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today i bought a Imperial guard army containing the following:
4-6 infantry squads
2 platoon command squad
1 company command squad
1 shadowsword
2 leman russ
1 stormtrooper squad
and i have master of the fleet, master of ordenance some commisars and a Valkyrie
also a lot of heavy weapons, 4x heavy bolter, 2 or 3 autocannon, and 2 mortars
also should i use the banner bearers in command squads, and vox casters etc?
Marius
Jarl Marius, Emperor of the mortal realm, Lord and master of the meadhall
W:2 D:0 L:0
W:2 D:0 L:0
Well, if you have a bunch of infantry, but no chimeras, then you should probably run them as infantry platoons, rather than as veterans. Just take bare-bones platoons, and then shove a heavy weapon into every place you can put them. Buying some more of those (and especially getting yourself some special weapons) would probably be your next move.
As for the rest, I'd use the russes and stormtroopers and perhaps the valkyrie counts-ased a vendetta, or not, depending.
It doesn't seem like you have a lot of bad stuff with what you got, so I'd probably just field everything and see what feels best for you.
The important question is what is your budget for buying more stuff. You're going to need to spend more money no matter what you do, whether it's additional weapon upgrades (you don't seem to have melta/plasma, and your heavy weapons need to be ACs or LCs) or transport vehicles or something else entirely, so before you can pick a strategy and list you need to decide which strategies you can afford. Telling you to play Chimera vet spam isn't going to be very useful if you can't afford to buy Chimeras, for example.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
standards if you're running foot guard, no otherwise. Don't bother with voxes at all. Only in some lists might you come across needing them, but until that day, don't bother modelling any.
That's a pretty solid start to an IG army OP. Pretty much everything in there will be useful.
Any idea what kind of army you wanted to run? You've got a good start to a general foot guard list, but it'll need more guardsmen.
Also, you want as many meltas, plasma, autocannons, and lascannons as possible. You can never have too many of any of those. They're the workhorse weapons for our infantry and are what you will win or lose by.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Oh you've probably got just enough to run a 1,000pts list with that, ignoring the shadowsword.
Yes, I just said 1,000pts. And that would be with 2 decent platoons, the stormtrooper squad, a CCS, and both the leman russes, as I'm guessing you probably don't have enough of the main 4 weapons to bring them in every slot.
Welcome to the Imperial Guard. We have more models than most armies have common sense.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Your big 4 weapons that you want to take are Autocannons, Meltaguns, Plasma guns, and lascannons. All are powerful, and fill multiple roles. What ratio of each that you take depends on the player. All are very strong weapons that fill several roles, and they're what give guardsmen their killing power. Same goes for other armies, but it's even more important IG, since we can bring so many.
Here's a rough list that I came up with to show you something you could field to get used to how your army plays. Pretty much everything you have is in here. You might have to proxy the lascannons and a couple plasma/melta, but I tried to keep close to what it sounds like you have
Spoiler:
+++ No Name (1000pts) +++
+++ 1000pt Imperial Guard 5th Ed (2009) Roster (Standard) +++
Selections:
+ HQ + (90pts)
* Company Command Squad (90pts)
Lascannon, Regimental Standard, Sniper Rifle
* Company Commander
Close Combat Weapon, Laspistol
* Leman Russ Squadron (150pts)
* Leman Russ
Heavy Bolter
* Leman Russ Squadron (150pts)
* Leman Russ
Heavy Bolter
That's a pretty solid all around list, and while it probably still has some fat here and there (an aegis for this army would be awesome for example) this would be a great list to get used to your guard army, as it has a bit of everything.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Your big 4 weapons that you want to take are Autocannons, Meltaguns, Plasma guns, and lascannons. All are powerful, and fill multiple roles. What ratio of each that you take depends on the player. All are very strong weapons that fill several roles, and they're what give guardsmen their killing power. Same goes for other armies, but it's even more important IG, since we can bring so many.
Here's a rough list that I came up with to show you something you could field to get used to how your army plays. Pretty much everything you have is in here. You might have to proxy the lascannons and a couple plasma/melta, but I tried to keep close to what it sounds like you have
Spoiler:
+++ No Name (1000pts) +++ +++ 1000pt Imperial Guard 5th Ed (2009) Roster (Standard) +++
Selections:
+ HQ + (90pts)
* Company Command Squad (90pts) Lascannon, Regimental Standard, Sniper Rifle * Company Commander Close Combat Weapon, Laspistol
* Leman Russ Squadron (150pts) * Leman Russ Heavy Bolter
* Leman Russ Squadron (150pts) * Leman Russ Heavy Bolter
That's a pretty solid all around list, and while it probably still has some fat here and there (an aegis for this army would be awesome for example) this would be a great list to get used to your guard army, as it has a bit of everything.
thanks that sounds good, i'll try that list soon and i get a aegis defence line today, so thats all good!
