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![[Post New]](/s/i/i.gif) 2010/08/12 12:46:33
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And everywhere else Alpha. gak, you should see the threads at FFG. It comes up all the time.
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![[Post New]](/s/i/i.gif) 2010/08/12 13:22:55
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I had a chat with one of my FLGS staff about meshing the three systems together. The thing is, yes you can, but you really shouldn't, unless you like having games where the strengths and weaknesses are aeons apart from one another. You could have a Sister Mary Sue tag along with the big boys in black, but she'd be horribly weak and fragile compared to them, even when on a proper DH level and with girly power armour and a her baby sized bolter. Especially when playing DW oriented missions. Though kudos to the devs for actually saying that there's "normal" power armour, weaponry and kit for humans and there's Astartes level power armour, weaponry and kit for Space Marines.
What I'd love to see is a squad of DW operatives with an attached Ascendancy level Inquisitor, or Interrogator, or mebbe a high-level Guard operative of sorts (Recon Storm Trooper), who while obviously being the odd little ducky, is their local contact/information source/annoying VIP that wants to take holiday snaps as they move along.
Oh well, don't mind me, rambling!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/08/12 13:37:55
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Veteran Inquisitor with Xenos Alliances
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Alpharius wrote:The 'reasons' are obvious - to antagonize and/or 'troll' here on Dakka.
Oh ok, that make sense---RAGE!
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This message was edited 1 time. Last update was at 2010/08/12 13:38:52
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![[Post New]](/s/i/i.gif) 2010/08/12 13:47:09
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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BrookM wrote:I had a chat with one of my FLGS staff about meshing the three systems together. The thing is, yes you can, but you really shouldn't, unless you like having games where the strengths and weaknesses are aeons apart from one another.
I'd disagree with that. I think the three should be meshed together, as the narrative possibilities it opens up are endless. Besides, I'd say it's less a problem of levels and more a problem of implementation. You cite the example of a Sisters tagging along with some Marines. Reverse that - a group of Acolytes with a seconded Deathwatch acting as a bodyguard, or perhaps a pair of Deathwatch assigned to a rebellion Rogue Trader to keep an eye on him. DW Marines start at about cLvl 4-5 RT/cLvl 8-9 DH, so if the characters are properly buffed to around the same level things should work. And even then, Ascension level DH will mesh perfectly with DW.
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![[Post New]](/s/i/i.gif) 2010/08/12 13:53:27
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[DCM]
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H.B.M.C. wrote:BrookM wrote:I had a chat with one of my FLGS staff about meshing the three systems together. The thing is, yes you can, but you really shouldn't, unless you like having games where the strengths and weaknesses are aeons apart from one another.
I'd disagree with that. I think the three should be meshed together, as the narrative possibilities it opens up are endless. Besides, I'd say it's less a problem of levels and more a problem of implementation. You cite the example of a Sisters tagging along with some Marines. Reverse that - a group of Acolytes with a seconded Deathwatch acting as a bodyguard, or perhaps a pair of Deathwatch assigned to a rebellion Rogue Trader to keep an eye on him. DW Marines start at about cLvl 4-5 RT/cLvl 8-9 DH, so if the characters are properly buffed to around the same level things should work. And even then, Ascension level DH will mesh perfectly with DW.
Have to agree here - I wish that the 3 systems would have meshed together better, even if the 'power levels' varied greatly.
Most characters SHOULD be inferior, in many aspects, when compared to a Space Marine.
I'm not overly familiar with them (the curse of NOT having a good RPG group local anymore!), but aren't the various parts of the 3 RPGs different enough to cause some issues?
The psychic systems especially?
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![[Post New]](/s/i/i.gif) 2010/08/12 14:00:50
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not at all. DH contains two systems unique to itself - psychic powers and the way money works/how you buy things. RT contains two system unique to itself - the way you buy things/profit factor and Endeavours. DW contains a few systems that are unique to the game, but in no way impact anyone else - renown, requisitioning equipment, mission objectives, and squad tactics/stances/modes. RT/DW contain one system unique to them - their psychic power system. Now, Ascension has the RT/DW psychic system added onto the existing DH system, and converting either one to the other is not a big issue. The monetary systems don't stop the games from working together, especially as Ascension has a far more abstracted version using 'Influence' similar to RT's 'Profit Factors', and DW's requisition/renown system would not impact the other two games as Marines don't 'buy' things, so there's no need for the systems to cross over (Acolytes wouldn't Requisition Marine equipment any more than a Marine would earn Thrones to spend at a store). There is no reason why a cell of Acolytes can't be involved in an RT Endeavour that has several DW-style Mission Objectives. It's not a stretch, and fitting it into the rules should not require much effort (it'd make things more fun really). The core rules are the same. Ships in RT work in Deathwatch. Adversaries from the Ascension book work in RT. A Deathwatch Marine could be part of an Acolyte Cell in DH. All will work, as most of their unique rules only apply to them, rather than impacting the game overall.
