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Made in us
Evasive Eshin Assassin






im sure this has been asked already so i apologize in advance but what are we looking at for a release date?
   
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 usernamesareannoying wrote:
im sure this has been asked already so i apologize in advance but what are we looking at for a release date?


Later this month, no specific date yet.

"The Omnissiah is my Moderati" 
   
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-






-

...for the preorder (with bonus incentives), right?

With the actual release in November, I think?

   
Made in de
Huge Bone Giant






 modiphius wrote:
Pacific wrote:I think an important question to ask at this point... will the points system be labelled as bottlecaps?

Have been saving them up especially!


Funny you should say that we just got our official bottle cap art approved and there will be sets of 50 official full size Nuka Cola bottlecaps that you can use to physically count out your in game finds (and possibly other uses).

I've just briefed a bunch more poses for the t-60 - we have 4 already, there's a version with the solo survivors head (male and female) and we've got a X-01 already in submission. These are powerful but as people grow their games I know myself I'll be fielding a bunch of them - and yes I plan my own battle reports of insane size games - 50 Brotherhood of Steel vs etc. :-)

Played the AI version yesterday with sole survivor in T60, dogmeat, 3 settlers with combat shotguns and 3 with pipe rifles looking for 300 caps on the battlefield - gotta get some new gear for the settlement. The roving AI tokens (we might use bottlecaps here) could be anything - a door banging on an old shack or something more sinister. It definitely felt fun and you never quite know where the AI is - cards randomise their movement in relation to their back line and they move through any scenery - you think you heard something behind the building when.... crap they're snuck up on us!


Now isn't that something.

I like Nuka Cola caps as tokens. I had a feeling we might see something like that.

I was wondering about the X-01. That sounds like we can expect different armor marks within a reasonable timeframe. I'm not saying T-60 doesn't look good or anything, but with X-01 it'll at least be easy to work on some Enclave until we get dedicated Fallout 3 stuff.

You're also answering another question I had. Settlers. It's easy to get carried away with all the cool toys and big stuff, but what's the wasteland without normal dudes getting eaten by... well, almost anything! I really need those guys. Now the only question left is: will there be brahmin?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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On an Express Elevator to Hell!!

Great news about the bottle caps!

That was going to be my next question too Geifer, about the 'level' of combat in Wasteland Warfare.

And completely agree, I know a lot of people will want to play with the unique, super-powerful elements, but will there be room for the lowly settler trying to hunt a mole-rat for much needed meat and fur?

After all there is only one Prime.. X-01, am I correct in remembering that there was just the one experimental set of this hidden in the bunker in the game?

Having that kind of stuff in all the games makes me think of the guys who used to play an Avatar or Greater Daemon in the old 40k 500pt 'skirmish' games, felt completely out of place!


Automatically Appended Next Post:
 Alpharius wrote:
...for the preorder (with bonus incentives), right?

With the actual release in November, I think?


Yes believe that was the latest posted on the blog.

This message was edited 1 time. Last update was at 2017/08/03 15:19:38


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As far as I can remember all the Power Armour drops are semi-random based on your level when you first encounter them, so in theory if you stayed in the early sections of the map long enough (level 28 is when X-01 starts spawning, I think) you could pick up several suits of X-01. Lore-wise though, it's definitely very rare even if not entirely unique, even the Brotherhood don't have any full suits (I think they can sell/gift you the odd part). But then it's also ludicrously powerful, so I imagine you'd struggle to ever get more than one suit on the tabletop in all but the biggest of games.

 
   
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Quick question for Mophidius:

If you have some of the pre-production models already, could you post a few pics of them next to other miniatures and some terrain so we can get a sense of scale? It would really help out for those of us trying to get a head start on terrain making.
   
Made in de
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 Pacific wrote:
Great news about the bottle caps!

That was going to be my next question too Geifer, about the 'level' of combat in Wasteland Warfare.

And completely agree, I know a lot of people will want to play with the unique, super-powerful elements, but will there be room for the lowly settler trying to hunt a mole-rat for much needed meat and fur?


Plus it opens a lot of scenarios. We know there is settlement defense, but there's a difference between ambushing a Brotherhood patrol and a settler caravan. The game would lose something if there weren't any normal humans just trying to survive to form the baseline. Not that that'll be the case. That's why I need brahmin, too. No good caravan without one. Also good for steal from the farmer scenarios and even as dead cow scenery.

