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![[Post New]](/s/i/i.gif) 2012/12/21 14:37:45
Subject: 6th ed and Blood Angels
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Purged Thrall
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How do people kit out 10x Death Company in a Land Raider? I was thinking 3 Powerfists, and 3 Power Weapons.
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![[Post New]](/s/i/i.gif) 2012/12/21 18:47:28
Subject: 6th ed and Blood Angels
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Member of the Malleus
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I would keep them cheap, if your running a PF toss a boltgun on them. If your going to go pw the only real option is PS.
Also you better be tossing a chap in there for the reroll.
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Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2012/12/21 21:45:39
Subject: 6th ed and Blood Angels
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Furious Fire Dragon
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So uhh...
BA can still rip up the enemy with a jumper list on Purge the Alien. It's pretty pleasing
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/12/21 22:20:03
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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I guess. I'm thoroughly unimpressed with the BA HTH abilities in 6th. I think in a tourney, you can catch some people not prepared for a jumper list, but there are too many lists that will eat you. Literally, in the case of Nids.
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![[Post New]](/s/i/i.gif) 2012/12/21 22:24:15
Subject: 6th ed and Blood Angels
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Furious Fire Dragon
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I dunno, I just recently won in a battle against Nids too, using Eldar allies for the lulz.
Personally though I'm a BA fanboy so as you've mentioned previously in other threads, it makes it that much more awesome to win even when people aren't so sure it's top dog anymore. And HTH works, I've just been making as much use of the new rules as possible (I use a fluffy hero with Telepathy powers and then throw that on top of the BA charge and it works out well)
I anxiously await the new codex when it comes out. Watch as it takes a decade for that happens, just because I said that
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/12/21 22:25:19
Subject: 6th ed and Blood Angels
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Dour Wolf Priest with Iron Wolf Amulet
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Yeah but Assault Marines in 6th aren't good for their assault abilities... it's their mobility and FNP that make them good.
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![[Post New]](/s/i/i.gif) 2012/12/22 00:25:07
Subject: 6th ed and Blood Angels
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Furious Fire Dragon
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I said nothing to contradict that  just that I've used what they have at their disposal to my advantage.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/12/22 01:22:44
Subject: 6th ed and Blood Angels
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Dour Wolf Priest with Iron Wolf Amulet
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Was referring to Martel. Your post wasn't even there when I went to reply.
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This message was edited 1 time. Last update was at 2012/12/22 01:23:08
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![[Post New]](/s/i/i.gif) 2012/12/22 01:58:35
Subject: 6th ed and Blood Angels
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Furious Fire Dragon
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....ahh, that's why it felt weird. Oh well. Thanks for clarifying bud.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/12/22 02:46:52
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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If you brought runes of warding, that's pretty huge against the Nids. That's more than just lulz. I mean if I had a 6x scatterlasers guided by a farseer, I could frag a lot of Nids and not even need to HTH them.
Likewise, I could ally with SW and bring two squads of grey hunters that can shoot and do HTH. But none of this actually makes the BA themselves good.
It doesn't really matter to me, BA is the only army I have, and I have a ton of them. I'm kinda all in. I just feel that in 6th I'm in over my head against most codices now.
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![[Post New]](/s/i/i.gif) 2012/12/22 05:21:31
Subject: 6th ed and Blood Angels
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Furious Fire Dragon
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I had not known beforehand if I was fighting the Nids dude. Automatically Appended Next Post: and feeling challenged by other codices is not all bad, makes it feel more rewarding and the rush is better. Having allies doesn't just mean that you're using what seem like a weaker codex and adding on some strong guys from another codex. It's more like creating a combo that is otherwise not available, as the same thing can't necessarily happen with just pure SW or Eldar.
I've had my moments of doubt too. Then I kinda just rip through a few more games until I pull out with a satisfying win and remember why I chose this army.
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This message was edited 1 time. Last update was at 2012/12/22 05:25:07
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/12/22 06:17:32
Subject: 6th ed and Blood Angels
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Purged Thrall
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So Death CO is best kept cheap; I'll keep that in mind when I write up some lists. What are people's thoughts of a force mainly compromised of 2 squads of Sternguard, 2-4 Squads of Tactical marines, 1-2 squads of Assualt marines, a Librarian, Sanguinary priests, and some devestators? The thought of running an all mech army or hybrid army appeals to me, but I'd also like to see how people run infantry lists other than the 6 squads of a assualt marines and sanguinary priests.
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This message was edited 1 time. Last update was at 2012/12/22 06:21:45
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![[Post New]](/s/i/i.gif) 2012/12/22 06:22:30
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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I'm not saying you knew your opponent, but if you ally with Eldar, its reasonable to take Runes of Warding no matter what, because they are so good. It is just can be particularly bad for some armies.
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![[Post New]](/s/i/i.gif) 2012/12/27 13:15:40
Subject: 6th ed and Blood Angels
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Sneaky Lictor
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virx67 wrote:So Death CO is best kept cheap; I'll keep that in mind when I write up some lists.
What are people's thoughts of a force mainly compromised of 2 squads of Sternguard, 2-4 Squads of Tactical marines, 1-2 squads of Assualt marines, a Librarian, Sanguinary priests, and some devestators?
The thought of running an all mech army or hybrid army appeals to me, but I'd also like to see how people run infantry lists other than the 6 squads of a assualt marines and sanguinary priests.
I'm running a mech list right now. Based around 2 Baal, and 2 Pred. Its done pretty well. I'm using tac sqds with PG and PC in rhinos. It looks pretty formidable when all fielded. Hug the line if you go first, or back all the way up if you go second. With our fast vehicles you can get there.
On DC, I still kit them with JPs and PWs. 5 DC w/ JPs and 5PWs. 2 axes 2 swords, 1aul for the strength boost. the AP2 and AP3 make huge differences. Pretty easy to hide behind stuff when you have 6 or 7 vehicles on the field + terrain. The maul helps when your vs IC as it knocks to I1 where the axes are. Pretty brutal if you get the charge....just make sure you get it. The JPs pretty much seal the deal on that.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2012/12/27 13:30:29
Subject: 6th ed and Blood Angels
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Longtime Dakkanaut
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I have 10 DC modeled with JP's, 3 with powerfists, it is one expensive unit though and only used them in one fluffy list game so far.
I, for the first time the other week, used libby with prescience, sang priest and 10 assault marines, wrecked a squad of wraiths in two turns. I usually use prescience libbys with devastators before that.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/01/03 15:13:26
Subject: 6th ed and Blood Angels
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Beast Lord
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Ok as I believe the whole DC thing has been done to death and there's enough info scattered around this forum for all to form their own opinions on how best they should kit them out, I have a slightly different question.
Back in 5th edition the way to go for BA was mechanized, with the introduction of hull points in 6th edition and vehicles becoming a lot easier to hit in close combat, how have you all fared running mechanized lists? Does the old 5 naked ASMs in a Las/Plas Razor still work efficiently? What about Baals? They can't smoke in scout anymore, who still uses them and are they still effective? Vindicators are better now that the whole template is S10 and Fast got a bit of a trade off for firing an extra weapon but being easier to hit in melee. Storm Ravens got even more popular because of fliers.
Is a hybrid list viable? I've thought about running 2 Baals, 2 Vindicators and a SR and then filling the rest of my points with warm bodies. With the current rule set would this be a waste of time?
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around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2013/01/03 16:04:40
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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I think hybrid mech is the best option open to BA right now. Jumper lists suffer from poor ranged firepower. Furthermore, there are too many armies that can field units that chew up multiple ASM squads.
The bottom line to me is that BA vehicles are still fast, and this allows them to move into firing lanes and still fire when other marine vehicles can not do this. I still use a lot of las/plas razors, but now the deployment is very different.
At the 1500 pt level, I use a single full ASM squad with a divination libby and a priest to basically run interference for my small gunline behind the aegis line and shooty vehicles. I am well aware that this is very un-BA like, but I feel that I have to adapt to 6th.
