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![[Post New]](/s/i/i.gif) 2012/06/28 21:09:19
Subject: Can Tyranids make a comback?
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Liche Priest Hierophant
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Hello. I am a tyranid player, however after a lott of frustration i gave them up. What i am thinking os that 6. edition will help with this. If prefered.enemy is correct then a tyrant with a bubble will make a good shooting buble. it can even make the tyranofex good with the s10 shots. What i wonder is how poison and rending works now. the same with fleet and outflanl. Also, can all the units take psykok powers sut h as zoqnthropes and broodlords? How do frag grenades work andd how dp you do co salidate move? Can you charge into other units? How does monsterus creatures in a unit wprk when it comes to cover saves?
I am thinking gargoyles will be good. but what about ravangers.and flying warriors? A lott of questions, but i am curius. If the tanks are easier to kill we will be very good.
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![[Post New]](/s/i/i.gif) 2012/06/29 01:23:37
Subject: Can Tyranids make a comback?
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Mutated Chosen Chaos Marine
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Winged Tyrants got a buff. At 2000pts you get double the normal amount of slots so its possible to take 18 Carnifex!! The Preferred Enemy bubble is a nice idea, I'd keep that tyrant wrapped up in devourer gaunts and hive guard to make the most of it, OR next to all those dakka fex! Overall I don't think nids got enough to make them competitive, but we'll see when the book, and FAQs come out. I'd love for them to be good, I had a blast building and painting my nids!
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![[Post New]](/s/i/i.gif) 2012/06/29 01:48:13
Subject: Re:Can Tyranids make a comback?
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Rampaging Carnifex
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I think Tyrants in general got a buff. With the new psychic powers they are going to be huge force multipliers (those biomancy powers are going to be awesome). The biomancy powers can give huge buffs to the Tyrant himself - with powers like Warp Speed or Iron Arm - or give huge increase in troop effectiveness with powers like endurance or enfeeble. Tyrants will also likely get your Warlord power which can give army wide buffs or strategic options.
Furthermore, with an armoured shell upgrade they are going to be much more resilient given the nerf to power weapons which will only be AP 3. Not only that, they will have access to Look Out, Sir! which they can use to allocate wounds to nearby meat-shields, or that's my current impression as I don't have a book yet. With an armoured shell, it will be a piece of cake to call out enemy IC's in CC to slice them apart while the enemy tries to kill you with their ineffective power weapon.
I'm definitely thinking the Tyrant/Swarmlord will be a huge force multiplier in this edition. Perhaps more than the Tervigon.
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![[Post New]](/s/i/i.gif) 2012/06/29 01:57:55
Subject: Can Tyranids make a comback?
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Longtime Dakkanaut
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l0k1 wrote:Winged Tyrants got a buff. At 2000pts you get double the normal amount of slots so its possible to take 18 Carnifex!! The Preferred Enemy bubble is a nice idea, I'd keep that tyrant wrapped up in devourer gaunts and hive guard to make the most of it, OR next to all those dakka fex! Overall I don't think nids got enough to make them competitive, but we'll see when the book, and FAQs come out. I'd love for them to be good, I had a blast building and painting my nids!
Where did you hear that slots double? I highly doubt that. If its true I dont see how armies will be balanced.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/06/29 01:59:11
Subject: Can Tyranids make a comback?
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Rampaging Carnifex
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Smitty0305 wrote:l0k1 wrote:Winged Tyrants got a buff. At 2000pts you get double the normal amount of slots so its possible to take 18 Carnifex!! The Preferred Enemy bubble is a nice idea, I'd keep that tyrant wrapped up in devourer gaunts and hive guard to make the most of it, OR next to all those dakka fex! Overall I don't think nids got enough to make them competitive, but we'll see when the book, and FAQs come out. I'd love for them to be good, I had a blast building and painting my nids! Where did you hear that slots double? I highly doubt that. If its true I dont see how armies will be balanced. It's been confirmed several times now, I believe. At 2000 points and above you have a second FoC, which means a mandatory 2 HQ's and 4 Troops. You can find all this info in the News/Rumour thread - people have their books and are answering questions.
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This message was edited 1 time. Last update was at 2012/06/29 01:59:59
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![[Post New]](/s/i/i.gif) 2012/06/29 02:00:23
Subject: Can Tyranids make a comback?
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Stealthy Kroot Stalker
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rollawaythestone wrote:Smitty0305 wrote:l0k1 wrote:Winged Tyrants got a buff. At 2000pts you get double the normal amount of slots so its possible to take 18 Carnifex!! The Preferred Enemy bubble is a nice idea, I'd keep that tyrant wrapped up in devourer gaunts and hive guard to make the most of it, OR next to all those dakka fex! Overall I don't think nids got enough to make them competitive, but we'll see when the book, and FAQs come out. I'd love for them to be good, I had a blast building and painting my nids!
