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![[Post New]](/s/i/i.gif) 2013/03/21 01:28:51
Subject: 7 FMC tactics
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Monster-Slaying Daemonhunter
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So folks, I'd like some analysis of this list. It's a fun idea on paper, but I have no clue about how effective it would be.
2 Force Orgs (obviously)
HQ:
2x Bloodthirster with Greater Reward (540)
2x Bloodthirster (500)
Troops:
4x 10-man Plaguebearers (360)
Heavy:
3x Khorne DP Flying (600)
Total: 2000
On paper, it looks pretty brutal. The Plaguebearers would sit in terrain with a 3+cover (2+ GtG/in Ruins).
The 7 (seven!) FMC would contest objectives, protect your troops, etc etc. No shooting except for the Lash, but with all those Swooping wounds, you'll get into combat, and then you're unstoppable!
so what do people think? Good tactics or not?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/03/21 01:38:15
Subject: Re:7 FMC tactics
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Longtime Dakkanaut
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For the record, you can do something very similar one FOC if you ally in CSM. Then you could bring 6 FMCs, not too mention a Drake or Hellbrute or something. Yeah, I've been playing with this idea too, and just bringing a total variety of different alligned MCs. Would be hell a fun to collect, model, and paint, and 6 or 7 FMCs is no picnic for anyone to take down.
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![[Post New]](/s/i/i.gif) 2013/03/21 01:40:29
Subject: Re:7 FMC tactics
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Battleship Captain
Oregon
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I wouldn't take all 'thirsters. LoC is cheap and with powers, can give you some flexibility and options. I really like 'thirsters but you don't need 4.
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![[Post New]](/s/i/i.gif) 2013/03/21 02:34:19
Subject: 7 FMC tactics
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Monster-Slaying Daemonhunter
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I thought sticking to Bloodthirsters would be fun because I've always wanted to use the Balrog model for a 'thirster, and having four of those on the table would just look fantastic.
Plus, there's an Apoc formation with at least 6 'thirsters, so buying these would get a good start on that as well.
But two 'thirsters and two LoCs (with one Greater Reward each) would be the same points, with psychic abilities on the table. Yeah, that might be nice.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/03/21 10:52:00
Subject: Re:7 FMC tactics
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Dark Angels Librarian with Book of Secrets
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Major Motoko Kusanagi: What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death.
- Ghost in the Shell 1995
7 FMCs will wreck face against some lists. Other lists will make you their whipping boy.
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![[Post New]](/s/i/i.gif) 2013/03/22 04:49:20
Subject: Re:7 FMC tactics
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Longtime Dakkanaut
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labmouse42 wrote:Major Motoko Kusanagi: What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death.
- Ghost in the Shell 1995
7 FMCs will wreck face against some lists. Other lists will make you their whipping boy.
Like what though? What lists really scare 7 FMCs? Even a heavy shooting lists would be lucky to ground one or two a turn. By turn 2 assaults should be happening and then it should be a matter of clean up from there. Fliers seem like they would be a total non issue at that point.
Maybe and old 5th edition style MSU list, but whose still running one of those  .
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![[Post New]](/s/i/i.gif) 2013/03/22 04:54:14
Subject: 7 FMC tactics
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Frenzied Juggernaut
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I think slaanesh princes are more useful for situations involving enemy fliers because of the whip of despair, relying on vector strikes might be a bit dicey. I know DE would give your FMC a decent run for their money and horde armies could be tricky if they just feed you units and wear down the monsters while they are on the ground. 7 of the buggers does sound tough though.
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This message was edited 1 time. Last update was at 2013/03/22 04:55:58
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![[Post New]](/s/i/i.gif) 2013/03/22 07:49:37
Subject: 7 FMC tactics
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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My dark eldar would give you a challenge. Each venom gets 2 hits on a FMC a turn, warriors with splinter wracks do better then that even. All the while my big harliestar walks forward and dares you to chrge it. Go on, i really dare you. All the while my razorwing comes on to put 6 4+ poisen shots into plauges along with 3 str 5 ap2 shots and 2 large blasts at str 7. Have fun.
Question, Can you use mindwar on swooping FMC?