 Pacific wrote:
After all there is only one Prime.. X-01, am I correct in remembering that there was just the one experimental set of this hidden in the bunker in the game?


X-01 is kind of retconned Enclave advanced power armor. It's not rare in Fallout 3 at all because of this, and since Fallout 4 uses a leveled item list, it's not unqiue, although limited.

Perhaps you're thinking of Tesla armor? There's only one set of that in Fallout 4, in Automatron.

 Pacific wrote:
Having that kind of stuff in all the games makes me think of the guys who used to play an Avatar or Greater Daemon in the old 40k 500pt 'skirmish' games, felt completely out of place!


I don't mind this. Well, as long as it's reasonably balanced anyway. Why? Because this is basically what I thought about the Fallout 4 main quest if you play Brotherhood. If you play Institute, you go up mostly alone against a literal army. As Minutemen or Railroad, you have a couple of guys with you in the end and there's a lot of dying on your side. As Brotherhood? You have a team of two power armored guys and two other guys with two gatling weapons and whatever you decide to bring for a tunnel fight against matchstick men. It's so stacked in your favor it isn't even funny.

It's probably not healthy to play like this every time, but a single rampaging Deathclaw or power armored maniac against some hapless dudes who are not prepared for it can be pretty fun scenario once in a while.

 Paradigm wrote:
As far as I can remember all the Power Armour drops are semi-random based on your level when you first encounter them, so in theory if you stayed in the early sections of the map long enough (level 28 is when X-01 starts spawning, I think) you could pick up several suits of X-01. Lore-wise though, it's definitely very rare even if not entirely unique, even the Brotherhood don't have any full suits (I think they can sell/gift you the odd part). But then it's also ludicrously powerful, so I imagine you'd struggle to ever get more than one suit on the tabletop in all but the biggest of games.


Yep. I know of two full suits of X-01 in the Commonwealth and two more in Nuka World, the latter of which has one that is not leveled but quest locked. But you could get it before level 28 if you put your mind to it.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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On an Express Elevator to Hell!!

I've started a Wasteland Warfare thread down in the Misc Sci-Fi Miniatures Game section, for general discussion about the game and for things that don't belong in the N&R thread
https://www.dakkadakka.com/dakkaforum/posts/list/0/735065.page#9531572

I don't mind this. Well, as long as it's reasonably balanced anyway. Why? Because this is basically what I thought about the Fallout 4 main quest if you play Brotherhood. If you play Institute, you go up mostly alone against a literal army. As Minutemen or Railroad, you have a couple of guys with you in the end and there's a lot of dying on your side. As Brotherhood? You have a team of two power armored guys and two other guys with two gatling weapons and whatever you decide to bring for a tunnel fight against matchstick men. It's so stacked in your favor it isn't even funny.

It's probably not healthy to play like this every time, but a single rampaging Deathclaw or power armored maniac against some hapless dudes who are not prepared for it can be pretty fun scenario once in a while.


Agree completely, definitely hope there is this option! The point I was hoping to make was I hope that there can be a 'default' setting, that is just based in the Wastelands, and not always featuring a unique hero or monster. Perhaps coloured by my memories of 40k (I think 'border patrol'?) Trying to make a list to suit, with things like Scouts and a light transport. Then taking part in a pick-up game, and the other guy plonking down one of the named web-way Exarch and a fething Avatar

(Although that may be more of a commentary on pick-up games I guess!)

But it does seem very encouraging that there will be many different ways to play the game.

 Psychopomp wrote:
Quick question for Mophidius:

If you have some of the pre-production models already, could you post a few pics of them next to other miniatures and some terrain so we can get a sense of scale? It would really help out for those of us trying to get a head start on terrain making.


I would love to see some of this stuff too, but in basic terms we've been told '32mm' (to eye) or 1:50, which seems to be the go-to scale for most games along the lines of 40k and others. So I think certainly for terrain making this shouldn't hold you back.

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We'll find out soon enough eh.

The single suit of X-01 in a bunker thing is a mod, though I can understand people forgetting that, it's one I've had installed since it came out.

Really FO4 needs a complete mod overhaul of power armour, they bungled it so hard to cram their own snowflake version in. At least in the tabletop game my shonky modding skills won't prevent me from easily fixing things by swapping the T60 and T51 stats around and making X-01 almost impossible to find.

