so i can pop his raiders before he gets to me but i havent tryed this yet.



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And the bad part about taking any type of vehicle is his dark lances.


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And his haywire grenades and blasters.

This message was edited 2 times. Last update was at 2012/05/11 20:37:26


Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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I agree - dark lances make a mockery of any AV and the wyches have effective grenades. So, the answer is clear - don't take vehicles. That is why Annibarges are not a good idea against DE. There is no way for us to outshoot a typical DE list full of ravagers, raiders, venoms, and trueborn blasters. Gone are the days when monoliths were near-indestructible with AV14 that ignored the melta and dark lance special rules.

I suggest my new THE REAPERS list. It is in the army lists section of the forum. Basically, Imotekh with 9 spyders, 12 wraiths, 10 scarabs, a chronotek, a veiltek, Obyron, and three squads of 5 warriors. All warriors start in reserve and try to stay in reserve until much later in the game. Imotekh can do his thing from reserves as well. Use the veils to DS them to objectives late in the game.

The idea is to keep hitting him with lightning while farming scarabs in cover. He can assault with the wyches on the second turn, but spyders are S6 T6, so wyches can barely scratch them, while the returning attacks are PW insta-kill, so no FNP for any that fail their invulnerable save. The combo of wraiths and spyders should break the backs of the wyches, which when tarpitted cannot be used to stop the scarabs from eating all the DE vehicles. You got to be patient and make use of all cover, but eventually you should win. This is a very tough matchup for DE.

This message was edited 1 time. Last update was at 2012/05/12 12:00:03


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Well thats good right now he doesnt have any ravengers or venoms. From what i understand he only has2 full wych squads, 2 archons, 2 full warrior sqad, maybe truborn if he sups a warior squad,a almost full reavers sqaud, 5 incubi, and just 2 raiders. So he has no heavy support.

Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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iGuy91 wrote:Bust up the skimmers, eat the elves with wraiths, under the cover of darkness
Immotehk is esp effective with his lightning, since it auto-hits, and its a high strength.
Just use your solar pulses to "cancel" nightfighting during your turns, so you get clear shots


You can't use his lightning if you are using solar pulses in your own turns.

Anyway, I've also found that Tesla Immortals can be pretty useful against DE vehicles. How many destruct-teks are you using? Every hit they get only has a 1/6 chance of not doing something. Plus glances aren't as big of a deal because of the vehicles being open topped.

This message was edited 1 time. Last update was at 2012/05/12 16:03:53


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I have 2 full warrior sqauds, 1 trazon, 1 nemisaor zandrek, 1 obrion, 1 overlord, 2 crypteks, 1 lord, 1 monolith, a full sqaud of scarabs, 1 spyder, 5 lychguard, eather a ccb or a anni barge, 3 distroyers, 5 imortals, 3 tomb blades. I think thats all.


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I tend to sometimes broxy a model from time to time as well

This message was edited 1 time. Last update was at 2012/05/12 16:12:06


Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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Well seeing as I play both armies, I'd say I'd fear immotekh, Annibarges, and immortals the most. Wraiths are a close second (as if they get into CC with my wyches they deny me FnP). Despite what others say, even with the Anni-barges short range, if they don't take them out T1, they're in for some hurt. Even so, with NF active, they need to see, hit, and pen you. If you have a bunch of threats (as Jy dubs it "MTO") he needs to deal with all sorts of things that threatens his stuff. immotekh can single handedly beat most IG and DE lists; his lightning is BRUTAL.

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Nightfighting, Either induced by Imotekh, or With Solar pulses can help tremendasoly the first few turns. Even with Acute Senses, A lot of their weapons will likely not be in range.

Imotekh on his own, tends to be very destructive, with his lighting, and Seizing.

Lanceteks are a Godsend here. I tend to pack in two per squad, and they down Dark Eldar Vehicles left and right.

Tesla Destructors really hammer DE vehicles. Every time I've fired a Tesla Destructor at a DE vehicle, it's downed it.