5 man assault squads can still have utility in sitting on objectives. The strike first against anything charging into cover that doesn't have assault grenades. You have to keep heavy hitters away from them, and that's what the shooting is for.
Obviously this scheme is not perfect. But there is not going to be a perfect list or even a fearsome list necessarily come out of the BA codex in 6th edition. For all the ballyho about how to equip the DC, I usually end up leaving them in their storage slots because at the end of the day, I'm trying to win and I need scoring units for that.
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![[Post New]](/s/i/i.gif) 2013/01/03 16:10:35
Subject: 6th ed and Blood Angels
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Sneaky Lictor
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I've been running 2 baal predator, 2 predator or 2 vindicators as the core. I usually fill the rhinos up with ASm w/MG. I don't own a storm raven.....yet but will be adding that to more core once I get one.
I've never liked the Razorback as much as the rhino, just prefered shooting safely out of the rear with my ASM or TSM's loadout.
Fielding a lot of HP is still a decent tatic, you just have to be careful where you deploy, and your AV facing and pray you don't get purge the alien against something stupid.
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This message was edited 1 time. Last update was at 2013/01/03 16:17:18
On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/01/03 16:56:22
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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The las/plas configuration for BA is too good not to take advantage of, however. You get up to three AP 2 shots after moving 12", two of which are twin linked.
I've won games of purge the alien even with mech. Your target priorities change. And with many people not willing to cough up for the really dangerous ranged weapons, we can use our movement to great effect. I don't think running away is what GW had in mind, but it can work well.
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![[Post New]](/s/i/i.gif) 2013/01/03 17:21:56
Subject: 6th ed and Blood Angels
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Sneaky Lictor
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Martel732 wrote:The las/ plas configuration for BA is too good not to take advantage of, however. You get up to three AP 2 shots after moving 12", two of which are twin linked.
I've won games of purge the alien even with mech. Your target priorities change. And with many people not willing to cough up for the really dangerous ranged weapons, we can use our movement to great effect. I don't think running away is what GW had in mind, but it can work well.
I'm just not a big fan of putting of 35 points for 2 shots, one being TL. That 35 points is another rhino body on the field. 3 more HP. I'd rather just have a butt load of rhinos that block LOS to my real threats.
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On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/01/03 18:17:31
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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But they are high strength AP 2 shots on a platform that can move 12" and fire. I feel its better to field a bunch of moderate threats instead of a bunch of chaff and then a death star.
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![[Post New]](/s/i/i.gif) 2013/01/08 05:18:11
Subject: Re:6th ed and Blood Angels
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Blood Angel Terminator with Lightning Claws
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I've run this list for a couple of games now. I know it needs tweaking, but its been performing alright. FNP Tactical Marines are actually rather good.
HQ:
Mephiston 250 Points
Elites:
2 Sanguinary Priests with Power Axe and Jump Pack 180 points
Troops:
10 Assault Marines with 2 meltaguns and a Lightning Claw 225 points
10 Assault Marines with 2 meltaguns and a Lightning Claw 225 points
10 Tactical Marines with Plasmagun and Plasma Cannon with Rhino 235 points
10 Tactical Marines with Plasmagun and Plasma Cannon with Rhino 235 points
9 Death Company with Bolters and 2 Power Axes in a Drop Pod 245 points
Heavy Support:
Stormraven 200
Stormraven 200
So far my plan is this:
I move the Rhinos up into position bringing the tactical marines into midfield. One Sanguinary priest follows behind a Rhino and Mephiston does the same moving from cover to cover. The Death Company disrupt the opponents deployment and I purposely put the Drop Pod into terrain when Deep Striking. This means that the Death Company absorb a lot of the fire power Turn 1. I haven't had them blown off the board Turn 1 either so far.
The Assault Marines Deep Strike in and pop tanks or take out small juicy backfield targets. Another Priest goes with them.
