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2018/07/31 05:21:23
Subject: Necromunda Underhive - Cawdor, Pg 145
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Makes me wonder if they'll do an almanac and if so, how big a mess that one will be..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2018/07/31 06:15:05
Subject: Necromunda Underhive - Cawdor, Pg 145
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Ship's Officer
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BrookM wrote:Makes me wonder if they'll do an almanac and if so, how big a mess that one will be..
Well people have been asking for a compilation book just for ease of use for gaming. If anything an almanac would clear the air on some things, since they have had time to polish and make more firm decisions on things. They were writing rules for these gangs as they were being sculpted. The good thing is it allows them to bounce ideas off each other in development, downside is the first couple books for this game were rough and unpolished because of time constraints. And if my memory serves me the guy who wrote the core rules for this edition bailed and left them to figure out the rest. Gang war 3 was a solid book and if things keep going in that direction the game might hit its stride. I'm not at all worried about the almanac, cause the blood bowl one was pretty good.
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2018/07/31 07:22:07
Subject: Necromunda Underhive - Cawdor, Pg 145
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Foxy Wildborne
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Anyone wanna bet if the skills have been rebalanced or this is just a 4th reprint of the exact same entries, typos and all?
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2018/07/31 08:06:46
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It would be huge though, and I don't fancy buying the same rules again.
I guess I'm locked in until the releases after the combined book (if there is one), but then again can I wait a year to maybe get all the rules in one?
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2018/07/31 09:08:05
Subject: Necromunda Underhive - Cawdor, Pg 145
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Since I have already bought the 3 Gang Wars books, it'll be easier for me to just get the final (?) one and be done with it. A compendium would be nice, and is what they should have done to start with, but I'm most of the way there anyway.
Is GWar4 the last one?
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2018/07/31 09:15:22
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Nope. Still GW5 with the Delaque's in it.
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2018/07/31 09:28:38
Subject: Necromunda Underhive - Cawdor, Pg 145
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Rampaging Reaver Titan Princeps
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Really enjoying Necromunda but I am definitely with you that it is now an utter pain to flick through all these books to find rules that you need.
Hope they switch to a magazine type format ala Spike and do a yearly single compendium Blood Bowl style.
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2018/07/31 09:40:52
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I believe it was one of the later Necromunda Magazines that included a handy "Where are all the rules?" section that told you which magazine, or Gang War magazine (which were great!), or book had what rule, what were official (Chaos Cults), which were experimental (Genestealer Cults) and which were just there for fun (Vampires!).
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2018/07/31 10:36:13
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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What Necromunda Magazine is this? I've never heard anything about one cult being official while another is experimental. And what are vampires in Necromunda? Compiling all the rules into one single document is very helpful in this game.
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This message was edited 1 time. Last update was at 2018/07/31 10:37:18
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2018/07/31 10:57:45
Subject: Necromunda Underhive - Cawdor, Pg 145
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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I'll buy the rules when they present them in a format that offers value for money and ease of use, ie a compilation in one book. If they put one out it might suck for people who've been going along with the pay-as-you-go model, but to be fair you did choose to go along with it, you could have waited and borrowed copies in the meantime.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/07/31 11:00:58
Subject: Necromunda Underhive - Cawdor, Pg 145
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RogueSangre
West Sussex, UK
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Baxx wrote:What Necromunda Magazine is this? I've never heard anything about one cult being official while another is experimental.
And what are vampires in Necromunda?
Compiling all the rules into one single document is very helpful in this game.
This was for the original Necromunda game not the new one. Back then rules were provided in White Dwarf, Citadal Journal and a Necrumnda Magazine so was much easier to loose track.
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2018/07/31 11:11:23
Subject: Necromunda Underhive - Cawdor, Pg 145
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Nihilistic Necron Lord
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Yodhrin wrote:I'll buy the rules when they present them in a format that offers value for money and ease of use, ie a compilation in one book. If they put one out it might suck for people who've been going along with the pay-as-you-go model, but to be fair you did choose to go along with it, you could have waited and borrowed copies in the meantime.