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![[Post New]](/s/i/i.gif) 2013/03/22 08:23:40
Subject: 7 FMC tactics
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Daemonic Dreadnought
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ALEXisAWESOME wrote:My dark eldar would give you a challenge. Each venom gets 2 hits on a FMC a turn, warriors with splinter wracks do better then that even. All the while my big harliestar walks forward and dares you to chrge it. Go on, i really dare you. All the while my razorwing comes on to put 6 4+ poisen shots into plauges along with 3 str 5 ap2 shots and 2 large blasts at str 7. Have fun.
Question, Can you use mindwar on swooping FMC?
Or a giant beast pack.
I think the real weakness is anything the fmc cannot handle in keeping them from landing.
A heavy terminator list could also be problems. Swooping won't do much against 20+ GNK with a trio of NDK. At 2K there could also be 6 NDK.
Or 6 annihilation barges and 1460 points of necrons left. Those buggers can move 12" and snap fire their tl tesla destructors at a fmc.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/03/22 09:58:34
Subject: Re:7 FMC tactics
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Dark Angels Librarian with Book of Secrets
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ShadarLogoth wrote:Like what though? What lists really scare 7 FMCs? Even a heavy shooting lists would be lucky to ground one or two a turn. By turn 2 assaults should be happening and then it should be a matter of clean up from there. Fliers seem like they would be a total non issue at that point.
Nidzilla. One enfeeble on a DP, followed by a grounding test = dead DP.
Smash attacks on DPs = dead DPs. The swarmlord will kill a bloodthirster dead unless the bloodthirster gets an 'instant death' on the swarmlord.
Necron flyers will cause 7 FMCs problems. 6 scythes/3 annliation barges will be putting 36 STR 7 hits every round on your MCs. That's going to cause some DPs to die.
The army is also real weak in its troops. If your opponent focus's their attention on the troops you won't be able to pick up any relics, or hold any objectives. Your only hope to win is to table your opponent -- and that's never a game you want to be stuck in.
Try out the list and see. I would love to be proved wrong, as I have 4 DPs, 1 bloothirster, 1 lord of change, and 1 fateweaver model.
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This message was edited 3 times. Last update was at 2013/03/22 10:06:14
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![[Post New]](/s/i/i.gif) 2013/03/22 11:22:53
Subject: 7 FMC tactics
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Troubled By Non-Compliant Worlds
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Things get a bit crazy when its double FO. I think a 5 FMC at 1750-1850 might be interesting tho.
How about:
HQ
Fateweaver (Warlord)
Bloodthirster with Grimoir
Troops
2*20 Plaguebearers
Heavy Support
3*Demon Prince, Wings, 2 Greater Rewards, Mark of Tzeentch. Lvl 2 Psyker
That's about 1850 points. Could cut the PBs down to 15 squads for a 1750 game.
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![[Post New]](/s/i/i.gif) 2013/03/22 12:16:21
Subject: 7 FMC tactics
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Frenzied Juggernaut
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Dundas wrote:
Things get a bit crazy when its double FO. I think a 5 FMC at 1750-1850 might be interesting tho.
How about:
HQ
Fateweaver (Warlord)
Bloodthirster with Grimoir
Troops
2*20 Plaguebearers
Heavy Support
3*Demon Prince, Wings, 2 Greater Rewards, Mark of Tzeentch. Lvl 2 Psyker
That's about 1850 points. Could cut the PBs down to 15 squads for a 1750 game.
I dont think 2 troops at that pts level is enough, you would probably want more like 4, possibly 3 minimum.
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![[Post New]](/s/i/i.gif) 2013/03/22 12:34:07
Subject: 7 FMC tactics
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Ladies Love the Vibro-Cannon Operator
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Well, I played with my Necrons against Daemons with GUO, 3 Nurgle FMCs, and 1 FMC (CSM ally detachment) at the 1650 pt level.
Its a tough list to beat. But I managed to kill his troops (2x10 PB, 7 CSM, and another unit of 8 PB created by rolling 6+6 at the warp storm table). The Night Scythes saved my day.
Not sure about Khorne. I find that Nurgle is tougher to beat with +2 cover save.
In our area we usually do not play with 2 FOCs. Then you could eventually face 6x3 Warwalkers with scatter lasers. With guide and doom, they will make a mess out of your FMCs.
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This message was edited 1 time. Last update was at 2013/03/22 12:36:45
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/03/22 13:13:12
Subject: 7 FMC tactics
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Troubled By Non-Compliant Worlds
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Xeriapt wrote:
I dont think 2 troops at that pts level is enough, you would probably want more like 4, possibly 3 minimum.
Yeah, you're right, I usually run PBs in squads of 20 to take advantage of a FNP herald.
However, above list would be same points, and more effective if you split the 2 squads of 20 PBs into 4 squads of 10 each.
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This message was edited 1 time. Last update was at 2013/03/22 13:13:36
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![[Post New]](/s/i/i.gif) 2013/03/22 13:20:05
Subject: 7 FMC tactics
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Leader of the Sept
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If we're building lists to kill FMCs, then the Guard probably have it sewn up with 18 Hydras (2FOCs) and as many Vendettas you can shoehorn into the remaining points  That number of hydras would also probably get a decent number of hits on the plaguebearers as well.
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This message was edited 1 time. Last update was at 2013/03/22 13:20:17
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/03/22 13:31:32
Subject: 7 FMC tactics
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Troubled By Non-Compliant Worlds
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Aren't hydra's skyfire only now, and if they shoot at ground based targets they can only snap fire? In which case, leisurely walking accross the table and cracking them open would work.
Air Cav would wreck 7 FMCs tho, so long as they didn't table the ground based troops before the vendettas started arriving.
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This message was edited 1 time. Last update was at 2013/03/22 13:35:16
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![[Post New]](/s/i/i.gif) 2013/03/22 14:30:31
Subject: 7 FMC tactics
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Dark Angels Librarian with Book of Secrets
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Dundas wrote:
Things get a bit crazy when its double FO. I think a 5 FMC at 1750-1850 might be interesting tho.
How about:
HQ
Fateweaver (Warlord)
Bloodthirster with Grimoir
Troops
2*20 Plaguebearers
Heavy Support
3*Demon Prince, Wings, 2 Greater Rewards, Mark of Tzeentch. Lvl 2 Psyker
That's about 1850 points. Could cut the PBs down to 15 squads for a 1750 game.
If you ally CSM you can bring 6 FMCs at 1850. Automatically Appended Next Post: Flinty wrote:If we're building lists to kill FMCs, then the Guard probably have it sewn up with 18 Hydras (2FOCs) and as many Vendettas you can shoehorn into the remaining points  That number of hydras would also probably get a decent number of hits on the plaguebearers as well.
Yea but your never going to bring 18 hyrdas to an all-comers list.
The goal is not to say 'well, I can build a list that counters that'. I think the question here is 'is that list a good list that you could bring in a tourney'?
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This message was edited 1 time. Last update was at 2013/03/22 14:31:53
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![[Post New]](/s/i/i.gif) 2013/03/22 14:43:59
Subject: 7 FMC tactics
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Ladies Love the Vibro-Cannon Operator
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Some armies can kill the troops as I did with my Necrons against 4 FMCs and 1 GUO. Don't go overboard with too many FMCs. Some armies out there can counter it.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/03/22 14:52:56
Subject: Re:7 FMC tactics
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Dark Angels Librarian with Book of Secrets
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Yea if all your troops are dead, then your going to have a hard time with your army. Your only hope then is to contest all the objectives and win on first blood, linebreaker, and slay the warlord.
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![[Post New]](/s/i/i.gif) 2013/03/22 14:54:37
Subject: 7 FMC tactics
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Leader of the Sept
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Dundas wrote:Aren't hydra's skyfire only now, and if they shoot at ground based targets they can only snap fire? In which case, leisurely walking accross the table and cracking them open would work.
Air Cav would wreck 7 FMCs tho, so long as they didn't table the ground based troops before the vendettas started arriving.
They might be skyfire, but they are still twin linked 72" range weapons, leading to 20+ autocannon hits per turn, plus another 25+ heavy bolter hits if the FMCs decide to walk instead. This would also slow them down allowing even more shots into them
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/03/22 15:31:43
Subject: 7 FMC tactics
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Troubled By Non-Compliant Worlds
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Thirsters would get a 3+ save from autocannons, so 20 hits would only result in about 6-7 unsaved wounds a turn on average.
