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![[Post New]](/s/i/i.gif) 2011/11/04 20:33:55
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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I'll Be Back
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lazarian wrote:darkslife wrote:I would say making praetorians usable.
As it stands, I will not be using them.
Elite hand to hand unit with 1 attack is sad.
They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.
Your right, that's really weird! In the codex is 1A unfortunately
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![[Post New]](/s/i/i.gif) 2011/11/04 20:38:20
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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MotherTucker wrote:lazarian wrote:darkslife wrote:I would say making praetorians usable.
As it stands, I will not be using them.
Elite hand to hand unit with 1 attack is sad.
They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.
Your right, that's really weird! In the codex is 1A unfortunately
That's because of the default equipment being a single item ( rod of covenant).
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![[Post New]](/s/i/i.gif) 2011/11/04 20:38:25
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
Yakface pointed that out a while ago. C'Tan need to take 2 powers... entropic is the cheapest thing to pair with the power you really want.
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![[Post New]](/s/i/i.gif) 2011/11/04 20:42:07
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
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![[Post New]](/s/i/i.gif) 2011/11/04 20:46:46
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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Sunoccard wrote:The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 20:49:02
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Sunoccard wrote:The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
I can just see it now...
Reaver Titan: AV on all faces reduced to 1.
Space Marine Player:
Necron Warrior: *poke
Titan: APOCALYPTIC EXPLOSION!!!!
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/11/04 20:50:31
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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The Metal Tide wrote:Sunoccard wrote:The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.
My read of it is this, you take your two CC attacks as normal. On a hit, the target looses a point of armor on a 4+. It's not an additional attack, but a bonus on your CC attacks.
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![[Post New]](/s/i/i.gif) 2011/11/04 20:56:18
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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Anpu-adom wrote:The Metal Tide wrote:Sunoccard wrote:The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.
for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.
My read of it is this, you take your two CC attacks as normal. On a hit, the target looses a point of armor on a 4+. It's not an additional attack, but a bonus on your CC attacks.
This is how i've understood in as well. It will happen AFTER hits, but before penetration rolls.
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![[Post New]](/s/i/i.gif) 2011/11/04 20:58:35
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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One Canoptek Scarab in a Swarm
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Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.
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We are the necrontyr we claim dominion over this world, surrender and die |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:02:02
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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aboytervigon wrote:Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.
My first game will be against a dual LR list , I have 10 swarms waiting to go OMNOMNOM all over it's armour.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:03:38
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Virulent Space Marine dedicated to Nurgle
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Page 8 "Dolmen Gates"
Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...
My dear Lord... why...
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![[Post New]](/s/i/i.gif) 2011/11/04 21:04:28
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
UK
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aboytervigon wrote:Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.
I want to tag-team with Orks using my scarabs
Grot Blasters maybe used for once.
... or Imperial guard infantry
Shitlot of Diddly awesome.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:08:08
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Fan67 wrote:Page 8 "Dolmen Gates"
Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...
My dear Lord... why...
Personally I just ignore this piece of fluff and am sticking with the FTL travel via inertia less drive and phasing in and out of this dimension like Iori Delta Tove. In fact, I think I'm going to go and white out this part of the fluff in my codex and write in INTERGALATIC TRAVEL VIA INERTIA-LESS DRIVE AND DIMENSION HOPPING. I mean do we really have to be traveling like everyone else?
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:09:36
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Numberless Necron Warrior
New Zealand
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Fan67 wrote:Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...
Yeah it certainly isn't as cool, I found the old fluff very good if you have a hyper-active imagination because that way you can fill in all the empty space with cool stuff
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Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:11:07
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Freaky Flayed One
Canada
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Going to run a necron/tau force when tau is updated. Sooo much shooty goodness. Fluff could make it work too.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:17:33
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Servoarm Flailing Magos
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The Metal Tide wrote:King Pariah wrote:The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.
This is what magnets are for. 
Ive never done it. Is there anything on dakka to show newbies to magnets how to magnet and pin.
If that even makes sense.
I explain pinning here (step 3) and provide an overview of magnets here (step 4).
They're generally different techniques. A pin gives a joint more surface area and something to help resist shearing stress. A magnet makes things rotate and easier to dismantle or swap out pieces. Pinning is the easier technique to do and there's almost always something around in a house you can use as a pin (a short piece of stiff wire, a paperclip, etc.) but magnets may require special ordering.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:21:25
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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Balance wrote:The Metal Tide wrote:King Pariah wrote:The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.
