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Made in us
Sneaky Sniper Drone





Baltimore, MD.

Target locks ARE BACK and 3+ save hammerheads outside 12". A Whaddup ribs!!!

5000k (11-5-3) 6th Ed. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Mech tau is the new shiz.

Losing character drones for that is fine by me.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Drone without a Controller



Lincoln/Nottingham UK - Herford, Germany

Ok so I'm not stupid, I understand what target locks do. However does this effect suit loadouts much?

I've only played tau since 6th ed and so no target locks ever for me . On suits anyways.

For FWs it means the commander if he has a marker light and shoot at others.

For suits, my initial thought was to make the commander a Fireknife, but keep the rest of the squad as the dedicated choice you gave them. Ie a firestorm squad with a Fireknife leader, so you can rain Down on MEQs, then if needed shoot a nice side armour shots at some vehicles!

Wasn't too sure if I'm on the right track, haven't looked at points for that either yet, but I see that you can really split some firepower doing that.


Automatically Appended Next Post:
Oh And 3 broadsides able to take one FOC slot, and shoot at different targets.

Wow didn't realise that until late! Makes a huge difference, maybe two hammer heads for the lols now.

This message was edited 1 time. Last update was at 2012/09/07 16:41:33


***************************************
II Pi3 II.

***************************************  
   
Made in us
Focused Fire Warrior





Tompi3 wrote:
Ok so I'm not stupid, I understand what target locks do. However does this effect suit loadouts much?

I've only played tau since 6th ed and so no target locks ever for me . On suits anyways.

For FWs it means the commander if he has a marker light and shoot at others.

For suits, my initial thought was to make the commander a Fireknife, but keep the rest of the squad as the dedicated choice you gave them. Ie a firestorm squad with a Fireknife leader, so you can rain Down on MEQs, then if needed shoot a nice side armour shots at some vehicles!

Wasn't too sure if I'm on the right track, haven't looked at points for that either yet, but I see that you can really split some firepower doing that.


Target Locks don't work all that amaizng on crisis suits but lets talk about dem broadsides. You can split fire them like nobody's business and not overkill something to extreme levels. You can now have one squad of three broadsides possibly take out three vehicles instead of that same squad blowing up one beyond recognition and leaving the others untouched.

Sniper drones and pathfinders with rail rifles can also now shoot at different targets. For the pathfinders, it means the markerlight guys can shoot one squad and your rail rifles can shoot another. Again, this prevents overkill as you can wound one and set up another for severe punishment.



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in gb
Drone without a Controller



Lincoln/Nottingham UK - Herford, Germany

Ok now I realise the excitement about it :p

My nice new competitive list is about to go through another change lol

This message was edited 1 time. Last update was at 2012/09/07 16:44:15


***************************************
II Pi3 II.

***************************************  
   
Made in il
Warplord Titan Princeps of Tzeentch






it effect suit loadouts as:
1-you can have 3 broadsides and not overkill
2-you can have a crisis team with multiple different setups to shoot at different targets, each shooting his own specialty
3-sniper drones can troll you into multiple pinning tests.


A great example for mutli-weapon team is the following:
1 with plasma and fusion.
1 with pods and plasma.
1 with pods and fusion.
so no matter who dies, you keep the ability to threat each target type, and you can focus fire with two on the best overall target, then use the third on HIS best target.

You can attach an HQ to stealth suits to give him stealth, and while they shoot at their own targets, he shoots are completely different things.

You can do SO much with it.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran




The sky shield landing pad is no longer a building it can not be destroyed. Can you say hello to the new elevated broadside platform? Hehe
   
Made in gb
Assassin with Black Lotus Poison





Bristol

barnowl wrote:
Well, the new FAQ fixed a bunch, yeah Target Lock, but left somethings out in the cold. It really needs to clarify Seeker missles and Snap Fire against fliers. If nothing else it would up the sells of Skyrays.


Skyrays sell anyway as everyone buys them over the Hammerhead kit as you get extra stuff for the same price.

Hopefully GW will look at the sales and think "huh, no-one is using Hammerheads, they need a boost!"

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Legendary Master of the Chapter






Mother of god

So I guess that means disruption pods are back

Well back to fielding 2 hammer heads and 1 squad of 3 broadsides

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Wow, the rulebook FAQ is slowed.

Apparently our Crisis Shas'vre are Jump Infantry instead of Jetpack Infantry.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






good thing the codex FAQ is more important in that case x_x

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Focused Fire Warrior





It's a test to see if you're playing against a rules laywering a-hole. If they call you out on that you can show them the fine print where you can kick them in the crotch for being such a prick.



