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![[Post New]](/s/i/i.gif) 2011/11/04 22:00:23
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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The Metal Tide wrote:@anpu-adom
well if a scarab unit makes a tanks armour down to one because of entropic on any facing, the vehicle counts as wrecked
Wrecked means that the units inside (if any) are disembarked, and no flaming death happens in the area? Ok.
What if it gets destroyed by gauss shooting (after the armor has been taken down below 10, for example)? Then there is the possibility of explosions, right?
Sorry for being a Noob.
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![[Post New]](/s/i/i.gif) 2011/11/04 22:00:53
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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schadenfreude wrote:The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
I agree scarabs should be a high target priority, but multi wound swarms with the stealth universal special rule are difficult to kill.
Yeah. If they had the scout universal special rule it would make this unit very deadly. If they had it they could outflank and that would mean that to be safe a tank would have to be 19-24 inches away from the edge of the board or risk being assaulted with no chance of retaliation until the next turn. Does anyone know if scarabs have scout?
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:03:00
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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My question is, how is the C'tan entropic stike upgrade worded. Does it only effect their close combat attacks, as I imagine it would, or can it effect their ranged attacks as well. If that were the case it would make the high shot low strength ranged upgrade well worth it. IIRC 8 s4 shots that were entropic would knock about 3 armor off. That would make any other shooting much more effective, plus if your shooting at rhinos AV8 is relatively easy to pen even with s4 (well the same as missiles at av12 anyways).
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![[Post New]](/s/i/i.gif) 2011/11/04 22:03:19
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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Anpu-adom wrote:The Metal Tide wrote:@anpu-adom
well if a scarab unit makes a tanks armour down to one because of entropic on any facing, the vehicle counts as wrecked
Wrecked means that the units inside (if any) are disembarked, and no flaming death happens in the area? Ok.
What if it gets destroyed by gauss shooting (after the armor has been taken down below 10, for example)? Then there is the possibility of explosions, right?
Sorry for being a Noob.
Oh I see what you mean. Something else destroyed the tank and the scarabs were next to it and caught in the explosion. well since the explosion is NOT from a blast template the vulnerable to blast rule does not apply.
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:09:01
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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The Metal Tide wrote:Anpu-adom wrote:The Metal Tide wrote:@anpu-adom
well if a scarab unit makes a tanks armour down to one because of entropic on any facing, the vehicle counts as wrecked
Wrecked means that the units inside (if any) are disembarked, and no flaming death happens in the area? Ok.
What if it gets destroyed by gauss shooting (after the armor has been taken down below 10, for example)? Then there is the possibility of explosions, right?
Sorry for being a Noob.
Oh I see what you mean. Something else destroyed the tank and the scarabs were next to it and caught in the explosion. well since the explosion is NOT from a blast template the vulnerable to blast rule does not apply. RAW the scarabs would be safe. thing is if the scarabs ate the armor, AND you were able to shoot it, it means you opponent didn't move his tank, or destroy the scarabs in his turn.... probably not going to happen too often.
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![[Post New]](/s/i/i.gif) 2011/11/04 22:30:58
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Pile of Necron Spare Parts
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Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
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Fire does not cleanse, it blackens. |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:34:34
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Avatar of the Bloody-Handed God
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liam0404 wrote:Just as a general wondering - does anyone know if the Tomb Stalker is in the codex or not?
They do get Triarch Stalkers though
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:36:45
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Fixture of Dakka
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LunaHound wrote:liam0404 wrote:Just as a general wondering - does anyone know if the Tomb Stalker is in the codex or not?
They do get Triarch Stalkers though
And it makes a solid C'tan counts-as.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/11/04 22:36:59
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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Mustakha the Undying wrote:Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
Old gaze was Str 4 with no armor saves. Loved that ability. Don't know if I like having to roll 5+ to wound meq's with it now.
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![[Post New]](/s/i/i.gif) 2011/11/04 22:37:37
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Pile of Necron Spare Parts
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tiekwando wrote:My question is, how is the C'tan entropic stike upgrade worded. Does it only effect their close combat attacks, as I imagine it would, or can it effect their ranged attacks as well. If that were the case it would make the high shot low strength ranged upgrade well worth it. IIRC 8 s4 shots that were entropic would knock about 3 armor off. That would make any other shooting much more effective, plus if your shooting at rhinos AV8 is relatively easy to pen even with s4 (well the same as missiles at av12 anyways).
Close combat attacks only.
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Fire does not cleanse, it blackens. |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:38:25
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
Less shooting at your other good units then. Also, this is what night-fight is for, mitigate the shooting at the little guys.
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![[Post New]](/s/i/i.gif) 2011/11/04 22:42:15
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Fixture of Dakka
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Kevin949 wrote:Mustakha the Undying wrote:Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
Old gaze was Str 4 with no armor saves. Loved that ability. Don't know if I like having to roll 5+ to wound meq's with it now.