Where did you hear that slots double? I highly doubt that. If its true I dont see how armies will be balanced.
It's been confirmed several times now, I believe. At 2000 points and above you have a second FoC, which means a mandatory 2 HQ's and 4 Troops.
You can find all this info in the News/Rumour thread - people have their books and are answering questions.
I second him that it's been stated almost everythere.
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![[Post New]](/s/i/i.gif) 2012/06/29 02:03:27
Subject: Can Tyranids make a comback?
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Dark Angels Librarian with Book of Secrets
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Also, we may be looking forward to a new codex. Nids are second to the codex marines for updates. Hopefully, we get carnifexes worth the time and trouble!
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![[Post New]](/s/i/i.gif) 2012/06/29 02:08:21
Subject: Can Tyranids make a comback?
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Stubborn Temple Guard
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SoloFalcon1138 wrote:Also, we may be looking forward to a new codex. Nids are second to the codex marines for updates. Hopefully, we get carnifexes worth the time and trouble!
Our codex isn't that old. THere are several that are older and will get updated before Nids. We don't even have all the models from our latest codex yet! We are probably at least 4 years from a new codex.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2012/06/29 02:39:20
Subject: Can Tyranids make a comback?
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Regular Dakkanaut
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In 5th edition, the idea is to shoot vehicules to wreck them, and then assault the 'disembarked' troops. But now in 6th edition, with the hull point rules / vehicule WS1 when moving / and overwatch rules : it looks like we need to do the complete opposite. It will be more reliable to assault vehicules than to shoot them (by glancing them to death or smash them with a MC) and it will be safer to shoot troops than to assault them...
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This message was edited 1 time. Last update was at 2012/06/29 02:46:33
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![[Post New]](/s/i/i.gif) 2012/06/29 02:53:30
Subject: Can Tyranids make a comback?
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Decrepit Dakkanaut
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I think GW hates 'nids. My bugs are sad.
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![[Post New]](/s/i/i.gif) 2012/06/29 03:35:47
Subject: Can Tyranids make a comback?
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Dour Wolf Priest with Iron Wolf Amulet
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Tyranids got a bit of a buff, if we're lucky the meta will shift towards demechanized armies in 6th - our specialty.
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![[Post New]](/s/i/i.gif) 2012/06/29 03:57:02
Subject: Can Tyranids make a comback?
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Dark Angels Librarian with Book of Secrets
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And our predominance of MCs will get that special Smash attack or Hammer of Wrath or whatever... good bye land raiders...
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![[Post New]](/s/i/i.gif) 2012/06/29 04:20:21
Subject: Can Tyranids make a comback?
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Mutated Chosen Chaos Marine
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I highly doubt a new dex is coming anytime soon. So Nids players are stuck with the one thats out now for a while.
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![[Post New]](/s/i/i.gif) 2012/06/29 04:23:32
Subject: Can Tyranids make a comback?
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Furious Fire Dragon
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oh I'm sure my vassal partner will spar with me and the adjusted rules for his tyranids sometime soon... Automatically Appended Next Post: Especially when I hear about the apparent prospects for broodlords....
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This message was edited 2 times. Last update was at 2012/06/29 04:27:33
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/29 13:38:28
Subject: Can Tyranids make a comback?
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Dour Wolf Priest with Iron Wolf Amulet
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Bloodlords are gonna be awesome now, Genestealers just got a hell of a lot better. All I need to hear is whether rending makes them AP2 in CC...
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![[Post New]](/s/i/i.gif) 2012/06/29 13:48:02
Subject: Can Tyranids make a comback?
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Jervis Johnson
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Andilus Greatsword wrote:Bloodlords are gonna be awesome now, Genestealers just got a hell of a lot better. All I need to hear is whether rending makes them AP2 in CC...
Yes, rending gives the attack AP2 when the 'to wound' roll is a 6.
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![[Post New]](/s/i/i.gif) 2012/06/29 13:53:47
Subject: Can Tyranids make a comback?
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Dakka Veteran
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Nids look like one of the most improved codexes so far. They'll have access to some of the units that look like they're going to be super strong in this edition and if you have an old nid army lying around somewhere, now is the time to start digging it out.
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![[Post New]](/s/i/i.gif) 2012/06/29 14:07:58
Subject: Re:Can Tyranids make a comback?
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Tunneling Trygon
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At 2k I won't be taking double HS slots, I'll be making use of all 6 elite slots. 3 units of hive gaurd and 3 of zoanthropes!