If everyone waited, who would you have borrowed from? And would GW have even continued making it?
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2018/07/31 11:18:50
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:What Necromunda Magazine is this? I've never heard anything about one cult being official while another is experimental. And what are vampires in Necromunda? Compiling all the rules into one single document is very helpful in this game.
This is from the long long ago. Gang War Magazine had 6 issues, the last one coming out in 2000. Then game Necromunda Magazine, which had two volumes (thinner issues, then thicker issues). Looking at Necromunda Magazine 1, Volume 2, we've got: Official: Pit Slaves, Ash Nomads, Chaos Cultists, Defence Force Deserter, Ratling Snipers, Ogryn Bodyguard, the Redeemer, and a few other things (bike rules, Arbites, etc.). Experimental: Wyrd Gatherings, Squat Miners, Guilder Gangs,a few other hired guns, and other types of events. Unofficial: Genestealer Cults, Orks, Ultra-Violent Vampires, plus special trading skills and things like that. Loads of fun stuff! There were a lot of similar publications out around the same time. Town Cryer was the Mordheim Magazine, Deathblow was for Warhammer Quest, and there were some others.
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This message was edited 1 time. Last update was at 2018/07/31 11:19:58
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2018/07/31 11:37:25
Subject: Necromunda Underhive - Cawdor, Pg 145
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Inspiring SDF-1 Bridge Officer
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AduroT wrote: Yodhrin wrote:I'll buy the rules when they present them in a format that offers value for money and ease of use, ie a compilation in one book. If they put one out it might suck for people who've been going along with the pay-as-you-go model, but to be fair you did choose to go along with it, you could have waited and borrowed copies in the meantime.
If everyone waited, who would you have borrowed from? And would GW have even continued making it?
...it's not on the customers to buy the stuff the company put no matter what with the hope that they eventually release them all. It's on the company to release stuff people actually want to buy in the first place.
Had they stopped producing Newcromunda due to the books not selling (the books, mind: AFAIK the miniatures are selling really well, even though the sprues are "minimum possible investment" deals) I would have been very sad to see it go... but it would still be GW's fault for not releasing the stuff in a non-diming way.
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This message was edited 1 time. Last update was at 2018/07/31 11:39:35
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2018/07/31 13:25:19
Subject: Necromunda Underhive - Cawdor, Pg 145
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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2018/07/31 17:11:15
Subject: Necromunda Underhive - Cawdor, Pg 145
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Albertorius wrote: AduroT wrote: Yodhrin wrote:I'll buy the rules when they present them in a format that offers value for money and ease of use, ie a compilation in one book. If they put one out it might suck for people who've been going along with the pay-as-you-go model, but to be fair you did choose to go along with it, you could have waited and borrowed copies in the meantime.
If everyone waited, who would you have borrowed from? And would GW have even continued making it?
...it's not on the customers to buy the stuff the company put no matter what with the hope that they eventually release them all. It's on the company to release stuff people actually want to buy in the first place.
Had they stopped producing Newcromunda due to the books not selling (the books, mind: AFAIK the miniatures are selling really well, even though the sprues are "minimum possible investment" deals) I would have been very sad to see it go... but it would still be GW's fault for not releasing the stuff in a non-diming way.
This, and also wargaming is a lot like tech in the hobby sense - there are always "early adopters" who'll buy the expensive beta-version that the sensible people can cadge off of until the people making the stuff get their act together
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/07/31 19:15:07
Subject: Necromunda Underhive - Cawdor, Pg 145
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Leader of the Sept
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Or you just disassemble the gang war books and slot the pages you need into.a folder.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2018/07/31 19:28:11
Subject: Necromunda Underhive - Cawdor, Pg 145
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Flinty wrote:Or you just disassemble the gang war books and slot the pages you need into.a folder.
But why would I pay more for the privilege of making my own, crappier version of what GW will likely put out eventually anyway if I don't have to?