Even a Str3 is pretty damn good for an auto-hit that ignores armour when it's going to restore a wound IMHO.
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This message was edited 1 time. Last update was at 2011/11/04 22:42:38
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/11/04 22:43:07
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Pile of Necron Spare Parts
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Kevin949 wrote:Mustakha the Undying wrote:Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
Old gaze was Str 4 with no armor saves. Loved that ability. Don't know if I like having to roll 5+ to wound meq's with it now.
Old gaze also only worked on a 4+ against the models that weren't fully covered, which was basically all of them. It stated that specifically in the rules of the ability, therefore the updated blast markers rule in 5th ed didn't override it. This new form will ultimately net more hits and probably wounds, costs less to obtain (85 points less in fact) and restores a wound.
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Fire does not cleanse, it blackens. |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:44:41
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Dangerous Outrider
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schadenfreude wrote:The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
I agree scarabs should be a high target priority, but multi wound swarms with the stealth universal special rule are difficult to kill.
People laughed at me for seeing the value of the Leman Russ Eradicator. But with S6 AP4 Large Blast that ignores Terrain, I think One or 3 may be added to my IG in the future
Mind the look and feel of the Crons is very temptings too.
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Armies | Space Marines (Void Knights - Own Chapter), Space Wolves & Dark Angels | Imperial Guard Cadian and Kasrikin | Grey Knight/Sisters/Inquisitors | Empire - Hochland | Britanan (Relics) | Mordor & Gondor |
Hello, although I'm a static Zero.
I'm fighting all your wars.
Warning: These miniatures contain lead and should not be chewed or swallowed.
These Miniatures may well be miscast... |
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![[Post New]](/s/i/i.gif) 2011/11/04 22:55:57
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Trazyn's Museum Curator
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Kevin949 wrote:Mustakha the Undying wrote:Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
Old gaze was Str 4 with no armor saves. Loved that ability. Don't know if I like having to roll 5+ to wound meq's with it now.
Yes, but now you get wounds back, making the C'tan even harder to kill.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/04 23:02:58
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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Mustakha the Undying wrote:Kevin949 wrote:Mustakha the Undying wrote:Has anyone considered making a CC-heavy C'tan? Imagine a C'tan with:
Time's Arrow (initiative check on 1 model before assault takes place, failure results in model being removed)
and
Gaze of Death (large blast over C'tan after combat, all models touched suffer str3 hit with no armor saves allowed and restores 1 wound to the C'tan if a model is killed, up to 1 wound, doesn't affect combat resolution)
Taken with the fact that it's WS5 S7 T7 W4 I4 A4 and has a 4+ invuln save, this thing could really hurt some SS/TH termies or a lot of the other elite close combat units out there. Plus it has the option to kill characters who fail initiative checks and even if it dies, explodes D6 inches out at str 4 ap1, further wrecking whatever defeated it.
This guy is 275 points and easily rivals Abaddon the Despoiler in damage output, and he's tougher.
Old gaze was Str 4 with no armor saves. Loved that ability. Don't know if I like having to roll 5+ to wound meq's with it now.
Old gaze also only worked on a 4+ against the models that weren't fully covered, which was basically all of them. It stated that specifically in the rules of the ability, therefore the updated blast markers rule in 5th ed didn't override it. This new form will ultimately net more hits and probably wounds, costs less to obtain (85 points less in fact) and restores a wound.
What are you talking about "basically all of them"? I don't know who you fought against but if you had a squad in B2B with you you easily had 5+ guys getting autohit and typically 2+ only getting hit on the 4+ roll. It won't net more wounds because it's exactly the same ability minus the 4+ hit for partials but one less strength meaning more failures to wound. Automatically Appended Next Post: Just Dave wrote:
Even a Str3 is pretty damn good for an auto-hit that ignores armour when it's going to restore a wound IMHO.
CthuluIsSpy wrote:
Yes, but now you get wounds back, making the C'tan even harder to kill.
Oh I agree, but now that those str4 marines can wound your c'tan that's going to be 10-20 potential wounds that you would never have suffered previously.
Automatically Appended Next Post: alphaomega wrote:schadenfreude wrote:The Metal Tide wrote:The question being, how many times will you be able to pull this off after your opponent has played one game against necrons and seen how dangerous scarabs are. If they had half a brain they would target scarabs if they are a tank heavy list or rely on the tanks that they have.
EDIT: spelling
I agree scarabs should be a high target priority, but multi wound swarms with the stealth universal special rule are difficult to kill.
People laughed at me for seeing the value of the Leman Russ Eradicator. But with S6 AP4 Large Blast that ignores Terrain, I think One or 3 may be added to my IG in the future
Mind the look and feel of the Crons is very temptings too.
