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Made in us
Furious Raptor





Chaos_Lord_Tom wrote:
Thanks,

That's a hefty number of bloodletters, Blood must have shed. Khorne was certainly pleased !


Yes, especially when I used the Banner of Blood and wiped out an entire unit of Drukhari infantry. Also, my princes, if I remember correctly, took down at least one vehicle.
   
Made in us
Fresh-Faced New User




 ArmchairArbiter wrote:
Azarin wrote:
Dont suppose anyone would be willing to give hints to a newbie. Played 2 games so far and each time I lose 500-1000pts turn 1 before I get to activate anything(So as you imagine playing 500-1000pts down has been anything but fun). My demons are getting mulched by Chaos Marines/Thousand suns with Havocs with 64 shots along with 3 rockets for anything big. Ahriman and 3 demon princes are spelling the gak out of my units (plaguebears and demonettes)with death hex and doombolt. At this point I am feeling like I have wasted money with a demon army that seems knee capped super hard.


It might also be helpful to post your list so we can give some suggestions? If you have both plague bearers and Daemonettes it sounds like you're heavy on infantry as both of those are units you want to take in big blobs of at least 20. Though you can MSU the Daemonettes a bit more... but only to hold objectives out of LOS IMO.

It also sounds like you might not be playing with enough terrain. That is the bane of all melee armies in this edition IMO, is people not playing with enough terrain. You should know whether you're likely getting first turn or not before you deploy and you should be deploying accordingly. Don't put everything on the front line in plane sight if you're not going first. Ask your enemy what their ranges on their weapons are and counter-deploy accordingly. A lot of the game, in my opinion, is won in the movement/deployment phase (assuming dice gods don't betray you).

Again though, posting your list would help! Particularly with the mixed non-mono god army as I'm not sure where you're getting your bigger punch from. A KOS and a LOC will have very different strategies/recommendations for instance.


ah sorry. I used to following but due to last night horrendous results I plan on changing it quite a bit, just have to figure out with what.

Battallion
Poxbringer
sloppity bilepiper
spoilpox scrivener
30 plaguebears with Instrument, and icon
30 plaguebears with Instrument, and icon
3nurglings

Battlion
Demon prince (double talons, warlord -Celerity of slaanesh, Forbidden gem)
The changling (will be replaced with a changecaster in the future)
3Nurglings
30 Daemonettes with icon and Instrument
30 Pink Horrors with icon and instrument (deep striked them in behind the CSM but they only killed like 6 guys out of 90 shots)

Super heavy Auxiliary Detachmetn
Magnus the Red (probably never using him again)

The match itself was awful I pretty much got wiped only killed like 300pts and only got like 5 control points. I am still very ultra new (2nd game) so i guess this is to be expected. Just felt like i put models down to only pick them back up immediately.
Turn 1 1.5 units of plague bearers were destroyed before they could activate between spells(like death hex), 64 shot havocs, and Tsangors (did some kind of turn1 deepstrike power). Magnus the red really was bad, just instantly died to 3 rockets (seemed like a cool model so thought i would try him, not making that mistake again)

I am guessing my biggest issue is I dont know what i am fighting against (you say you have this, at this moment i dont know what that does lmfao). So I guess that will be resolved in the coming weeks with more matches.

This message was edited 1 time. Last update was at 2019/07/11 17:33:11


 
   
Made in us
Rotting Sorcerer of Nurgle




In My Lab

Why give the Pink Horrors an Instrument?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fresh-Faced New User




Azuza001 wrote:
Agreed. Your list and a list of avalible models would be helpful. Also the mission your playing, if you guys are just playing 1vp per killed unit you are probably going to lose, that game style always favors small elite forces over large squishy armies.


We were playing with objectives, I am afraid i dont have my book with me atm but it was the deployment 50% each way with a circle in the center with a radius of 9in. The objective has 5 points with 3 spread evenly in the middle both ways(1 center left, 1 center, 1 center right, 1 myside center, 1 opponent center side). (sorry hope i am making sense)

I actually have quite alot of demons, bought a metric ton in 6th edition but never played until now(biggest thing i am missing is KOS, beast of nurgle, and fiends)(i do have the new slaneesh toys, Contorted epitome, syll eskke, infernal enrapturess).
If you have any advice on anything it would be awesome and I would greatly appreciate it.

I think one of the biggest issues in my game was deployment (biggest mistake), Magnus and lack of psychic powers. With magnus instantly dead I only have a few powers left, but by my 1st turn 1.5 of my units were dead. the 1st game we positioned unity alternatively which i thought this was the same but only to learn that it wasn't and that I was going 2nd. I probably should have tried to find some building to hide in but i was also in the mindset that i need to get to him as quickly as possible thus allowing him to explode half my army (literally)


Automatically Appended Next Post:
 JNAProductions wrote:
Why give the Pink Horrors an Instrument?

I had the spare points so it wont happen again. They did get a charge off but didnt kill jack lol.
The idea was have Changling give them flickering flame but that didnt happen since the changeling at that point was surrounded by Tsangors (60 of them) so the horrors had no place close to land

This message was edited 2 times. Last update was at 2019/07/11 17:32:30


 
   
Made in ca
Eternally-Stimulated Slaanesh Dreadnought





Rzhev, Kronstaat IV

IMO, your list needs focus.

The 2nd Battalion Detachment is, frankly, a mess and nothing in it gets any Locus bonuses. Meanwhile, there's not really anything there for Magnus to buff, which is his whole thing.

I would split it into two Patrols, for now. One Tzeentch and one Slaanesh; put the three Nurglings into the Nurgle Detachment. Drop Magnus and try playing at a lower points level. Work him back in if/when you expand your Tzeentch collection.

EDIT - IMO, your prime target for DotW is your Daemonettes, not your Horrors.

This message was edited 1 time. Last update was at 2019/07/11 19:18:43


The Fall of Kronstaat IV - Daemonettes and Renegades and Heretics, Oh My
Война Народная | Voyna Narodnaya | The People's War - 2,854pts painted (updated 26/07/19)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 08/05/19, ep8 - Звезда | Zvezda | The Star)
Kabal of The Violet Heart (updated 16/07/19)

Rather thought I'd get through the whole show. Go back to working at Pratt & Sons. Keep wicket for the Croydon Gentlemen. Marry Doris.

Made a note in my diary on the way here. Simply says "bugger".
 
   
Made in us
Fresh-Faced New User




 Excommunicatus wrote:
IMO, your list needs focus.

The 2nd Battalion Detachment is, frankly, a mess and nothing in it gets any Locus bonuses. Meanwhile, there's not really anything there for Magnus to buff, which is his whole thing.

I would split it into two Patrols, for now. One Tzeentch and one Slaanesh; put the three Nurglings into the Nurgle Detachment. Drop Magnus and try playing at a lower points level. Work him back in if/when you expand your Tzeentch collection.

EDIT - IMO, your prime target for DotW is your Daemonettes, not your Horrors.


Gotcha! Thanks for the advice. I am probably going to avoid any of the big guys since I have a feeling they will just get rockets or laser to the face before they can do anything. I am guessing that a couple of demon princes can serve as heavy hitters?
does the rule of three affect all demons princes? (example can i have 3 demon princes + syll eskke)


Automatically Appended Next Post:
@Excommunicatus mentioned not getting locus bonuses for the undivided battalion, are the locus bonuses really that game-changing? I cant deny I have been looking online and seen several tourney list that was undivided as well.

This message was edited 1 time. Last update was at 2019/07/11 20:21:54


 
   
Made in gb
Tunneling Trygon






Nottingham (yay!)

Has anyone done the numbers on 20 Bloodletters, 30 Bloodletters, Skullreaver Prince, and Skarbrand, against Guilliman, Magnus, Morty, and Abby?

   
Made in ca
Fresh-Faced New User




Hey guys, I am working on a 1500 pt list for ITC standard missions for a tournament near me. My problem is that I am not sure how to fill it out. I know that the most competitive option available to me is probably a daemons battalion and a thousand sons supreme command, but that leaves me with quite a few pts to play with. I have a few options I am considering, but am unsure whats the best fit. Additionally, my store doesnt allow forgeworld, so suggestions not from FW are appreciated.

Core list 1145 pts
Daemons Battalion
HQ
Poxbringer
Sloppity Bilepiper

Troops
30x Plaguebearers w/ Icon, Instrument
30x Plaguebearers w/ Icon, Instrument
3x Nurglings

Supreme Command Thousand Sons
HQ
Ahriman
Daemon Prince w/ Talons, Wings
Daemon Prince w/ Talons, Wings

Now my considerations
1. A CSM battalion
This option fits pretty nicely with the heavy screening in my list and also the jump lord packs a fair amount of punch. My problem with this detachment is that i am pretty sure 250 pts of this doesnt pretty much nothing as the apostle is lackluster and cultists dont do much that isnt accomplished by my plaguebearers. The CP is quite nice though.

HQ
Dark Apostle
Chaos Jump Lord w/ Relic Chainsword, Chainsword, Flames of Spite

Troops
10x Cultists
10x Cultists
10x Cultists

2. More Daemons
Not sure what to go with here, but likely either a Khorne splash or Tzeentch. I dont think I have the CP for both since I think I would want to drop them in so I’d only choose one. Either a KDP w/ bloodletters or a Changecaster w/ pinks and another DP in the 1K sons section. The Bloodletters worry me since there isnt a good way for my list to clear chaff, but the pinks worry me as while they are great small arms fire they wont do anything to bigger targets

3. A Chaos Knight
This is a new option that I am unsure of. The core of my list is pretty strong due to giving my opponents no option in terms of what to shoot at since all the characters are screen by plaguebearers. However, a knight may just give them a perfect target to fire at. That being said, the new knight rampager is pretty nuts or a knight despoiler w/ avengers could provide a nice amount of shooting.

Those are what came to mind to me, let me know what would be the best option from this or if there is a better option I am missing at this point level. I can run pretty much anything that isnt FW (I have a lot of chaos of all flavours) so don’t be shy in recommendations. Thanks!

   
Made in us
Dakka Veteran






Azarin wrote:
 ArmchairArbiter wrote:
Azarin wrote:
Dont suppose anyone would be willing to give hints to a newbie. Played 2 games so far and each time I lose 500-1000pts turn 1 before I get to activate anything(So as you imagine playing 500-1000pts down has been anything but fun). My demons are getting mulched by Chaos Marines/Thousand suns with Havocs with 64 shots along with 3 rockets for anything big. Ahriman and 3 demon princes are spelling the gak out of my units (plaguebears and demonettes)with death hex and doombolt. At this point I am feeling like I have wasted money with a demon army that seems knee capped super hard.


It might also be helpful to post your list so we can give some suggestions? If you have both plague bearers and Daemonettes it sounds like you're heavy on infantry as both of those are units you want to take in big blobs of at least 20. Though you can MSU the Daemonettes a bit more... but only to hold objectives out of LOS IMO.

It also sounds like you might not be playing with enough terrain. That is the bane of all melee armies in this edition IMO, is people not playing with enough terrain. You should know whether you're likely getting first turn or not before you deploy and you should be deploying accordingly. Don't put everything on the front line in plane sight if you're not going first. Ask your enemy what their ranges on their weapons are and counter-deploy accordingly. A lot of the game, in my opinion, is won in the movement/deployment phase (assuming dice gods don't betray you).

Again though, posting your list would help! Particularly with the mixed non-mono god army as I'm not sure where you're getting your bigger punch from. A KOS and a LOC will have very different strategies/recommendations for instance.


ah sorry. I used to following but due to last night horrendous results I plan on changing it quite a bit, just have to figure out with what.

Battallion
Poxbringer
sloppity bilepiper
spoilpox scrivener
30 plaguebears with Instrument, and icon
30 plaguebears with Instrument, and icon
3nurglings

Battlion
Demon prince (double talons, warlord -Celerity of slaanesh, Forbidden gem)
The changling (will be replaced with a changecaster in the future)
3Nurglings
30 Daemonettes with icon and Instrument
30 Pink Horrors with icon and instrument (deep striked them in behind the CSM but they only killed like 6 guys out of 90 shots)

Super heavy Auxiliary Detachmetn
Magnus the Red (probably never using him again)

The match itself was awful I pretty much got wiped only killed like 300pts and only got like 5 control points. I am still very ultra new (2nd game) so i guess this is to be expected. Just felt like i put models down to only pick them back up immediately.
Turn 1 1.5 units of plague bearers were destroyed before they could activate between spells(like death hex), 64 shot havocs, and Tsangors (did some kind of turn1 deepstrike power). Magnus the red really was bad, just instantly died to 3 rockets (seemed like a cool model so thought i would try him, not making that mistake again)

I am guessing my biggest issue is I dont know what i am fighting against (you say you have this, at this moment i dont know what that does lmfao). So I guess that will be resolved in the coming weeks with more matches.


So, as some of the others have said your list is kind of going everywhere. Particularly that second detachment is really a mess.

I saw your second post as well about dropping bigger monsters. I'll give some advice with that as well below...

So, as has been stated, you need to know that the new Daemons book pushes us to play mono-god Detachements. As a new player, I would stick 1 or a maximum of 2 of the Gods you like best and stick with those. Really reread their rules, understand how they synergize. 'Cause at the moment, and I mean no offense by this, your list looks like you just threw models onto the table. But you're new! So that's to be expected! It's all a part of the learning process.

For example - the blob of 30 Daemonettes. 30 Daemonettes can be a great unit... but you need to support them. Daemonettes, and in fact Slaanesh's entire schtick is moving really fast (and lots of attacks). You have the DP so they can advance and charge I see but you're missing out on a herald that buffs their strength, as well as the DPs strength. The rest of your army will be SUPER slow as well, so they'll run up alone and get focused while the rest of your army plods along behind it.

To make my point more clear. You don't want to just synergize the rules, but the concept for your force. IF you want to play Nurgle but want a faster element in there, you need to add the new Gnarlmaw trees to springboard units advance rolls off of, or add plague drones. A random 30 Daemonettes will just run up alone, by themselves, and get annihilated.

If you want to run up the board quickly to engage the enemy, Slaanesh is your go to force but they rely on a heavy model count. I play Mono-Slaanesh and rock 90 Daemonettes for instance in blobs of 30. They all rush up the board together as a giant block normally. With HQs in the middle. Then I'll either have MULTIPLE big monsters 2-3 KOS (for our big monsters you need multiples) or I will spam chariots. All of this shunts up the board all at once. So it's a massive block of stuff in their face (hypothetically) all at once. Every section of the force has overlapping auras for the advance/charge, +1 strength, LD 10 for the Daemonettes from the KOS if I bring it.

If you want both I'd design the Nurgle stuff around being defensive/capping points (more nurglings and less PB maybe?) and then one of the other 3 to be more offensive.

And don't forget the game begins as soon as you start throwing models down! Your choices on deployment will impact the game, a lot, so being careful with your deployment is also essential.
   
Made in ca
Eternally-Stimulated Slaanesh Dreadnought





Rzhev, Kronstaat IV

AFAIK, 3 DP+Syll'Esske is perfectly legal. Too many eggs in four baskets, IMO, but legal. You can't have 3 Nurgle DP, 3 Khorne DP etc. etc. like you could before, but I'm pretty sure named characters are not counted as the "same" Datasheet, even taking into account GW's baffling take on what "same" means.

Further to the above point about Daemonettes, Syll'Esske is both a DP and a Herald, costs 20pts less than taking a non-FLY DP and a Herald separately, only takes up one HQ slot and is, IMO, an absolute face-smasher.

The Fall of Kronstaat IV - Daemonettes and Renegades and Heretics, Oh My
Война Народная | Voyna Narodnaya | The People's War - 2,854pts painted (updated 26/07/19)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 08/05/19, ep8 - Звезда | Zvezda | The Star)
Kabal of The Violet Heart (updated 16/07/19)

Rather thought I'd get through the whole show. Go back to working at Pratt & Sons. Keep wicket for the Croydon Gentlemen. Marry Doris.

Made a note in my diary on the way here. Simply says "bugger".
 
   
Made in us
Fresh-Faced New User




 ArmchairArbiter wrote:
Azarin wrote:
 ArmchairArbiter wrote:
Azarin wrote:
Dont suppose anyone would be willing to give hints to a newbie. Played 2 games so far and each time I lose 500-1000pts turn 1 before I get to activate anything(So as you imagine playing 500-1000pts down has been anything but fun). My demons are getting mulched by Chaos Marines/Thousand suns with Havocs with 64 shots along with 3 rockets for anything big. Ahriman and 3 demon princes are spelling the gak out of my units (plaguebears and demonettes)with death hex and doombolt. At this point I am feeling like I have wasted money with a demon army that seems knee capped super hard.


It might also be helpful to post your list so we can give some suggestions? If you have both plague bearers and Daemonettes it sounds like you're heavy on infantry as both of those are units you want to take in big blobs of at least 20. Though you can MSU the Daemonettes a bit more... but only to hold objectives out of LOS IMO.

It also sounds like you might not be playing with enough terrain. That is the bane of all melee armies in this edition IMO, is people not playing with enough terrain. You should know whether you're likely getting first turn or not before you deploy and you should be deploying accordingly. Don't put everything on the front line in plane sight if you're not going first. Ask your enemy what their ranges on their weapons are and counter-deploy accordingly. A lot of the game, in my opinion, is won in the movement/deployment phase (assuming dice gods don't betray you).

Again though, posting your list would help! Particularly with the mixed non-mono god army as I'm not sure where you're getting your bigger punch from. A KOS and a LOC will have very different strategies/recommendations for instance.


ah sorry. I used to following but due to last night horrendous results I plan on changing it quite a bit, just have to figure out with what.

Battallion
Poxbringer
sloppity bilepiper
spoilpox scrivener
30 plaguebears with Instrument, and icon
30 plaguebears with Instrument, and icon
3nurglings

Battlion
Demon prince (double talons, warlord -Celerity of slaanesh, Forbidden gem)
The changling (will be replaced with a changecaster in the future)
3Nurglings
30 Daemonettes with icon and Instrument
30 Pink Horrors with icon and instrument (deep striked them in behind the CSM but they only killed like 6 guys out of 90 shots)

Super heavy Auxiliary Detachmetn
Magnus the Red (probably never using him again)

The match itself was awful I pretty much got wiped only killed like 300pts and only got like 5 control points. I am still very ultra new (2nd game) so i guess this is to be expected. Just felt like i put models down to only pick them back up immediately.
Turn 1 1.5 units of plague bearers were destroyed before they could activate between spells(like death hex), 64 shot havocs, and Tsangors (did some kind of turn1 deepstrike power). Magnus the red really was bad, just instantly died to 3 rockets (seemed like a cool model so thought i would try him, not making that mistake again)

I am guessing my biggest issue is I dont know what i am fighting against (you say you have this, at this moment i dont know what that does lmfao). So I guess that will be resolved in the coming weeks with more matches.


So, as some of the others have said your list is kind of going everywhere. Particularly that second detachment is really a mess.

I saw your second post as well about dropping bigger monsters. I'll give some advice with that as well below...

So, as has been stated, you need to know that the new Daemons book pushes us to play mono-god Detachements. As a new player, I would stick 1 or a maximum of 2 of the Gods you like best and stick with those. Really reread their rules, understand how they synergize. 'Cause at the moment, and I mean no offense by this, your list looks like you just threw models onto the table. But you're new! So that's to be expected! It's all a part of the learning process.

For example - the blob of 30 Daemonettes. 30 Daemonettes can be a great unit... but you need to support them. Daemonettes, and in fact Slaanesh's entire schtick is moving really fast (and lots of attacks). You have the DP so they can advance and charge I see but you're missing out on a herald that buffs their strength, as well as the DPs strength. The rest of your army will be SUPER slow as well, so they'll run up alone and get focused while the rest of your army plods along behind it.

To make my point more clear. You don't want to just synergize the rules, but the concept for your force. IF you want to play Nurgle but want a faster element in there, you need to add the new Gnarlmaw trees to springboard units advance rolls off of, or add plague drones. A random 30 Daemonettes will just run up alone, by themselves, and get annihilated.

If you want to run up the board quickly to engage the enemy, Slaanesh is your go to force but they rely on a heavy model count. I play Mono-Slaanesh and rock 90 Daemonettes for instance in blobs of 30. They all rush up the board together as a giant block normally. With HQs in the middle. Then I'll either have MULTIPLE big monsters 2-3 KOS (for our big monsters you need multiples) or I will spam chariots. All of this shunts up the board all at once. So it's a massive block of stuff in their face (hypothetically) all at once. Every section of the force has overlapping auras for the advance/charge, +1 strength, LD 10 for the Daemonettes from the KOS if I bring it.

If you want both I'd design the Nurgle stuff around being defensive/capping points (more nurglings and less PB maybe?) and then one of the other 3 to be more offensive.

And don't forget the game begins as soon as you start throwing models down! Your choices on deployment will impact the game, a lot, so being careful with your deployment is also essential.



Awesome advice thank you. Had another game last night, i still got stomped but made alot more of a dent then I did before (yay progress).
For the record this time i went with
Battalion
Poxbringer
sloppity bilepiper
spoilpox scrivener
3 nurglings
30 plaguebearers(Instrument,Icon)
30 plaguebearers (Instrument, Icon)

battallion
demon prince (tzeentch, wings, talons)
demon prince (tzeentch, wings, endless grimoire,talons)
30 pink horrors
10 brimestone horrors
10 brimestone horrors

Patrol
syll esske
The contorted epitome
30 daemonettes (Icon, instrument)

Right now my oppoenent is so super gun heavy that the plaguebears just get blasted to timbuktu (3 units of havocs , 3 rockets along with 11 psyker powers tend to do that i guess).
Thinking of removing the Tzzentch detachment and replacing with Ahriman and 2 demon princes (since their dp psykers are alot better than mine apparantly), or maybe trying the mortation detachment with guards (still concerned about him getting gunned off the table though).

This message was edited 1 time. Last update was at 2019/07/17 13:38:18


 
   
Made in ca
Eternally-Stimulated Slaanesh Dreadnought





Rzhev, Kronstaat IV

A thousand-mile journey begins with a single step.

The Fall of Kronstaat IV - Daemonettes and Renegades and Heretics, Oh My
Война Народная | Voyna Narodnaya | The People's War - 2,854pts painted (updated 26/07/19)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 08/05/19, ep8 - Звезда | Zvezda | The Star)
Kabal of The Violet Heart (updated 16/07/19)

Rather thought I'd get through the whole show. Go back to working at Pratt & Sons. Keep wicket for the Croydon Gentlemen. Marry Doris.

Made a note in my diary on the way here. Simply says "bugger".
 
   
Made in nl
Crazed Spirit of the Defiler




Question: I just got the Contorted Epitome model but where can I find its' point cost? It can't be in the paper codex because that was released way before the model and the instruction manual only lists its' power level. It's my first Daemon model (I'm going to use it in an auxiliary character detachment with a CSM Slaanesh army until I get more stuff) so I'm quite lost here. Thanks!
   
Made in us
Dakka Veteran






Pandabeer wrote:
Question: I just got the Contorted Epitome model but where can I find its' point cost? It can't be in the paper codex because that was released way before the model and the instruction manual only lists its' power level. It's my first Daemon model (I'm going to use it in an auxiliary character detachment with a CSM Slaanesh army until I get more stuff) so I'm quite lost here. Thanks!


Here is a picture of the points they released. They are current ATM.

https://i.redd.it/6yrta472c0x21.png
   
Made in us
Fresh-Faced New User




Pandabeer wrote:
Question: I just got the Contorted Epitome model but where can I find its' point cost? It can't be in the paper codex because that was released way before the model and the instruction manual only lists its' power level. It's my first Daemon model (I'm going to use it in an auxiliary character detachment with a CSM Slaanesh army until I get more stuff) so I'm quite lost here. Thanks!


Not sure if it helps but if you use battlescribe it also has all the proper points.
   
Made in ca
Regular Dakkanaut





Hello All, Im very new to daemons and currently own a mono khorne army, they dont see to do to well what is the best Partner that I can pair them up with Tzeentch is a good combo Or Slaneesh maybe?

I think Tzeentch cause it has smite and some longer range support
   
Made in ca
Eternally-Stimulated Slaanesh Dreadnought





Rzhev, Kronstaat IV

Khorne and Slaanesh have different methods but the same aim; run at it, shouting.

I don't therefore really see what a Slaanesh Detachment adds, other than some speed.


The Fall of Kronstaat IV - Daemonettes and Renegades and Heretics, Oh My
Война Народная | Voyna Narodnaya | The People's War - 2,854pts painted (updated 26/07/19)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 08/05/19, ep8 - Звезда | Zvezda | The Star)
Kabal of The Violet Heart (updated 16/07/19)

Rather thought I'd get through the whole show. Go back to working at Pratt & Sons. Keep wicket for the Croydon Gentlemen. Marry Doris.

Made a note in my diary on the way here. Simply says "bugger".
 
   
Made in us
Dakka Veteran






ballzonya wrote:
Hello All, Im very new to daemons and currently own a mono khorne army, they dont see to do to well what is the best Partner that I can pair them up with Tzeentch is a good combo Or Slaneesh maybe?

I think Tzeentch cause it has smite and some longer range support


As with the other lad that came before you, what sort of list are you running? What are you having issues facing?
   
Made in ca
Regular Dakkanaut





Well I have a limited force a the moment

Skarbrand
Skull taker


50 bloodletters

2 skull cannons

12 fleshhounds

9 bloodcrushers

and a soulgrinder


Automatically Appended Next Post:
oh and karanak

This message was edited 1 time. Last update was at 2019/07/22 14:49:23


 
   
Made in us
Dakka Veteran






ballzonya wrote:
Well I have a limited force a the moment

Skarbrand
Skull taker


50 bloodletters

2 skull cannons

12 fleshhounds

9 bloodcrushers

and a soulgrinder


Just starting out then? What kind of players/armies are you facing? I am not as familiar with Khorne as I am Slaanesh but I remember people mentioning that Bloodcrushers are really overpriced for what they do (not good basically). But it's always good to have the models if you enjoy the faction, you don't always have to be the most competitive & things change/get updated.

Are you using tricks like the bloodletter bomb when playing? Or just trying to run up the board?
   
Made in ca
Regular Dakkanaut





lol yeah I inherited the army so just starting meaning I haven't bought my own troops yet and played a few games.

I mainly use the bloodletter trick and kill things I charge but they die shortly after that.
   
Made in gb
Crazed Spirit of the Defiler





Yorkshire

ballzonya wrote:
lol yeah I inherited the army so just starting meaning I haven't bought my own troops yet and played a few games.

I mainly use the bloodletter trick and kill things I charge but they die shortly after that.


Khorne are just really bad at footslogging you can pair them with some plaguebearers (who are good at footslogging) for holding objectives. So you could take two 20 man bloodletter bombs with skulltaker and put them in deepstrike. Put 30-60 plaguebearers on the board with some daemon princes with the khorne relic axe and sword (these are the the best anti tank that you can hide with the character rule) , a poxbringer, maybe some nurglings and your skull cannons. Then you've got a list that can move up safely till they get in combat and two decent bloodletter bombs.

This message was edited 1 time. Last update was at 2019/07/22 16:34:59


 
   
Made in us
Dakka Veteran






 small_gods wrote:
ballzonya wrote:
lol yeah I inherited the army so just starting meaning I haven't bought my own troops yet and played a few games.

I mainly use the bloodletter trick and kill things I charge but they die shortly after that.


Khorne are just really bad at footslogging you can pair them with some plaguebearers (who are good at footslogging) for holding objectives. So you could take two 20 man bloodletter bombs with skulltaker and put them in deepstrike. Put 30-60 plaguebearers on the board with some daemon princes with the khorne relic axe and sword (these are the the best anti tank that you can hide with the character rule) , a poxbringer, maybe some nurglings and your skull cannons. Then you've got a list that can move up safely till they get in combat and two decent bloodletter bombs.


How would you build a mono-Khorne army?
   
Made in gb
Crazed Spirit of the Defiler





Yorkshire

 ArmchairArbiter wrote:
 small_gods wrote:
ballzonya wrote:
lol yeah I inherited the army so just starting meaning I haven't bought my own troops yet and played a few games.

I mainly use the bloodletter trick and kill things I charge but they die shortly after that.


Khorne are just really bad at footslogging you can pair them with some plaguebearers (who are good at footslogging) for holding objectives. So you could take two 20 man bloodletter bombs with skulltaker and put them in deepstrike. Put 30-60 plaguebearers on the board with some daemon princes with the khorne relic axe and sword (these are the the best anti tank that you can hide with the character rule) , a poxbringer, maybe some nurglings and your skull cannons. Then you've got a list that can move up safely till they get in combat and two decent bloodletter bombs.


How would you build a mono-Khorne army?


Depends if you want just daemons or csm as well. It's a struggle to build a mono khorne daemon army that isn't something silly like 200 bloodletters and a few characters.
   
Made in ca
Regular Dakkanaut





Not that I'm not interested in CSM but I prefer to have an army of just pure daemons I have khorne already thats why I asked what other daemon army compliments them well

Tzeench is the only one I can think of cause of the range support why powers.
   
Made in us
Dakka Veteran






ballzonya wrote:
Not that I'm not interested in CSM but I prefer to have an army of just pure daemons I have khorne already thats why I asked what other daemon army compliments them well

Tzeench is the only one I can think of cause of the range support why powers.


Tzeentch would most likely be your best option for the range/smiting but Nurgle would also compliment it well as posted above for staying power on the board. A lot of the smiting is going to come from expensive LOC units and such, but pink bombs and flamers work well too.

For board control, Nurgle is the way to go though. Nurglings can scout move and camp on objectives/hide easily, etc.
   
Made in gb
Crazed Spirit of the Defiler





Yorkshire

ballzonya wrote:
Not that I'm not interested in CSM but I prefer to have an army of just pure daemons I have khorne already thats why I asked what other daemon army compliments them well

Tzeench is the only one I can think of cause of the range support why powers.


I think Slanesh have a decent chance of making a mono god daemon list with all their new units and cheaper daemonettes. The lists that I've seen really work well at tournaments are a mix of csm daemons, chaos daemon troops and characters.

So flawless host lord discordants with slanesh heralds and daemonettes. Or world eater warptalons with a khorne herald with the crimson crown are absolute blenders.
   
Made in us
Dakka Veteran






 small_gods wrote:
ballzonya wrote:
Not that I'm not interested in CSM but I prefer to have an army of just pure daemons I have khorne already thats why I asked what other daemon army compliments them well

Tzeench is the only one I can think of cause of the range support why powers.


I think Slanesh have a decent chance of making a mono god daemon list with all their new units and cheaper daemonettes. The lists that I've seen really work well at tournaments are a mix of csm daemons, chaos daemon troops and characters.

So flawless host lord discordants with slanesh heralds and daemonettes. Or world eater warptalons with a khorne herald with the crimson crown are absolute blenders.


I am awaiting my Emperor's Children codex before I dive into CSM to join my Slaanesh Daemons.
   
Made in it
Contagious Dreadnought of Nurgle





 small_gods wrote:
ballzonya wrote:
Not that I'm not interested in CSM but I prefer to have an army of just pure daemons I have khorne already thats why I asked what other daemon army compliments them well

Tzeench is the only one I can think of cause of the range support why powers.


I think Slanesh have a decent chance of making a mono god daemon list with all their new units and cheaper daemonettes. The lists that I've seen really work well at tournaments are a mix of csm daemons, chaos daemon troops and characters.

So flawless host lord discordants with slanesh heralds and daemonettes. Or world eater warptalons with a khorne herald with the crimson crown are absolute blenders.

yes you can buy decent lists but until plaguebearers will cost only 7pts will be no comparison, anyway lot more fun play Slaanesh.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in ru
Virulent Space Marine dedicated to Nurgle





 JNAProductions wrote:
Why give the Pink Horrors an Instrument?


You need 5pts spare, but It is insane: you deepstrike them, charge something, catch overwatch, one pink dies, and suddenly you require only 6” to charge, possibly locking multiple enemy units.
Works like charm against tau, eldars and imperial guard. You are paving highway for your letters.
   
 
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