I need to acquire plastic Skavenslaves, can you help?
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"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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 Pacific wrote:


 Psychopomp wrote:
Quick question for Mophidius:

If you have some of the pre-production models already, could you post a few pics of them next to other miniatures and some terrain so we can get a sense of scale? It would really help out for those of us trying to get a head start on terrain making.


I would love to see some of this stuff too, but in basic terms we've been told '32mm' (to eye) or 1:50, which seems to be the go-to scale for most games along the lines of 40k and others. So I think certainly for terrain making this shouldn't hold you back.


Hmmm. That's gonna be pretty big for my already existing post-apoc minis and some of my terrain. But a lot of the terrain would still work. That's also the scale third-party 40K suppliers like Anvil Industries and Victoria Miniatures use, right?
   
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UK

usernamesareannoying wrote:im sure this has been asked already so i apologize in advance but what are we looking at for a release date?


Pretty much 'when it's ready' but we are aiming for late August - after we're back from GenCon

Psychopomp wrote:Quick question for Mophidius:

If you have some of the pre-production models already, could you post a few pics of them next to other miniatures and some terrain so we can get a sense of scale? It would really help out for those of us trying to get a head start on terrain making.


We will once they're approved and yes we'll do some scale comparisons for people.

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
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Alaska

 modiphius wrote:
Psychopomp wrote:Quick question for Mophidius:

If you have some of the pre-production models already, could you post a few pics of them next to other miniatures and some terrain so we can get a sense of scale? It would really help out for those of us trying to get a head start on terrain making.


We will once they're approved and yes we'll do some scale comparisons for people.

That would be cool. It would give me an idea how big to make my doors and how wide to make my roads. Dimensions on the vehicles would be much appreciated!

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in de
Huge Bone Giant






3rd development blog is up. Now with faction pictures people actually want to see!

http://www.modiphius.com/development-blog.html

Synths:

Spoiler:






​
DEVELOPMENT BLOG #3: The Effect Dice
Last week, we covered the S.P.E.C.I.A.L. stats and Skill dice - this week, we’re looking at the Effect dice and how they’re used in conjunction with the Skill dice to deliver a huge variety of results in your Fallout: Wasteland Warfare experience.

Before that on the right you'll got a preview of three Synths coming in the Institute Faction box. Click on the image to see a close up.

EFFECT DICE
Whenever a skill roll is made like shooting or lockpicking, you roll the d20 Skill dice to see if it is a success; however, depending on the equipment, abilities, perks, mods, etc. being used, you may also roll some Effect dice as part of the skill roll too.

There are four different Effect dice in Fallout: Wasteland Warfare - Damage, Accuracy, Armour Reduction, and Special - each is a different colour and these are d12s. Why d12s? Well, six sides just didn’t give enough granularity and/or variety to the outcomes for them to accomplish what was required, and twelve sides gives lots of different possible probabilities (plus, d12s are nice and big with large faces for icons).

When you make a roll, you grab the Skill dice and the relevant Effect dice which are easy to recognise as each type is a different colour, and coloured icons for each dice are shown on the card of each weapon, equipment, mod, etc. As with the measurement sticks, the dice icons have markers which allow players with colour-blindness to recognise what they need too.

Let’s look at these Effect dice in relation to combat.

Unsurprisingly, the Damage dice primarily causes extra damage - note that this is extra damage as each weapon deals a guaranteed amount of damage (called it’s base damage) and any extra damage from the Effect dice (one for each damage icon rolled) is on top of the base damage. This gives a measure of reliability to damage caused by weapons, rather than be at the full mercy of the dice and see your missile launcher hit but only scratch the target.

The Accuracy dice primarily improve your chances of the Skill dice being a success. Many sides of the Accuracy dice have a number which improve the Skill dice. If your skill roll needs to be 3 or less then you would succeed if your Skill dice was a 5 and you rolled -2 on an Accuracy dice as that would bring it down to 3 which is a success.

The Armour Reduction dice, as you may expect, primarily reduces a target’s armour rating - one for each icon rolled. We’ll discuss how armour works in a blog post soon, but suffice to say that the Armour Reduction icons can strip away a target’s armour, potentially allowing more damage to get through - pretty important when up against opponent’s in power armour.

The final Effect dice is the special dice. This is a generic dice that covers anything the first three do not. It shows three different icons with the one icon having a high chance, another a medium chance, and another a low chance of success. When a roll requires these icons, the cards say what the icons are required and what they can be used for. For example, does the Laser Rifle set fire to the target? Did the Huge Club stun the enemy? and so on. This allows Fallout: Wasteland Warfare to have Effect dice for any purpose.

