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Made in gb
Dangerous Outrider






CthuluIsSpy wrote:
Balance wrote:
Mjoellnir wrote:The webway is getting really crowded, isn't it? Craftworld Eldar, Dark Eldar and now Necrons. Why still have classic battlefields? Just glue a bunch of shoeboxes together and spray the inside with weird, misty, psychedelic colours. Bam you have a battlefield where webway users can randomly meet.


That would actually be a neat idea, especially if you had some rules that represented the webway occasioanlly twisting and rearranging, like every turn you roll to identify two boxes which are swapped.


Yeah, that sounds like one hell of a scenario for a kill team game or campaign mission.


They did this in Eye of Terror, Thousand Sons trying to find the Black Library. So you could add that as another army of people in the Webway

Armies | Space Marines (Void Knights - Own Chapter), Space Wolves & Dark Angels | Imperial Guard Cadian and Kasrikin | Grey Knight/Sisters/Inquisitors | Empire - Hochland | Britanan (Relics) | Mordor & Gondor |

Hello, although I'm a static Zero.
I'm fighting all your wars.

Warning: These miniatures contain lead and should not be chewed or swallowed.

These Miniatures may well be miscast... 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

whigwam wrote:
CthuluIsSpy wrote:Do scarabs get fleet at least?
They are beasts, so yes.


Sweet. That gives them a potential 24" kill zone. This I like.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Irked Necron Immortal





NoVa

CthuluIsSpy wrote:
whigwam wrote:
CthuluIsSpy wrote:Do scarabs get fleet at least?
They are beasts, so yes.


Sweet. That gives them a potential 24" kill zone. This I like.
This I like, with a 12" charge range I can drop large templates without worrying about them scattering onto the little buggers, then have then clean house after, i think some people are forgetting how effective they will be against a regular MEQ squad.
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

So 10 scarabs charge 10 man tac squad with pf sarge

9 MEQ attacks, cause 2.6667 wounds, kill 1 swarm.

45 attacks back (9*5) cause 2.5 wounds.

Sarge strikes back with 2 attacks, 1.1111 KILLS, so 3.333 wounds.

So on average its 6 wounds to 2.5 wounds. Meaning that there are another 2.33 wounds for fearless. So total is 8.333 wounds on the scarabs for 2.5 wounds on the marines.

Means that both scarabs and marines lost 2-3 models. Not that bad actually.
Obviously goes better if the Sargent has something other than S6 so his wounds are not doubled. For instance with a PW he only does 1.333 wounds for a total of 4 wounds. So only 5 wounds total after fearless.

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Made in us
Irked Necron Immortal





NoVa

tiekwando wrote:So 10 scarabs charge 10 man tac squad with pf sarge

9 MEQ attacks, cause 2.6667 wounds, kill 1 swarm.

45 attacks back (9*5) cause 2.5 wounds.

Sarge strikes back with 2 attacks, 1.1111 KILLS, so 3.333 wounds.

So on average its 6 wounds to 2.5 wounds. Meaning that there are another 2.33 wounds for fearless. So total is 8.333 wounds on the scarabs for 2.5 wounds on the marines.

Means that both scarabs and marines lost 2-3 models. Not that bad actually.
Obviously goes better if the Sargent has something other than S6 so his wounds are not doubled. For instance with a PW he only does 1.333 wounds for a total of 4 wounds. So only 5 wounds total after fearless.
Yeah, this is about how I saw it, however, I doubt I'd have not fired into the group first, but either way the math goes in the scarabs favor. ( sounds like and objective contesting move to me )
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't each base about the same price as a marine though?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Daemonic Dreadnought






Scarabs as beasts have a 19-24" charge range with regular move, fleet, and charge.

Scarabs cost as much as a CSM, or 1 point less than a tac marine/grey hunter. They have a 3+ when in cover which makes them as vulnerable as a grey hunter, tac marine, or CSM. Math hammer of S6, S7, and S8 hits against scarabs will show on a point for point basis they are no more vulnerable multi laser, auto cannon, or psyfleman fire than MEQ targets. It takes 3 wounds to drop 1 model that is a point cheaper than a grey hunter or tac marine, that isn't exactly cutting a unit down through instant kills.

On one hand they lost turbo boost, on the other hand they can hang back with tomb spiders and/or use tomb spiders for cover until they jump out and eat something. Tomb spiders can also poop out a lot of new scarabs while giving the swarms cover saves. Necrons have enough firepower in their army that they can move into max range and wait for an opponent to come to them. Beasts actually make them a better counter attack unit than getbikes because their threat radius has increased from 18" to 18"+D6"

The low price of scarabs for what they do, synergy with other units, and low cost of tomb spiders make scarabs a fantastic unit now.


