Switch Theme:

Worst unit in the game to assault.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut





UK


10 tesla immortals with big Z and dual storm teks both with lightening fields with counter assault granted with adaptive tactics. Drop em off in a night scythe 36" from your board edge with invasion beam.

Beardy or barmy?

Can you beat that?

Rob
You can't keep a good robot down

Warhammer and LotR at UK Prices for Australia and New Zealand
www.ozhammer.co.uk
Based in the UK  
   
Made in us
Killer Khymerae



Kansas

I thought gauss was considered better than telsa these days because of the vehicle stripping.

LESS QQ MORE PEW PEW 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

But vehicles usually don't assault these guy's.

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in it
Been Around the Block





I think full Assault Terminators with Hammer and Board will still be painful to assault...if they have an Apotecary, this could even turn worse for the assaulters.

   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Or the assaulting unit could turn to chaos, recruit a daemon prince and lash the termies into submission. (see what I did there?)

This message was edited 1 time. Last update was at 2012/07/11 14:19:43


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Guard blob with the following

* 50 guard
* 5 PGs
* 5 ACs
* Primarius Psyker casting Endurance on blob
* SW Rune Priest casting Forewarning or Misfortune and Prescience

Assault through the overwatch at your own risk.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

jbunny wrote:Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.


Ahh, good ol' daemons.

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

jbunny wrote:Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.
OWCH!

   
Made in fi
Nervous Accuser




Finland

jbunny wrote:Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.


... add heralds to the unit

01000010 01110101 01110010 01101110 00100000 01110100 01101000 01100101 00100000 01101000 01100101 01110010 01100101 01110100 01101001 01100011 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

And the fateweaver for good measure!

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Not sure what those two models would add. I don't play Chaos. I just say the Flamers in action in 5th, when I got partnered with the Chaos in a team tourny.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Longtime Dakkanaut





Wrakkar wrote:And the fateweaver for good measure!

Fateweaver can't join squads...and wouldn't make a difference to the flame attacks.

EnormousName wrote:
jbunny wrote:Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.


... add heralds to the unit

Tzeentch flamers can be 12 strong. Add in 4 heralds at >2000 points and that's 16 D3 hits. Against SS/TH termies that's 5 dead, against MEQ it's 16 dead . Any walker or monsterous creature would be destroyed outright.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in gb
Decrepit Dakkanaut






UK

Aren't Heralds 2 per HQ slot? So you can have 8 at 2k? Or am I misremembering (only managed to ever glance over the CD book)?

This message was edited 1 time. Last update was at 2012/07/11 16:49:01


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Frightnening Fiend of Slaanesh




Avatar 720 wrote:Aren't Heralds 2 per HQ slot? So you can have 8 at 2k? Or am I misremembering (only managed to ever glance over the CD book)?


yes, if you're filling both primary detachments (4hq spots)
   
Made in us
Killer Klaivex




Oceanside, CA

jbunny wrote:Chaos Flamers. 10d3 hits that wound on a 4+ with no save. Most units will not into assault with them after removing dead models.

But how do they do after that overwatch?
I plan to battle squad my assault squads vs daemons, so you can over-watch and killing half, but the other half makes it in.

I'd be more worried about Nobs with combi-scorchas. Boat load of S5 AP4 hits, and the survivors face quite a few power klaws.

-Matt


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

They are mediocre at best. The only thing keeping them around is their straight up 4+ invul.

2 attacks each as WS 4 S 4 T 4

But, the easiest thing to do about scary units is assault with a throw away unit first. Your opponent then decides if he wishes to overwatch or not. If he does not and you then make it into assault, he is now engaged and cannot overwatch anymore.

Per the assault rules, you declare who is assaulting, resolve overwatch, and roll dice one unit at a time.

This message was edited 1 time. Last update was at 2012/07/11 17:06:25


 
   
Made in us
One Canoptek Scarab in a Swarm





tallerguy wrote:
10 tesla immortals with big Z and dual storm teks both with lightening fields with counter assault granted with adaptive tactics. Drop em off in a night scythe 36" from your board edge with invasion beam.

Beardy or barmy?

Can you beat that?


Why not just drop Big Z in another squad and do a squad like this for MUUUCH cheaper:

10 Necron Warriors
Lord w/ Sempiternal Weave / Gauntlet of Fire
Harbinger of Despair
Harbinger of the Storm

Then give them Counter Assault if they are going to get assaulted. You're looking at:

- 2D3 flamer hits from the Gauntlet of Fire/Abyssal Staff
- Snap Fire from the 10 Necron Warriors
- D6 STR 8 AP 5 hits
- Counter Assault

Grand total for this is 250 points. Much much cheaper than your option and still fairly sturdy.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

30 slugga boys still look good to me against anything but purifiers.


