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Made in gb
I'll Be Back




lazarian wrote:
darkslife wrote:I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.


They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.


Your right, that's really weird! In the codex is 1A unfortunately
   
Made in us
Irked Necron Immortal





NoVa

MotherTucker wrote:
lazarian wrote:
darkslife wrote:I would say making praetorians usable.

As it stands, I will not be using them.

Elite hand to hand unit with 1 attack is sad.


They have 2 attacks on the GW profile, I dont have the book till tomorrow so if they were going to be 1 A then my apologies. I will also admit though praetorians seem less useful being multipurpose than other more streamlined units although the entropic strike rules as presented in the book do mean they will mulch vehicles more effectively than most assault forces.


Your right, that's really weird! In the codex is 1A unfortunately
That's because of the default equipment being a single item ( rod of covenant).
   
Made in us
Loyal Necron Lychguard






South Dakota

The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


Yakface pointed that out a while ago. C'Tan need to take 2 powers... entropic is the cheapest thing to pair with the power you really want.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Irked Necron Immortal





NoVa

The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.
   
Made in nz
Raging Ravener





Sunoccard wrote:
The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.


since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Daemonic Dreadnought






AL

Sunoccard wrote:
The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.


I can just see it now...

Reaver Titan: AV on all faces reduced to 1.

Space Marine Player:

Necron Warrior: *poke

Titan: APOCALYPTIC EXPLOSION!!!!

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Loyal Necron Lychguard






South Dakota

The Metal Tide wrote:
Sunoccard wrote:
The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.


since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.


My read of it is this, you take your two CC attacks as normal. On a hit, the target looses a point of armor on a 4+. It's not an additional attack, but a bonus on your CC attacks.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Irked Necron Immortal





NoVa

Anpu-adom wrote:
The Metal Tide wrote:
Sunoccard wrote:
The Metal Tide wrote:C'tan can take their CC strikes as entropic. What is the point when they are strength 7 with 2D6 against armour penetration.


for normal games not much of a point since he'll likely kill everything he needs to, but for say, an apoc game, against something with Structure points it'll be very useful.
Also, it's a nice insurance policy, incase you somehow fail to kill what ever you're aiming at, the rest of your warrior/praetorians/ whatevers can come in for an easy kill.


since I'm unlucky and my codex hasn't arrived today and there is no post on sunday, so it will arrive on monday. Will you be able to make both your CC attacks and the 4+ entropic strike, and if so in which order.


My read of it is this, you take your two CC attacks as normal. On a hit, the target looses a point of armor on a 4+. It's not an additional attack, but a bonus on your CC attacks.
This is how i've understood in as well. It will happen AFTER hits, but before penetration rolls.
   
Made in gb
One Canoptek Scarab in a Swarm





Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in us
Irked Necron Immortal





NoVa

aboytervigon wrote:Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.
My first game will be against a dual LR list , I have 10 swarms waiting to go OMNOMNOM all over it's armour.
   
Made in ru
Virulent Space Marine dedicated to Nurgle





Page 8 "Dolmen Gates"

Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...

My dear Lord... why...
   
Made in gb
Regular Dakkanaut




UK

aboytervigon wrote:Oh yeah , What its a landraider and strength 3 can't hurt it? Well lets see here, looks like you need to take better care of it its only armour 8.


I want to tag-team with Orks using my scarabs
Grot Blasters maybe used for once.

... or Imperial guard infantry

Shitlot of Diddly awesome.

 
   
Made in us
Daemonic Dreadnought






AL

Fan67 wrote:Page 8 "Dolmen Gates"

Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...

My dear Lord... why...


Personally I just ignore this piece of fluff and am sticking with the FTL travel via inertia less drive and phasing in and out of this dimension like Iori Delta Tove. In fact, I think I'm going to go and white out this part of the fluff in my codex and write in INTERGALATIC TRAVEL VIA INERTIA-LESS DRIVE AND DIMENSION HOPPING. I mean do we really have to be traveling like everyone else?

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in nz
Numberless Necron Warrior



New Zealand

Fan67 wrote:Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...


Yeah it certainly isn't as cool, I found the old fluff very good if you have a hyper-active imagination because that way you can fill in all the empty space with cool stuff

Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in ca
Freaky Flayed One



Canada

Going to run a necron/tau force when tau is updated. Sooo much shooty goodness. Fluff could make it work too.

Fetish for Dragons.  
   
Made in us
Servoarm Flailing Magos







The Metal Tide wrote:
King Pariah wrote:
The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.


This is what magnets are for.


Ive never done it. Is there anything on dakka to show newbies to magnets how to magnet and pin.

If that even makes sense.


I explain pinning here (step 3) and provide an overview of magnets here (step 4).

They're generally different techniques. A pin gives a joint more surface area and something to help resist shearing stress. A magnet makes things rotate and easier to dismantle or swap out pieces. Pinning is the easier technique to do and there's almost always something around in a house you can use as a pin (a short piece of stiff wire, a paperclip, etc.) but magnets may require special ordering.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in nz
Raging Ravener





Balance wrote:
The Metal Tide wrote:
King Pariah wrote:
The Metal Tide wrote:The warscythe sounds awesome. Too bad the Lychguard will be built, in most cases, with a shield instead.


This is what magnets are for.


Ive never done it. Is there anything on dakka to show newbies to magnets how to magnet and pin.

If that even makes sense.


I explain pinning here (step 3) and provide an overview of magnets here (step 4).