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/07/31 19:35:41
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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Flinty wrote:Or you just disassemble the gang war books and slot the pages you need into.a folder.
That won't help you much cause the earlier books have outdated rules and errors which are replaced and corrected in later books. Also the layout would make this an impossible task. Yodhrin wrote: But why would I pay more for the privilege of making my own, crappier version of what GW will likely put out eventually anyway if I don't have to?
I would rather make my own, superior version of what GW has put out. Because I just had to with the re-release of Necromunda. If GW won't do it right, by Jove I will!
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This message was edited 1 time. Last update was at 2018/07/31 19:37:46
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2018/08/01 18:29:17
Subject: Necromunda Underhive - Cawdor, Pg 145
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Violent Enforcer
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Baxx wrote:
I would rather make my own, superior version of what GW has put out.
Please do (and keep updating your compiled version - which is the only reason we keep playing N17).
An editable version would be really nice - so one could add house rules, fix some points and remove unused rules before printing.
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2018/08/01 23:13:40
Subject: Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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Can we expect the fat Cawdor guy from the artwork to make an appearance or so I have to make yet another conversion based on the old Bretonnia Brother Tuck? What about those rat explosives: The Emporer/ FW provides?
I'm almost done with replaying Resident Evil 4 and I can hardly wait for those guys. I wonder why
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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2018/08/01 23:20:25
Subject: Necromunda Underhive - Cawdor, Pg 145
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Ship's Officer
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Binabik15 wrote:Can we expect the fat Cawdor guy from the artwork to make an appearance or so I have to make yet another conversion based on the old Bretonnia Brother Tuck? What about those rat explosives: The Emporer/ FW provides?
I'm almost done with replaying Resident Evil 4 and I can hardly wait for those guys. I wonder why
They mention a Cawdor character going into production, they might show him off at warhammerfest. They didn't confirm if it would be the fat guy or the scarecrow mask looking character. I would assume it is one of the two though. They really need to get on the ball and release some of the pets, the caryatid which I want really bad, and for heavens sake...the orlock weapons.
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2018/08/02 15:33:54
Subject: Re:Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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2018/08/02 15:37:49
Subject: Necromunda Underhive - Cawdor, Pg 145
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Executing Exarch
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oh man that's gonna be a cool model! Roid rage 3000 Goliath.
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2018/08/02 15:54:06
Subject: Re:Necromunda Underhive - Cawdor, Pg 145
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Longtime Dakkanaut
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from yaktribe
Bionics – when gangers injured – then can fix effects of injuries but taken further. Strong part of 40k and also necromunda – see lots of bionics in artworks – lots of Cawdors, but not so great bionics.
2 levels – more expensive, fixing lasting injury, repair certain effects, as long as functioning. If don’t have creds, then can get mundane bionics – dug out from a servo skull lying in bin, fixing some of problem.
If you take a lasting injury on a place with a bionic, it might absorb it – but if roll a 1 the bionic is damaged or destroyed.
But the bionics help you fix lasting injured exceptional gangers.
AH’s Escher gangers – leader took a lasting injury first game – and then avoided combat – finally corrected now.
Cheaper than buying advances to correct an injury.
This is introductory – more will come definitely come later (so not written yet?) – these don’t give advances better than correcting the injury – no super strength or seeing in the dark. They will increase rating of gang – wargear.
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Skirmish
More to playing Necromunda than playing basic gangers – so this is taken from tournament packs – context of saying we will play 1.1 or 1.2 million blood bowl team and allow a certain number of advances. Codify and do the same for Necromunda – expanded skirmish for 1 off games and for events. AH and John French playing a lot of these lately, buying rare up to a certain value and certain advances. Play up the character of that house.
Added a load of additional content Owen says – so unfair that weapons, brutes and pets, etc, only available during a campaign. Also allows you to create best fits – states of fighters that taken a long to develop – but you can just create them. Building an army for other games similar too.
We wrote these in Jan, and then sent out to contacts in events world, and got feedback, and so these have been tried out in the wild. These should form basis of organised play onwards – not dictating it, but a foundation to build on.
