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Made in si
Ravenous Beast Form







The Orlock land train seemed pretty lazy tbh, an open topped shoebox dragging munitorum containers.

Posters on ignore list: 34

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
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Warwickscire

Excellent, so Necro-Morka is on the way. Wonder if they'll try to implement a rolling battlefield instead of a fixed setup.
   
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Gimme gimme gimme! More Necromunda! MORE!

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Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in be
Regular Dakkanaut





So, from the trailer, I'm expecting a box-featuring Orlock gangers with a new vehicle against Ash Waste Nomads.

Wondering how closely the Nomads are going to look compared to their "recent" concept art.

   
Made in au
[MOD]
Making Stuff






Under the couch

 Mad Doc Grotsnik wrote:
I suspect generic vehicles, with add on decoration packs in the same vein as the weapons after.

That would be nice, but this is the GW that gave Orks six individual, monobuild vehicle kits instead of a customisable buggy... so it seems more likely that they'll release an Orlock Trademarkwagon, an Escher Copywritomobile, a Golioth AdjectiveTruck and so on...

 
   
Made in gb
Longtime Dakkanaut





Wasn't all that interested in Necromunda but that trailer was good. Immediately thought of the Genestealer Cults with all their vehicles...

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 insaniak wrote:
 Mad Doc Grotsnik wrote:
I suspect generic vehicles, with add on decoration packs in the same vein as the weapons after.

That would be nice, but this is the GW that gave Orks six individual, monobuild vehicle kits instead of a customisable buggy... so it seems more likely that they'll release an Orlock Trademarkwagon, an Escher Copywritomobile, a Golioth AdjectiveTruck and so on...


Not sure that’s cost effective for a game the size of Necromunda though. Make say, 3 generic vehicle. Bike,Buggy, Truck. Release personalisation kits related to existing gangs (driver torsos, emblems), sell a separate sprue of weapon upgrades akin to Gorkamorka. Lesser outlay when everyone shares the same basic kit, especially as vehicles can be two or three full sized sprues.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 endtransmission wrote:
So if all the gangs are getting access to vehicles, does this mean that H.B.M.C gets his wish of another round of House books expanded to include a new bike or truck?
Coming soon from Games Workshop Specialist Games:

House of Blades & Bikes
House of Chains & Treads
House of Iron & Wheels
House of Artifice & Hover Pads
House of Faith & Flintstone Cars
House of Shadows & Drones

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

 Mad Doc Grotsnik wrote:
Not sure that’s cost effective for a game the size of Necromunda though. Make say, 3 generic vehicle. Bike,Buggy, Truck. Release personalisation kits related to existing gangs (driver torsos, emblems), sell a separate sprue of weapon upgrades akin to Gorkamorka. Lesser outlay when everyone shares the same basic kit, especially as vehicles can be two or three full sized sprues.


They could to a rolling battlefield for certain fights, Mad Max style. Hopefully, the vehicles are generics with gang decals or sprue add ons
   
Made in gb
Fresh-Faced New User




UK

Hoping for generic vehicles too with gang specific sprues to personalise them.

Steve
   
Made in si
Regular Dakkanaut





 lord_blackfang wrote:
The Orlock land train seemed pretty lazy tbh, an open topped shoebox dragging munitorum containers.


Yes, but also leaving space for cooler vehicles and upgrades down the line ...

Also is anybody else seeing a motorcycle with a sidecar in the central silhouette here? Is it just a mirage?

[Thumb - IMG_20220128_121413.jpg]

This message was edited 2 times. Last update was at 2022/01/28 11:26:01


 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Possible, definitely some sort of dune buggy


Automatically Appended Next Post:
Also, here's some rumour engine teases that could be part of the Ash Wastes expansion:













This message was edited 1 time. Last update was at 2022/01/28 11:30:17


 
   
Made in si
Regular Dakkanaut





That first one definitely looks like the front of the train ...


Seems kinda' telling that the train in the animation stops right before the gak goes down ... No chase scene, no raiders jumping between moving vehicles ...

This message was edited 1 time. Last update was at 2022/01/28 11:31:32


 
   
Made in gb
Calculating Commissar






Reading, Berks

 zedmeister wrote:

They could to a rolling battlefield for certain fights, Mad Max style. Hopefully, the vehicles are generics with gang decals or sprue add ons


I was thinking something very similar with the rolling battlefield as it would allow for the gangs to be guards on a massive rolling platform that you can fall off without having to actually create a specific model for such a large vehicle. If that isn't in the rules I'm sure some enterprising person will add it fairly quickly

Some of the recent gang additions (jump packs and hover boards) make a lot more sense now there's an outdoors to worry about as well. Looking forward to this one

   
Made in gb
Decrepit Dakkanaut




UK

I figure they were copying cowboys and indians so the waggon train pulled itself into a protective circle rather than try and out-run a clearly faster opponent.

