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[40K] Kill Team News & Rumours page 148 : Arena expansion, new warzone and new models  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lieutenant General





Florence, KY

Arena is meant to be the 40K equivalent of Warhammer: Underworlds and looks to fit that from what we've seen.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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 Sqorgar wrote:


As for the faction starters and commander boosters - completely optional. All you miss out on are a few tactics cards. Missing those few cards should not make a lick of difference to your enjoyment playing Kill Team. They are a bonus to the people who get these sets and shouldn't be considered a necessary part of collecting or playing the game.


And the points costs and effects are all available online anyway, so just print them off.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Right behind you.

 Ghaz wrote:
Arena is meant to be the 40K equivalent of Warhammer: Underworlds and looks to fit that from what we've seen.

I don't think that's quite the intention, it seems more like the intention is to make a "competitive Kill Team" variant.
   
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 Flinty wrote:
 Sqorgar wrote:


As for the faction starters and commander boosters - completely optional. All you miss out on are a few tactics cards. Missing those few cards should not make a lick of difference to your enjoyment playing Kill Team. They are a bonus to the people who get these sets and shouldn't be considered a necessary part of collecting or playing the game.


And the points costs and effects are all available online anyway, so just print them off.

Along these lines, my question is whether or not all of the faction tactics from the original starter set are included in these, as well. I never play at GW stores, so it doesn't really matter to me - I just use the Kill Team Manager app to print off my rosters with all the rules and tactics included. On the other hand, it would be kind of silly if the OOP starter set included cards which will never be available again.

 
   
Made in us
Lieutenant General





Florence, KY

 Kanluwen wrote:
 Ghaz wrote:
Arena is meant to be the 40K equivalent of Warhammer: Underworlds and looks to fit that from what we've seen.

I don't think that's quite the intention, it seems more like the intention is to make a "competitive Kill Team" variant.

From Unboxing Kill Team: Arena on Warhammer Community:

Kill Team: Arena is up for pre-order this weekend – an expansion for Warhammer 40,000: Kill Team that revolutionises the game’s rules for competitive play.

From Warhammer Underworlds: Shadespire – Pre-order Now! on Warhammer Community:

The ultimate competitive miniatures game is finally here!

Both are billed as 'competitive' games supporting my statement that Arena is the 40K take on Underworlds.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





 Ghaz wrote:
Both are billed as 'competitive' games supporting my statement that Arena is the 40K take on Underworlds.
I wouldn't say competitiveness is Underworlds' primary reference point. Arena isn't on a grid, doesn't involve deck building or card collecting, doesn't have character upgrading, and doesn't have premade teams of unique miniatures. They do both have boards and I guess you could argue that the objective cards are kind of similar.
   
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Voss wrote:
I'm honestly confused by Arena. It's just a board, some doors, crates and barrels? No models or... anything at all to drive sales?

Just weird.

It also includes an entirely new rulebook.
   
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Not really, the rules are the same as the Rogue Trader Ultra Close Confines rules. Most of the new material comes in the form of missions and objective cards.

 
   
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Olympia, WA

 Arachnofiend wrote:

It also includes an entirely new rulebook.

Except they already said the close range rules are the same ones from Rogue Trader, and that plus the adjustments to the scoring for competitive play are the only rules I've seen mentioned.

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Made in us
Lieutenant General





Florence, KY

 Sqorgar wrote:
 Ghaz wrote:
Both are billed as 'competitive' games supporting my statement that Arena is the 40K take on Underworlds.
I wouldn't say competitiveness is Underworlds' primary reference point. Arena isn't on a grid, doesn't involve deck building or card collecting, doesn't have character upgrading, and doesn't have premade teams of unique miniatures. They do both have boards and I guess you could argue that the objective cards are kind of similar.

The games don't have to be identical. GW has gone out of their way to state that each is 'competitive' . Hence Arena is the 'competitve' game in the 40K setting whereas Underworlds is the 'competitive' game in the AoS setting.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
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The Shire(s)

ecurtz wrote:
 Arachnofiend wrote:

It also includes an entirely new rulebook.

