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Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Barzam wrote:
How were the rules in the previous version of Kill Team? The version that came with Deathwatch vs Tau? Were they just regular 40k rules with some modifications, or were they entirely different?

Also, props to GW for using Stygies troops in the reveal video.

Now if only we could get a damn Stygies transfer sheet.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Sounds interesting, especially with rules that are not tied to 8th edition. I'll be eager to see if it competes for my attention with the skirmish version of Grimdark Future (used to be One Page 40k) from One Page Rules, because that game has seen decent interests with my buddies who are only casual gamers.

The best part about this is the potential where if it uses unique rules from 8th edition, I would be able to own several different Kill Teams from various races without having to shell out all the pretty tremendous costs for not only the 8th edition rules, but all those various codexes, as I don't have any reason to own 8th edition rules material in my area.

I have been wanting skirmish rules for 40k stuff, but the requirement for full-on codex purchases has kept me away from things like the BoS Kill Team rules from last edition, as I own 6 distinct armies for 40k from years past, but with no call for full-on army scale games from who I hang out with, 75% of any up to date codex is wasted cost for me, multiplied by 6.

This message was edited 1 time. Last update was at 2018/03/14 21:16:38




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in pl
Dakka Veteran





Pity, I hoped for something like Shadespire (as in, new kill team models, or if they were going to use existing sprues, largely pre-defined, balanced teams from one troops box, with more in-depth rules), not something that looks like Shadow War 2.0. Maybe I am getting old but I prefer Shadespire cards than constantly cross-referencing rulebook for possible actions.

Also, the 'dozens of factions' claim is weird. Like what? Are we going to get rules for every single named SM chapter?
   
Made in us
Longtime Dakkanaut






 Barzam wrote:
How were the rules in the previous version of Kill Team? The version that came with Deathwatch vs Tau? Were they just regular 40k rules with some modifications, or were they entirely different?
Basically 7th edition 40k with one big change: each model acted as its own unit. Then they updated rules for morale and leaders / specialists. Game was fun, tho competitive events were dominated by Tomb Blades.

The WH Community article says this new Kill Team will have its own stand-alone ruleset. Looking at the stratagems, it sure looks like models will alternate activation, a staple of all good skirmish games.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in se
Executing Exarch






 lord_blackfang wrote:
 H.B.M.C. wrote:
What. Is. This. New. Terrain???


A slight retooling of the Pegasus Hobbies cathedral.


Aside from both being heavily influenced by actual gothic cathedrals, they aren’t similar at all. Windows are completely different, pillars are different, Pegasus stuff is straight medieval, GW incorporates technology etc. so unless Pegasus invented the gothic cathedral...
   
Made in nl
[MOD]
Jolly Morale Officer






Dakka's very own Christmas village

 Barzam wrote:
How were the rules in the previous version of Kill Team? The version that came with Deathwatch vs Tau? Were they just regular 40k rules with some modifications, or were they entirely different?

Also, props to GW for using Stygies troops in the reveal video.
Mostly the same core rules with some additions (every model a unit onto itself etc.) and restrictions as to what you could or could not field, like tanks and models with a 2+ armour save.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yeah, 7th edition Kill Team was essentially an updated 4th edition Kill Team, which was in itself a great rules variant.

I think other than what will likely be the traditional GW pricetag for the buildings, they look great.

This message was edited 2 times. Last update was at 2018/03/14 21:20:07




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Longtime Dakkanaut




 Irbis wrote:
Also, the 'dozens of factions' claim is weird. Like what? Are we going to get rules for every single named SM chapter?


The preview showed Grey knights so I'd say the chances of every current 40k faction bar Knights and Ynnari being in the game in some form are good.
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

GoatboyBeta wrote:
 Irbis wrote:
Also, the 'dozens of factions' claim is weird. Like what? Are we going to get rules for every single named SM chapter?


The preview showed Grey knights so I'd say the chances of every current 40k faction bar Knights and Ynnari being in the game in some form are good.