Of course, only expecting the best in the Wasteland will likely get you killed and the Effect dice are no different. There are no ‘bad’ results on any Effect dice, but some sides are blank so will have no effect at all. Also, note how I said the dice ‘primarily’ do something? That’s because Effect dice have the occasional result that are not the dice’s primary purpose; for example, it is possible to get an Armour Reduction icon on a Damage dice, although it’s rare and most results do extra damage.

EFFECT DICE & WEAPONS
The Effect dice required for a weapon often vary depending on the range at which it is being used. For example, the Hunting Rifle gives one Armour Reduction dice at short range, but at long range it gives two Accuracy dice instead. The Combat Shotgun gives no Effect dice at long range, but gives two black dice at short range. Simply seeing a weapon’s Effect dice make it easy to understand its likely capabilities - for example, a weapon with multiple black dice on its card means it has the potential to do lots of damage. Also, the Effect dice on a weapon card may not be the only Effect dice you add to a skill roll too. Items such as Mod cards (which are modifications to weapons), special abilities, perks, and so on, can add more dice (or simply add extra icons). More on those in a later blog post.
​
Whilst Effect dice are a common feature of combat, they apply to all areas of Fallout: Wasteland Warfare too. Some locks are hard to pick, computers difficult to hack, and items tricky to find, but equipment and abilities can add Effect dice to these skill rolls too in order to succeed at these more difficult tasks.​

The two-player starter set comes with 2 each of the four Effect Dice, one Skill dice and one Armour dice. The system and combination of Effect Dice gives us a huge variety of options to flavour the game to feel more like the Fallout world you know and love, whilst keeping the results of dice rolls quick and simple to read.

Next time we'll be looking at what it means to be a Heroic character, Leaders and more...

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Sydney, Australia

 Geifer wrote:
Now with faction pictures people actually want to see!


Get out of here Synth, this is Brotherhood territory

DC:90S++G+++MB+IPvsf17#++D++A+++/mWD409R+++T(Ot)DM+

I mainly play 30k, but am still fairly active with 40k. I play Warcry, Arena Rex, Middle-Earth, Blood Bowl, Batman, Star Wars Legion as well

My plog- https://www.dakkadakka.com/dakkaforum/posts/list/787134.page
My blog- https://fistfulofminiatures.blogspot.com/
My gaming Instagram- https://www.instagram.com/fistfulofminis/ 
   
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 Rygnan wrote:
 Geifer wrote:
Now with faction pictures people actually want to see!


Get out of here Synth, this is Brotherhood territory


I'm sorry, I can't hear you over the sound of your burning airship!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Evasive Eshin Assassin






lol...
good thing the minutemen are here to pick up the scraps...
   
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Longtime Dakkanaut






Los Angeles

Those synths are quite nice!

The effects dice sound interesting. Sorta like WMH's boost system.

Did anyone post Preston? Poor guy is getting a lot of flak on FB. Apparently people don't like characters that endlessly send you on bs quests.

   
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Norristown, PA

I hear Preston's special ability in the game will be to block every doorway you need to go in.

 
   
Made in de
Huge Bone Giant






Nice. Now I almost regret having to cut him up to put his head on a pike.

To me the synths are the best models so far. I like the design of torn up 2nd Gens in Fallout 4, and these are a great adaptation of that.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

I hope they produce some normal Minutemen models - the very first thing I do in FO4 after getting Preston on a Minutemen playthrough is rob the brilliant outfit off him and stick him in the dirty yellow rags and hillbilly farmer hat that befits his rank.

Also, I get that slagging Preston's garbage Radiant spam is practically a meme now, but seriously have these people never heard of mods? There are almost more ways to shut him up than there are hideous giganto-boob skimpy clothing mods.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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The Battle Barge Buffet Line

So apparently we're going to have a TMNT style situation with multiple different games from doing different licensees as FFG is coming out with a minis based Fallout boardgame.

https://www.dakkadakka.com/dakkaforum/posts/list/735593.page

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 warboss wrote:
So apparently we're going to have a TMNT style situation with multiple different games from doing different licensees as FFG is coming out with a minis based Fallout boardgame.

https://www.dakkadakka.com/dakkaforum/posts/list/735593.page


They look like very different games.

Modiphius' game is a miniature wargame. FFG are doing more of a traditional board game.

So the two games have different target audiences, though there will be some overlap of course.