Overwatch is a gimmic. Assault with a small squad first, either the nasty uses its 1 overwatch to shoot them down or it risks having models in btb for the next assault.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You want Tesla on your Overwatch. Each hit is actually 3 hits

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

No idea how they fair once in base to base. The issue is getting into base to base. ON average 12 will kill 12 models if they don't have FNP or Inv saves, and will even kill 4 SS termies. The thing about it is, this can keep a unit from being in assault range.

yes some armies can combat squad, but not all. Even combat squading and attacking with 2 5 man squads means you give up 5 dead models before swings even happen. Now those 5 have to attack 12.

Using the numbers above, and assuming they have an Int lower than 4, then the Assault Marines kill 3, and the flamers kill 2 (Rounding up for both). Next round 1 more Flamer is killed, and then the flamers finish off the last 2 guys.

All in all, the flamers lost 4 models and the marines lost 10. If I played Chaos I would take that any day. Of course this is fighting in a complete vacumn and does not take in shotting before assaults.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

jbunny wrote:No idea how they fair once in base to base. The issue is getting into base to base. ON average 12 will kill 12 models if they don't have FNP or Inv saves, and will even kill 4 SS termies. The thing about it is, this can keep a unit from being in assault range.

yes some armies can combat squad, but not all. Even combat squading and attacking with 2 5 man squads means you give up 5 dead models before swings even happen. Now those 5 have to attack 12.

Using the numbers above, and assuming they have an Int lower than 4, then the Assault Marines kill 3, and the flamers kill 2 (Rounding up for both). Next round 1 more Flamer is killed, and then the flamers finish off the last 2 guys.

All in all, the flamers lost 4 models and the marines lost 10. If I played Chaos I would take that any day. Of course this is fighting in a complete vacumn and does not take in shotting before assaults.


I assault with a 3 man unit of wracks or a 5 man unit of DE warriors or a grot mob or or or. I throw 50 points your way. Sure you can gun them down. Next I assault with a nasty assault unit.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Why would I ever charge Flamers? Shoot them down, these little bastards.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

wuestenfux wrote:Why would I ever charge Flamers? Shoot them down, these little bastards.


Not part of the original question. The OP asked worst to assault, not why assault X unit.

Exergy@ I was talking in relation to the guy that said I assault with two 5 man assault squads. Every army might have a "throw away unit" to take the hit from them. And I am not saying Flamers are immune to assault. The OP asked the worst unit to assault. And on a unit for unit bases I think the Flamers are the worst.

Your same tactics could be used to assault the Necron list someone else posted. Assault has always been about sending more units/points into a nasty unit to kill it. It's the same thing as saying I can kill any Deathstar unit by having everything in my unit shoot and assault it in one turn. Yes that should kill it, but you have to look at the points cost it took to kill it.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
One Canoptek Scarab in a Swarm





Grey Templar wrote:You want Tesla on your Overwatch. Each hit is actually 3 hits


Overall though, I'd probably run Gauss on either squad given their vehicle killing ability now. But for this question/test, yes,10 Tesla immortals can do far more damage on the snap shot. Good call.

To be honest giving the guys I play against, I've just taken to making my troops blobs as unattractive to assault as possible. This thread is a good exercise.

Edit: Oh and take a look on the Battle Report page and see what some Ork/Tyranid lists are doing to Necron gun lines if you believe you shouldn't give your squad some counter assault/defense. I've seen some real massacres.

This message was edited 1 time. Last update was at 2012/07/11 19:59:47


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

jbunny wrote:All in all, the flamers lost 4 models and the marines lost 10. If I played Chaos I would take that any day. Of course this is fighting in a complete vacumn and does not take in shotting before assaults.


Not quite as lopsided as it looks.

4 flamers @ 35 points each = 140 points
10 marines @ 16 points each = 160 points

 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

That might be. Like I said before I don't have the codex so no idea how the points are.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Lone Wolf Sentinel Pilot




A squad of Incubi lead by a Klaivex with demiklaives and a bloodstone joined by Drazhar. So many +1 str AP 3 and +2 str AP 2 attacks that are probably hitting before you.Granted the unit itself is obscenely expensive, but still the worst thing to charge.

This message was edited 1 time. Last update was at 2012/07/11 20:26:43


 
   
Made in us
Stealthy Warhound Titan Princeps






Eldar pathfinders are pretty brutal.

6's to hit, all 6's are ap1.

:(
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Shoot the unit that'll probably charge you next turn with a stalker... lolz with tesla.

That said, I'd be afraid of charging a unit of dire avengers with a farseer casting that "roll on BS for overwatch" ability... bladestorming, probably rerolling wounds due to doom, ew

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
Forum Index » 40K General Discussion
Go to: