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Made in us
Dakka Veteran






Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


I think they are meant to counter deep striking assailants. They wont beat them in CC but they will counter CC units via rapid fire spam snipping.
   
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Freaky Flayed One



Canada

lazarian wrote:
Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


I think they are meant to counter deep striking assailants. They wont beat them in CC but they will counter CC units via rapid fire spam snipping.


Fluff story has them teleport into a guard base and start slicing people up. Specifically says they used blades.

Fetish for Dragons.  
   
Made in us
Regular Dakkanaut





NJ

From everything I am reading they look like they will be a fun army to play. As far as being competitive I am sure we will see the "uber internet lists" soon enough but my opinion is that they will be a strong army.
   
Made in us
Dakka Veteran






Hox wrote:
lazarian wrote:
Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


I think they are meant to counter deep striking assailants. They wont beat them in CC but they will counter CC units via rapid fire spam snipping.


Fluff story has them teleport into a guard base and start slicing people up. Specifically says they used blades.


hrmm well they will be in prime locations to counter people, especially if they can drag along a cc specialist from the court with them maybe.
   
Made in us
Land Raider Pilot on Cruise Control





Hox wrote:
lazarian wrote:
Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


I think they are meant to counter deep striking assailants. They wont beat them in CC but they will counter CC units via rapid fire spam snipping.


Fluff story has them teleport into a guard base and start slicing people up. Specifically says they used blades.


They're essentially slow, reviving Tactical Marines in assault. More than enough to kill guardsmen.
   
Made in de
Decrepit Dakkanaut





Hmmm, I still wonder what the snipers will be worth. Unfortunately, they come in the same box as Immortals and thus make Immortals a lot more expensive than they should be despite Deathmarks being a lot weaker...then again, when I already have those spare parts, I wonder if I should assemble them in order to use Deathmarks one day or just try to sell them / trade them with others for Immortal parts (unlikely though).

The problem I currently see is that they are rather expensive, have a small range and Deepstriking might just get them close enough to be shot at in return...and 19 pts / model is really expensive...

Most of my enemies are MEQ and while the 2+ to wound is ok, their weapons only have AP5 and against a 3+ sv, they aren't really worth it imo.

This message was edited 2 times. Last update was at 2011/11/04 17:13:04


   
Made in gb
Fresh-Faced New User





Anyone else considered fielding 120 warriors and a Lord in a 1,750 game?

or is it just me....
   
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Now I know why I spent that money on army builder. Trying to type out a list with an actual book is impossible. It takes at least one hand to hold the damn things open.




Automatically Appended Next Post:
Sigvatr wrote:Hmmm, I still wonder what the snipers will be worth. Unfortunately, they come in the same box as Immortals and thus make Immortals a lot more expensive than they should be despite Deathmarks being a lot weaker...then again, when I already have those spare parts, I wonder if I should assemble them in order to use Deathmarks one day or just try to sell them / trade them with others for Immortal parts (unlikely though).

The problem I currently see is that they are rather expensive, have a small range and Deepstriking might just get them close enough to be shot at in return...and 19 pts / model is really expensive...

Most of my enemies are MEQ and while the 2+ to wound is ok, their weapons only have AP5 and against a 3+ sv, they aren't really worth it imo.


I don't really see myself using them at all. I do however, see myself using the heads that come in the box. They are really cool.

This message was edited 1 time. Last update was at 2011/11/04 17:26:36


 
   
Made in de
Decrepit Dakkanaut





Yeah, but I'd have much preferred getting 10 Immortals over getting 5 Immortals and a lot of bitz to play around with.

   
Made in us
Huge Hierodule





Louisiana

I plan on making lithe snipers using warrior bodies/ legs with deathmark heads/ guns

Been out of the game for awhile, trying to find time to get back into it. 
   
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Irked Necron Immortal





NoVa

tetrisphreak wrote:I plan on making lithe snipers using warrior bodies/ legs with deathmark heads/ guns
i'll second this idea; very cheap, and really easy.


Automatically Appended Next Post:
Scoffer wrote:
Anyone else considered fielding 120 warriors and a Lord in a 1,750 game?

or is it just me....
That's the old codex win strategy, it could work, but you'll be lacking some much needed higher strength weapons and durable units. the warriors 4+/5+++ isn't going to be enough.

This message was edited 1 time. Last update was at 2011/11/04 17:43:31


 
   
Made in de
Decrepit Dakkanaut





tetrisphreak wrote:I plan on making lithe snipers using warrior bodies/ legs with deathmark heads/ guns


Well yes, that's what I'd do too, but when I am not going to field them, I could just try to get rid of them in order to buy more (important) stuff. I'll get my codex tomorrow and will start buying more troops in December, until then, maybe people found a use for them or the FAQ suddenly makes them useful...

   
Made in gb
Fresh-Faced New User




Sunoccard wrote:
Scoffer wrote:
Anyone else considered fielding 120 warriors and a Lord in a 1,750 game?

or is it just me....
That's the old codex win strategy, it could work, but you'll be lacking some much needed higher strength weapons and durable units. the warriors 4+/5+++ isn't going to be enough.


Not really. Old codex would have got you maybe 80-90 warriors that were more durable than the new codex.

I just think it would look very intimidating to have that many warriors lined up in a silent wall of death while the lord sits behind them on his command barge looking impressive.....
   
Made in us
Loyal Necron Lychguard






South Dakota

Sigvatr wrote:
tetrisphreak wrote:I plan on making lithe snipers using warrior bodies/ legs with deathmark heads/ guns


Well yes, that's what I'd do too, but when I am not going to field them, I could just try to get rid of them in order to buy more (important) stuff. I'll get my codex tomorrow and will start buying more troops in December, until then, maybe people found a use for them or the FAQ suddenly makes them useful...


That's a great idea! Combine that with some homemade Cryptek from similar parts, and you have a great use for those leftover bits.

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I was looking forward to taking some C'tan Shards, but my god are they overcosted.
   
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Palm Beach, FL

Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


The "Hunters from Hyperspace" rule also applies in close combat - they can wound one particular unit on a 2+. Not that it really matters with 1A and rapid fire weapons, but they do have it.
   
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Decrepit Dakkanaut




Just to point out - move through cover doesnt give you rerolls on terrain, thats Skilled Rider. So no, your gaunts / trygons / etc would NOT get rerolls on dangerous terrain checks.
   
Made in ca
Freaky Flayed One



Canada

MasterSlowPoke wrote:
Hox wrote:Anyone as curious as I am why the deathmarks are said to be also CC assassins yet the statline and models dont reflect it at all?


The "Hunters from Hyperspace" rule also applies in close combat - they can wound one particular unit on a 2+. Not that it really matters with 1A and rapid fire weapons, but they do have it.


Yeah thats exactly what I mean. They have that rule, its in the fluff but get one attack and no good CC weapon.

Fetish for Dragons.  
   
Made in us
Fixture of Dakka





Hox wrote:

Yeah thats exactly what I mean. They have that rule, its in the fluff but get one attack and no good CC weapon.

They don't need anything else to roll guardsman, Tau, guardians, or gaunts. Tactical marines have been doing it for decades.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Lincolnshire, UK

zacharia wrote:
Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


The problem is their firepower was reduced when 5th edition came round (gauss v vehicles) and it hasnt been brought back up, instead durability has been reduced

Ostrakon wrote:
Just Dave wrote:I think the Necrons have always been like that really; powerful close range firepower and highly durable. That's them at their core anyways IMHO.


That's pretty much the exact opposite of 3E 'crons. You had to go out of your way for absurdly overcosted models to even stand a chance in melee, as the rest of your force would pretty much roll over due to sweeping advances. 18 points per boltgun was too much, because WBB didn't count for crap if you got swept. The other shooty things were nice (Destroyers and Immortals) but were ultimately vulnerable and overcosted. Anything CC-based bowled right over us and our guns costed more that MEQ equivalents.


Sorry, I'll clarify, when I said 'at their core' I meant this was the heart of the intention/game play for Necrons IMHO. They don't really have any ranged weapons (2 over 24" in the previous 'dex) and obviously they were not going to excel in close combat.
IMHO the INTENTIONS (and the core of their gameplay) from the designers was that they would be a close ranged, naturally tough, shooty army. WBB, MeQ statlines, Gauss weaponry all indicates this IMHO.
However, this didn't exactly 'age' well with different editions as glancing became unable to destroy a tank (therefore damaging Gauss compensating for their lack of anti-tank) and that they were priced for their individual rules, rather than context within the entire army, really hindered them as a whole. The need for troops was just another nail in the coffin IMHO.

Again, this is just my opinion and I wasn't trying to state that they genuinely are a "powerful close range firepower and highly durable" army, but this was how they were intended to be at least...

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
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Canada

DarknessEternal wrote:
Hox wrote:

Yeah thats exactly what I mean. They have that rule, its in the fluff but get one attack and no good CC weapon.

They don't need anything else to roll guardsman, Tau, guardians, or gaunts. Tactical marines have been doing it for decades.


Yeah but they are the ultra assassins who live in another dimension waiting for the exact second to appear out of nowhere and destroy people. They are so sinister and good at killing that its considered wrong to use them against honorable opponents because you should honor them with a fair fight. So what does this mean? Mega assassin appears out of nowhere and goes DERP and punches you in the face. The epitome of badassedness.

Fetish for Dragons.  
   
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Fixture of Dakka






Lincolnshire, UK

On another note, I think the loss of Warscythes old rules may be over-played.
Str6/7 against all enemies, still ignoring armour saves and with a higher strength to go with that additional D6 armour penetration means that they are now better against a greater number of enemies IMHO.
Obviously ignoring invulnerables was a big ability, but it was limited in its application and was never really that likely to stay, whereas the new warscythe could actually be better against a greater number of enemies and even better at popping tanks.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Longtime Dakkanaut




Just Dave wrote:On another note, I think the loss of Warscythes old rules may be over-played.
Str6/7 against all enemies, still ignoring armour saves and with a higher strength to go with that additional D6 armour penetration means that they are now better against a greater number of enemies IMHO.
Obviously ignoring invulnerables was a big ability, but it was limited in its application and was never really that likely to stay, whereas the new warscythe could actually be better against a greater number of enemies and even better at popping tanks.


Old Warscyth had the 2D6 Armor Penetration as well but I tend to agree with your point. The higher strength will have a more universal benefit then the old ignoring invulnerable saves.

More importantly they can be wielded by more models that will actually be given an opportunity to use them. The old Pariahs with no invulnerable save over there own tended to die before having a chance to swing at I2. Lords can hide in units now (and be given Invuln's) and of course Overlords can have 2+/3++ which should keep it around against most opponents long enough to swing. Lychguard is the one unit I would most likely bring shield instead on. 5T and 3+ Armor won't be sufficient against most strong CC opponents, however Lychguard in conjunction with Wraiths has potential.

This message was edited 1 time. Last update was at 2011/11/04 18:49:44


 
   
Made in nz
Raging Ravener





I think it is sad that we did not see a gravity displacement pack upgrade for lords and crypteks in royal courts. If their had been they could have attached to praetorians, making the unit even better.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
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Regular Dakkanaut




I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.
   
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New Codex and Overlord model in hand!!!





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Lincolnshire, UK

ShadarLogoth wrote:
Just Dave wrote:On another note, I think the loss of Warscythes old rules may be over-played.
Str6/7 against all enemies, still ignoring armour saves and with a higher strength to go with that additional D6 armour penetration means that they are now better against a greater number of enemies IMHO.
Obviously ignoring invulnerables was a big ability, but it was limited in its application and was never really that likely to stay, whereas the new warscythe could actually be better against a greater number of enemies and even better at popping tanks.


Old Warscyth had the 2D6 Armor Penetration as well but I tend to agree with your point. The higher strength will have a more universal benefit then the old ignoring invulnerable saves.


True, but they didn't have the +2 strength (or base strength 5) to go with it, no?

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in nz
Raging Ravener





Just Dave wrote:
ShadarLogoth wrote:
Just Dave wrote:On another note, I think the loss of Warscythes old rules may be over-played.
Str6/7 against all enemies, still ignoring armour saves and with a higher strength to go with that additional D6 armour penetration means that they are now better against a greater number of enemies IMHO.
Obviously ignoring invulnerables was a big ability, but it was limited in its application and was never really that likely to stay, whereas the new warscythe could actually be better against a greater number of enemies and even better at popping tanks.


Old Warscyth had the 2D6 Armor Penetration as well but I tend to agree with your point. The higher strength will have a more universal benefit then the old ignoring invulnerable saves.


True, but they didn't have the +2 strength (or base strength 5) to go with it, no?


It didn't have +2 strength but the units that came with warscythes were strength 5 pariahs and strength 5 lords so they did have strength 5 to go with.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
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Louisiana, USA

G. Whitenbeard wrote:New Codex and Overlord model in hand!!!


'Gratz! I'm about an hour from my codex, ghost ark, Immortals, Lychguard, Imotech and Trazyn!

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darkslife wrote:I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.


They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.
   
 
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