Assuming it stays relatively similar to previous Kill-Team, expect there to be a cap on Wounds and Armor Saves, along with leaving out Monster/Vehicles.
   
Made in nl
[MOD]
Jolly Morale Officer






Dakka's very own Christmas village

It'll be fun to dig out my Tempestus Scions again, they started out as a small task force for the last edition of Kill Team.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in pl
Dakka Veteran





 Barzam wrote:
How were the rules in the previous version of Kill Team? The version that came with Deathwatch vs Tau? Were they just regular 40k rules with some modifications, or were they entirely different?

That was not Deathwatch, that was just old SM squad box painted in Raven Guard colours.

And yeah, was mostly using cut down 5th edition rules. You used models from your 40K army adding up to 200 points, 3 models were granted special rule of your choice, every model was IC, it's pretty much it. Which is why I find the reveal underwhelming, it was really Listbuilding : The Game, where factions with more efficient troop choices won by pretty much default. Elites, like Sternguard, sucked, because they were nowhere near killy enough to deal with disadvantage in numbers, and the game pretty much consisted of spamming of basic troops with most cost effective gun possible.
   
Made in us
Mighty Kroxigor Ancient





California the Southern

So I can possibly field a whole *TWO* Custodes as a Kill Team? Sounds about right.

Actually that might be kinda fun.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Major General





Florence, KY

 Kanluwen wrote:
GoatboyBeta wrote:
 Irbis wrote:
Also, the 'dozens of factions' claim is weird. Like what? Are we going to get rules for every single named SM chapter?


The preview showed Grey knights so I'd say the chances of every current 40k faction bar Knights and Ynnari being in the game in some form are good.

Assuming it stays relatively similar to previous Kill-Team, expect there to be a cap on Wounds and Armor Saves, along with leaving out Monster/Vehicles.

They do show a couple of Thunderwolves, so some larger models will be possible (fingers crossed for Necron Canoptek Wraiths and Spyders).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 lord_blackfang wrote:
The terrain looks a lot like they just painted the old Pegasus Hobbies modular cathedral walls white.

http://miniaturewargameconversions.blogspot.si/2011/07/adept-zero-pegasus-hobbies-unboxing.html


Having just assembled several of those kits:

No

They are not that good. They are poorly designed.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

The ruined Pegasus cathedral bits are pretty great, I love mine.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Longtime Dakkanaut






I wonder if this will use the Necromunda rules?
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Ghaz wrote:
 Kanluwen wrote:
GoatboyBeta wrote:
 Irbis wrote:
Also, the 'dozens of factions' claim is weird. Like what? Are we going to get rules for every single named SM chapter?


The preview showed Grey knights so I'd say the chances of every current 40k faction bar Knights and Ynnari being in the game in some form are good.

Assuming it stays relatively similar to previous Kill-Team, expect there to be a cap on Wounds and Armor Saves, along with leaving out Monster/Vehicles.

They do show a couple of Thunderwolves, so some larger models will be possible (fingers crossed for Necron Canoptek Wraiths and Spyders).

IIRC, you could run Thunder Wolves before. I'm redownloading my copy of the previous ones to check.

Caveats before were:
-Could not contain vehicles. Had to include at least four models in a Kill Team. 0-2 Troops, 0-1 Elite, 0-1 Fast Attack choices.
-Could not have more than 3 Wounds or Hull Points on their profile.
-Could not have combined Armour Value of more than 33 on vehicles.
-No Flyers
-No 2+ Armour Saves.

As long as you met those criteria, you were a-ok.

This message was edited 1 time. Last update was at 2018/03/14 21:36:48


 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Mymearan wrote:
 lord_blackfang wrote:
 H.B.M.C. wrote:
What. Is. This. New. Terrain???


A slight retooling of the Pegasus Hobbies cathedral.


