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![[Post New]](/s/i/i.gif) 2012/12/02 19:08:15
Subject: Too many different rotary cannons?
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Nasty Nob
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So, we've got the Punisher Cannon, the Kheres-pattern Assault Cannon and the Avenger Bolt Cannon.
They all look similar, they are all about the same size, they are all fielded by the same faction and they all have roughly the same battlefield role.
But they have totally different rules.
Does anyone else get bothered by this? Why couldn't they just use one set of rules, or two at most? I see absolutely no reason why the avenger needs a new gun when the kheres rules would fit it perfectly.
For lasguns, autocannons, missile launchers, flamers and so on one set of rules covers a huge variety of designs. Why change that tradition and make unique rules for three weapons which are pretty much the same thing?
I know it's a really silly thing to get worked up over, but ever since I noticed it, it's been bugging me.
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![[Post New]](/s/i/i.gif) 2012/12/02 19:09:55
Subject: Too many different rotary cannons?
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Automated Rubric Marine of Tzeentch
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They are different just like how regular rifles are different but are often pretty close to the same overall dimensions.
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![[Post New]](/s/i/i.gif) 2012/12/02 19:34:22
Subject: Re:Too many different rotary cannons?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Those three weapons are different in they have different calibers and rate of fire.
The Avenger Bolt Cannon is basically half of a Vulkan Megabolter. Its part of the bolter family.
The Kheres Assault Cannon is just an assault cannon with a higher rate of fire.
And the Punisher cannon is a smaller caliber rotary autocannon.
The three are totally different weapons fluffwise.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/02 22:18:09
Subject: Re:Too many different rotary cannons?
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Devestating Grey Knight Dreadknight
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But, they've all got mostly the same rules, right? Lots of shots, pretty high strength, average AP?
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/12/02 22:21:49
Subject: Too many different rotary cannons?
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Frenzied Juggernaut
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Its mainly about having different size weapons of a similar design for different sized platforms I thought.
Good example is D-weapons for Eldar, starts with wraithguard d-weapons then moves up from that to support platforms, vehicles, titans etc.
Generally going from man portable up through different vehicles will change the stats by making it longer range, or a larger blast radius.
They are the same weapons but on different scales.
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![[Post New]](/s/i/i.gif) 2012/12/02 22:27:13
Subject: Re:Too many different rotary cannons?
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Douglas Bader
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It's done for gameplay purposes, to give a variety of rules as appropriate for each unit. Since no unit can take more than one of the weapons there's no confusion and the superficial similarity in design doesn't matter.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/03 00:19:28
Subject: Re:Too many different rotary cannons?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Kaldor wrote:But, they've all got mostly the same rules, right? Lots of shots, pretty high strength, average AP?
Not really. Kheres Assault cannons are Str6 AP4 rending, Avenger Bolt Cannons are Str6 AP3, and Punisher cannons are Str5 AP5( IIRC)
And each has a different number of shots.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/03 00:23:04
Subject: Re:Too many different rotary cannons?
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Infiltrating Hawwa'
Through the looking glass
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Grey Templar wrote: Kaldor wrote:But, they've all got mostly the same rules, right? Lots of shots, pretty high strength, average AP?
Not really. Kheres Assault cannons are Str6 AP4 rending, Avenger Bolt Cannons are Str6 AP3, and Punisher cannons are Str5 AP5( IIRC)
And each has a different number of shots.
Sadly the punisher is AP -
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2012/12/03 00:25:45
Subject: Re:Too many different rotary cannons?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Ehh whatever. Point still stands.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/03 00:28:27
Subject: Too many different rotary cannons?
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Anti-Armour Swiss Guard
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Because of things like the XM214 5.56mm rotary cannon, the M-134 7.62mm rotary minigun, the M-61 20mm Vulcan rotary cannon, the GAU-8 Avenger 30mm rotary cannon.
All different guns that are all rotaries. Game nerds like big guns, and rotary cannons are big guns (all are bigger than their respective rifles/cannons made with single barrels).
Besides, gatlings are cool.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2012/12/03 00:56:06
Subject: Re:Too many different rotary cannons?
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Devestating Grey Knight Dreadknight
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Grey Templar wrote: Kaldor wrote:But, they've all got mostly the same rules, right? Lots of shots, pretty high strength, average AP?
Not really. Kheres Assault cannons are Str6 AP4 rending, Avenger Bolt Cannons are Str6 AP3, and Punisher cannons are Str5 AP5( IIRC)
And each has a different number of shots.
Yeah, but the same general rules of dealing with it will apply. Keep your troops in cover, don't bother putting your Terminators in cover, etc. The bolt cannons being AP3 changes things for some armies, but for the most part the differences between rules aren't going to translate into different reactions for each weapon.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/12/03 01:12:01
Subject: Too many different rotary cannons?