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This message was edited 2 times. Last update was at 2010/08/12 14:04:54
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![[Post New]](/s/i/i.gif) 2010/08/12 14:41:33
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Veteran Inquisitor with Xenos Alliances
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I think the real point was that while, yes, you can mix the 3 together, it has to be with the realization that some things will either be unbalanced or you'll have to figure out your own balancing.
I agree their is alot of cross compatibility, like HBMC's example of RT ship rule in Deathwatch are perfect for a boarding action mission.
I really see the vast majority of issues stemming from the inherent inequities of character classes between the three books; that while they mirror real life's inequities might not be congruous to every groups play style.
The only other aspects that might not work cohesively are the rules that are unique to one of the three books, for example the Deathwatch squad cohesion rules, where they'd either be meaningess or rules would need to be added to similar effect with non-Deathwatch characters.
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![[Post New]](/s/i/i.gif) 2010/08/12 14:42:12
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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[DCM]
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H.B.M.C. wrote:Not at all.
DH contains two systems unique to itself - psychic powers and the way money works/how you buy things. RT contains two system unique to itself - the way you buy things/profit factor and Endeavours. DW contains a few systems that are unique to the game, but in no way impact anyone else - renown, requisitioning equipment, mission objectives, and squad tactics/stances/modes. RT/DW contain one system unique to them - their psychic power system.
Now, Ascension has the RT/DW psychic system added onto the existing DH system, and converting either one to the other is not a big issue. The monetary systems don't stop the games from working together, especially as Ascension has a far more abstracted version using 'Influence' similar to RT's 'Profit Factors', and DW's requisition/renown system would not impact the other two games as Marines don't 'buy' things, so there's no need for the systems to cross over (Acolytes wouldn't Requisition Marine equipment any more than a Marine would earn Thrones to spend at a store). There is no reason why a cell of Acolytes can't be involved in an RT Endeavour that has several DW-style Mission Objectives. It's not a stretch, and fitting it into the rules should not require much effort (it'd make things more fun really).
The core rules are the same. Ships in RT work in Deathwatch. Adversaries from the Ascension book work in RT. A Deathwatch Marine could be part of an Acolyte Cell in DH. All will work, as most of their unique rules only apply to them, rather than impacting the game overall.
Hey - thanks!
The rundown/comparison is much appreciated, and it is good to see that the systems mesh OK with each other.
As I mentioned earlier, the 40K RPGs remain mostly an academic/reading enjoyment exercise for me as I've no access to a good RPG group locally.
Still, new background material is most welcome!
And if DEATHWATCH does well, and I think/hope it will, it might mean we WILL see an Ordo: Xenos release in 40K 'proper' too.
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![[Post New]](/s/i/i.gif) 2010/08/12 15:26:25
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Fixture of Dakka
drinking ale on the ground like russ intended
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Ot H can you slow down the spin it makes me dizzy.
Ont how many books are there now 4 or 5?
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Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church |
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![[Post New]](/s/i/i.gif) 2010/08/12 15:39:13
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Veteran Inquisitor with Xenos Alliances
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Alpharius wrote:
And if DEATHWATCH does well, and I think/hope it will, it might mean we WILL see an Ordo: Xenos release in 40K 'proper' too.
I'd hope FW would do it rather than GW. With the Deathwatch, you only really need add-on bits and those could be handled in their sleep, mixed and matched with the new armor, and you'd get the sense of veteran marines running around killing xenos. More importantly the thing I see FW getting away with that GW would tend to avoid, is for the radical Ordo Xenos, having Xenos mercenaries. Things like their Ork Kommandos could do double duty, or FW could do something with the kroot, or could just as easily invent a new mercenary race. Its just a particular diversity that FW could get away with, by being more fluff driven than GW, where GW is bound more by generality of composition and distinctiveness of army aesthetics.
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![[Post New]](/s/i/i.gif) 2010/08/12 15:40:34
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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H.B.M.C. wrote:Reverse that - a group of Acolytes with a seconded Deathwatch acting as a bodyguard, or perhaps a pair of Deathwatch assigned to a rebellion Rogue Trader to keep an eye on him.
Oh man, that just brings back a crapton of bad Inquisitor moments.
