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Right behind you.

 Bobthehero wrote:
Darn shame they didn't release a unique Scion model for Dropforce: Awesome as well :(

I'm kinda wondering if maybe that's what the preview today was--a Scion 'High Commander' of sorts.
   
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Krieg! What a hole...

Oh? I missed the preview, have you got a link?

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 Bobthehero wrote:
Oh? I missed the preview, have you got a link?

I'm referring to the Rumor Engine preview:

Spoiler:


Spoilered for convenience!

It would be a hell of a thing for Guard to either see a Scion Tactician/High Commander that can either fill out an HQ or Elite slot and grant bonuses to them--or my other guess is it's part of a Salamander styled "Recon" vehicle.
   
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That's a pretty wild guess considering the aesthetic of the piece is 100% Space Marine, 0% Guard.

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There's no real context beyond "It's a display panel".
   
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 Kanluwen wrote:
There's no real context beyond "It's a display panel".

Besides the fact it's carbon copy of multiple SM vehicle sensors with just a few dials moved around, yeah, there is no context at all


Automatically Appended Next Post:
By the way, Theta-7 Acquisitus – Adeptus Mechanicus Kill Team preview:

https://www.warhammer-community.com/2019/01/22/22nd-jan-theta-7-acquisitus-adeptus-mechanicus-kill-teamgw-homepage-post-2/

This message was edited 1 time. Last update was at 2019/01/22 20:04:21


 
   
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Cozy cockpit of an Imperial Knight

Already mentioned a page back.


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On the rumour mill pic.
Could be a panel in one of the new Primaris vehicles.
As we know these are often quite far down the line before they come out.
And the Primaris stuff will be (likely) later in the year..
   
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The Shire(s)

It looks like the unique Ryza-pattern ruin sprue(s) in that new Killzone: Sector Fronteris has some kind of window shutter part.

If you look at the long-sections for the previously released sprues available in the Moon Base Klaisius set, they are identical, except the window is shuttered. That would be a cool additional option to add to the windows.

If you compare the end pieces on the intact building, you can see the same thing- the large image has a shuttered window next to the door, the image on the boxart shows an open window for the same piece.

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 lord_blackfang wrote:
That's a pretty wild guess considering the aesthetic of the piece is 100% Space Marine, 0% Guard.


It's an imperial control panel - looks like the ones on the Imperial Knight cockpit, Space Marine vehicles, titans and the Valkyrie cockpit.
   
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So correct me if I'm wrong, but it looks like Arena is intended to be played more like a board game? A pretty unusual direction, though not one I'm necessarily against. Wonder if it's a response to some of the early complaints about 3D movement complicating faction balance.
   
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 Arachnofiend wrote:
So correct me if I'm wrong, but it looks like Arena is intended to be played more like a board game? A pretty unusual direction, though not one I'm necessarily against. Wonder if it's a response to some of the early complaints about 3D movement complicating faction balance.


Pretty much yes. For sake of balance every factor possible removed. Symmetrical boards(which I personally hate with passion. You don't get me playing such a games but good there's option for those who want it) and lack of 3d makes easier to have predetermined terrain shape unrelated to terrain collection at hand. Every board has always same board.

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Combining these with the Truehawk board from Rogue Trader should give a good "get to the escape shuttle" setup. Or they'd be good for Necromunda.
   
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tneva82 wrote:
 Arachnofiend wrote:
So correct me if I'm wrong, but it looks like Arena is intended to be played more like a board game? A pretty unusual direction, though not one I'm necessarily against. Wonder if it's a response to some of the early complaints about 3D movement complicating faction balance.


Pretty much yes. For sake of balance every factor possible removed. Symmetrical boards(which I personally hate with passion. You don't get me playing such a games but good there's option for those who want it) and lack of 3d makes easier to have predetermined terrain shape unrelated to terrain collection at hand. Every board has always same board.

Neat. I'm sure this is controversial but it's pretty great for me, I don't have any terrain at home and my younger brother's been getting into Kill Team so it'd be nice to have a simple and fair board to play on rather than jimmy rigging something out of cake mix boxes.
   