Exotic beasts
Sheen bird – repeat of two weeks ago.
House Brutes
Introduced in GW3, that any gang can take, and these extended to specific houses. Exemplifying characteristics of those houses
House Escher – a chimera – genetic splice, from Escher’s famous experimentations, from things they like mixed together, with claws, feather, fur, man y colours, very attractive, acid, toxic gas, etc. Face inspired by clawed fiends of dark elder, for example. Mharaid loves drawing monsters – worked alongside designers – one day will be a mini – and they are recruiting designers now.
erker – jacked up – too many steroids – he’s completely expanded and swelled up into massive combat drug fuelled muscle. Goliath gone wrong.
Orlock Lugger – guard trade routes and the lugger is armed servitor for convoy missioin, take a bunch with them. A good example of kind of things appearing in necromunda – lots of things used by gangs are officially manufactured to be weapons. Put guns on servitors on servitors that don’t have business having weapons on them because tough and useful.
Arachnarid – pushed beyond normal limits of human-machine engineering – huge spider multiarmed servosuit – influential member of house or one of those vansaars so old – pushing 30 - bodies so wasted and ruined by radiation – that you get one and lock yourself into it and pretend god of battle and crawl up walls. Can re[lace servo arms with other guns. Dave Thomas designed actual van saar plastics very keen to make this.
Cawdor – Stig Shambler – saw a bit last week. Stigs because they bear stigmata – a semi-mutation just about tolerated – ie no weird bits – big dim-witted shambling monstrosity with little guy on back shooting machine gun. Slaw-jawed behemoth, put a sack on head, couple of nails, a guiy with gun and you are away. Idea from original round of concepts in late 2016, mark Bedford did a whole lot of concept sketches including leaders and bounty hunters, including this one – mark called this grandad and initial idea, these collect stuff – relics – and that idea taken forward.
Dominion campaign (dc)
GW1 turf war (tw) – gonna be first format of campaign and this is second one – tw is designed to be simple league structure like with blood bowl – number of games, with final. All quite simple. This idea – no wne winner, multiple prizes, different objectless for gangs, carving out territories in underhive complementing gang. Deck of gangs – including in book so don’t need cards – but useful as arbitrator at beginning of campaign determines no of territories and deals out pool of cards, each representing a territory to be fought over. Start with one card – this cant be taken from you. Bonus from it. In first phase of campaign all cards not dealt are unclaimed and so play games for a card to claim it (eg refuse tip), and territories have benefits for all gangs and enhanced benefit for specific gang types. Fight for number of games, and end of campaign, winners are in different categories – kills, territories, reputation, etc.
In Turf War – turf represented by abstract number – but special territories small bonuses.
In DC, essentially creating area you are fighting over. Cards at start depending on number of players – essentially a dome in underhive and everyone turned up.
In second phase of campaign, every game a challenge for a territory. Fun and interesting part – the different abilities the cards have – bonus money or reputation, others more interesting – tactical bonuses – the wastes doesn’t give anything, however it allows you when someone challenges you to choose which territory they go after – you can make them fight them over sump sea rather than refuse tip. Orlock toll bridges adds priority which can be sold to other gangs. Narrative detail. Plus inspiration for boards for games. Use Gangwar 2 hazards – what are appropriate for different missions in the campaign. Rather than one winner 4 or 5 categories – warmonger winner of no of battles, creditor who earns most, dominator most territories, slaughterer most kills, power broken highest reputation.
Background – written by John French – based on campaign he and his group did in evenings some years ago. This format thus does work. Orig 40K campaign but this works and played through to conclusion. 5 dif criteria, you don’t know who is necessarily or what they are going for – so different levels. Lots of really characterful stuff – iconic parts of necromunda. Gives scale of Necromunda – all these settlements around surviving however they can.
AH and Owen hope everyone enjoys it.
Scenarios
Included because people want more scenarios – these more narrative scenarios that people do put effort into.
