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Made in us
Badass "Sister Sin"






Camas, WA

Individual faith? Argh. Stupid KT.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

STR 5 Storm Bolters are silly good. not worth it unless you go 10 man squads but WORTH IT when you do!

The main Grey Knight player at our store other than myself uses those on every unit and it is just a withering amount of high STR fire to take. As Russians were fond of saying, Quantity has a quality all its own.

Basically they just pound on things until they get a little unlucky with the dice and POOF. luck happens. it happens more often when 100 STR 5 storm bolters are involved. =)

but then, i got a little something for those Storm Bolter lovers. it's called MELTA LOVIN'. Zot zot zot zot zot zot zot. next! Zot zot zot zot zot zot....



Automatically Appended Next Post:
pretre wrote:Individual faith? Argh. Stupid KT.


Really? Wait...was it because they were separate chix? but then that would apply to GK's too... so confused...

This message was edited 1 time. Last update was at 2012/05/08 21:28:17


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Badass "Sister Sin"






Camas, WA

Kill Team has each member of the squad work independently. It breaks quite a few things in the game.

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Made in us
Repentia Mistress





pretre wrote:They've been pretty mediocre since the C: Chapter Approved book. Poor Seraphim, I do love them.
I seriously <3 Seras. I think the only reason they're derided in the new list is because they're not Dominions. Admittedly it's a pretty solid argument, but I think they flying nuns are still pretty good.

And in C:CA they were awesome. When The Passion gave +2 Init, +1A, you could just brutalize almost any infantry unit. Shoot them then charge with Passion + Spirit of the Martyr, Hit and Run, Rinse, Repeat. Remember that back then, faith checks were Ld-based not based on squad size so it was really easy to pull it off.
   
Made in us
Badass "Sister Sin"






Camas, WA

Oh, I remember. I remember well. You could also take 30 man redemptionist meat shields.

IIRC, I used to run:
2 30 man Red Squads with 4 or 5 Eviscerators Zealots and Exterminators
2 8 Girl Seraphim squads with HF and Axe of Retribution
2 Exorcists
A couple walking girl squads, Canoness and maybe some celestians with Immos

The first three lines are the important parts, they did all the heavy lifting. Ahh, those were the days.


Automatically Appended Next Post:
The passion was ridiculous on a 30 man squad with Eviscerators. If one of those made it across the board alive, I won the game.

This message was edited 1 time. Last update was at 2012/05/08 21:39:54


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Made in us
Sister Vastly Superior





Pittsburgh Pa

Canoness w toughness 5.. Int 6... bs 7 ws 6...

4000pts






 
   
Made in us
Calm Celestian






pretre wrote:Oh, I remember. I remember well. You could also take 30 man redemptionist meat shields.


FWIW, Redemptionist squads were 5-20.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Badass "Sister Sin"






Camas, WA

pzbw7z wrote:
pretre wrote:Oh, I remember. I remember well. You could also take 30 man redemptionist meat shields.


FWIW, Redemptionist squads were 5-20.

In reality, sure. In the glorious halls of my memory, they were so many more.

This made me pull out CA for old times sake and they were 10-20 and one in 5 could be a zealot.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

crazy talk.

Well I have never gotten to see the original Sisters of Battle rules (sadly) and so i do not know what I have missed. I got the 3E codex and it was my first exposure to the lovely ladies of his Lordship.

One thing i really kind of wonder at is how the Sisters of Battle have nothing to do whatsoever with Psykers anymore. I mean this was central to the darn Witch Hunters codex and was an ability only Sisters of Battle got in the WH codex so it wasnt an army specific rule, it was for the Sororitas specifically. So much of their lore is that way since 3E and all of a sudden...not even a Psychic hood? I've never heard much talk about it. Its wierd how everyone just seems to accept that. I know 2E Sisters were not, I'm told, anti-Psyker, but crap, that was over a decade ago or something. why turn a 180 now? That does bug me.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

2E - No anti-psyker rules that I remember.
3E Black book - No anti-psyker rules that I remember.
3E Codex: Chapter Approved - No anti-psyker rules that I remember.
3E C:WH - Anti-psyker rules, probably because they got added into the whole Witch Hunters thing.


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Made in us
Repentia Mistress





pretre wrote:2E - No anti-psyker rules that I remember.
3E Black book - No anti-psyker rules that I remember.
3E Codex: Chapter Approved - No anti-psyker rules that I remember.
3E C:WH - Anti-psyker rules, probably because they got added into the whole Witch Hunters thing.

Correct. In 2E only psykers had anti-psyker abilities and the Sisters were primarily meant to be an allied force. So in that case you'd have either a Librarian, Inquisitor, or Adeptus Psyker with you. If you didn't you'd just have to hope you pulled a nullify card (or whatever it was called) from the warp deck. Otherwise the other guy's Psyker Lord would drop all sorts of nastiness on you.

In 3E it just didn't matter because no one used psykers anyway. We only notice it now because psychics are much more important/common in the newer armies than they used to be. So the utter lack of psychic defense is really a bummer.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

the codex I have is from 3E and it has lots of anti psyker in it. So. Just saying. Kind of a wierd and extreme reversal.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Repentia Mistress





I think pretre's point was that the Witch Hunters book is the anomaly for having anti-psyker rules in it, since that was a new addition to the Sisters' fluff.

My point was that it was ironic that we had anti-psyker abilities when no one was using psykers. Now that psykers are much more of a big deal, GW takes them away.

What can you do, right?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

No kidding. It sucks. I LOVED that part of the Sisters of Battle. Gave them a role, an identity that went beyond just "the church". It gave them a reason to be a MILITANT church. Now we're back to doing...what? Guarding funeral Processions? Storming illegal wedding procedings? I dunno. That kind of is...the lame part of things.

