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Made in us
Huge Hierodule





Louisiana

@Decapitator - ill add to the fusillade of requests; does the monolith have protection from deep strike mishaps?

This message was edited 2 times. Last update was at 2011/11/02 21:40:21


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

If the 6th edition rapid fire rumors are true then rapid for will get 2 shots at max range if stationary and 1 shot at max if moving. 2 at 12 anytime.

What would that mathhammer out to compared to the tesla?

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Huge Hierodule





Louisiana

BarBoBot wrote:If the 6th edition rapid fire rumors are true then rapid for will get 2 shots at max range if stationary and 1 shot at max if moving. 2 at 12 anytime.

What would that mathhammer out to compared to the tesla?


Higher wounds with lack of mobility, or mobility with slightly fewer wounds.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Storm Trooper with Maglight







found this on facebook



   
Made in us
Wraith






Milton, WI

Bylak wrote:I'm hoping that my plan of three ghost arcs w/warriors and one monolith to port in Immortals remains a viable one . . . can't wait to see the dex! >.<


^ arks

This is gonna bug me for the 6 months Necrons are popular.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in ca
Been Around the Block






lol my bad, I'll try to watch out for that in the future =)

This message was edited 2 times. Last update was at 2011/11/02 21:52:15


 
   
Made in dk
Fresh-Faced New User




I got a look of the codex today at my flgs, sadly I could not convince them to sell me anything before the 5th.
I don't know if this has been posted about the triach stalker thingy, but from the picture of it, I highly considered buying some tyranid fexxes or Trygons for their claw thingys and then scrap build on with a bit of maybe a command barge.
Also the nightsytche, was clarified by my friend that I had to paint it like a nightgoblin moon, yellow and stuff. What I however was wondering was why it isn't opentopped, as there from the artwork is a driver out in the open, I'm gonna get dem greenstuff flight goggles on him for sure.
   
Made in de
Decrepit Dakkanaut





Man, I still can't get that crazy Warrior horde idea out of my head, a huge mass of silver robots, marching forwards, without mercy, without a single word...I just fear that it's not viable at all since Immortals simply appear to be better overall for only about +50% of a warrior's cost. Sure, the warriors will get a ride and I will at least get one squad of 10 immortals in just for the looks, but since I play against MEQ (almost exclusively) I just fear simply being overrun as my Gauss can't hurt them. One MEQ players field two Dreadnoughts, thus Gauss would be nice again...but for the rest...especially against Terminators...seeing that we start at 1000 points...sigh. Guess I'll just get my codex on Saturday and then wait until Christmas when the first seemingly competitive lists come in and people have played enough games for a first verdict.

This message was edited 1 time. Last update was at 2011/11/02 22:28:00


   
Made in ca
Depraved Slaanesh Chaos Lord





Anrakyr at a rumoured 165 pts is a steal, if he comes with a Warscythe and Tachyon Arrow built into his cost. Place him on a Command Barge, strike at a Tank A 3 times with the 2d6 Warscythe, then take over firing control from Tank B with his hacking skills and get it to shoot at Tank C. And if possible, then get him to shoot his Tachyon Arrow at Tank C if it's still working, then dismount from the Command Barge and assault Tank B with the Warscythe, striking 3 or 4 times at 2d6. This guy on a Command Barge has the potential to be a monster.

I am sad that he only takes over the firing control of a vehicle, but I do understand why it's restricted. Imagine:

"Anrakyr is now taking over control of your Land Raider Redeemer, uh, the one with the squad of TH/SS Termies inside. ...And now Anrakyr has just driven your Land Raider off the side of the table."
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

azazel the cat wrote:Anrakyr at a rumoured 165 pts is a steal, if he comes with a Warscythe and Tachyon Arrow built into his cost. Place him on a Command Barge, strike at a Tank A 3 times with the 2d6 Warscythe, then take over firing control from Tank B with his hacking skills and get it to shoot at Tank C. And if possible, then get him to shoot his Tachyon Arrow at Tank C if it's still working, then dismount from the Command Barge and assault Tank B with the Warscythe, striking 3 or 4 times at 2d6. This guy on a Command Barge has the potential to be a monster.

I am sad that he only takes over the firing control of a vehicle, but I do understand why it's restricted. Imagine:

"Anrakyr is now taking over control of your Land Raider Redeemer, uh, the one with the squad of TH/SS Termies inside. ...And now Anrakyr has just driven your Land Raider off the side of the table."