But yes, the rest of your posts (which I'm not going to quote) are spot on.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2010/08/12 15:55:19
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Phanobi
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Going back to release dates....
why dont they ship to distributer a month in advance and then they can send the books out 2 days b4 the release.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/12 16:05:16
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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aka_mythos wrote:There are already rules for them. I just don't get why so many people want an SoB option in Deathwatch. There is already a game for that. SoB don't operate in the type of operations Deathwatch do, so I'd see it as a bit of a stretch to justify a protracted campaign.
Kroothawk wrote:Well, there are official Sororitas rules since the second book of Dark Heresy.
Yes, I know. But there aren't any Sororitas power armor rules, or Godwyn- De'az bolter rules. Thus, adapting the SM equipment rules for use by Sororitas (As the equipment is relatively similar in fluff, aside from the lack of a black carapace and a few other features in the armor).
As for female Space Marines, I actually found that roleplay rather interesting, as we played up how unusual it was and how suspicious everyone was of her chapter during that roleplay. Was an interesting challenge.
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This message was edited 1 time. Last update was at 2010/08/12 16:09:54
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/12 18:58:48
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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[DCM]
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Melissia wrote:
As for female Space Marines, I actually found that roleplay rather interesting, as we played up how unusual it was and how suspicious everyone was of her chapter during that roleplay. Was an interesting challenge.
Seriously - stop it already.
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![[Post New]](/s/i/i.gif) 2010/08/12 19:29:15
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Modqusition on. This has moved past the news and rumors stage. Closing it down now.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2010/08/12 19:53:35
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Veteran Inquisitor with Xenos Alliances
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Sororitas, I thought the book just says their power armor is "light power armor." Which is in the book. AP7 as opposed to 8. Other than that the bolters, though different aren't drastically so. All bolters amount to Dmg 2d10+X and Pen 4 or 5, Astartes Bolters are dmg2d10+5/pen5. So if you want to say the bolter pattern SoB use is a smidgen lighter or scaled for normal sized human use but otherwise top quality, you can reduce the weight and drop it to 2d10+4.
Edit: Oops sorry, ninja'd by MOD-squad.
-I removed text for its potentially incendiary nature-
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This message was edited 3 times. Last update was at 2010/08/12 19:57:27
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![[Post New]](/s/i/i.gif) 2010/08/12 20:29:19
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Lord of the Fleet
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Melissia wrote:
As for female Space Marines, I actually found that roleplay rather interesting, as we played up how unusual it was and how suspicious everyone was of her chapter during that roleplay. Was an interesting challenge.
Personally, I don't understand why the SoB arn't used on the same level as Space Marines in these games. Most fluff seems to view them right up there with SM, at least from the perspective of the Imperial citizen, and the TT rules they are not that far apart.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2010/08/12 20:43:00
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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In the perspective of the Imperial citizen, the Astartes are just a step above the Guard Stormtroopers.
Imperial citizens are idiots.
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![[Post New]](/s/i/i.gif) 2010/08/12 20:46:36
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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BaronIveagh wrote:Melissia wrote:
As for female Space Marines, I actually found that roleplay rather interesting, as we played up how unusual it was and how suspicious everyone was of her chapter during that roleplay. Was an interesting challenge.
Personally, I don't understand why the SoB arn't used on the same level as Space Marines in these games. Most fluff seems to view them right up there with SM, at least from the perspective of the Imperial citizen, and the TT rules they are not that far apart.
The main difference between a Battle Sister and Space Marine, aside from psychology, would be Unnatural Toughness(2) and Unnatural Strength(2). Two traits Astartes have IIRC, which double the bonus of those two stats (thus reducing damage taken and increasing melee damage, amongst other things).
This is because Sisters are human and have a human physiology, whereas Astartes don't, and have a superhuman physiology. Deathwatch represents this pretty well I think.
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This message was edited 3 times. Last update was at 2010/08/12 20:50:34
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/12 21:23:24
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Bounding Ultramarine Assault Trooper
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There are rules for Adepta Sororitas in DH. They are in the Players Handbook. Their Power Armor has an armor rating of 8 and grants a Strength bonus of +20%, and they use "human" bolters. They even have Faith outlined in the book.
Astartes Power Armor also grants 8 points of armor, and the +20% Strength bonus as well. However, their Bolters do an extra d10 in damage.
What you said is the REAL difference between the two...Unnatural Strength and Unnatural Toughness. These are HUGE modifiers, as many weapons can cut right through your armor, even Power Armor, but not your Toughness Bonus. So, Astartes are SUPERIOR in every respect to normal humans in both dealing and taking damage.