As if the Men in Black wasn't enough. Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

I really dont mind it that much... Makes the game easier for me lol. They say what there are going to do and I say OK.

But look at it like this our whole freaking army has an invul save.

The only other army like that is Demons we are an anomaly in its self.

Speaking of that...

What do you think about the Combi weapon stake gun that causes a perils test? Would you ever take it? I was thinking of some reason why I would add it or even it I should ever try it. I think the problem with it is it AP - why couldn't this weapon be AP 2 or 3? I would have to fire 6 of them to get a would off on a AP 2 . For 60 Pnts I could have almost have another Retributor Squad.

I just dont think this one was thought out very well. Has anyone even attempted to use it?

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

I had one for giggles in my C:WH list, but it just isn't worth it. Without some AP, there is little chance that it will do anything.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

That is what my thought on it also.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

Not to get wishlisting or anything, but it would cool if celestians all came with those as combis default. Wouldn't be OP, but would certainly surprise the crud out of some units.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Wow way to put that into left field.

4000pts






 
   
Made in us
Repentia Mistress





It would go a long way to becoming useful if it caused a Perils check just from hitting with it. Although that might be OP vs Tyranids.


Automatically Appended Next Post:
Oh wait, I forgot that Grey Knights exist. F the Tyranids.

This message was edited 1 time. Last update was at 2012/05/10 16:55:25


 
   
Made in us
Badass "Sister Sin"






Camas, WA

It is only single shot, so that's 1W on a TMC. Good against GK. Fire it at a squad of GK and watch their Justicar go poof.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Didn't the old one not allow Invul saves also.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

Close, it didn't allow armor saves. (So was good vs Nids, GK and Mephy)

Combi-weapon: Bolter-stake crossbow
This fires a blessed silver stake that
immolates its target in a burst of holy fire.
The stake-crossbow is an Assault 2
weapon with a range of 24". Any psyker
hit will be wounded on a 2+ and receives
no Armour save (though Invulnerable
saves may be taken as normal). On any
other target, the weapon counts as
Strength 3, AP5.



Automatically Appended Next Post:
So the Perils thing is better, but the no AP thing is worse.

This message was edited 1 time. Last update was at 2012/05/10 17:06:46


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Made in us
Repentia Mistress





pretre wrote:It is only single shot, so that's 1W on a TMC. Good against GK. Fire it at a squad of GK and watch their Justicar go poof.
Ah, right. I was thinking in the context of a whole squad of Celestians having them.
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

What is your guys counter to servo skulls? I have a player in the local meta that doesn't leave home without them. He usually deploys them to deny my scout moves. How can I combat this or negate the effect of the tactic on my list?


Automatically Appended Next Post:
My list consists of this

HQ: Uriah Jacobus, Protector of the Faith

Battle Conclave (9)
Battle Conclave Crusader (x4) Death Cult Assassin (x5)
Rhino Dozer Blade

Heavy Support: Retributor Squad (5)
Retributor Squad 4 Heavy Bolter (x3); Multi-melta (x1)
Retributor Superior Storm Bolter (x1)

Heavy Support: Retributor Squad (5)
Retributor Squad 4 Heavy Bolter (x3); Multi-melta (x1)
Retributor Superior Storm Bolter (x1)

Heavy Support: Penitent Engine (2)

Elite: Repentia Squad (8)

Elite: Repentia Squad (8)

Troops: Battle Sister Squad (10)
Battle Sister Squad 9 ; Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile


Troops: Battle Sister Squad (10)
Battle Sister Squad 9 ; Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile


Troops: Battle Sister Squad (10)
Battle Sister Squad 9 ; Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Dozer Blade; Storm Bolter(x2); Hunter-killer Missile


Fast Attack: Seraphim Squad (5)
Seraphim Squad 4 Two Hand Flamers (x2);
Seraphim Superior Bolt Pistol;(x2)


Fast Attack: Dominion Squad (5)
Dominion Squad 4 Meltagun (x2)
Dominion Superior Combi-Meltagun (x1);
Immolator Searchlight; Dozer Blade; Twin-Linked Multi-melta


Fast Attack: Dominion Squad (5)
Dominion Squad 4 Meltagun (x2)
Dominion Superior Combi-Meltagun (x1);
Immolator Searchlight; Dozer Blade; Twin-Linked Multi-melta



Wave De-mechers Strike (Immolators, Dominions, HKMs) knockout possibilities for turn 1 (9), Turn 2 (6), Turn 3 (9)
Wave Heavy Hitting Power weapons from hell ( Repentia, Uriah Bomb, PEs)
Wave Supporting fire (Rets x2 18 str 5, 2 str 8, BSS moving 6 inches-24 shots str 4 or 18 str 4, 3 str 8 shots, Seraphims are the wild card unit.)


Should I castle and let him come in on me? Or should I block advance?

This message was edited 1 time. Last update was at 2012/05/11 14:00:46


4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

What's his list look like?

Also, servo skulls are placed pre-deployment and it says that opponents cannot use their scout move to approach to within 12" of one. It doesn't say that if they are already within 12", they can't move past it. So he needs to be really careful about placement and you get to counter it with deployment.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

The latest version of the list that he is running a Drago wing 3 dreads. Tech-marine, Librarian and interceptor squad it think. Though I have seen him run DCA Razor spam with storm chickens also. Thing is the Servo Skulls are always in his lists.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

You're really going to miss the lack of exorcists against draigowing. If he's pushing you back, it just delays the inevitable, you can still get smoke on your doms and push forward.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

So what your saying is patience. Is the only way to fight against it.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

Umm, sure. It is the same tactic as normal, just you don't get as far forward with the Doms first turn.

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