This is what magnets are for. 
Ive never done it. Is there anything on dakka to show newbies to magnets how to magnet and pin.
If that even makes sense.
I explain pinning here (step 3) and provide an overview of magnets here (step 4).
They're generally different techniques. A pin gives a joint more surface area and something to help resist shearing stress. A magnet makes things rotate and easier to dismantle or swap out pieces. Pinning is the easier technique to do and there's almost always something around in a house you can use as a pin (a short piece of stiff wire, a paperclip, etc.) but magnets may require special ordering.
Thanks.
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:24:17
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Longtime Dakkanaut
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discountbarber:
So I skimmed your blog, apparently you've won a game are two and certainly think of yourself as God's gift to Warhammer.
What's funny is you dug up a post from several pages ago, which can only mean one of your lackies got word to you that someone was possibly giving props to another general, God forbid, and you had to run over here and defend your honour.
That's cute.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:25:06
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
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Repost:
Fluff: Is there any indication that our "shot-dead" Necrons who failed their RP save are "dematerializing" and the parts are teleported to a secret facility? Same with shot down vehicles...
It was one of the great fluff parts I liked: After the mindless horde of robots has been destroyed, there is nothing left of them.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:31:58
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Freaky Flayed One
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I don't think we're going to make it to 200 :(
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![[Post New]](/s/i/i.gif) 2011/11/04 21:40:17
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Fresh-Faced New User
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Fan67 wrote:Page 8 "Dolmen Gates"
Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...
My dear Lord... why...
WAAAAAAAAAAARRRRRRRRDDDDDDDDDDD!!!!!!!!!!
The webway is getting really crowded, isn't it? Craftworld Eldar, Dark Eldar and now Necrons. Why still have classic battlefields? Just glue a bunch of shoeboxes together and spray the inside with weird, misty, psychedelic colours. Bam you have a battlefield where webway users can randomly meet.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:45:41
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Plummeting Black Templar Thunderhawk Pilot
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Just as a general wondering - does anyone know if the Tomb Stalker is in the codex or not?
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![[Post New]](/s/i/i.gif) 2011/11/04 21:46:40
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Been Around the Block
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No its not
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![[Post New]](/s/i/i.gif) 2011/11/04 21:47:11
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Well first impression is that Scarab Swarms are going to be the best unit in the codex.
There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:
1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.
Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.
To illustrate my point let's look at what 6 scarab swarms can do to a land raider.
Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider
Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"
Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...
9 Necron warriors and 1 ghost ark broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"
Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider
IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.
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This message was edited 2 times. Last update was at 2011/11/04 21:53:42
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:52:53
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
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This message was edited 1 time. Last update was at 2011/11/04 21:53:35
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:53:38
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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schadenfreude wrote:Well first impression is that Scarab Swarms are going to be the best unit in the codex.
There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:
1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.
Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.
To illustrate my point let's look at what 6 scarab swarms can do to a land raider.
Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider
Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"
Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...
9 Necron warriors and 1 ghost arc broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"
Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider
IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.
New to the game, so I have a question. Being Swarms means that Scarabs are vulnerable to blasts. How does that affect them when the vehicle they attack gets destroyed?
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![[Post New]](/s/i/i.gif) 2011/11/04 21:55:54
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
I agree scarabs should be a high target priority, but multi wound swarms with the stealth universal special rule are difficult to kill.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:56:56
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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@anpu-adom
well if a scarab unit makes a tanks armour down to one because of entropic on any facing, the vehicle counts as wrecked
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This message was edited 1 time. Last update was at 2011/11/04 21:57:50
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 21:57:10
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Anpu-adom wrote:schadenfreude wrote:Well first impression is that Scarab Swarms are going to be the best unit in the codex.
There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:
1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.
Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.
To illustrate my point let's look at what 6 scarab swarms can do to a land raider.
Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider
Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"
Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...
9 Necron warriors and 1 ghost arc broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"
Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider
IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.
New to the game, so I have a question. Being Swarms means that Scarabs are vulnerable to blasts. How does that affect them when the vehicle they attack gets destroyed?
It doesn't have any effect on the swarms. Blast and flame templates only.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/04 21:58:00
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Blood-Raging Khorne Berserker
South Chicago burbs
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Scarabs are T3 I believe, so S6 shooting will tear them to shreds. No RP for them and they are beasts now so no turbo boost if I remember correctly.
Might test them out to see how they perform, but not expecting anything spectacular.
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