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tneva82 wrote:
 Arachnofiend wrote:
So correct me if I'm wrong, but it looks like Arena is intended to be played more like a board game? A pretty unusual direction, though not one I'm necessarily against. Wonder if it's a response to some of the early complaints about 3D movement complicating faction balance.


Pretty much yes. For sake of balance every factor possible removed. Symmetrical boards(which I personally hate with passion. You don't get me playing such a games but good there's option for those who want it) and lack of 3d makes easier to have predetermined terrain shape unrelated to terrain collection at hand. Every board has always same board.


Sounds very ITC.
   
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cult preview
https://www.warhammer-community.com/2019/01/23/23rd-jan-kill-team-starns-disciplesgw-homepage-post-1/

This message was edited 1 time. Last update was at 2019/01/23 15:08:17


 
   
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Hasselt, Belgium

Those new tactics seem mighty powerful :-/
   
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Right behind you.

For those who don't want to click through, here's all the stuff separated for the Kill Team and Starn himself.
Cult:
Spoiler:



Starn:
Spoiler:





   
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New GS and Ad Mech stuff seems excellent, the Arena seems boring as feth.

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With regard to Kill Team Arena, reading Warhammer Community's unboxing article I looked at the picture of the board (spoilered below) and it looks to me like all the miniatures are neatly placed within the squares on the board. Is this just someone's OCD showing or does that mean Arena is a full on board game? Says it uses the rules that were in Rogue Trader. How is movement handled there?

Spoiler:


And for the record, I find the whole mirror map thing pretty dull. Always thought so in video games, and I'm certainly not thrilled to see it invade Warhammer.

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The UCC rules in Rogue Trader do not use squares. You still measure everything out, but you have to measure around and not through the walls.

 
   
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 Haighus wrote:
It looks like the unique Ryza-pattern ruin sprue(s) in that new Killzone: Sector Fronteris has some kind of window shutter part.

If you look at the long-sections for the previously released sprues available in the Moon Base Klaisius set, they are identical, except the window is shuttered. That would be a cool additional option to add to the windows.

If you compare the end pieces on the intact building, you can see the same thing- the large image has a shuttered window next to the door, the image on the boxart shows an open window for the same piece.


And there's roof pieces.
   
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Quite looking forward to seeing the store pictures for the intact Fronteris building. I hope there will be a 360 for it. It's good of GW to expand that terrain line.

 Luciferian wrote:
The UCC rules in Rogue Trader do not use squares. You still measure everything out, but you have to measure around and not through the walls.


Thanks for the info.

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The Shire(s)

Geifer wrote:With regard to Kill Team Arena, reading Warhammer Community's unboxing article I looked at the picture of the board (spoilered below) and it looks to me like all the miniatures are neatly placed within the squares on the board. Is this just someone's OCD showing or does that mean Arena is a full on board game? Says it uses the rules that were in Rogue Trader. How is movement handled there?

Spoiler:


And for the record, I find the whole mirror map thing pretty dull. Always thought so in video games, and I'm certainly not thrilled to see it invade Warhammer.

The two Necrons in the middle are not within squares, so I reckon someone is just being neat

This is a specific product for tournaments, I don't think we need to worry about it being a more widespread thing considering it is released alongside a Killzone that explicitly has asymmetric layouts. This is just aimed directly at those that want a mirror match, with some terrain that can be used by others if they want it.

beast_gts wrote:
 Haighus wrote:
It looks like the unique Ryza-pattern ruin sprue(s) in that new Killzone: Sector Fronteris has some kind of window shutter part.

If you look at the long-sections for the previously released sprues available in the Moon Base Klaisius set, they are identical, except the window is shuttered. That would be a cool additional option to add to the windows.

If you compare the end pieces on the intact building, you can see the same thing- the large image has a shuttered window next to the door, the image on the boxart shows an open window for the same piece.


And there's roof pieces.

The roof pieces and complete building were the things I spotted when revealed a few weeks ago, but the shutters took me poring over it on a pC screen to spot They are cool because they are clearly loose parts that can be applied to any Ryza-pattern ruin, not simply moulded into the wall segment.