The only problems I've had with the list are Plasma Cannons and Rhinos immobilizing themselves. I literally had a squad of tacticals do nothing all game because the area terrain I was going to move into was too tall for them to get around by foot slogging. Plasma Cannons are good, but it sucks that you have to stand still. I'm thinking of swapping it out for a Heavy Bolter. I'm not 100% on Mephiston either. He's great, but you have to know where to put him.
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![[Post New]](/s/i/i.gif) 2013/01/08 15:20:16
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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So in a 2K list, the only things on the board turn 1 are 2 Rhinos, Mephiston, a sanguinary priest and 9 DC in a pod?
The primary problem with this list as I see are spoiling attacks.
So you drop pod in some DC and shoot some bolters, and still can't charge because of the drop pod. If those DC get charged, they become assault marines. Yay.
Deep striking assault marines have a tendency to come in, melta something and then owned because they had to shoot instead of spread out. And they also don't get to assault.
If you are running dual stormraven as your only heavy support, you really need an aegis line with a commlink. On average, you'll get one heavy on turn 2 and one on turn 3. Given that many other lists will have 3 heavies on the board from turn 1, I feel that leaves you massively outgunned for too much of the game.
Not sure what this list does against terminators in a LR. Two melta shots from a deep striking ASM squad is not likely to take one out, and that's a suicide mission. This is a somewhat better plan for vindicators. but the price for failure is pretty huge........
I really feel like Mephiston is no longer a value at 250 points. he's AP 3 and can't join a squad and therefore can't use divination effectively.
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![[Post New]](/s/i/i.gif) 2013/01/08 16:05:23
Subject: Re:6th ed and Blood Angels
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Irked Blood Angel Scout with Combat Knife
Boston
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I agree with Martel - if you're going to have two Ravens, you need a comms relay. You can place the Aegis and comms anywhere on your half of the board, so you can manufacture some sweet midfield cover for your tacticals or make a place for Mephiston to land T2 - IIRC you only need to be within 3" to use the comms, and then hopefully both ravens will arrive, allowing you to move on the next turn. The Raven's are too important to leave off the board for more than one turn.
Also, I always run my ravens (when I'm feeling mean and run two) with the hurricane bolters. 30 points is a steal for the extra shots - they only need to get a couple kills to make it worth the points, and after you fire the four missiles the stock raven doesn't have the armaments to use the 4 weapon/turn flyer rules without the sponsons. I'm usually running the Assault cannon and using the Raven as anti-infantry after I POTMS the multi-melta, so it makes sense to add a bit more anti-infantry. From the looks of your list you have anti-tank covered with the assault squads, so I think the same would be true for you.
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![[Post New]](/s/i/i.gif) 2013/01/08 16:31:51
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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I don't consider 4 meltaguns as "covering" anti tank, but that's just me.
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![[Post New]](/s/i/i.gif) 2013/01/11 22:11:46
Subject: 6th ed and Blood Angels
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Purged Thrall
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Are hurricane bolters worth taking on Storm Ravens? I might be picking up 1 or two of them in the near future.
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![[Post New]](/s/i/i.gif) 2013/01/11 22:21:28
Subject: Re:6th ed and Blood Angels
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Beast Lord
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I use them to moderate satisfaction.
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around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2013/01/11 22:25:38
Subject: 6th ed and Blood Angels
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Blood Angel Terminator with Lightning Claws
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Martel732 wrote:So in a 2K list, the only things on the board turn 1 are 2 Rhinos, Mephiston, a sanguinary priest and 9 DC in a pod?
The primary problem with this list as I see are spoiling attacks.
So you drop pod in some DC and shoot some bolters, and still can't charge because of the drop pod. If those DC get charged, they become assault marines. Yay.
Deep striking assault marines have a tendency to come in, melta something and then owned because they had to shoot instead of spread out. And they also don't get to assault.
If you are running dual stormraven as your only heavy support, you really need an aegis line with a commlink. On average, you'll get one heavy on turn 2 and one on turn 3. Given that many other lists will have 3 heavies on the board from turn 1, I feel that leaves you massively outgunned for too much of the game.