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Automated Rubric Marine of Tzeentch
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If they were more different visually, such as a plasma pistol, plasma gun, and plasma cannon, would it be less of an issue?
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![[Post New]](/s/i/i.gif) 2012/12/03 01:27:03
Subject: Re:Too many different rotary cannons?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I'd say they are plenty different visually.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/03 02:08:01
Subject: Re:Too many different rotary cannons?
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Infiltrating Hawwa'
Through the looking glass
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Knew I should have thrown an emote in there.
It's sad because it's makes the gun suck at what it's supposed to do., not because of anything to do with the discussion at hand.
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2012/12/03 02:14:45
Subject: Too many different rotary cannons?
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Longtime Dakkanaut
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It's not an issue. They're all different sizes and mounted on different things. From a fluff perspective it's the same as a regular military using different kinds of rotary weapons. US military itself for instance operates the M134 Minigun, M61 Vulcan, GAU-8 Avenger, and GAU-19 rotary cannons. So yeah.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2012/12/03 02:48:51
Subject: Re:Too many different rotary cannons?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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If anything, I say we need more rotary cannons. Especially for Orks
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![[Post New]](/s/i/i.gif) 2012/12/03 09:44:19
Subject: Re:Too many different rotary cannons?
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Confessor Of Sins
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Ork guns should all be rotary, shooting at BS1, with at least assault 10 and any 1s hit the unit behind you.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/12/03 10:38:08
Subject: Too many different rotary cannons?
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Norn Queen
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chromedog wrote:All different guns that are all rotaries. Game nerds like big guns, and rotary cannons are big guns (all are bigger than their respective rifles/cannons made with single barrels).
Besides, gatlings are cool.
Basically this. Rotary cannons are awesome. 40k is all about rule of cool. So there's lots of rotary cannons.
I'm still waiting for a Tyranid rotary cannon to show up.
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![[Post New]](/s/i/i.gif) 2012/12/03 11:02:30
Subject: Too many different rotary cannons?
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Anti-Armour Swiss Guard
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Tyranid guns are biologicals.
Whilst you can get rotors and such in a biological, there is no need for a rotary gun setup because the main reason that system is used on human guns is heat dispersal. Tyranid bioguns use muscular contractions or neuro-electrical stimuli to fire them, putting out much lower heat levels than chemical explosives.
Increasing RoF means more heat has to be dissipated, if the barrels didn't rotate to bring a cooler one into line, they would overheat too quickly and melt/cook off the ammo - which would be bad.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2012/12/03 11:13:16
Subject: Too many different rotary cannons?
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Trazyn's Museum Curator
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Perfect Organism wrote:So, we've got the Punisher Cannon, the Kheres-pattern Assault Cannon and the Avenger Bolt Cannon. They all look similar, they are all about the same size, they are all fielded by the same faction and they all have roughly the same battlefield role. But they have totally different rules. Does anyone else get bothered by this? Why couldn't they just use one set of rules, or two at most? I see absolutely no reason why the avenger needs a new gun when the kheres rules would fit it perfectly. For lasguns, autocannons, missile launchers, flamers and so on one set of rules covers a huge variety of designs. Why change that tradition and make unique rules for three weapons which are pretty much the same thing? I know it's a really silly thing to get worked up over, but ever since I noticed it, it's been bugging me. Because they are not the same weapon and do not have the same battlefield role? Punisher cannon - Anti hoard Bolt cannon - Anti-Heavy Infantry Assault Cannon - Somewhere in between. Saying that they are the same is like saying a .45 Pistol is the same as a 9mm Pistol. Automatically Appended Next Post: chromedog wrote:Tyranid guns are biologicals. Whilst you can get rotors and such in a biological, there is no need for a rotary gun setup because the main reason that system is used on human guns is heat dispersal. Tyranid bioguns use muscular contractions or neuro-electrical stimuli to fire them, putting out much lower heat levels than chemical explosives. Increasing RoF means more heat has to be dissipated, if the barrels didn't rotate to bring a cooler one into line, they would overheat too quickly and melt/cook off the ammo - which would be bad. Yeah, and how would they even rotate? Won't something...you know, tear? The closest thing the tyranids seem to have to a rotary weapon are the devourerers. I would imagine each hole fires separately.
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This message was edited 2 times. Last update was at 2012/12/03 11:16:38
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/12/03 17:39:24
Subject: Re:Too many different rotary cannons?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Its entierly possable to have a biological rotary weapon. It would likely be constructed out of parts that arn't living, so bone and other structures that wouldn't require maintainance from the body.
Of course as mentioned the reason for rotating barrels wouldn't be present.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/03 21:41:39
Subject: Too many different rotary cannons?
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Norn Queen
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You're arguing logic against telepathic dinosaur space bugs that eat planets? Logic went out the window a long time ago. A rotary venom cannon would look badass, and that's all that matters.
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