Except they already said the close range rules are the same ones from Rogue Trader, and that plus the adjustments to the scoring for competitive play are the only rules I've seen mentioned.

I think there are also rules for handling more than two players in a game.

 ChargerIIC wrote:
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It's not that the game's aren't identical, Ghaz. The only things they have in common are that both are intended to be competive (i.e. the rules are tighter), and they're played with GW minis.

This message was edited 1 time. Last update was at 2019/01/23 21:12:37


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Florence, KY

 EnTyme wrote:
It's not that the game's aren't identical, Ghaz. The only things they have in common are that both are intended to be competive (i.e. the rules are tighter), and they're played with GW minis.

And again that's why I see Arena as the 40K version of Underworlds, because they're both competitive. GW is basically making the same comparison I am by calling both of them competitive games.

You also have to take the fact that Arena is a competitive game when comparing it to the core Kill Team game. There's been necessary changes to the rules and play style which GW probably felt was needed for a sompetitive game such as the move to a more board game type play area which Underworlds also has.

This message was edited 1 time. Last update was at 2019/01/23 21:28:29


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in se
Skillful Swordsman




Skeaune

"Competitive" is a word GW have been starting to throw around a lot lately, just because it shows up in the marketing for two completely different games doesn't make KT:A the 40K version of Underworlds.

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Rulebook which contains...
-new competitive play missions
-rules for close quarters for the people that didn't buy rogue trader because according to dakka it was a flop so idk why y'all are complaining like you bought it
-rules for adding these missions into normal campaigns
-rules for making your own competitive kill team tournaments
-rules for 4 environments to play on
Two sprues of terrain
Two game boards
Two sets of 12 arena objectives
28 battle brother cards for team play
8 missions with accompanying ref cards

It's also only 90 dollars, versus the 160 that most big box sets would be if they contained a bunch of miniatures as well. And if it had a bunch of miniatures y'all would be complaining that GW doesn't sell the minis separate.

"Nah, it doesn't have anything I want in it."

So don't buy it.

I will, and I'm going to enjoy the crap out of it with my local group.
   
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Across the Rubicon

drbored wrote:
Rulebook which contains...
-new competitive play missions
-rules for close quarters for the people that didn't buy rogue trader because according to dakka it was a flop so idk why y'all are complaining like you bought it
-rules for adding these missions into normal campaigns
-rules for making your own competitive kill team tournaments
-rules for 4 environments to play on
Two sprues of terrain
Two game boards
Two sets of 12 arena objectives
28 battle brother cards for team play
8 missions with accompanying ref cards

It's also only 90 dollars, versus the 160 that most big box sets would be if they contained a bunch of miniatures as well. And if it had a bunch of miniatures y'all would be complaining that GW doesn't sell the minis separate.

"Nah, it doesn't have anything I want in it."

So don't buy it.

I will, and I'm going to enjoy the crap out of it with my local group.


Honestly, I am glad if it has an audience. And as long as I can get more causal games in, I don't even mind that audience being the competitive crowd if it means GW irons out the non-competitive faction and certain weapon/wargear spam issues that I think Kill Team has. Plus, more people playing Kill Team keeps more people playing Kill team.

You are correct, I didn't buy the Rogue Trader set, and I don't have a copy of the closed quarter fighting rules so that part could be of use. Overall, I don't think box contains enough value (even grading on the GW curve) to warrant a $90 price tag (is it really going for $90?). For me, it is an easy pass for anything less than $60 dollars as I am not a competitive gamer, and I really don't have the need (or generally the space home playing) to be able to setup two boards. I am not sure there is enough plastic in there for the two boards either. I would assume so, but it still doesn't look to be $90 dollars worth to me. The missions, tournament stuff and cards just don't see like enough for me to consider it. I kinda like the idea of doing a couple of tight corridor Kill Team games, but if I really wanted to I might be able to cobble something out of my Space Hulk boards treating hallways as little wider than they appear or something.

The bigger reason, I suppose, this has no interest to me is I would much rather have nearly everything else in those nice orange Kill Team boxes except maybe the Commanders stuff. So my hobby budget is already tied up with other things I would like more. If someone at the gaming store has it and wants to give it a go, I am all for it. I don't expect I'll have much a chance to win in a competitive game, but I don't play 40k games to win. I just hope I can give my opponent a tough win rather than an easy one.