The Hit – little bit like ambush – risky ambush. Isolated valuable fighter and trying to kill them. This one – attacker gets bonuses – closeness to target, first shot, downside – only small crew to start with. Opponent has a few more on table and start to get reinforcements. Race against time.
Settlement attack – fun one – one side paid to defend settlement, so wall with hefty defences, traps, mines, etc – other gang trying to break in. Essentially knock through wall, to win loot
Escape – one gang trying to escape, like Ceri and Ben played two weeks ago.
Murder Cyborg – AH’s fav – cyborg hiding in gang, as soon as one fighter taken OOA, the cyborg sheds disguise and see what their mission is. AH played many times – seems to always be his gang – making a model to represent an escher turned into cyborg. Using an assassin model, sprayed silver.
Escort – uphive agent trapped in hive, get back to his people, other people try to take him/her out.
Fighter Down – pone of fighters wounded and separated start of seriously injured and you must rescue before other gang find them. Plus rules for carrion creatures who might eat your downed fighter.
Bounty Hunters
Betrum Arturos – noble/guilder bounty hunter
Ottram 88 – psyhound – works for Lord Helmawr. Andy loves the model. First psyker using new psyker rules. 1
Psychic rules
Basic foundation – Otram 88 uses that
Very soon will update GSC and Chaos cult rules – to bring them into line with this system.
Includes perils of the warp.
Introduces manifest psychic power action. ALso focus action – like aim for guns – focus so as to prepare then manifest power to get bonuc.
Uses willpower, higher better.
Abilities – some double actions, some single actions. More powers as they go forward. Otram 88 has own; Magus and cult leaders will have their own powers in future revisions.
Rather than staritng off with restrictive list, will keep adding more and more.
Finish off
2 page reference in skills tables. Psast books was for in games, this for when designing characters.
--
Q. Are these books required
AH – says no. They add more to it, with each part layering extra options on top.
Q. Almanac of gang war?
AH say it is ‘on the cards' but stresses there is no specific date planned.
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This message was edited 1 time. Last update was at 2018/08/02 16:30:41
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2018/08/02 16:44:32
Subject: Necromunda Underhive - Cawdor, Pg 145
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Q. Almanac of gang war?
AH say it is ‘on the cards' but stresses there is no specific date planned.
This is everything I needed to know.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2018/08/02 17:15:49
Subject: Necromunda Underhive - Cawdor, Pg 145
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Executing Exarch
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Wow, I am very, VERY excited by the new play options, as in the Dominion campaign, the one- and two-day campaigns and especially skirmish, which would allow me to get some play in even if we don't have enough people and time to run a proper campaign. And yay, Almanac! I would expect it at the beginning of next year if Blood Bowl is anything to go by.
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2018/08/02 19:57:27
Subject: Necromunda Underhive - Cawdor, Pg 145
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Genuinely excited by all this, but adding better ways to play the game is the best news. Having a more structured and solid set of rules for building Skirmish gangs will be invaluable for hooking new players as it adds a step between doing a demo game for them and getting into a full-on campaign. The Dominion mode also continues to sound awesome and gives me the tools to run N17 the same way I used to run Mordheim(focused, setting-specific campaigns with defined victory conditions, and an anything-goes "perpetual league" running in the background for folk who wanted extra games).
I very very much hope those low-rent gun servitors are A: a kit and B: plastic rather than a resin single, because ffs GW you need a generic servitor kit, but I know that's likely forlorn.
Almanac coming - good, holding off on buying the books was the right move then.
A tad unfortunate that they based the psyker artwork on a model FW have just discontinued though...
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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2018/08/02 20:45:09
Subject: Necromunda Underhive - Cawdor, Pg 145
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Dakka Veteran
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Love the models and pick them up to model and paint, but if there is a single book for complete and revised Necro then I might just have to pick it up. So love the resin stuff coming out of FW for this game.
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2018/08/02 21:02:20
Subject: Necromunda Underhive - Cawdor, Pg 145
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Calculating Commissar
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I really hope we get plastic servitors too. That would be awesome, especially for conversions.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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