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I can still remember when a box of 30 Space Marines was $30.00. Now THAT'S old school! In fact, I started playing in the Rogue Trader days...yes, I am that old. Played Warhammer Fantasy for years before Rogue Trader even came out...
6,800 Pts. Ultramarines, 1,500 Pts. Deathwatch, 1,000 Pts. Black Templars, 1,000 Pts. Blood Ravens, 1,000 Pts. Emperors Children, 2,000 Pts. Word Bearers, 3,500 Pts. Eldar (Alaitoc or Biel-tan), 2,000 Pts. Tau, 2,000 Pts. Sisters of Battle, 999 Pts. of Thousand Sons, 1,000 Points Dark Eldar, 1,000 Points Adeptus Arbites, 1,000 Points Freebooters, 1,000 Points "Last Chancers", 1,000 Points Tyranids, 1,000 Points Necrons
2,500 Pts. Brotherhood, 2,000 Pts. Undead, 2,000 Pts. Sylvan Kin Elves, 2,000 Pts. Empire of Dust, 3,000 Pts. Orcs with Goblin Allies
5 Necromunda Gangs, 10 Mordheim Warbands, and 5 Frostgrave warbands |
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![[Post New]](/s/i/i.gif) 2010/08/12 21:30:08
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Repentia Mistress
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CaptainLoken wrote:There are rules for Adepta Sororitas in DH. They are in the Players Handbook. Their Power Armor has an armor rating of 8 and grants a Strength bonus of +20%, and they use "human" bolters. They even have Faith outlined in the book.
Astartes Power Armor also grants 8 points of armor, and the +20% Strength bonus as well. However, their Bolters do an extra d10 in damage.
What you said is the REAL difference between the two...Unnatural Strength and Unnatural Toughness. These are HUGE modifiers, as many weapons can cut right through your armor, even Power Armor, but not your Toughness Bonus. So, Astartes are SUPERIOR in every respect to normal humans in both dealing and taking damage.
Sororitas are the Inquisitor's Handbook, but no mention of their power armor, or weapon choices are mentioned. The Godwyn De'az bolter is not statted out at all. We will see more in the Blood of Martyrs sourcebook which is all about the Ecclesiarchy including the Sororitas. DH has low grade weapons throughout the game. The plasma weapons in there will not vaporize a normal human let alone a Space marine. RT weapons have better stats for what Battle Sisters would carry since they list "military grade weaponry". Ascension strongly implies however that Battle Sisters wear ligth power and receive no strength bonus and they use non military bolt weapons.
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This message was edited 1 time. Last update was at 2010/08/12 21:31:02
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![[Post New]](/s/i/i.gif) 2010/08/12 22:03:59
Subject: Re:Dark Heresy/Rogue Trader / Deathwatch Release thread
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Consigned to the Grim Darkness
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CaptainLoken wrote:There are rules for Adepta Sororitas in DH. They are in the Players Handbook. Their Power Armor has an armor rating of 8 and grants a Strength bonus of +20%, and they use "human" bolters. They even have Faith outlined in the book.
[
1: No, they are in the Inquisitor's Handbook. There is no "player's handbook".
2: You are speaking of common civilian class power armor. This is not Adepta Sororitas power armor.
3: They do not use normal bolters. The Adepta Sororitas have a special kind of bolter known as the Godwyn-Deaz Pattern Boltgun, which is unique to them just as the Godwyn pattern is unique to the Astartes.
4: Vaguely. Automatically Appended Next Post: andrewm9 wrote:Ascension strongly implies however that Battle Sisters wear ligth power and receive no strength bonus and they use non military bolt weapons.
Which page? I have Ascension, and I could not locate any such reference.
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This message was edited 1 time. Last update was at 2010/08/12 22:06:08
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/12 22:18:28
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Decrepit Dakkanaut
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Alpharius wrote:Seriously - stop it already.
Frazzled wrote:Modqusition on. This has moved past the news and rumors stage. Closing it down now.
Guess you mods should be less cryptic in your posts, some people still don't get it
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![[Post New]](/s/i/i.gif) 2010/08/12 22:25:54
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Frazzled wrote:Modqusition on. This has moved past the news and rumors stage. Closing it down now.
No it hasn't. Every single DH/ RT/ DW update goes into this thread, every time one is posted, or every time a bit of news arrives.
This is our thread.
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![[Post New]](/s/i/i.gif) 2010/08/12 22:29:34
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Phanobi
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I herd there will be a delay in the Europe books, I sent an email to ffg.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/12 22:35:20
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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There are no delays.