Again, I am happy that this box set has an audience and I hope it does well. I like Kill Team a heck of a lot more than I like regular 40k so do want continued success and a growing player base.

   
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Rogue Trader, the Munitorum Kill Zone, and the 40k Objectives are great sources of extra scatter terrain for these indoor boards. Would highly recommend them.
   
Made in gb
Imperial Admiral






 Luciferian wrote:

Along these lines, my question is whether or not all of the faction tactics from the original starter set are included in these, as well. I never play at GW stores, so it doesn't really matter to me - I just use the Kill Team Manager app to print off my rosters with all the rules and tactics included. On the other hand, it would be kind of silly if the OOP starter set included cards which will never be available again.

If you're referring to the non faction specific tactics (the standard ones and the specialist ones) these are all in the card pack but they're also all in the core book.

If you're referring to the AdM and GSC tactics these are, presumably, in the new team starters.

This message was edited 1 time. Last update was at 2019/01/24 08:33:44


 
   
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Pre-orders up in the UK for those of you wanting to order
   
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Is there a single source that has all of the tactics cards?
   
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Longtime Dakkanaut





I like the look of the Arena board and I do want balance in my game, but I am not about "competitive Kill Team", so not sure if this product is for me or not?



 
   
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usernamesareannoying wrote:Is there a single source that has all of the tactics cards?

Yes, the Kill Team Manager app.

TBD wrote:I like the look of the Arena board and I do want balance in my game, but I am not about "competitive Kill Team", so not sure if this product is for me or not?

It's really just a new type of kill zone with a lot of new missions. You don't necessarily have to be competitive to derive value from it; if you play a lot of games or campaigns and want to add some variety in the environments then Arena couldn't hurt.

 
   
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Imperial Admiral






 usernamesareannoying wrote:
Is there a single source that has all of the tactics cards?

Not a legitimate one but, as you'd expect, they are out there.
   
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So it appears that the price of the new items will be around $55 for the new faction sets and $76.50 for Arena, after the discount. That's a really good deal for the faction sets, especially the AdMech one. I already have all of the starter set stuff for GSC and AdMech as well as Acolytes and Sicarians, so all I want is the commanders. The Web store says that the commander models are exclusive to the sets so I'm wondering when or if they will be released separately. That Kellermorph...

 
   
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Let’s play KT: Arena!




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I watched your unboxing and review earlier, I'm saving the let's play for later this evening. Thanks for the content, it's very helpful for getting an idea of what the product is all about. I think I will pick up Arena I the future but it's not a must have at the moment.

 
   
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South Shields

I received the 2nd Kill Team organised play pack today and it has switched to Kill Team Arena branding and a knockout tournament rather than Kill Team Campaign and the crappy 12 week campaign that came with that.
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Imperial Admiral






I like the four arena boards, better layouts than RT and finally some new commander missions outside of the book (in the GSC and AM boxes).

As predicted (some people were wondering) the AM and GSC boxes do contain all of the faction tactics from the starter box.
   
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Segmentum Solar

 Scott-S6 wrote:
I like the four arena boards, better layouts than RT and finally some new commander missions outside of the book (in the GSC and AM boxes).

As predicted (some people were wondering) the AM and GSC boxes do contain all of the faction tactics from the starter box.

That’s very good to know, thanks! Do they also contain the tactics from the earlier commander bixes for those factions?
   
Made in gb
Imperial Admiral






No.

The ultra close confines rules have changed (slightly) from RT. The rules for visibility and doors are a little diffent.

Some people were assuming that the two boards and two terrain sprues were so you could setup two boards - the two boards are diffent (four unique sides) and the terrain is sufficient for one board to be setup.

If you want to play doubles you will need two arena boxes.

There are no rules for exploding barrels.


Automatically Appended Next Post:
Updated mission selector spreadsheet

http://www.mediafire.com/file/1jhhmxma6566swa/Kill_Team_Missions.xlsx

This message was edited 4 times. Last update was at 2019/02/02 18:15:00


 
   
 
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