They're generally different techniques. A pin gives a joint more surface area and something to help resist shearing stress. A magnet makes things rotate and easier to dismantle or swap out pieces. Pinning is the easier technique to do and there's almost always something around in a house you can use as a pin (a short piece of stiff wire, a paperclip, etc.) but magnets may require special ordering.


Thanks.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Longtime Dakkanaut




discountbarber:

So I skimmed your blog, apparently you've won a game are two and certainly think of yourself as God's gift to Warhammer.

What's funny is you dug up a post from several pages ago, which can only mean one of your lackies got word to you that someone was possibly giving props to another general, God forbid, and you had to run over here and defend your honour.

That's cute.

   
Made in de
Regular Dakkanaut




Repost:

Fluff: Is there any indication that our "shot-dead" Necrons who failed their RP save are "dematerializing" and the parts are teleported to a secret facility? Same with shot down vehicles...

It was one of the great fluff parts I liked: After the mindless horde of robots has been destroyed, there is nothing left of them.
   
Made in us
Freaky Flayed One




I don't think we're going to make it to 200 :(


 
   
Made in gb
Fresh-Faced New User





Fan67 wrote:Page 8 "Dolmen Gates"

Necrons these days travel via webway. No more second alternate dimension, which granted our beloved necrons the benefits of phase shifter, warscythe, long distance teleportation...

My dear Lord... why...


WAAAAAAAAAAARRRRRRRRDDDDDDDDDDD!!!!!!!!!!

The webway is getting really crowded, isn't it? Craftworld Eldar, Dark Eldar and now Necrons. Why still have classic battlefields? Just glue a bunch of shoeboxes together and spray the inside with weird, misty, psychedelic colours. Bam you have a battlefield where webway users can randomly meet.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Just as a general wondering - does anyone know if the Tomb Stalker is in the codex or not?

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Been Around the Block





No its not
   
Made in us
Daemonic Dreadnought






Well first impression is that Scarab Swarms are going to be the best unit in the codex.

There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:

1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.

Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.

To illustrate my point let's look at what 6 scarab swarms can do to a land raider.

Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider

Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"

Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...

9 Necron warriors and 1 ghost ark broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"

Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider

IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.

This message was edited 2 times. Last update was at 2011/11/04 21:53:42


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in nz
Raging Ravener





The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.

EDIT: spelling

This message was edited 1 time. Last update was at 2011/11/04 21:53:35


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Loyal Necron Lychguard






South Dakota

schadenfreude wrote:Well first impression is that Scarab Swarms are going to be the best unit in the codex.

There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:

1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.

Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.

To illustrate my point let's look at what 6 scarab swarms can do to a land raider.

Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider

Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"

Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...

9 Necron warriors and 1 ghost arc broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"

Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider

IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.


New to the game, so I have a question. Being Swarms means that Scarabs are vulnerable to blasts. How does that affect them when the vehicle they attack gets destroyed?

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Daemonic Dreadnought






The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.

EDIT: spelling


I agree scarabs should be a high target priority, but multi wound swarms with the stealth universal special rule are difficult to kill.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in nz
Raging Ravener





@anpu-adom
well if a scarab unit makes a tanks armour down to one because of entropic on any facing, the vehicle counts as wrecked

This message was edited 1 time. Last update was at 2011/11/04 21:57:50


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Daemonic Dreadnought






Anpu-adom wrote:
schadenfreude wrote:Well first impression is that Scarab Swarms are going to be the best unit in the codex.

There is a powerful synergy between the new scarabs and the humble yet plentiful gauss rifle. A simple glancing hit from a gauss rifle can now read as follows:

1-3= Shaken not stirred
4= Stunned Vehicle doomed to take 5 auto hits per scarab swarm in the next assault phase
5= Weapon Destroyed
6= Immobilized vehicle doomed to take 5 auto hits per scarab swarm in every assault phase.

Gauss weapons now have a 1/3 chance of dooming a vehicle to death by scarabs.

To illustrate my point let's look at what 6 scarab swarms can do to a land raider.

Land Raider moving 6" or less
6 scarabs=30 attacks on the charge=15 hits=7.5 entropy hits rounded down to 7=AV 7/7/7 land raider

Now the obvious solution to counter the threat of scarab swarms eating a land raider down to 7/7/7 in 1 turn is to keep moving 7+"

Land raider moving more than 6"
6 scarabs=30 attacks on the charge=5 hits=2.5 entropy hits rounded down to 2=AV12/12/12 land raider. That's bad news, but it's not the end of the world as AV12 is still respectable. That is unless the necron player has gauss weapons in his army...

9 Necron warriors and 1 ghost arc broadside moves into rapid fire range=14 gauss rifle shots
14 gauss rifle shots=28 shots=18.6 hits=3.1 glances=1 stunned or shaken=scarabs now auto hit the land raider that moved 12"

Stunned or immobilized land raider
6 scarabs=30 attacks=30 hits=15 entropy hits=AV<1=100% destroyed land raider

IMO between the new entropy attacks on scarab swarms, the ease of glancing a vehicle with gauss, and the multitude of dirty tricks necrons have to make vehicles take dangerous/difficult terrain tests scarabs can be called the best unit in the new necron codex.


New to the game, so I have a question. Being Swarms means that Scarabs are vulnerable to blasts. How does that affect them when the vehicle they attack gets destroyed?


It doesn't have any effect on the swarms. Blast and flame templates only.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Scarabs are T3 I believe, so S6 shooting will tear them to shreds. No RP for them and they are beasts now so no turbo boost if I remember correctly.

Might test them out to see how they perform, but not expecting anything spectacular.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
 
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