   
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 warboss wrote:
So apparently we're going to have a TMNT style situation with multiple different games from doing different licensees as FFG is coming out with a minis based Fallout boardgame.

https://www.dakkadakka.com/dakkaforum/posts/list/735593.page


Again, look at Relic. 40k universe in board game form. This FFG Fallout game doesn't seem too dissimilar, and like Relic, offers a different experience than 40k or Wasteland Warfare offers.

And as Grot 6 pointed out in the FFG thread, this board game could make a cool companion piece to Modiphius' miniatures game. If you treated the board game as an exploration tool, and the miniature game as a way resolve combat encounters, you could have a fun little campaign system.
   
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The Battle Barge Buffet Line

 DarkTraveler777 wrote:
 warboss wrote:
So apparently we're going to have a TMNT style situation with multiple different games from doing different licensees as FFG is coming out with a minis based Fallout boardgame.

https://www.dakkadakka.com/dakkaforum/posts/list/735593.page


Again, look at Relic. 40k universe in board game form. This FFG Fallout game doesn't seem too dissimilar, and like Relic, offers a different experience than 40k or Wasteland Warfare offers.

And as Grot 6 pointed out in the FFG thread, this board game could make a cool companion piece to Modiphius' miniatures game. If you treated the board game as an exploration tool, and the miniature game as a way resolve combat encounters, you could have a fun little campaign system.


YMMV but at least for me I'd end up choosing one minis based game (whether board or more likely wargame in my case) instead of both. I don't think I'd be the only one buying it potentially for the minis and not the actual game itself. It it were a more classic style board game with tokens instead of full on minis you could theoretically use in a wargame (like relic iirc.. that one had busts, correct?), I'd agree totally with you and others.

This message was edited 1 time. Last update was at 2017/08/08 21:48:24


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The FFG versions look very much to be just game pieces. You want miniatures you get Modiphius' stuff
   
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RVA

Vorian wrote:
The FFG versions look very much to be just game pieces. You want miniatures you get Modiphius' stuff
Yeah this seems pretty clear to me, as well. The FFG board game minis are nice for a board game. But you get one of each with the game, which probably clocks in at around 70USD. How again is this supposed to compete with a miniatures game line?

   
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 Manchu wrote:
How again is this supposed to compete with a miniatures game line?


I don't think it is...

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RVA

 Nostromodamus wrote:
I don't think it is...
Me either!

   
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Los Angeles

 warboss wrote:
 DarkTraveler777 wrote:
 warboss wrote:
So apparently we're going to have a TMNT style situation with multiple different games from doing different licensees as FFG is coming out with a minis based Fallout boardgame.

https://www.dakkadakka.com/dakkaforum/posts/list/735593.page


Again, look at Relic. 40k universe in board game form. This FFG Fallout game doesn't seem too dissimilar, and like Relic, offers a different experience than 40k or Wasteland Warfare offers.

And as Grot 6 pointed out in the FFG thread, this board game could make a cool companion piece to Modiphius' miniatures game. If you treated the board game as an exploration tool, and the miniature game as a way resolve combat encounters, you could have a fun little campaign system.


YMMV but at least for me I'd end up choosing one minis based game (whether board or more likely wargame in my case) instead of both. I don't think I'd be the only one buying it potentially for the minis and not the actual game itself. It it were a more classic style board game with tokens instead of full on minis you could theoretically use in a wargame (like relic iirc.. that one had busts, correct?), I'd agree totally with you and others.


So, if I am understanding you correctly, because this board game has tokens that look like table top miniatures instead of busts or other "non-miniature" representations of the player, then this game would potentially compete for your gaming dollars over a true table top war game with non-heroic scale miniatures and a much larger range of models? The board game models are cool, but they aren't spectacular. They are heroic scale for starters, and their material will likely be a lesser type of board game plastic that will make them stand out even more from the models offered by Modiphius. The board game and Wasteland Warfare scratch two very different itches! I don't see the dilemma you are suggesting exists with these two games occupying the same market.

When I played Relic I never thought "this is totally better than playing 40k" and instead thought "wow, cool! they really nailed some of the themes of the 40k universe with this board game!"

I think this will be similar. For those who like board games and Fallout, FFG's game will be a fun game. For those who like war games and Fallout, Modiphius' game will be a fun game. For those who are obsessed with Fallout and want everything that Betheseda licenses they will eat scraps in order to buy both!


   
 
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