I don't know where your friend got his information from but it is completely false. The three hundred copies we shipped to Gen Con were planned to sell out and sent to the the show to spark interest and excitement in the book and has nothing to do with the thousands of books heading to Europe for sale, nothing has changed or been diverted because of Gen Con. Stay tuned to the web site for details as we get closer to the launch of this awesome tome.
Best,
Steve Horvath
VP Marketing & Communication
Fantasy Flight Games
Straight from the horse's mouth.
And some new news:
FFG wrote:The Gen Con debut of Into the Storm, the latest supplement for Rogue Trader, was a great success. For the thousands of fans not among the lucky few who picked up a copy, we're happy to present this designer diary from Jason Marker, one of the writers of this exciting title.
Hey everybody! My name is Jason Marker, and I'm one of the newest members in the stable of Rogue Trader freelancers. When my assignment came for Into the Storm, which entailed expanding rules for social interaction tests, profit factor, and designing new Endeavours, I was honoured and excited. So, with my new copy of Rogue Trader in hand, a group of 40K fanatics as friends, and the sure and helpful leadership of Ross [Watson] and Sam [Stewart], I dove straight into the assignment.
First off was an expansion of individual interaction tests using both Fellowship and Lore skills. In Rogue Trader, only Fellowship skills, like Charm and Command, can be used to manipulate the outcome of an interaction with an NPC. What I wanted to do was expand the rules already in game, and allow for the use of Lore Skills in social situations. See, I figured that winging it in a fast-talk situation is one thing, but a Rogue Trader who can use a Lore Skill to give themselves a leg-up in a negotiation is even better served. A successful Lore Test would give the player some kind of information about the NPC that make the players job easier. Think of it as using context clues in a conversation, like knowing the significance of a medal worn by an Imperial functionary, and using that knowledge to distract him. There are also some new modifiers that affect the final difficulty depending on how the final outcome of an interaction test will affect the NPC. In other words, it's easier to get someone to do something for you when it's beneficial to all parties, not just to you.
Next on my list was creating rules for social interaction challenges. Now, as those of you who already play Rogue Trader know, when a group of players want to pool their skills in the course of exploring the unknown, the GM can construct an exploration challenge. What Sam wanted was a similar game mechanic for social interactions, the ability for characters to pool their social skills during parties and negotiations to further the interests of their Rogue Trader. This would allow one player to talk shop with a friendly admiral while another spoke at length with an important functionary and charmed his pants off... all the while racking up levels of success or failure toward completion of the party's stated goals. In designing these rules, I wanted the success or failure of each member of the party to have very real consequences on the outcome of the Interaction, as is the case with the Exploration Challenges. Negotiations are a tricky thing, especially with a number of strong personalities at the table, and it's easier to ruin a negotiation and scuttle a trade mission than it is to bring one to a successful completion.
Once the Social Interaction part of my assignment was through, I moved on to new endeavours. For Into the Storm I designed two new types of endeavour: the Meta Endeavour and the Background Endeavour. A Meta Endeavour, an early example of which was first seen in Lure of the Expanse, are essentially huge, time and resource consuming endeavours made up of the standard endeavours found in Rogue Trader. Massive, galaxy-spanning affairs, they allow a GM to build a whole campaign filled with goals and rewards for his players. Background Endeavours, which were probably my favorite thing to work on, are endeavours that players start and leave to their “people” to finish. They run in the background while the players are off doing something fun like blowing up Orks. Their success or failure is determined by some secret rolls made by the GM, and if the wheels come off while the players are off gallivanting around, well, that's their problem for not making sure proper steps were taken to ensure success.
Lastly, I did some work expanding the Acquisition and Influence Rules. Mainly what I did here was put the brakes on rampant spending by Rogue Traders within game. You can't just roll into, say, Footfall or Port Wander and start flashing Thrones around without attracting some attention. While some is good, the appearance of wealth being every bit as important to a Rogue Trader as his actual wealth, it can also attract unwelcome attention. Spend enough and you can attract attention from all manner of criminals, pirates, and crooked officials, all of whom more than willing to separate an unlucky Rogue Trader from his money. For influence, I added a number of modifiers that make it more difficult for a Rogue Trader to use his reputation to help him get what he wants. Honestly, the further away from your usual base of operations you are, the less likely it is that anyone's heard of you, and there are plenty of benighted, backward little corners of the Koronus Expanse that haven't seen a visitor in millennia.
In all, the whole experience working with Fantasy Flight and the Rogue Trader setting couldn't have been better, and I'm looking forward to more upcoming releases!
Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.
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![[Post New]](/s/i/i.gif) 2010/08/12 22:36:07
Subject: Dark Heresy/Rogue Trader / Deathwatch Release thread
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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That was weird. Lets try that again.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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