Yeah, I'm really considering taking him now. All I need to figure out now, is how much my Combat lord is going to cost me. Looks like I may end up spending nearly a 1/4th of my points in the HQ slot alone, at this rate. Granted our HQ's can do just about anything.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka





Cryage wrote:
True enough I guess you can try and kite a swarm as much as possible, unless you're fighting hormagants which can run 3d6... lol

No they can't.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Crafty Clanrat



Germany

I think two Barge Lords would be pretty devastating, especially if one of them is Anrakyr.

Don't know if I'll be doing it though, it seems awfully good but there are so many other things I also want in that army...
   
Made in ca
Dakka Veteran





DarknessEternal wrote:
Cryage wrote:
True enough I guess you can try and kite a swarm as much as possible, unless you're fighting hormagants which can run 3d6... lol

No they can't.


"No" who can't what?

Immortal's can't kite Hormagants? Agree
Hormagants can't roll 3d6 to determine run distance? Read "bounding leap" on page 38. "When a unit runs, they roll THREE dice and use the highest to determine how far they move." (I meant 3d6 pick highest, I can see that I wasn't that clear before ).

This message was edited 1 time. Last update was at 2011/11/02 22:51:25


Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in us
Been Around the Block





BramGaunt just confirmed that monoliths have no deep strike protection, however one of the rumored 6th edition changed is that a deepstriking vehicle touching a unit counts as tank shocking them
   
Made in ca
Been Around the Block






Zachilles wrote:BramGaunt just confirmed that monoliths have no deep strike protection, however one of the rumored 6th edition changed is that a deepstriking vehicle touching a unit counts as tank shocking them


He also updated saying they're able to fire their ordnance the turn they deep strike - "Heavy" meaning it always counts as stationary for shooting purpose.

That. Is. Sick!
   
Made in us
Freaky Flayed One




Sasori wrote:
azazel the cat wrote:Anrakyr at a rumoured 165 pts is a steal, if he comes with a Warscythe and Tachyon Arrow built into his cost. Place him on a Command Barge, strike at a Tank A 3 times with the 2d6 Warscythe, then take over firing control from Tank B with his hacking skills and get it to shoot at Tank C. And if possible, then get him to shoot his Tachyon Arrow at Tank C if it's still working, then dismount from the Command Barge and assault Tank B with the Warscythe, striking 3 or 4 times at 2d6. This guy on a Command Barge has the potential to be a monster.

I am sad that he only takes over the firing control of a vehicle, but I do understand why it's restricted. Imagine:

"Anrakyr is now taking over control of your Land Raider Redeemer, uh, the one with the squad of TH/SS Termies inside. ...And now Anrakyr has just driven your Land Raider off the side of the table."


Yeah, I'm really considering taking him now. All I need to figure out now, is how much my Combat lord is going to cost me. Looks like I may end up spending nearly a 1/4th of my points in the HQ slot alone, at this rate. Granted our HQ's can do just about anything.


Depending on what your shopping list for overlords was again, Anrakyr could still be a steal. If you want a fairly barebones overlord (with the tachyon arrows you wanted) 1 lord with scythe/arrow would cost as much as a squad of 10 warriors. So, for the cost of a Trukk, you get Furious Charge, Counter-Attack, Vehicle Hacking, and a unit of immortals also gets Furious Charge and Counter Attack.

I'll have what the gentleman cackling maniacally is having.

1000
2500ish 
   
Made in de
Decrepit Dakkanaut





Bylak wrote:
Zachilles wrote:BramGaunt just confirmed that monoliths have no deep strike protection, however one of the rumored 6th edition changed is that a deepstriking vehicle touching a unit counts as tank shocking them


He also updated saying they're able to fire their ordnance the turn they deep strike - "Heavy" meaning it always counts as stationary for shooting purpose.

That. Is. Sick!


So wait...I can deepstrike anywhere I want and then immediately fire off my ordinance? Holy bananas.

   
Made in us
Freaky Flayed One




Sigvatr wrote:
Bylak wrote:
Zachilles wrote:BramGaunt just confirmed that monoliths have no deep strike protection, however one of the rumored 6th edition changed is that a deepstriking vehicle touching a unit counts as tank shocking them


He also updated saying they're able to fire their ordnance the turn they deep strike - "Heavy" meaning it always counts as stationary for shooting purpose.

That. Is. Sick!


So wait...I can deepstrike anywhere I want and then immediately fire off my ordinance? Holy bananas.


If you don't mishap, yeah.

And if the 6th ed rumors pan out, you have the choice of Deepstriking outside of 18 inches from enemy models with no scatter, Or, Right on top of em and hope you don't scatter onto vehicles or terrain.

1000
2500ish 
   
Made in gb
One Canoptek Scarab in a Swarm





But if that rumour is true wouldn't deepstriking on a vehicle count as ramming? Aform of tankshock?

