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Made in ca
Freaky Flayed One



Canada

IronfrontAlex wrote:Anyone else thinking you could make doomscythes out of the barge kits? Look at the cron pilot compared to its vehicle.


Cheap alternative?


Size will probably be way smaller than the real model coming.

Fetish for Dragons.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously



I don't know...looks like a cryptek. Could be some special variant.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Calculating Commissar





CthuluIsSpy wrote:


I don't know...looks like a cryptek. Could be some special variant.


Already came up, but that is the Iluminator special character dude.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

CthuluIsSpy wrote:


I don't know...looks like a cryptek. Could be some special variant.


Conclusion seems to be Illuminor Szeras. In the text it mentions his name, and in the unit box on the right it starts out as "Illum"

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Land Raider Pilot on Cruise Control





I just hope an all foot army with monolith support is viable. I've never been a fan of the vroom vroom metal bawkses play style. I actually like seeing all my toy soldiers on the field for more than 2 minutes. I'm assuming my dex will arrive tomorrow morning.

Unfortunately, Matt Ward seems to be really really good at overpricing assault units that aren't death cultists.

This message was edited 2 times. Last update was at 2011/11/03 23:19:15


 
   
Made in gb
One Canoptek Scarab in a Swarm





The chrono says 1d6 per phase, does that mean one in movement and one in shooting ect...

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in us
Daemonic Dreadnought






AL

Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
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Regular Dakkanaut




King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


Only 3 that arent upgrades for hq options
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


The Harp is one shot only though, right?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Daemonic Dreadnought






AL

Sasori wrote:
King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


The Harp is one shot only though, right?


Nope The Codex says nothing about it being one shot only. BWAHAHAHAHAHA!!!!!!!

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Freaky Flayed One




Sasori wrote:
King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


The Harp is one shot only though, right?



i don't remember where in the thread this is, but Yakface said that it wasn't a one-off weapon, but rather that it was a "single shot;" i dont think it has a profile like a regular weapon, like heavy 3/assault 2, and so on.
   
Made in au
Numberless Necron Warrior



New Zealand

Yeah I really like the look of the stalker model! This is good as I also think they will be a useful unit to ensure our short ranged weapons hit their target when needed.

This has turned fairly negative towards the Necrons competency in the past few pages it seems, I think they will be a mid tier codex, maybe the top of the mid tier at best. The biggest struggle for Necrons will be fielding a really balanced list, as it looks easy to blow points on things that will not pay for themselves without the right support.

The imperial armies in competitive pole position will be overall unaffected by this codex and will continue to dominate the competitive tournament scene.

Tournaments aside, Necrons just became about 40 thousand times more fun to play in casual games, heaps of cool stuff in there, plenty of options to field stuff that is interesting but not exactly optimal. Hasn't really been covered yet, and hard to know, but I wonder how the codex will scale when played at 3K - 5K Apoc sized games.

Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Daemonic Dreadnought






AL

Drakmord wrote:
Sasori wrote:
King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


The Harp is one shot only though, right?



i don't remember where in the thread this is, but Yakface said that it wasn't a one-off weapon, but rather that it was a "single shot;" i dont think it has a profile like a regular weapon, like heavy 3/assault 2, and so on.


I'm looking at it right now, Range Infinite, Strength 6, AP -, Assault 1, Entropic Strike

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Calculating Commissar





Sectiplave wrote:Yeah I really like the look of the stalker model! This is good as I also think they will be a useful unit to ensure our short ranged weapons hit their target when needed.

This has turned fairly negative towards the Necrons competency in the past few pages it seems, I think they will be a mid tier codex, maybe the top of the mid tier at best. The biggest struggle for Necrons will be fielding a really balanced list, as it looks easy to blow points on things that will not pay for themselves without the right support.

The imperial armies in competitive pole position will be overall unaffected by this codex and will continue to dominate the competitive tournament scene.

Tournaments aside, Necrons just became about 40 thousand times more fun to play in casual games, heaps of cool stuff in there, plenty of options to field stuff that is interesting but not exactly optimal. Hasn't really been covered yet, and hard to know, but I wonder how the codex will scale when played at 3K - 5K Apoc sized games.


I see them being on par with guard: both have crazy options that are not very good, but can be built to wreck face.

Although, Necrons I see as being more special character heavy.
   
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Longtime Dakkanaut





I think the Tachyon Arrow is the one time use weapon you guys are thinking about.

I RIDE FOR DOOMTHUMBS! 
   
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Irked Necron Immortal





NoVa

Sectiplave wrote:
This has turned fairly negative towards the Necrons competency in the past few pages it seems, I think they will be a mid tier codex, maybe the top of the mid tier at best. The biggest struggle for Necrons will be fielding a really balanced list, as it looks easy to blow points on things that will not pay for themselves without the right support.

The imperial armies in competitive pole position will be overall unaffected by this codex and will continue to dominate the competitive tournament scene.

Tournaments aside, Necrons just became about 40 thousand times more fun to play in casual games, heaps of cool stuff in there, plenty of options to field stuff that is interesting but not exactly optimal. Hasn't really been covered yet, and hard to know, but I wonder how the codex will scale when played at 3K - 5K Apoc sized games.


I could see this being a decently competitive Army, not OP, and not under powered, They have a lot of options and units; many are horrible and some are amazing. So there will be some very competitive type builds that will decimate enemies. I can see this codex being heavily reliant on SC for tournament play, however.
   
Made in us
Freaky Flayed One




King Pariah wrote:
Drakmord wrote:
Sasori wrote:
King Pariah wrote:Hey guys, if anyone said it in the last 3 pages, sorry, just had to put this out there for everyone who were sad that there were only what? 3 36" + weapons? Well, the Harp of Dissonance is also an infinite range weapon with S 6 AP - Assault 1 and Entropic Strike. The Tremor Stave is 36" S 4 AP - Assault 1, Blast, Quake. So there are two more 36"+ weapons.


The Harp is one shot only though, right?



i don't remember where in the thread this is, but Yakface said that it wasn't a one-off weapon, but rather that it was a "single shot;" i dont think it has a profile like a regular weapon, like heavy 3/assault 2, and so on.


I'm looking at it right now, Range Infinite, Strength 6, AP -, Assault 1, Entropic Strike


well there you go!
   
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Massachusetts

Really like the look of the dooms scythe... can't wait for 2nd wave

Skalk Bloodaxe wrote:When the Death Guard and World Eater forces split after their last battle as allies, this particular Champion simply loaded his squad into the wrong Rhino and has yet to notice.

Yggdrasil wrote:"First shalt thou take out your whole Unholy Army. Then shalt thou count to Seven, no more, no less. Seven shall be the number thou shalt count, and the number of the counting shall be Seven. Eight shalt thou not count (bloody -fanatics), neither count thou six (fing sex-addicts), excepting that thou then proceed to Seven. Nine is right out (goddn mock seers) . Once the number seven, being the seventh number, be reached, then formest thou thy first Plague Marine squad. Likewise, thou shall marshall thy remaining troops in squads of Seven, and Seven shall be the number of brothers in each of your squad."
 
   
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It looks like Necrons are shaping up to be a very unique army, and I don't know what to make of it. 24" ranged shots, but I 2 melee, lots of shenanigans... I don't think any army in the game is going to play like them. This is good game design.

From the looks of things, Necrons are going to be a "wave" army. We've got a lot of fast but fragile threats capable of dishing out some serious pain before going out. At first I was skeptical about some of our stuff (AV11 Night Scythes with crappy drawbacks, Ghost Arks for warriors only, praetorians in general) but I'm starting to feel like there's a lot going on here. Sure, individually 15 missle launchers can handle any one or two of those threats. But I'm seeing something like "You spent a full turn trying to take down that night scythe, enjoy these scarabs that will tie you up for a turn or two. The arks will be happy to clean up whatever is left. Oh, by the way the lychguard that were in the scythe you blew up are coming out of the monolith portal and half of my warriors are getting back up."

I think that we have an army that encourages opponents to focus fire but also punishes them for doing so. It's not like Orks or DE or IG or a lot of armies where you've pretty much put all of your focus into one strategy. The Necron army that your opponent is facing turn 1 will be an entirely different problem on turn 3.

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Lincolnshire, UK

I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.

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"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Regular Dakkanaut




Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


The problem is their firepower was reduced when 5th edition came round (gauss v vehicles) and it hasnt been brought back up, instead durability has been reduced
   
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SWARA! STOP TEASING US! Seriously, I'm starting to dislike you..... oh who am I kidding, I love you for confirming so many things haha! I'm living vicariously through you right now!!!

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Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
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Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


That's pretty much the exact opposite of 3E 'crons. You had to go out of your way for absurdly overcosted models to even stand a chance in melee, as the rest of your force would pretty much roll over due to sweeping advances. 18 points per boltgun was too much, because WBB didn't count for crap if you got swept. The other shooty things were nice (Destroyers and Immortals) but were ultimately vulnerable and overcosted. Anything CC-based bowled right over us and our guns costed more that MEQ equivalents.

This time around, we have units to encourage proactively dealing with assaulters at reasonable (if not optimal) costs. I think we're limited to 24" range because we're not really a shooty army anymore. We want to make you chew through scarabs and wraiths, only to give you a hearty round 2 of massed gauss fire from the relative safety of our Arks. The balance is going to be sending in enough of an initial wave to not simply be overwhelmed by their initial heavy fire. I'm worried about powerful anti-vehicle spam, but the 15x krak missles we often see averages out to only a couple of penetrates on a Night scythe, and probably isn't even going to scratch a cmd barge.

I think this army is going to be a lot of fun.


Automatically Appended Next Post:
zacharia wrote:
Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


The problem is their firepower was reduced when 5th edition came round (gauss v vehicles) and it hasnt been brought back up, instead durability has been reduced


Along with points costs. Herp.

This message was edited 1 time. Last update was at 2011/11/04 00:25:04


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Scyzantine Empire

zacharia wrote:
Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


The problem is their firepower was reduced when 5th edition came round (gauss v vehicles) and it hasnt been brought back up, instead durability has been reduced



This is my view as well, although I'm reserving judgement until I get some games in. My biggest worry is that new Necrons won't play too differently than old Necrons in that they get a solid round or two of shooting, then get smashed in assault.

I played Destroyer-wing in the last incarnation of the codex and have see-sawed back and forth over the possibility of continuing to do so, albiet with some new unit selections. Now with both limited mobility and reduced range on the cannons, I'm skeptical that it's an effective build. Of course, this goes hand-in-hand with GW's invalidation of existing builds policy when it comes to new codeci in order to sell new models, so I guess it shouldn't be a surprise.

Hopefully I'll be able to salvage the models I do have into a reasonable enough build to keep up with the GK/BA/SW spam in the local scene.

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Cryage wrote:SWARA! STOP TEASING US! Seriously, I'm starting to dislike you..... oh who am I kidding, I love you for confirming so many things haha! I'm living vicariously through you right now!!!


Lol, Sowwy! Just finished 2 lychguard and an overlord though. : P

9k  
   
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does Phaeron do anything aside from give Relentless to a joined squad? i imagine that it would have to, since the Phaeron fluff talks about how crazy great lords that reach that rank are supposed to be.
   
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Depraved Slaanesh Chaos Lord





Gavin Thorne wrote:
zacharia wrote:
Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


The problem is their firepower was reduced when 5th edition came round (gauss v vehicles) and it hasnt been brought back up, instead durability has been reduced



This is my view as well, although I'm reserving judgement until I get some games in. My biggest worry is that new Necrons won't play too differently than old Necrons in that they get a solid round or two of shooting, then get smashed in assault.

I played Destroyer-wing in the last incarnation of the codex and have see-sawed back and forth over the possibility of continuing to do so, albiet with some new unit selections. Now with both limited mobility and reduced range on the cannons, I'm skeptical that it's an effective build. Of course, this goes hand-in-hand with GW's invalidation of existing builds policy when it comes to new codeci in order to sell new models, so I guess it shouldn't be a surprise.

Hopefully I'll be able to salvage the models I do have into a reasonable enough build to keep up with the GK/BA/SW spam in the local scene.

This.

I was really looking forward to having my Destroyer wings move 12", then fire 36" with AP3 guns into the 15 Longfangs I commonly face. Oh well.

In general, I think it's going to be very expensive points-wise to use enough Lords and Crypteks to actually make a difference to our troops in close combat, and will just take that much more away from any long-range options, few though they may be. This entire codex, on paper, feels like it's nothing but half-measures.

Of course, if 6th Ed. changes the Rapid Fire rules, I'll change my tone and immediately field a metal tide of 60x Warriors and 20x Immortals, though. Hell, even if the Monolith gains some DS protection, I'd gladly put together an army of party-crashers, with Lychguard pouring out of a DS'd Monolith. But as it stands, I'm underwhelmed.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sasori wrote:
CthuluIsSpy wrote:


I don't know...looks like a cryptek. Could be some special variant.


Conclusion seems to be Illuminor Szeras. In the text it mentions his name, and in the unit box on the right it starts out as "Illum"


HE'S the special cryptek?!

Whoa, not what I was expecting at all. He actually looks pretty badass.
I was expecting just some guy in a fancy cape.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





I must say I got to play a test game with a friend and wow what a difference. It was like a totaly new way of playing them not to mention fun to play too. I'm sure I fluffed on a few rules but I for one can't wait to get the new codex in my hands.
   
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Vargard Obyron
Lord with warscythe and res orb
7x Lychguard w/ Shield & Blade
Cryptek of the Storm Lightning field

-610 points.. hmm Lol. I'm gonna have fun with this codex just writing up ridiculous units : P

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