Automatically Appended Next Post:
Math hammer, how hard is it to kill 90 points of scarabs with multilasers.

Need 6 unsaved wounds to kill 90 points of scarbs in cover.

6 unsaved wounds=18 wounds before cover=21 hits=42 shots=14 chimera multilasers=770 points of chimeras to drop 90 points of scarabs.

This message was edited 1 time. Last update was at 2011/11/05 00:58:43


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Irked Necron Immortal





NoVa

schadenfreude wrote:Scarabs as beasts have a 19-24" charge range with regular move, fleet, and charge.

Scarabs cost as much as a CSM, or 1 point less than a tac marine/grey hunter. They have a 3+ when in cover which makes them as vulnerable as a grey hunter, tac marine, or CSM. Math hammer of S6, S7, and S8 hits against scarabs will show on a point for point basis they are no more vulnerable multi laser, auto cannon, or psyfleman fire than MEQ targets. It takes 3 wounds to drop 1 model that is a point cheaper than a grey hunter or tac marine, that isn't exactly cutting a unit down through instant kills.

On one hand they lost turbo boost, on the other hand they can hang back with tomb spiders and/or use tomb spiders for cover until they jump out and eat something. Tomb spiders can also poop out a lot of new scarabs while giving the swarms cover saves. Necrons have enough firepower in their army that they can move into max range and wait for an opponent to come to them. Beasts actually make them a better counter attack unit than getbikes because their threat radius has increased from 18" to 18"+D6"

The low price of scarabs for what they do, synergy with other units, and low cost of tomb spiders make scarabs a fantastic unit now.
good write-up, and you made a point I hadn't thought about either, and thats the universal 24" shooting range for necrons, it makes them mesh incredibly well with the firepower that the warriors and immortals with lay down.
   
Made in nz
Raging Ravener





Another thing about scarabs is that if you play them right, and manage to wreck a tank through entropic strike then you should end up with a wrecked tank acting as a wall infront of you and getting in the way of enemy shooting. the next turn you make a 19" move-run-assault (at least) to the next tank and there we go again.

May Your Souls Be Sacrificed As Penance To The True Machine God
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The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

The Metal Tide wrote:Another thing about scarabs is that if you play them right, and manage to wreck a tank through entropic strike then you should end up with a wrecked tank acting as a wall infront of you and getting in the way of enemy shooting. the next turn you make a 19" move-run-assault (at least) to the next tank and there we go again.
It'll be a little less fun when one of those tanks happens to explode all over those BTB Scarabs ... Or does "Vulnerable to Blasts/Templates" not apply to exploding vehicles..?
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

vulnerable to blasts only effects those weapons with blast or template based weapons. (Flamers, frag missles, etc). The exploding vehicle is not a blast. Still hurts a bit though

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1500  
   
Made in us
Irked Necron Immortal





NoVa

My fast attack slots are getting very cramped.... a squad of scarabs plus 2 squads of destroyers..... no room for wriaths or more scarabs.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

7 and a half hours till official release (UK time) - can we get to 200 pages.......

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in nz
Raging Ravener





UltraPrime wrote:7 and a half hours till official release (UK time) - can we get to 200 pages.......


Wow. I never think about that ae. Here in New Zealand it is the middle of the day and the Necrons have been released.

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in ca
Dakka Veteran





Tomorrow morning is SO far away... seriously I'm 28 years old and this is like Christmas to me when I was 12... lol

Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
Made in nz
Raging Ravener





Cryage wrote:Tomorrow morning is SO far away... seriously I'm 28 years old and this is like Christmas to me when I was 12... lol


Well I'm actually in the same boat given the fact that my codex doesnt arrive till monday

May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

tiekwando wrote:vulnerable to blasts only effects those weapons with blast or template based weapons. (Flamers, frag missles, etc). The exploding vehicle is not a blast. Still hurts a bit though
Whew! Good to know, thanks.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Swara wrote:
ShadarLogoth wrote:
Question, I've seen this hinted at a few times...but what, if anything nullifies RP?


Only completely destroying a unit or making them run nullifies RP.


Or making it impossible to stand back up. For instance, if you consolidate on top of a unit or a lord, he's not getting back up.

On another note:

My Guided Scatter-Laser Warwalker Squadrons are going to love all these Scarab Swarms. Who would've thought that the best way to deal with Scarabs is ruins? Stairs confound them.