Not sure what this list does against terminators in a LR. Two melta shots from a deep striking ASM squad is not likely to take one out, and that's a suicide mission. This is a somewhat better plan for vindicators. but the price for failure is pretty huge........
I really feel like Mephiston is no longer a value at 250 points. he's AP 3 and can't join a squad and therefore can't use divination effectively.
What you are saying about Death Company is true. They can become Assault Marines if someone charges them, but this is why I purposely throw the Drop Pod into area terrain. It makes it difficult for opponents to blow them off the board in one turn or try to assault them. Most squads wouldn't dare to assault 9 Death Company though since I have 2 Power Axes in the squad. Obviously GK care nothing, but normal marines won't come in which is to my advantage. I also don't throw them at something big so they can be eaten. I would never throw them against Terminators.
Sometimes Assault Marines get blown away in one turn, but this is usually mitigated by deep striking them in a good spot or by deploying them on the board Turn 1. I haven't deployed them Turn 1 yet, because I've felt that they could do more damage coming in from behind my opponents and wrecking his backfield.
To be honest I almost feel like taking only one Stormraven. It doesn't provide enough firepower to take anything out reliably. If it was 130 points like a Vendetta I'd feel it was more worth it, but at the moment its such a sink in points that I'm considering running 2 Vindicators and fitting them into the list (somehow).
Termies are something I avoid. I played a game where my opponent had 8 Terminators in a Land Raider. I actually killed 7 of them and most of them were killed by Tactical Marines firing bolters and Plasmagun/ Plasma cannon shots.
Its not that Mephiston being AP3 is bad, its that Mephiston can easily be challenged out of massacring the whole unit. Its very frustrating going into an assault and wrecking a sergeant and then next turn there's another sergeant. This is Mephiston's drawback. Him being AP3 isn't a big deal if you know where to put him. He's a huge threat to Marines still. Other characters with 2+ armor and Terminators is a different story, but the meta isn't all about 2+ armor at the moment. People really over exaggerate his Ap3 Sword.
TheSanguineSauce wrote:I agree with Martel - if you're going to have two Ravens, you need a comms relay. You can place the Aegis and comms anywhere on your half of the board, so you can manufacture some sweet midfield cover for your tacticals or make a place for Mephiston to land T2 - IIRC you only need to be within 3" to use the comms, and then hopefully both ravens will arrive, allowing you to move on the next turn. The Raven's are too important to leave off the board for more than one turn.
Also, I always run my ravens (when I'm feeling mean and run two) with the hurricane bolters. 30 points is a steal for the extra shots - they only need to get a couple kills to make it worth the points, and after you fire the four missiles the stock raven doesn't have the armaments to use the 4 weapon/turn flyer rules without the sponsons. I'm usually running the Assault cannon and using the Raven as anti-infantry after I POTMS the multi-melta, so it makes sense to add a bit more anti-infantry. From the looks of your list you have anti-tank covered with the assault squads, so I think the same would be true for you.
Hurricane Bolters are pricy. I don't feel like its worth the points unless I'm running a GK stormraven with Psybolt Ammo. Its making an already really expensive flyer more expensive and its not adding all that much to the army in my opinion.
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![[Post New]](/s/i/i.gif) 2013/01/12 00:50:04
Subject: 6th ed and Blood Angels
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Locked in the Tower of Amareo
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The DC has to roll against the area terrain as well. I find the pod to be an imperfect solution for assault troops. Your opponent knows what you have as well, and can deploy accordingly.
And my assault marines will absolutely charge them, axes or no axes, because then I'm only getting axed 4 times at str 5 a instead of 10 times at str 6. It's a no brainer.
Hurricane bolters are a hedge against horde armies and armies that don't have any flyers. If you're sinking 200, what's another 30 to bolt on the approximate firepower of tactical squad?
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![[Post New]](/s/i/i.gif) 2013/01/12 04:38:10
Subject: 6th ed and Blood Angels
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Dour Wolf Priest with Iron Wolf Amulet
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I'd assault 9 DC with 2 power axes any day, but then again I play Wolves so the Grey Hunters have about even footing with Death Company off the charge.
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