Of course then the opponent brought explosives!

Print Hunter
Check out the latest 3D print model releases!  
   
Made in gb
Calculating Commissar






Reading, Berks

Lucas Blackwolf wrote:

Seems kinda' telling that the train in the animation stops right before the gak goes down ... No chase scene, no raiders jumping between moving vehicles ...


That bit did feel a little weird. You're on a giant moving platform... why would you stop?

   
Made in be
Regular Dakkanaut





Lucas Blackwolf wrote:
 lord_blackfang wrote:
The Orlock land train seemed pretty lazy tbh, an open topped shoebox dragging munitorum containers.


Yes, but also leaving space for cooler vehicles and upgrades down the line ...

Also is anybody else seeing a motorcycle with a sidecar in the central silhouette here? Is it just a mirage?



I'm actually thinking Beasts of Burden. The concept art were going that direction and it would differentiate Nomads from the main House Gangs.
   
Made in gb
Cultist of Nurgle with Open Sores





Uk

 insaniak wrote:
 Mad Doc Grotsnik wrote:
I suspect generic vehicles, with add on decoration packs in the same vein as the weapons after.

That would be nice, but this is the GW that gave Orks six individual, monobuild vehicle kits instead of a customisable buggy... so it seems more likely that they'll release an Orlock Trademarkwagon, an Escher Copywritomobile, a Golioth AdjectiveTruck and so on...


I get the doubt, but they did release an extremely generic marketplace for Necromunda recently, as opposed to a Necropurchasesphere or something.

*witty comment regarding table top gaming* 
   
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South East London

I knocked this together quickly in MS Paint but I think 2 of the rumour engines are almost certainly the land train.


"Dig in and wait for Winter" 
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Already quite happy that the trailer showed us glimpses of a generic truck big enough to carry Munitorum containers.
   
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Ship's Officer





The Shire(s)

StraightSilver wrote:
I knocked this together quickly in MS Paint but I think 2 of the rumour engines are almost certainly the land train.


I'm not convinced by the wheel- looks much too thin for such a heavy vehicle, especially compared to the chunkiness of the animated wheels. I think the wheel is more likely for an associated buggy with similar design cues.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
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Warwickscire

StraightSilver wrote:
I knocked this together quickly in MS Paint but I think 2 of the rumour engines are almost certainly the land train.



Nicely done

I'm now looking at this wondering if it's possible to convert to a Squat Land Train!
   
Made in de
Boosting Ultramarine Biker




Hamburg

I... really enjoyed that trailer. Glad that I didn't got up for that... but watching it afterwards certainly was a nice goodie with my morning coffee.

I got a confirmation about something I really look forward for. And it indicates things that are in line with the rumour pictures and indicate the direction this might go...

Way to go GW... Thumbs up from me.

My Element Games referal code: SVE5335 
   
Made in us
Owns Whole Set of Skullz Techpriests






Gathering the Informations.

I think this was the most exciting bit out of LVO for me.

Orlocks! Yay!
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

SKR.HH wrote:
I... really enjoyed that trailer. Glad that I didn't got up for that... but watching it afterwards certainly was a nice goodie with my morning coffee.

I got a confirmation about something I really look forward for. And it indicates things that are in line with the rumour pictures and indicate the direction this might go...

Way to go GW... Thumbs up from me.


The trailer was very cool. I just can’t believe they didn’t even show one (1) model.
   
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[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

Trailer link.




https://www.youtube.com/watch?v=UmF3nGfo5bI

 
   
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Fanatic with Madcap Mushrooms







"Leave the hive behind"

Quite fitting since Im 5 parsecs from it

   
Made in pl
Longtime Dakkanaut





If we're really getting vehicle mode, I wonder if GCS will be the first to get an update, say WD article. They are already like 90% ready to go.

 Haighus wrote:
I'm not convinced by the wheel- looks much too thin for such a heavy vehicle, especially compared to the chunkiness of the animated wheels. I think the wheel is more likely for an associated buggy with similar design cues.

Really? Trucks carrying really heavy loads, like ICBMs have quite similar wheels so I don't see how a few containers might be too much:

   
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Yeah, trucks don’t have huge fat wheels, they have lots of little ones side by side to spread the load and minimise the impact of any one puncture.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Decrepit Dakkanaut




UK

Looked good to me, felt very Borderlands influenced in the animation, but that's not a bad thing

 
   
 
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