Wraiths, are great at holding up DE infantry. It can be a bit of a Meatgrind, but at the very least, they Ignore FNP on the T3 units.

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Sasori wrote:Nightfighting, Either induced by Imotekh, or With Solar pulses can help tremendasoly the first few turns. Even with Acute Senses, A lot of their weapons will likely not be in range.

Imotekh on his own, tends to be very destructive, with his lighting, and Seizing.

Lanceteks are a Godsend here. I tend to pack in two per squad, and they down Dark Eldar Vehicles left and right.

Tesla Destructors really hammer DE vehicles. Every time I've fired a Tesla Destructor at a DE vehicle, it's downed it.

Wraiths, are great at holding up DE infantry. It can be a bit of a Meatgrind, but at the very least, they Ignore FNP on the T3 units.


I dont fear nightfighting but I really hate Imotekh. I will always go second if possible and reserve everything. That is a pretty large victory in itself before any lightning falls.
Lanceteks are ok, but they are expensive. I dont fear them.
Tesla Destructors are nasty. Night scythes are really nasty.
Wraiths are ok, but DE are one of the few armies to pack around a lot of Dakka with splinter cannons.

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I had a thought and tell me what you think. i was thinking of a different way to use trazon since i found out that trazon cant use his empathic obliterator on a ccb cause it says in the rules it only activates in close combat. so i tryed to come up with other way to use him. so i had a theroy to put him in with a squad of deathmarks. It gives them both great offensive and defensive capabilitys. On the deffesive you can use the hunters from hyperspace rule that give the entire unit 2 up wound rolls. Even better for trazons EO. this helps kill the assalty units comeing to distroy them. On the offensive trazon gives the unit relentless so (beast mode activated).

Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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munchie285 wrote:I had a thought and tell me what you think. i was thinking of a different way to use trazon since i found out that trazon cant use his empathic obliterator on a ccb cause it says in the rules it only activates in close combat. so i tryed to come up with other way to use him. so i had a theroy to put him in with a squad of deathmarks. It gives them both great offensive and defensive capabilitys. On the deffesive you can use the hunters from hyperspace rule that give the entire unit 2 up wound rolls. Even better for trazons EO. this helps kill the assalty units comeing to distroy them. On the offensive trazon gives the unit relentless so (beast mode activated).
It's not easy to decipher what you were trying to say, but I think sticking Trazyn in a unit of Deathmarks is a waste, as your average Deathmark squad is disposable (once the unit they've marked is gone, they have served their purpose), so having a ResOrb with the unit is not generally as necessary. Besides, if a dedicated CC unit is coming after them, Trazyn's not going to be of much help: he's garbage in combat against anything but weak hordes. Plus, they won't be able to deep strike with him attached.
There are better places to stick him.

 
   
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Bastards? That's uncharacteristic for necrons. "Technological constructs of unknown origin" is more like them  
   
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I dont fear nightfighting but I really hate Imotekh. I will always go second if possible and reserve everything. That is a pretty large victory in itself before any lightning falls.


Denying the full Alpha strike to DE, puts the Necron army at a Huge advantage. It's a Damned if you do, damned if you don't thing vs Imotekh.

Nightfighting has always been a boon for me, average roll is something like 24' inches., that tends to put most of the Dark Lances out of firing range, of my units. Rerolls help some, but can only do so much.

Lanceteks are ok, but they are expensive. I dont fear them.


35 Points is really not that expensive, for a model that can Hide in Infantry squads, with an assault krak missile, counts as a troop if put into a troop squad, and can get back up with Ever-living.

Tesla Destructors are nasty. Night scythes are really nasty.

Yes they are.

Wraiths are ok, but DE are one of the few armies to pack around a lot of Dakka with splinter cannons.

Well, on average rolls, a Dual Splinter Cannon venom will cause 1 Unsaved wound to a Wraith. If you have Wound allocations on them, that means it takes 4 venoms, firing at them, to kill a single wraith. I tend to be more concerned about DL/Blasters getting aimed at them, myself. Granted, Wraiths aren't really the best unit to take vs DE, but I include them in my TAC lists, as do a lot of players, so I figured they'd be worth a mention here.