Not convinced on genestealers. Broodlord seems to be more important and random psychic powers is not something to rely on. Lack of assault from outflank hurts a lot of lists.
Unclear on the ID rule - if it only causes 2 wounds now then the multi-wound T4 models maybe making a comeback
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/06/29 14:11:32
Subject: Can Tyranids make a comback?
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Perfect Shot Dark Angels Predator Pilot
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I'd love to say my nids will be playable again. It certainly looks like they are getting buffed up with this new edition.
The only problem is, EVERYBODY is getting a buff. Everybody will be more killy, which means we will die faster.
But here is to hoping that the Great Devourer can resume harvesting this galaxy.
For the Hive!
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This message was edited 1 time. Last update was at 2012/06/29 14:12:08
- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 |
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![[Post New]](/s/i/i.gif) 2012/06/29 14:17:32
Subject: Can Tyranids make a comback?
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Been Around the Block
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The effects on the game and the meta will be HUGE and I can barely begin to guess what the effects may be. I think the nids are going to shift sharply and probably for the better as some of the new rules are big for them.
Hull Points - glancing death will likely mean less vehicles, we will no longer have to fill our lists with Hive Guard. BL Devourers will cover most of our AT (some HG, Zoe's and melee AT may still be nice). List focus could take strong swings.
Fearless - probably the big one for nids. No more fearless resolution wounds - gaunt CC is now much more feasible, Tervi's can now engage the same unit as gaunts, CC and synapse now work hand in hand and tar pitting is back in big time.
vehicle melee - at ground level even flat out skimmers are hit on 3+ it seems, our melee AT could get cost effective.
AT weapons - if vehicles turn up less then lascannons may get replaced with heavy bolters, this could be interesting for our MCs but may be bad for our gaunts.
AP3 power weapons - coupled with a loss of AT weapons may see a surge in termi's, you know what rocks against termi's? rending and MCs - we might find the new meta favours what we're good at.
Psykers - not really studied the new rules, not sure how well we fare on these, but I suspect our cheaper psykers like broodlords and zoeys might get rather a lot of bang for their buck.
prefered enemy - now affects shooting, hello old adversary on every HT, might even make some new shooty options viable as suddenly anything can be twin linked for peanuts
I could keep going on and on, every change in rules may have some effect on the meta that may have some effect on nid armies, like the buff to rapid fire is going to hurt us, especially our little guys who are going to get boltered a lot more, flamers and overwatch are going to hit us too, although I wouldn't want to charge 30 fleshborer gaunts with old adversary, especially since you're going to have to exterminate them the old fashion way. etc. etc. ad nauseum
Personally I'm thinking Dakkarants with old adversary and TG (and the TG will always be closer to shooters), stealers with broodlords and guant swarms with tervi's will all make a come back, at least that's my prediction - whatever happens, it's very exciting times.
Not saying nids will return to being a tier 1 list but going to be fun finding out.
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This message was edited 1 time. Last update was at 2012/06/29 14:18:53
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![[Post New]](/s/i/i.gif) 2012/06/29 14:35:13
Subject: Can Tyranids make a comback?
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Mindless Spore Mine
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Seems like genestealers got the hose, not being able to assault when they come in from an outflank maneuver. Now they have bad armor, no grenades for charging into terrain combat and no ability to threaten the flanks.
I see that and I get Rob Schieder's voice from Waterboy shouting, "We suck again!"
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![[Post New]](/s/i/i.gif) 2012/06/29 14:39:42
Subject: Can Tyranids make a comback?
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Been Around the Block
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oh my - and suddenly the idea of 2x30 devilguants +1 HT with old adversary - dear god, 60 effectively twinlinked devourers... who're totally fearless....hell, we'll give the HT an HVC as it becomes TL for free, and BL devs for additional firepower and we're still only at 810 points,
60 borer guants to screen the more expensive gaunts maybe? a 2nd HT in case one dies, tyrant guard to ensure they don't and hive guard who also try to abuse the old adversary as much as possible and we may have a pretty savage list.
Without the need to fill every elite slot with HG we can even bury some venothropes in with the HTs, all the units will have representatives within 6", cover saves for everyone! (plus defensive grenades and poison spores...... bring it)
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This message was edited 2 times. Last update was at 2012/06/29 14:47:17
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![[Post New]](/s/i/i.gif) 2012/06/29 14:50:43
Subject: Can Tyranids make a comback?
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Stone Bonkers Fabricator General
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they got a huge buff from the allies section....
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/06/29 14:52:25
Subject: Can Tyranids make a comback?