It gives me the impression that the new sprue is not so easy-to-build in the way the original ones are, but a bit more modular in the style of other GW scenery.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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 Haighus wrote:
Geifer wrote:With regard to Kill Team Arena, reading Warhammer Community's unboxing article I looked at the picture of the board (spoilered below) and it looks to me like all the miniatures are neatly placed within the squares on the board. Is this just someone's OCD showing or does that mean Arena is a full on board game? Says it uses the rules that were in Rogue Trader. How is movement handled there?

Spoiler:


And for the record, I find the whole mirror map thing pretty dull. Always thought so in video games, and I'm certainly not thrilled to see it invade Warhammer.

The two Necrons in the middle are not within squares, so I reckon someone is just being neat

This is a specific product for tournaments, I don't think we need to worry about it being a more widespread thing considering it is released alongside a Killzone that explicitly has asymmetric layouts. This is just aimed directly at those that want a mirror match, with some terrain that can be used by others if they want it.


Those Necrons are sneaky and hid from view when I was looking.

I'm actually quite happy that it is its own separate thing. GW should have a lot clearer distinction in general between normal games and tournament games than they do now. I don't know if that had any impact on future releases, but you never know with GW. Once they get one of their funny ideas, they're not going to let go again. Ah well, might just be me.

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Was there any word for 40k rules for the two new dudes? Ok, the GSC guy will surely be in the upcoming codex, but AdMech guy needs a datasheet.

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 lord_blackfang wrote:
Was there any word for 40k rules for the two new dudes? Ok, the GSC guy will surely be in the upcoming codex, but AdMech guy needs a datasheet.

They said in the article that the boxes will include rules for 40k.

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Arena looks very boring IMO. Kill team is supposed to be mini 40k, arena just turns it into a board game. If I want to play a board game, I have 100 other choices from GW. I like kill team because it's the 40k experience, but I can quickly and cheaply build new factions, it's simple enough to play with my gf or friends who aren't into 40k, etc. I also think 2 expansions in 7 months of the game being out is starting to bloat the rules in terms of how much you have to keep track of and how much you need to spend.

Kill team rulebook - $40
Commanders - $60
Arena - $90
Total - $190

That's just for the rules, that doesn't even get you any faction specific tactics or any of the killzones. If you wanted the faction specific cards, now you need to drop $50-80 on a faction box and another $35 on a commander kit that you probably already have the model for. To really do Kill team at this point you're talking about a $400 investment. At that price, why not just do full scale 40k?

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I'm honestly confused by Arena. It's just a board, some doors, crates and barrels? No models or... anything at all to drive sales?

Just weird.

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 Toofast wrote:
Arena looks very boring IMO. Kill team is supposed to be mini 40k, arena just turns it into a board game.

That's not the impression I'm getting. Arena seems to be an optional game mode with two kill zones (or is it four) that are specifically designed for competitive play (limited terrain, symmetric levels). It's a mode that is Kill Team, but limited in ways that only tournaments really need or care about.

I also think 2 expansions in 7 months of the game being out is starting to bloat the rules in terms of how much you have to keep track of and how much you need to spend.

You think 2 expansions in 7 months is excessive? I'm rather happy with the support Kill Team has been getting.


Kill team rulebook - $40
Commanders - $60
Arena - $90
Total - $190

That's just for the rules, that doesn't even get you any faction specific tactics or any of the killzones. If you wanted the faction specific cards, now you need to drop $50-80 on a faction box and another $35 on a commander kit that you probably already have the model for. To really do Kill team at this point you're talking about a $400 investment. At that price, why not just do full scale 40k?
You don't really need ANY of that (except the core rulebook). Kill Team is a sandbox with lots of toys, and you can pick and choose which toys you want to play with. I don't even have the Commanders box yet and I haven't really missed it. I'm still deciding if I want to get Arena or not (waiting to see what the other kill zones look like). I'm not even sure Commanders is compatible with Arena (do any of the competitive missions even include commanders?)

As for the faction starters and commander boosters - completely optional. All you miss out on are a few tactics cards. Missing those few cards should not make a lick of difference to your enjoyment playing Kill Team. They are a bonus to the people who get these sets and shouldn't be considered a necessary part of collecting or playing the game.
   
 
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