This message was edited 1 time. Last update was at 2012/05/14 17:18:02


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Stormlord to bring in night fighting is a nice start as it reduces the lance fire you will be taking.

Wraiths are pretty much the icing on the cake though.
3 units of them will have no issues tearing through any vehicles he brings and then taking apart the units inside them.


You can go into a firefight with him if you want though with lanceteks and barges, but wraiths are one of the biggest threats necrons have if your a DE player.

   
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Sasori wrote:

Nightfighting has always been a boon for me, average roll is something like 24' inches., that tends to put most of the Dark Lances out of firing range, of my units. Rerolls help some, but can only do so much.

Lanceteks are ok, but they are expensive. I dont fear them.


35 Points is really not that expensive, for a model that can Hide in Infantry squads, with an assault krak missile, counts as a troop if put into a troop squad, and can get back up with Ever-living.

Wraiths are ok, but DE are one of the few armies to pack around a lot of Dakka with splinter cannons.

Well, on average rolls, a Dual Splinter Cannon venom will cause 1 Unsaved wound to a Wraith. If you have Wound allocations on them, that means it takes 4 venoms, firing at them, to kill a single wraith. I tend to be more concerned about DL/Blasters getting aimed at them, myself. Granted, Wraiths aren't really the best unit to take vs DE, but I include them in my TAC lists, as do a lot of players, so I figured they'd be worth a mention here.


Night fighting will put those lanceteks out of range more often than DL.

Sure 1 venom only puts 1.33 wounds on some wraiths but they can do that regardless of cover and venoms cost 65 points. Ill fire 4-6 of them at a unit of wraiths and be happy. Even if I dont kill any in the first round once they get wounded you can put them down later in combat or with more splinter cannons. DE dont have many units with splinter fire AND darklight so you can't wrap the ID wounds onto the same wraith very often.

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Night fighting will put those lanceteks out of range more often than DL.


Only Imotekhs, will do this though, since players that only carry solar Pulses, will use them in your Shooting phase.

Sure 1 venom only puts 1.33 wounds on some wraiths but they can do that regardless of cover and venoms cost 65 points. Ill fire 4-6 of them at a unit of wraiths and be happy. Even if I dont kill any in the first round once they get wounded you can put them down later in combat or with more splinter cannons. DE dont have many units with splinter fire AND darklight so you can't wrap the ID wounds onto the same wraith very often.


Cover doesn't matter to Wraiths anyway, since they have a 3++. It can make it tougher to wound wrap, but the more fire they Soak up, the better off I am.

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If he wants to shoot through your night fighting, he's much more likely to be bringing himself into a place where your 24 inch firepower becomes effective. You probably don't want big blocks of warriors. Your opponent has lots more speed and range than you, so he can limit your effectiveness, on top of that, he has more actions than you, you'll be chasing around meager gains all day with those poor warrior blocks.

It's ravagers and high numbers of blasters you should be worried about. They are the real threats to your efficient vehicles. The dark lance from a raider costs sixty points, and any lone blaster or lance sitting in a squad is wasting the rest of the squad's shooting and points. Totally expensive vs cheap ABarges and boosting CCBs.

DE can be a terrible pain though, the immotek sort of build seems like one of the better silver bullets out there, but lots of small squads of warriors, with lances, backed up with a couple of arks for cover and regeneration and various barges can be really awesome.

Also doom scythes are really really really good at blowing up raiders. If barges and Doomscythes make it towards any pirate-ships close together, there is going to be trouble, and DE love to concentrate their forces/fire.

This message was edited 1 time. Last update was at 2012/05/17 04:20:54


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iGuy91 wrote:
Immotehk is esp effective with his lightning, since it auto-hits, and its a high strength.


Ummm....really? The rule says you have to roll a D6 for each unit. If you get a 6, then the unit takes D6 S8 AP hits.

   
 
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