I don't think it ignores terrain, it just means you don't benefit from intervening terrain between the firer and the target, if it doesn't scatter. But if you're in "area terrain" you still benefit from that regardless of the blast location. I thought only flamer templates straight ignored covered saves.
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This message was edited 2 times. Last update was at 2011/11/04 23:09:09
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![[Post New]](/s/i/i.gif) 2011/11/04 23:13:00
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Boom! Leman Russ Commander
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Hox wrote:It would follow that the model he replaces gets to make his own RP roll at the end of phase?
Thoughts?
No. It says he takes control of the body, morphing it to his shape. The existing model is now him. there is no damaged necron body to be reanimated
Edit: He can even live hidden inside another necrons (including overlords), taking control when he needs to and pushing the consciousness of the other necron to the side.
Wow, that sounds really familASSUMING DIRECT CONTROL!!
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![[Post New]](/s/i/i.gif) 2011/11/04 23:18:14
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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One Canoptek Scarab in a Swarm
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Just so you know scarabs have the following rules
Vunerable to blast
Scouts
Stealth
thats for being a swarm.
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We are the necrontyr we claim dominion over this world, surrender and die |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:24:33
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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aboytervigon wrote:Just so you know scarabs have the following rules
Vunerable to blast
Scouts
Stealth
thats for being a swarm.
swarm doesn't give scout. It gives stealth and Vuln. to blast/template.
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![[Post New]](/s/i/i.gif) 2011/11/04 23:25:25
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Pile of Necron Spare Parts
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aboytervigon wrote:Just so you know scarabs have the following rules
Vunerable to blast
Scouts
Stealth
thats for being a swarm.
Swarms don't have Scounts just by being swarms, at least not according to the 5th edition rulebook.
The scarabs also don't have the scouts rule.
EDIT: Sunoccard beat me to it.
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This message was edited 2 times. Last update was at 2011/11/04 23:26:05
Fire does not cleanse, it blackens. |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:33:28
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Automated Space Wolves Thrall
In The Fang, Making Tea
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I died a little inside when i read that monoliths have a crew
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![[Post New]](/s/i/i.gif) 2011/11/04 23:41:11
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Trazyn's Museum Curator
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mcmuffin wrote:I died a little inside when i read that monoliths have a crew
What? In the fluff, or rules wise?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/04 23:41:38
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Fixture of Dakka
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Stunned vehicles are not hit automatically in assault, so it won't be hit automatically from not moving for an entire other turn.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:48:42
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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Mustakha the Undying wrote:aboytervigon wrote:Just so you know scarabs have the following rules
Vunerable to blast
Scouts
Stealth
thats for being a swarm.
Swarms don't have Scounts just by being swarms, at least not according to the 5th edition rulebook.
The scarabs also don't have the scouts rule.
EDIT: Sunoccard beat me to it.
I died a little inside when i read that scarabs didn't have scout. I would love to have scarabs outflank but oh well
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May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:49:47
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Trazyn's Museum Curator
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Do scarabs get fleet at least?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/04 23:49:59
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Servoarm Flailing Magos
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Mjoellnir wrote:The webway is getting really crowded, isn't it? Craftworld Eldar, Dark Eldar and now Necrons. Why still have classic battlefields? Just glue a bunch of shoeboxes together and spray the inside with weird, misty, psychedelic colours. Bam you have a battlefield where webway users can randomly meet.
That would actually be a neat idea, especially if you had some rules that represented the webway occasioanlly twisting and rearranging, like every turn you roll to identify two boxes which are swapped.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:51:32
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Trazyn's Museum Curator
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Balance wrote:Mjoellnir wrote:The webway is getting really crowded, isn't it? Craftworld Eldar, Dark Eldar and now Necrons. Why still have classic battlefields? Just glue a bunch of shoeboxes together and spray the inside with weird, misty, psychedelic colours. Bam you have a battlefield where webway users can randomly meet.
That would actually be a neat idea, especially if you had some rules that represented the webway occasioanlly twisting and rearranging, like every turn you roll to identify two boxes which are swapped.
Yeah, that sounds like one hell of a scenario for a kill team game or campaign mission.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/04 23:52:54
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Ruthless Interrogator
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CthuluIsSpy wrote:Do scarabs get fleet at least?
They are beasts, so yes.
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![[Post New]](/s/i/i.gif) 2011/11/04 23:53:34
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Raging Ravener
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CthuluIsSpy wrote:Do scarabs get fleet at least?
Because they are now beasts they come with fleet
EDIT: wigwam got there first
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This message was edited 1 time. Last update was at 2011/11/04 23:54:03
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/11/04 23:53:35
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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CthuluIsSpy wrote:Do scarabs get fleet at least?
Doesn't being a beast grant fleet by default?
*edit*
answered above me.
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This message was edited 1 time. Last update was at 2011/11/04 23:53:52
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