This message was edited 2 times. Last update was at 2011/11/05 02:04:09


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in us
Irked Necron Immortal





NoVa

The Metal Tide wrote:
Cryage wrote:Tomorrow morning is SO far away... seriously I'm 28 years old and this is like Christmas to me when I was 12... lol


Well I'm actually in the same boat given the fact that my codex doesnt arrive till monday
to be noest i have no clue when mine will get here..... GW got around to sending me the the tracking num at about 2:30 pm friday, and fedex for some reason doesn't seem to have processed it yet. if this were any other package I wouldn't care as much. :/
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I'm not so bright, maybe someone can hold my hand on this one...
Why are baseline crypteks so expensive? Are you paying through the nose for the ap 3 shots or is there something I'm missing about these upgradable necron warriors?

I get the commissar or warlock comparisons but they seem like a really clunky way to shore up an army's weaknesses or give a squad utility.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Lucre wrote:

I get the commissar or warlock comparisons but they seem like a really clunky way to shore up an army's weaknesses or give a squad utility.


Honestly, to me, the whole codex seems a little clunky. It is very busy. There's a lot going on.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in us
Decrepit Dakkanaut





The Golden Throne

Dudes in the army lists forum saying they have their codex in US. Whats up?
http://www.dakkadakka.com/dakkaforum/posts/list/408517.page

This message was edited 1 time. Last update was at 2011/11/05 02:11:11


 
   
Made in us
Irked Necron Immortal





NoVa

Byte wrote:Dudes in the army lists forum saying they have their codex in US. Whats up?
http://www.dakkadakka.com/dakkaforum/posts/list/408517.page
a lot of people have already gotten thiers by various ways. so it's highly possible.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Byte wrote:Dudes in the army lists forum saying they have their codex in US. Whats up?
http://www.dakkadakka.com/dakkaforum/posts/list/408517.page


I'm reading mine right now.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Regular Dakkanaut





Sunoccard wrote:
The Metal Tide wrote:
Cryage wrote:Tomorrow morning is SO far away... seriously I'm 28 years old and this is like Christmas to me when I was 12... lol


Well I'm actually in the same boat given the fact that my codex doesnt arrive till monday
to be noest i have no clue when mine will get here..... GW got around to sending me the the tracking num at about 2:30 pm friday, and fedex for some reason doesn't seem to have processed it yet. if this were any other package I wouldn't care as much. :/


I went to my local shop today and they were unpacking the GW box.. grabbed a codex and a command barge.. muhahaha. And I live in Wisconsin...
   
Made in us
On a Canoptek Spyder's Waiting List





Hm... Praetorians only have 1 A. However, for free they can switch to voidblades/particle casters.

That's 3 attacks on assault, with Rending/Entropic Strike, plus the short range shots from the pistols (particle casters). (1 A, +1 from assaulting, +1 from two weapons rule)

And Jump Infantry... Still though... eh. Leaning towards making mine Lychguards.

Also. Yay Codex.

This message was edited 1 time. Last update was at 2011/11/05 02:18:50


 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

What are the Particle Casters stats anyway?

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
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Made in us
Decrepit Dakkanaut





The Golden Throne

puma713 wrote:
Byte wrote:Dudes in the army lists forum saying they have their codex in US. Whats up?
http://www.dakkadakka.com/dakkaforum/posts/list/408517.page


I'm reading mine right now.


Damn...
   
Made in us
Irked Necron Immortal





NoVa

Ruan wrote:Hm... Praetorians only have 1 A. However, for free they can switch to voidblades/particle casters.

That's 3 attacks on assault, with Rending/Entropic Strike, plus the short range shots from the pistols (particle casters). (1 A, +1 from assaulting, +1 from two weapons rule)

And Jump Infantry... Still though... eh. Leaning towards making mine Lychguards.

Also. Yay Codex.
Lychguard with shields seems to be a good choice, the 4++ will do wonders for keeping them alive in CC.


Automatically Appended Next Post:
asimo77 wrote:What are the Particle Casters stats anyway?
STR6 AP5 pistol

This message was edited 1 time. Last update was at 2011/11/05 02:23:41


 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

puma713 wrote:
Lucre wrote:

I get the commissar or warlock comparisons but they seem like a really clunky way to shore up an army's weaknesses or give a squad utility.


Honestly, to me, the whole codex seems a little clunky. It is very busy. There's a lot going on.


Do you know how lame it feels considering auto taking 2 lords just to get more of the (sorta) good stuff?
The flying barges do seem like a fun way to get around the cc oriented vs abominable initiative problem...

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
 
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