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Mindless Spore Mine
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Winged warriors with bone swords should be sweet with them striking at initiative 10.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:03:38
Subject: Can Tyranids make a comback?
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Badass "Sister Sin"
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Deadman Walking wrote:Winged warriors with bone swords should be sweet with them striking at initiative 10.
They get one normal attack (without special weapon abilities) at I10. They don't 'strike at Initiative 10'.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:10:47
Subject: Can Tyranids make a comback?
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Mindless Spore Mine
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Well thats not quite as fun is it?
I see spore pods dropping lots of gaunts onto the table in the future.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:13:00
Subject: Re:Can Tyranids make a comback?
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Dakka Veteran
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I mean this in a friendly way (honestly not trying to flame here), but I think you're all insane. I'd be more than happy to end up wrong, but it looks like Tyranids are getting nerfed even more.
Almost all of our cc units have fleet, which basically means that our Genestealers/Hormagaunts/Trygon got a bit slower. They re-roll the charge distance instead of getting an additional D6 move. Maybe more reliable, but almost certainly slower.
Poison works the same, so no big change there. Rending works the same, although it does make the attack AP2 - this doesn't make any difference in combat or against vehicles. They get +1 on the damage table but the damage table is shifted one higher.
Here's a nice one...outflanking units can no longer charge when they come on the board. So outflanking Genestealers are damn near worthless.
Speaking of reserves, you can only hold a maximum of 50% of your army in reserves now. Good bye Tyranid reserve lists.
With the new Flyer rules (can't assault the vehicle), Tyranids are going to have an extremely hard time dealing with certain vehicles.
You can clear a kill-zone again, meaning that if Tyranids clip a piece of terrain and are Initiative 1 (I guess 1 Genestealer got his foot caught on a rock  ), you can lose enough models that you won't be able to attack back. We don't know exactly how charges work so hopefully there will be a way around this.
Krak grenades can be used against Monstrous Creatures.
We no longer have a vehicle problem...but vehicles got a lot faster so they can do their job in one turn (or just avoid us).
Instant death works the same, so Warriors/Shrikes/Raveners are still mediocre to bad.
Another huge one...multi-charging is supposedly a horrible idea now. You lose the additional attack and any bonuses for charging (furious charge, etc).
We might get two FOC at 2000 pts, but we're also the only army that doesn't get to ally. Fluff-wise, I agree it wouldn't make sense (and personally, I'm not a huge fan of allies to begin with). However, this just means that every other army can now compensate for its weaknesses...but we can't. This one is less "Tyranids getting nerfed" and more "every other army is getting buffed".
The Smash attack seems decent until you realize that a Hive Tyrant will have a mighty 2 attacks...We're still not great at dealing with Land Raiders.
Then there's a myriad of other little problems - rapid fire getting better, overwatch (stand-and-shoot), our FnP is getting worse, every unit in the game getting a (weak) psychic defense, etc...
Now then, all of that said, I still think Tyranids will be playable. I know I'm going to keep them. I just don't expect Nids to be any higher on the totem pole than they are now, which is to say mid-tier at best. Just my thoughts.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:22:47
Subject: Re:Can Tyranids make a comback?
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Badass "Sister Sin"
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Siphen wrote:Poison works the same, so no big change there.
Poison is at worst 4+/2+ now, so Carnis with Poison get 2+ with rerolls.
Rending works the same, although it does make the attack AP2 - this doesn't make any difference in combat or against vehicles. They get +1 on the damage table but the damage table is shifted one higher.
Easier to glance vehicles to death due to HP is a big boon for Tyranids.
Here's a nice one...outflanking units can no longer charge when they come on the board. So outflanking Genestealers are damn near worthless.
I'd wait for the FAQ.
With the new Flyer rules (can't assault the vehicle), Tyranids are going to have an extremely hard time dealing with certain vehicles.
Or they'll get skyfire added to some units in the faq. Wait and see.
You can clear a kill-zone again, meaning that if Tyranids clip a piece of terrain and are Initiative 1 (I guess 1 Genestealer got his foot caught on a rock  ), you can lose enough models that you won't be able to attack back. We don't know exactly how charges work so hopefully there will be a way around this.
There's a 3" pile in after each init step, supposedly.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:30:55
Subject: Can Tyranids make a comback?
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Mindless Spore Mine
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Do they still have the run rules? If so then guys with fleet are not that much slower, they will move and run, then when its a turn to assault they would use the new assault range rules which fleet lets them re-roll. I don't have the book until next week so I don't know.
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![[Post New]](/s/i/i.gif) 2012/06/29 15:31:39
Subject: Can Tyranids make a comback?
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Badass "Sister Sin"
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You can't run and assault.
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