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6th Edition: Which Eldar Elite Unit would you choose if you could only choose 1?
Fire Dragons
Harlequins
Howling Banshees
Wraithguard
Striking Scorpions

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Made in ca
Dakka Veteran





I am a little unsure on this one.

My thoughts are that harlequins would be the best for melee but overall fire dragons are the best due to their crazy good guns. Maybe wraithguard are better though? Both have that awful 12" range. Haven't used them I have yet to really use the other two options too.

This message was edited 2 times. Last update was at 2012/08/24 20:04:58


"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Battleship Captain





NYC

Eldar are good because they have a bunch of hard-counter units that work well in sync. You shouldn't have to choose.

That said, harlequins. Because, harlequins.

This message was edited 1 time. Last update was at 2012/08/24 18:03:25


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Hamburg

Well, Harlies are the only viable choice in the 6th ed.
Banshees and Scorpions will struggle more than ever.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in ca
Dakka Veteran





Looks like the lines are breaking down around what I expected in terms of voting results. Maybe I will take 1 fire dragon, 1 wraith guard, and 1 harlequin once I get the money for it. Seems like fire dragons and wraithguards will require a full squad of ten each to really be effective.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
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Land Raider Pilot on Cruise Control





Tucson, AZ

Fire Dragons. Not even close, IMO.

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Decrepit Dakkanaut





Vallejo, CA

As an ally, or in an all-eldar list?


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Hamburg

Elite Wraithguard (5 men) are too expensive.
Fire Dragons (5 men) can get the job done and are more cost-effective than Wraithguard.
Take 2 squads of 5 FDs and let them work in concert if necessary.
One can pop a LR and the other shoot the remnants (Termies).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Dakka Veteran





Automatically Appended Next Post:
 wuestenfux wrote:
Elite Wraithguard (5 men) are too expensive.
Fire Dragons (5 men) can get the job done and are more cost-effective than Wraithguard.
Take 2 squads of 5 FDs and let them work in concert if necessary.
One can pop a LR and the other shoot the remnants (Termies).


Would two squads of 5 be better than 1 squad of ten?

Also, in the 6th edition how do you stop them from getting blasted to pieces... I lose my squad of 6 every game without them getting a single kill.


Automatically Appended Next Post:
 Ailaros wrote:
As an ally, or in an all-eldar list?



This is for an all-eldar list

This message was edited 4 times. Last update was at 2012/08/24 19:52:54


"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Focused Fire Warrior





Fire Dragons have the easiest job of all the Eldar disciplines. Harlequins and Banshees are all about the intimacy of their melee weapons and Pathfinders are all about precision kills. Firedragons? They carry meltaguns and are thrown out the back of a wave serpent surrounded by other people who carry meltaguns. This leaves a destroyed land raider, a mostly dead firedragon squad and one confused space marine.

All seriousness though, Fire Dragons because meltagun.

This message was edited 1 time. Last update was at 2012/08/24 19:54:22




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Made in ca
Dakka Veteran





 YotsubaSnake wrote:
Fire Dragons have the easiest job of all the Eldar disciplines. Harlequins and Banshees are all about the intimacy of their melee weapons and Pathfinders are all about precision kills. Firedragons? They carry meltaguns and are thrown out the back of a wave serpent surrounded by other people who carry meltaguns. This leaves a destroyed land raider, a mostly dead firedragon squad and one confused space marine.

All seriousness though, Fire Dragons because meltagun.


Is that strategy still a viable option now that disembark has been nerfed?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Focused Fire Warrior





warpspider89 wrote:
 YotsubaSnake wrote:
Fire Dragons have the easiest job of all the Eldar disciplines. Harlequins and Banshees are all about the intimacy of their melee weapons and Pathfinders are all about precision kills. Firedragons? They carry meltaguns and are thrown out the back of a wave serpent surrounded by other people who carry meltaguns. This leaves a destroyed land raider, a mostly dead firedragon squad and one confused space marine.

All seriousness though, Fire Dragons because meltagun.


Is that strategy still a viable option now that disembark has been nerfed?


Nerfed? Not for firedragons! The only nerf that happened is the lack of assault from transport. Now you can move up to 6 inches from a port meaning that's another 4 inches the firedragons have to get into melta range of their guns. I'd consider that to be a buff myself.



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Made in ca
Dakka Veteran





 YotsubaSnake wrote:
warpspider89 wrote:
 YotsubaSnake wrote:
Fire Dragons have the easiest job of all the Eldar disciplines. Harlequins and Banshees are all about the intimacy of their melee weapons and Pathfinders are all about precision kills. Firedragons? They carry meltaguns and are thrown out the back of a wave serpent surrounded by other people who carry meltaguns. This leaves a destroyed land raider, a mostly dead firedragon squad and one confused space marine.

All seriousness though, Fire Dragons because meltagun.


Is that strategy still a viable option now that disembark has been nerfed?


Nerfed? Not for firedragons! The only nerf that happened is the lack of assault from transport. Now you can move up to 6 inches from a port meaning that's another 4 inches the firedragons have to get into melta range of their guns. I'd consider that to be a buff myself.


Hmm... I gotcha now! I guess the question is how to transport them.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gr
Furious Fire Dragon





Greece

I dont play eldar but the most players i have see the use Fire Dragons

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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I would say Harleys and FDs. Scorpions and banshees got pawned due to rules. Banshees the most.