Aside from both being heavily influenced by actual gothic cathedrals, they aren’t similar at all. Windows are completely different, pillars are different, Pegasus stuff is straight medieval, GW incorporates technology etc. so unless Pegasus invented the gothic cathedral...


YES Mymearan, GW can do NO RIGHT. Pegasus Hobbies invented gothic cathedrals. GW, in an evil quest to destroy poor Pegasus Hobbies, has actually invaded their factory, TAKEN PEGASUS' PLASTIC TOOLS, and then RETOOLED their steel molds! GW is SOOO evil that all they could do for THEIR gothic terrain was "a slight retooling of the Pegasus Hobbies cathedral."

Yup.

Looks EXACTLY the same



"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in de
Cackling Chaos Conscript





Dortmund

It was about time this happend. Really looking forward towards new skirmishes in the dark millenium.

   
Made in de
Nurgle Veteran Marine with the Flu




GW will have to put a lot of effort in it to reach the quality of the heralds of ruin Killteam rules. At least in 7th they totally failed with that.
   
Made in gb
Stalwart Dark Angels Space Marine



Leeds, UK

So how long did a game typically last in the old versions? I think I am simultaneously both too old and too new a player to have seen them.

This seems like what I'm looking for though, something we can play in an hour on lunch?
   
Made in jp
Longtime Dakkanaut





Looks like it will be a big book. At least 204 pages. Specialists have a skill tree and can reach up to level 4. There is a scouting phase.
[Thumb - Screenshot_2018-03-15-06-35-11.png]

[Thumb - Screenshot_2018-03-15-06-34-23.png]

This message was edited 1 time. Last update was at 2018/03/14 21:51:34


 
   
Made in gb
Stealthy Warhound Titan Princeps





UK

New terrain. Nice...
   
Made in nl
[MOD]
Jolly Morale Officer






Dakka's very own Christmas village

Herbington wrote:
So how long did a game typically last in the old versions? I think I am simultaneously both too old and too new a player to have seen them.

This seems like what I'm looking for though, something we can play in an hour on lunch?
If your opponent is not a scatterbrain or an donkey-cave, a game could easily be played in 30 minutes or less.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in gb
Stalwart Dark Angels Space Marine



Leeds, UK

 BrookM wrote:
Herbington wrote:
So how long did a game typically last in the old versions? I think I am simultaneously both too old and too new a player to have seen them.

This seems like what I'm looking for though, something we can play in an hour on lunch?
If your opponent is not a scatterbrain or an donkey-cave, a game could easily be played in 30 minutes or less.


Thanks - then I guess I am sold!
   
Made in us
Androgynous Daemon Prince of Slaanesh





Devon, UK

 Yodhrin wrote:
Actual proper new rules that might get a bit closer to representing the gap between different units, and new modular terrain? SOLD.


This.

But not sold yet, too many failures betwixt announcement and release to commit that much enthusiasm yet.

But soon.

Soon.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Grumpy Longbeard





I spy d10s on that board. How radical a departure are we really on?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Regular Dakkanaut





Probably wound counters or order dice type thing, there are D6es there too

You ain't nothin' but a hormagaunt... cryin' all the time...

40k:  
   
Made in us
Regular Dakkanaut





Illinois

 highlord tamburlaine wrote:
So I can possibly field a whole *TWO* Custodes as a Kill Team? Sounds about right.

Actually that might be kinda fun.


Ha ha. I was thinking the same thing. Easy painting tonight!

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

http://popschicagotikiroom.blogspot.com/

https://twitter.com/PopsChTikiRoom 
   
Made in ca
Rookie Pilot




Lotusland

This looks excellent.

I am optimistic. Not just cautiously optimistic, but plain old optimistic.

I've found myself spending more money on GW stuff than I have for a while, and I'm okay with that....

The Zenobian 7th in Action - 40K Imperial Guard doing a Rogue Trader's dirty work

Dispatches from the Miniature Front - my new blog 
   
 
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