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in de
Decrepit Dakkanaut





Oh, misread the part. Monoliths not having any Deepstrike protection is bad...and pretty stupid seeing that a single little infantry model can actually lead to a destroyed Monolith. I mean...really? A landing pod is heavier than a huge, floating pyramid? That's ridiculous.

This message was edited 1 time. Last update was at 2011/11/02 23:30:59


   
Made in gb
Sybarite Swinging an Agonizer




Commoragh

Monolith doesn't get any protection from DS mishap. Plus if it's held in reserve it HAS to be deployed by DS.

Also as I stated earlier, Anrakyr cannot move opponents tanks, only shot their weapons in the direction the model is already facing. As it doesn't state otherwise I would assume that turret mounted weapons can still turn towards a target.

- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
Made in us
Regular Dakkanaut





What I want to know is the basic cost of an Overlord with nothing on him in the way of upgrades? is he 100 points like the basic lord of 3rd edition? Is he more? Is he less? Based solely on the result will either make Anrykyr the clear #1 choice for myself, or make him a very close call for #1. If a warscythe upgrade is 10 pts and the tachyon arrow is 30 pts, the basic overlord needs to be less than 125 pts un-kitted out to even worth looking at. Obviously the overlord will be less, right?

4000+ points

1500 points maybe? 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

GiantSlingshot wrote:And if the 6th ed rumors pan out, you have the choice of Deepstriking outside of 18 inches from enemy models with no scatter, Or, Right on top of em and hope you don't scatter onto vehicles or terrain.


IG Blob squad, here I come! It would be very interesting if you're able to Ram on a deep strike with tanks in 6e if this rumor pans out. Assume you've moved max Cruising Speed (12") and resolve normally. Ouch!

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Huge Hierodule





Louisiana

I don't know personally but other people have said that an unupgraded overlord costs the same points as a space marine captain....which is the same points cost a lord in the 3rd ed codex costs.....which is 100 points.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Sybarite Swinging an Agonizer




Commoragh

An overlord as basic with default wargear Staff of Light is the same as a standard 5 man SM Tac Squad.

- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
Made in us
Huge Hierodule





Louisiana

The Decapitator wrote:An overlord as basic with default wargear Staff of Light is the same as a standard 5 man SM Tac Squad.


to Falkorsraiders, go by this ^

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Freaky Flayed One




FalkorsRaiders wrote:What I want to know is the basic cost of an Overlord with nothing on him in the way of upgrades? is he 100 points like the basic lord of 3rd edition? Is he more? Is he less? Based solely on the result will either make Anrykyr the clear #1 choice for myself, or make him a very close call for #1. If a warscythe upgrade is 10 pts and the tachyon arrow is 30 pts, the basic overlord needs to be less than 125 pts un-kitted out to even worth looking at. Obviously the overlord will be less, right?


Think Annie B. And, since there is really no reason to kit one out without a scythe, looking at nightscythe land. And if you must have that sweet 2+ armor, looking at ghost ark land.

1000
2500ish 
   
Made in us
Huge Hierodule





Louisiana

GiantSlingshot wrote:
FalkorsRaiders wrote:What I want to know is the basic cost of an Overlord with nothing on him in the way of upgrades? is he 100 points like the basic lord of 3rd edition? Is he more? Is he less? Based solely on the result will either make Anrykyr the clear #1 choice for myself, or make him a very close call for #1. If a warscythe upgrade is 10 pts and the tachyon arrow is 30 pts, the basic overlord needs to be less than 125 pts un-kitted out to even worth looking at. Obviously the overlord will be less, right?


Think Annie B. And, since there is really no reason to kit one out without a scythe, looking at nightscythe land. And if you must have that sweet 2+ armor, looking at ghost ark land.



I really, REALLLLY wish i had my codex by now...these last couple days are killing me!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Decrepit Dakkanaut





Thanks for the cost!

Right now, Azrakyr seems like an awesome HQ choice. Tachyon Arrow, Warscythe, his hacking ability, a few good special rules and his rather gimmick-ish Immortal-buff ability all for 60 points less than the Stormlord?

Get in that Command Barge!

Also...25% of my points going into HQ? Hell yeah.

This message was edited 1 time. Last update was at 2011/11/02 23:53:46


   
Made in us
Regular Dakkanaut





The Decapitator wrote:An overlord as basic with default wargear Staff of Light is the same as a standard 5 man SM Tac Squad.


So 120 for the Overlord with the scythe and arrow. If i believe the ccb is 90 pts, thats 210 for the set, less than the stormlord and maybe even more effective?

4000+ points

1500 points maybe? 
   
 
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