Killing is easy. Being politically correct is a pain in the ass...
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Hamburg

Small squads of Fire Dragons (5 men) can get the job done (popping any tank). For 80 pts, its a suicide unit but they always (twice or triple) pay back their pts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in ca
Dakka Veteran





 wuestenfux wrote:
Small squads of Fire Dragons (5 men) can get the job done (popping any tank). For 80 pts, its a suicide unit but they always (twice or triple) pay back their pts.


Would you say a shared wave serpent, separate wave serpents, or falcon grav tanks are the best transports for Fire Dragons?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

warpspider89 wrote:
 wuestenfux wrote:
Small squads of Fire Dragons (5 men) can get the job done (popping any tank). For 80 pts, its a suicide unit but they always (twice or triple) pay back their pts.


Would you say a shared wave serpent, separate wave serpents, or falcon grav tanks are the best transports for Fire Dragons?

A Serpent is sufficient. It is actually rather resilient vs. melta weapons or ranged S9/S10 weapons.
I'd equip the Serpent with tl scatterlaser and underslung shuricannon.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Crushing Clawed Fiend



Eau Claire, WI

Harlequins, I would have a 10 man unit with a Shadowseer and all with harlequin's kiss. That is a beast of a unit. I think with them having stealth and shroud they are better as a dedicated assault unit now then they were before. Because they had a bubble that you couldn't burst unless you were within that bubble. Now it doesn't matter the distance. They always get that save (made better if you keep them in terrain (which they completely ignore)). Fortune them and they will never die with a 2+ cover save, and doom whatever they are attacking and it will fold on the assault. Before they worked great as a counter assault unit.

They are the reason I play Eldar. Thye look cool, and are just awesome.
   
Made in us
Focused Fire Warrior





The cheaper the better. Odds are the unit will die next turn but poping more points than the unit is worth is always a plus and at 80 points for the vanilla squad? that's ridiculously easy to do.

The transport will die soon after, so use the skimmer rule and its high manuverability as a mobilie road block. Nothing stops an assault on your troops like a fat skimmer in the way.



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Hamburg

Well, Harlies are good as a counter-strike unit.

If you want to use it as an offensive unit approaching the enemy front ranks (along a flank), you need to be careful about fast moving enemy units that can shoot the Harlies (say with flamers).
For this, I'd throw a fast moving unit (Jetbike squad) in front of the Harlies so that they are save from flamer templates.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Fresh-Faced New User




Harlequins, because when they told me this game had Elves with guns in Space, but that it also had Norse Werewolves I was struggling to pick, and then I saw the Harlequins, and bought to full squads on the spot. Long live the Laughing God
   
Made in ca
Dakka Veteran





A fair number of wraithguard votes but nobody has stuck up for them iin the comments.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Longtime Dakkanaut





US

hehe that's because we all know they are terribly overpriced, but cool in fluff.

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Made in us
Storming Storm Guardian




I love my Wraithguard. But I love my Fire Dragons.
The post said if I had to choose 1 and only 1 which would I pick. It would be maxed out squad of Wraithgaurd of course making them troops etc.
But point for point, I would choose 2 squads of Fire Dragons most of the time.
But the list that I am playing now with my Wraithguard is just mean. So I will stick with my Wraithguard in 6th.

6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Furious Fire Dragon






I love me some wraithguard but they are just so slowww to move somewhere. The best thing to do now is to ally in the Baron from dark eldar to give stealth that will boost conceal and also give hit and run to the wraithguard. Thats an expensive unit but a very durable and hard hitting one. But only at 12' range.

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
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Made in de
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Hamburg

Wraithguard is too expensive for what they can achieve.
Fire Dragons are much cheaper and can get the job done,
especially if you take 2 small squads working in concert. (if needed).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Lone Wolf Sentinel Pilot






Whoops, just picked for fun, not for playable stuff. I like Wraithguard, particularly after reading a TSOALR comic about Wraithguards proxying as Termies.

Sorry if that was off-topic. But I like the Wraith units.

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in us
Fixture of Dakka





None of the above. They're all terrible.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in ca
Dakka Veteran





 DarknessEternal wrote:
None of the above. They're all terrible.


They were all listed above... so you would not take any elite unit?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in nz
Longtime Dakkanaut



New Zealand

Lets see;

Scorpions - weren't competitive in 5th and nothing has got better, useless in 6th due to a range of changes to the assault rules but mostly due to the inability to assault out of transports or from off board (Outflank)

Banshees - also weren't really competitive in 5th but they are completely useless in 6th, same reasons as Scorpions but their issues are magnified because they are easier to kill

Wraithguard - terrible as an elite choice, you pay Terminator type prices for a unit that can't compete with them in any way. As a Troop unit I think they are still viable though, purely because Eldar really need some form of durable scoring units. 10 + Conceal, Fortune and the Baron is basically impossible to shift from an objective.

Harlies - semi competitive. They are getting plenty of use as part of the Fortuned Shadowfield combos, but I can't see that lasting as people a) work out the tactics on how to counter it and b) adjust their armies slightly to deal with it. Deliberate LOS blocking, Barrage weapons, the ability to ignore cover and most importantly psychic defence stop this combo pretty reliably.

Which just leaves Dragons - they are still the best Eldar Elite unit by a country mile. For 80pts you get a reliable kill on basically any vehicle in the game. It seems like the changes in 6th make fitting in 3 units of them asap slightly less of a priority though, Rhinos and other light vehicles die more reliably to S6 spam now and Missiles can do meaningful damage to a Land Raider now so I think you might be able to get away with 2 units of them at 1850-2k (which is good since you need those points for scoring units).
   
 
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