This message was edited 2 times. Last update was at 2012/11/08 03:57:21
Jarl Marius, Emperor of the mortal realm, Lord and master of the meadhall
W:2 D:0 L:0
W:2 D:0 L:0
Jarl Marius wrote: i thought i had enough for 2 platoons?
or am i mistaken ?
You do, but at low points levels like this, it's hard to get a second one without losing points for cool stuff. Plus, you want something scoring riding in the vendetta. Throwing a meltavet squad in the vendetta gives you a second troop, a scoring unit in a vendetta, more points to put into your main platoon, and the vets will do more damage than anything else you could load in that vendetta. By taking your vet squad in the vendetta, your single platoon is more flexible than if you had to take 2 smaller ones. Plus, it just looks really awesome seeing those vets jump out and absolutely wreck something the turn they arrive. Basically, they're a second set of stormtroopers, except they've got more bodies, score, and have a 3rd meltagun.
For the platoon example, if I've got two 20 man platoons, I can only do two 20 man blobs. If I take a single 40 man platoon, I can blob those 4 squads into a massive 40 man blob, two 20 man blobs, a 30 man blob and a 10 man blob, a 20 and two 10's, etc. Just lets you be more flexible. Nothing wrong with taking 2 platoons though.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
Jarl Marius wrote: and by the way, are medpacks any use? i think they are quite expensive in points
No, they're way too expensive. Rule #1 of IG: you don't win with fancy tricks, you win by sheer brutal efficiency of firepower. It is very rare that you'll ever buy an upgrade that doesn't directly involve getting another gun.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Ignore people telling you not to take vox. Firing 27 shots instead of 18 is going to get you more kills, anything that helps you achieve this a good thing IMHO. Also, I'd avoid the Master of Ordnance simply because his attack, while powerful, is wildly inaccurate. Play with what you've got, you'll quickly figure out what you need
Build what you've got, play a few games, get a feel for the army, then decide what you want to do with it. Aircraft/anti-aircraft and bodies are probably the first thing to address.
Ignore the snipers and grenade launchers, they suck and should never be used. What you need to do now is get more melta and plasma, about 10x of each is probably a decent short-term goal.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
Ignore the snipers and grenade launchers, they suck and should never be used. What you need to do now is get more melta and plasma, about 10x of each is probably a decent short-term goal.
Knows what he's talking about.
Guardsman Bane wrote:Ignore people telling you not to take vox. Firing 27 shots instead of 18 is going to get you more kills, anything that helps you achieve this a good thing IMHO. Also, I'd avoid the Master of Ordnance simply because his attack, while powerful, is wildly inaccurate. Play with what you've got, you'll quickly figure out what you need
Doesn't.
Vox casters are effectively a 7.5 (minimum) point upgrade; one for the command squad, and one for each squad you plan on issuing orders to, and assuming you intend to issue orders to at least two squads other than the company commander.
Now, if you are going with a blob of 30+ guardsmen, then sure, a vox caster is worth it, because BiD is twin linking 3+ heavy and special weapons. FRFSRF is doubling 18+ lasguns firing effectiveness. You see where I'm going. 8+ orders are decent. 8+ rerollable are just a little more decent, and that's not worth the points on a 50pt squad with lasguns.
Voxes: Blobs? Sure. Individual squads; no.
Now, Peregrine, though put bluntly, is right; unfortunately, as cool as they are, snipers and GL's are rather awful. Sure, you can have arguments for them; ie. "Oh, GL's pair with ACs well" and "Snipers can rend!" but really, they're not worth it. Sadly, again, despite being cool, missile launchers and heavy bolters aren't good either.
What you want is
A lot of:
Lascannons
Plasmaguns
Some:
Meltaguns
Autocannons
A few:
Flamers
I also suggest magnetizing the leman russ; including the sponson weapons, because as of now sponsons are useless (for the most part) but some expect that to be fixed. And for the chimeras, I'd say Multilaser with Hull Heavy Bolter.
Oh, and enjoy the vendetta
Automatically Appended Next Post: OP, did you mention what style of Guard you're intending to play?
Mech, Foot, Gunline, and Aircav are the traditional archetypes, and the successful ones at that.
This message was edited 1 time. Last update was at 2012/11/11 05:58:59
Dakka member since 2012/01/09 16:44:06
Rick's Cards&Games 1000pt Tourney: 2nd Legion's Winter Showdown 1850: 2nd Place Snake Eyes 1000pt Mixed Doubles: 3rd Place
Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition
Jarl Marius wrote: ah i will work to that goal then , i will make a few heavy bolters to autokcannons, i think i have some bits extra so should work.
i intend to do foot guard, en veteran squads in the 2 chimera's
If you can; I'd grab another vet squad in a chimera or two; saturate targets a little bit. 2 chimeras are easy to pick off; 4-5 becomes a lot to deal with.
Dakka member since 2012/01/09 16:44:06
Rick's Cards&Games 1000pt Tourney: 2nd Legion's Winter Showdown 1850: 2nd Place Snake Eyes 1000pt Mixed Doubles: 3rd Place
Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition