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Made in us
Pyg Bushwacker




Louisiana, USA

The Metal Tide wrote:It didn't have +2 strength but the units that came with warscythes were strength 5 pariahs and strength 5 lords so they did have strength 5 to go with.


So you used to have:
S5 +2D6 = 7-17

And now have
S7 +1D6 = 8-13

As the highest armor in the game is 14 and the lowest is 10, I'll trade the 4 off the top to gain one on the bottom, honestly...

"You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
DO:70+S+G+++M----B++I+Pwmhd05/f#+D++A++/fWD-R+++++T(R)DM+

40K - Chaos Space Marines, Chaos Daemons, Necrons
Fantasy - Daemons of Chaos
Warmachine - Member of the Royal Blues (Cygnar)
Hordes - Member of the Light Blues (Trollbloods)
Malifaux - I ride with the Ortegas
L5R CCG - Dragon Clan 
   
Made in us
Discriminating Deathmark Assassin






Oh, good. The way the Royal Court rules read, a unit can have a courtier from each court you have. So if you really want a Resurrection Orb and Lightning Field in the same unit, you can! (as long as you have two Overlords)
   
Made in gb
Decrepit Dakkanaut




Except you do still get 2D6 AP. You really do.

Confirmed in the German codex

So you now have S7 + 2D6 = 9 - 19. Better than my daemon prince!
   
Made in us
Discriminating Deathmark Assassin






Farquestor: it keeps its 2d6; it only lost the ability to ignore invuln saves.

This message was edited 1 time. Last update was at 2011/11/04 19:17:51


 
   
Made in us
Land Raider Pilot on Cruise Control





lazarian wrote:
darkslife wrote:I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.


They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.


Praetorians are have one attach each. They are bad. Real bad.

This message was edited 1 time. Last update was at 2011/11/04 19:17:21


 
   
Made in us
Dakka Veteran






Farquestor wrote:
The Metal Tide wrote:It didn't have +2 strength but the units that came with warscythes were strength 5 pariahs and strength 5 lords so they did have strength 5 to go with.


So you used to have:
S5 +2D6 = 7-17

And now have
S7 +1D6 = 8-13

As the highest armor in the game is 14 and the lowest is 10, I'll trade the 4 off the top to gain one on the bottom, honestly...


the 2d6 is confirmed via people with the English codex as well. They will tear through armor with pretty relative ease.
   
Made in us
Pyg Bushwacker




Louisiana, USA

Yeah, I'll take 9-19 better...

Time to go screw up my local SM players... They like my their vehicles too much...

"You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
DO:70+S+G+++M----B++I+Pwmhd05/f#+D++A++/fWD-R+++++T(R)DM+

40K - Chaos Space Marines, Chaos Daemons, Necrons
Fantasy - Daemons of Chaos
Warmachine - Member of the Royal Blues (Cygnar)
Hordes - Member of the Light Blues (Trollbloods)
Malifaux - I ride with the Ortegas
L5R CCG - Dragon Clan 
   
Made in us
Longtime Dakkanaut




Edit: NVM was too late toe the party.

This message was edited 1 time. Last update was at 2011/11/04 19:27:54


 
   
Made in nz
Raging Ravener





The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.

This message was edited 1 time. Last update was at 2011/11/04 19:29:02


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Daemonic Dreadnought






AL

The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.


This is what magnets are for.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in nz
Raging Ravener





C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Grisly Ghost Ark Driver






The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


Hit a multi wound model/MC before the rest of the Necrons swarm over it?
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.

I will be using overlords with warscythes on command barges.But yes, Lychguard will rip apart any vehicle. But I think pretorians will serve my army list better.



 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.

If the vehicle isn't dead by the end of the assault phase, it will certainly be dead in the shooting phase.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nz
Raging Ravener





King Pariah wrote:
The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.


This is what magnets are for.


Ive never done it. Is there anything on dakka to show newbies to magnets how to magnet and pin.

If that even makes sense.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in gb
Fresh-Faced New User





Hm, looking at the Ward codices, could it be that he doesn't like swords? Blood Angels got glaives encarmine, which are just sad, instead of relic blades. For PA Grey Knights swords are crappy standard equipment that does nothing special (compared to other Nemesis Force Weapons). For TA Grey Knights it's a bit better but I believe most people who have the points will invest into halberds. Now for the Necrons the one sword they have is just a power weapon with a fancy name. Their warscythes are the crown of melee weapons.

I guess I will try to convert a hyperphase blade with a power source to use it as a warscythe....
   
Made in ca
Freaky Flayed One



Canada

God Aeonstaves are dirty good.

Fetish for Dragons.  
   
Made in us
Longtime Dakkanaut




Griever wrote:
lazarian wrote:
darkslife wrote:I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.


They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.


Praetorians are have one attach each. They are bad. Real bad.


We they can have a Pistol and a CCW, bringing them up to two attacks/model (with a rending and entropic weapon, basically and assault squad that can do what no other assault squad in the game can do.)

Or they can have 6" 5/2 Power weapons. Elite infantry decimaters. (.2875 wounds/shot against TEQ and .44 wounds/shot against MEQ).

I really think either weapon load out has potential. At 40pts/Model they are right in line with most elite jump infantry (DC comes to mind, 35pts/model if I'm not mistaken). Comparing them to a DC they have -1WS +1Str +1T -1A -2I no furious charge but no electronic football rules either, RP instead of FNP and come with an upgraded weapon for 5 pts more. I dunno that sounds about right to me.

Now they will certainly be a finesse unit, especially with the 6" weapon, but a AP 2 weapons are never ever "bad." Like Ever. A shooty weapon that always ignores armor saves=good IMHO, regardless off the limited range.

To each his own I guess, but I definitely see giving a unit of these a try. Cronies need a pre-emptive assault unit, and these are the only real mobile option in the Dex.




   
Made in gb
Regular Dakkanaut




Nightbringer's Chosen wrote:Farquestor: it keeps its 2d6; it only lost the ability to ignore invuln saves.


The pariahs warscythe also had a built in 24" range S5 AP4 assault 2 range attack as well
   
Made in us
Guardsman with Flashlight




Washington, DC

ShadarLogoth wrote:
People said silly crap like that when the DE book was coming and then Dash proceeded to become one of the top generals in the world with that same book.


LOLOLOLOLOLOL.



Snip, snip. 
   
Made in us
Freaky Flayed One




Another question to be moved to YMDC tomorrow, But here seems to be the proper place for now.

Codex Page 59 wrote:If Trazyn is removed from play as a casualty, roll a D6...


So, clearly since this is done in response to getting killed, and takes place before the end of phase, as such, would preempt RP.

Two questions then arise:

Codex Page 59 wrote:On a score of 1, remove Trazyn from play as normal


The idea was posted by Yak, but I was just looking for peoples opinions now that the codex is available. This means that he can then take his Ever-Living RP roll at the end of Phase?

Additionally,

Codex Page 59 wrote:If the score is 2 or more, randomly choose another model from... ...Remove the nominated model from play as a casualty and return Trazyn to play in it's place...


Taken with the rules for reanimation protocols,

Codex Page 29 wrote:If a model with Reanimation Protocols is removed as a casualty...


It would follow that the model he replaces gets to make his own RP roll at the end of phase?

Thoughts?

This message was edited 1 time. Last update was at 2011/11/04 20:03:52


1000
2500ish 
   
Made in gb
One Canoptek Scarab in a Swarm





It sounds legit but how is he going to reanimate? Becoming a living boil named susan?

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in ca
Freaky Flayed One



Canada

It would follow that the model he replaces gets to make his own RP roll at the end of phase?

Thoughts?


No. It says he takes control of the body, morphing it to his shape. The existing model is now him. there is no damaged necron body to be reanimated

Edit: He can even live hidden inside another necrons (including overlords), taking control when he needs to and pushing the consciousness of the other necron to the side.

This message was edited 1 time. Last update was at 2011/11/04 20:10:59


Fetish for Dragons.  
   
Made in us
Freaky Flayed One




Hox wrote:
It would follow that the model he replaces gets to make his own RP roll at the end of phase?

Thoughts?


No. It says he takes control of the body, morphing it to his shape. The existing model is now him. there is no damaged necron body to be reanimated


While I agree from a fluff perspective, the fluff=/=rules in this game. Otherwise flyers would be immune to melee attacks, and the monolith would crush any units it lands on.

1000
2500ish 
   
Made in gb
Fresh-Faced New User





Hox wrote:

No. It says he takes control of the body, morphing it to his shape. The existing model is now him. there is no damaged necron body to be reanimated

Edit: He can even live hidden inside another necrons (including overlords), taking control when he needs to and pushing the consciousness of the other necron to the side.


Fluff vs. rules. According to the rule quotes I would say it's legal. That it doesn't make the slightest bit of sense.... Hey, they are still Necrons whose warscythes proudly slowed down Wyches and Ragnar Blackmane to the point where they couldn't evade attacks anymore.
   
Made in us
Longtime Dakkanaut




discountbarber wrote:
ShadarLogoth wrote:
People said silly crap like that when the DE book was coming and then Dash proceeded to become one of the top generals in the world with that same book.


LOLOLOLOLOLOL.


I'm sorry is that statement inaccurate in someway?
   
Made in us
Freaky Flayed One




I think the ideal solution would just be to let him make his own RP roll, and then if it fails, he then does the body swap shenanigans, and the guy he replaces is boned. However, how the rules are interpreted are never ideal.

1000
2500ish 
   
Made in ca
Freaky Flayed One



Canada

It says remove the other model from play guys. Common sense please. I really dont know who you people are playing where that you need to be rule nazis. It makes sense to get rid of the other model so thats probably what you should do.

This message was edited 1 time. Last update was at 2011/11/04 20:21:41


Fetish for Dragons.  
   
Made in us
Longtime Dakkanaut





Hox wrote:It says remove the other model from play guys. Common sense please. I really dont know who you people are playing where that you need to be rule nazis. It makes sense to get rid of the other model so thats probably what you should do.

Well, it *appears* that RAW the model would get a RP roll, but I think RAI and common sense says he does not.

I RIDE FOR DOOMTHUMBS! 
   
Made in ca
Freaky Flayed One



Canada

Lt. Coldfire wrote:
Hox wrote:It says remove the other model from play guys. Common sense please. I really dont know who you people are playing where that you need to be rule nazis. It makes sense to get rid of the other model so thats probably what you should do.

Well, it *appears* that RAW the model would get a RP roll, but I think RAI and common sense says he does not.


Fair, I just couldnt see any time where I would be willing to argue the reasoning behind rules with an opponent. Maybe thats just me and the people I play with.

Fetish for Dragons.  
   
 
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