My money's still on the daemons
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![[Post New]](/s/i/i.gif) 2013/03/22 15:34:54
Subject: Re:7 FMC tactics
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Dark Angels Librarian with Book of Secrets
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Heck, 6 necron nightscythes are even a bigger problem. They will be causing 25+ saves per turn. That's 2 dead MCs (even with their 3+ save) per turn.
I'm going to try the list out and see how it performs. Its all conjecture until you try it for a few games.
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![[Post New]](/s/i/i.gif) 2013/03/22 15:53:19
Subject: 7 FMC tactics
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Powerful Phoenix Lord
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Dundas wrote:Aren't hydra's skyfire only now, and if they shoot at ground based targets they can only snap fire? In which case, leisurely walking accross the table and cracking them open would work.
Air Cav would wreck 7 FMCs tho, so long as they didn't table the ground based troops before the vendettas started arriving.
Only the Hydra autocannon has the skyfire special rule. The Heavy Bolter does not have it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/22 16:53:34
Subject: Re:7 FMC tactics
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Preacher of the Emperor
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I think you'll find the 7 FMCs is a rock-paper-scissor list. Some lists will have incredible problems dealing with it. Other lists will wreck face. At 2000, my standard Space Marine list has at least three skyfire platforms in it (Aegis Quadgun and 2 Storm Talons) and that is a balanced list. Flyer heavy lists will be even harder for you to deal with. The PB squads are small and can be removed fairly easily by good anti-infantry platforms---especially blast weapons that can't target your flyers prior to grounding anyway.
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![[Post New]](/s/i/i.gif) 2013/03/22 17:07:50
Subject: 7 FMC tactics
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Leader of the Sept
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Dundas wrote:
Thirsters would get a 3+ save from autocannons, so 20 hits would only result in about 6-7 unsaved wounds a turn on average.
My money's still on the daemons
Plus another 4-5 from the HBs... how many wounds do greater daemons have?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/03/22 17:33:57
Subject: 7 FMC tactics
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Ladies Love the Vibro-Cannon Operator
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Flinty wrote:Dundas wrote:
Thirsters would get a 3+ save from autocannons, so 20 hits would only result in about 6-7 unsaved wounds a turn on average.
My money's still on the daemons
Plus another 4-5 from the HBs... how many wounds do greater daemons have?
Five or even more.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/03/22 17:40:26
Subject: 7 FMC tactics
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Leader of the Sept
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Neat.. so if they're walking, 2-3 dead MCs a turn should be enough
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/03/22 19:01:43
Subject: 7 FMC tactics
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Ladies Love the Vibro-Cannon Operator
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Flinty wrote:Neat.. so if they're walking, 2-3 dead MCs a turn should be enough 
Well, I guess they will not be hoofing around the board.
DPs can fly and even the slow GUO can deep strike. The latter guy is absolutely hard to remove unless you play GK.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/03/22 20:22:45
Subject: 7 FMC tactics
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Leader of the Sept
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wuestenfux wrote: Flinty wrote:Neat.. so if they're walking, 2-3 dead MCs a turn should be enough 
Well, I guess they will not be hoofing around the board.
DPs can fly and even the slow GUO can deep strike. The latter guy is absolutely hard to remove unless you play GK.
Sorry, my original idea was for 18 hydras, if the FMCs are actually flying then they are in even more trouble
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/03/22 20:51:57
Subject: 7 FMC tactics
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Judgemental Grey Knight Justicar
USA
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Flinty wrote: wuestenfux wrote: Flinty wrote:Neat.. so if they're walking, 2-3 dead MCs a turn should be enough 
Well, I guess they will not be hoofing around the board.
DPs can fly and even the slow GUO can deep strike. The latter guy is absolutely hard to remove unless you play GK.
Sorry, my original idea was for 18 hydras, if the FMCs are actually flying then they are in even more trouble 
If you took 18 hydras, would that significantly gimp you against armies that didn't spam FMCs or other flyers?
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