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Aegis Defense line is basically a must have now, it will give your hammerheads a 2+ save with new disruption pod rules, as well as this my tetra's will have a nice 2+ cover as they are insanely small and parkable in ruins ;D

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Finally the Tau get some cheese

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

So now a flat out Dfish can get 2+ cover.


Life is good.


Makes the seaturtle SO much better.


 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

I suddenly feel good about the second-hand Pathfinder team I got from a guy where they've been fitted out with sniper rifles + target locks.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Longtime Dakkanaut





So basically back to the 5th edition list, huh?

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Sgt_Scruffy wrote:
So basically back to the 5th edition list, huh?


Yes and no.

Stealth teams have a place now and actually feel roughly worth the points you pay.

2+ save is that much better, so Iridium Armour is still worth taking now.

Fire Warriors are still better, with Kroot being slightly worse, so there'll be more and probably larger squads of Fire Warriors around.

Furthermore, Black Sun Filters should be standard now, as for 40pts or less the entire army ignores night fighting, etc.

   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

Just for clarity on Jetpack moves in the assault phase... is the distance of the traditional JSJ always 2d6 (d6 with IA), or can it be just a standard 6" ?

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Always 2d6


 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

OK, that makes the choice of Iridium armour more interesting - you're harder to kill but its harder to get out of sight as well.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Drone without a Controller




Significant upgrades. I'll need to account for target locks now in certain units (Fire Warriors, Broadsides) but they're a potential force multiplier in a combined-arms environment.

Tactics question -

In a full Tau force (no Kroot, no Vespid, no allies, nothing) when are there too many Markerlights, in your experiences?
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





If you bring 2+ tetras, then I don't think you need pathfinders, and vice versa. Bringing too many units t hat don't kill stuff in an army that needs to kill stuff before it gets to them is a bad idea.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

In a standard 2k army, I think either 3 lone tetras Tetras or two groups of 5 or 6 Pathfinders is plently.

Gives you 10-12 markerlights.


 
   
Made in us
Drone without a Controller




Okay, so it sounds like the goal is to balance markerlight weight with killing power so that they feed each other.

I have so many questions about proper formulation of army lists and application of these lists on the table. Anyone willing to let me PM them questions and concerns? It'll be better than junking up the thread.

Thanks!
   
Made in gb
Proud Triarch Praetorian





Rakeeb wrote:
Okay, so it sounds like the goal is to balance markerlight weight with killing power so that they feed each other.

I have so many questions about proper formulation of army lists and application of these lists on the table. Anyone willing to let me PM them questions and concerns? It'll be better than junking up the thread.

Thanks!
Im no Tau expert, but I dont mind helping you out.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ca
Sneaky Striking Scorpion





Ontario Canada

As someone coming new into 6th ed and starting Tau as well it would be appreciated if this was maybe a new thread or article?

Also in the new FAQ the question about taking Tau as allies basically explicitly stops people taking an ethereal suicide ally to make your Tau walk off the board right?


 IHateNids wrote:
Rakeeb wrote:
Okay, so it sounds like the goal is to balance markerlight weight with killing power so that they feed each other.

I have so many questions about proper formulation of army lists and application of these lists on the table. Anyone willing to let me PM them questions and concerns? It'll be better than junking up the thread.

Thanks!
Im no Tau expert, but I dont mind helping you out.


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





It does, although I wouldn't have worried about them doing that anyways. With this faq, I think Tau can be a truely competitive army in the right hands. Allies are still a must if allowed though. IMO, it's the cake topper they need to be competitive. (Supid inability to take forward objectives)

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Drone without a Controller




In looking at the army list, and thinking back to when I played Marines, I think the biggest problem that the Tau face is that they simply don't have enough firepower, believe it or not. They have big guns, and they have interesting guns, but they don't have enough consistent throughput, especially from 24-36". There is a significant gap in our medium ranged weaponry.

I wish that Fire Warriors could carry (for example) two-man railgun teams, or man-portable missile pods, or some such, to complement the pulse rifles and carbines. I also wish that Long-Barreled Burst Cannon were more common than they are... Devilfish or Hammerheads with longer range on their non-railgun weaponry would be quite useful.
   
Made in gb
Ichor-Dripping Talos Monstrosity






Making it so drones simply have 2 hardpoints would be the logical answer. That way units would get the option of various special weapons.

I'd also like to see them release a Tau weapons sprue that has a missile pod, burst cannon, flamer, plasma rifle, pulse rifle, pulse carbine, markerlight, maybe a rail rifle, etc. That way you could just buy extra sprues as needed. And they could just include 2-per-suit, 1-per-stealthsuit 1-per-drone, etc.

Maybe with the next codex.

   
 
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