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![[Post New]](/s/i/i.gif) 2009/09/14 06:43:18
Subject: Little bit of Space Wolf news/rumor
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Just F. Wolves as troops, not TW Cav.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/09/14 11:49:57
Subject: Little bit of Space Wolf news/rumor
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Krielstone Bearer
Stoke On Trent/Cambridge/Northampton/England
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Thanks Hulk
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dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.
metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.
Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.
I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. |
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![[Post New]](/s/i/i.gif) 2009/09/14 13:14:40
Subject: Little bit of Space Wolf news/rumor
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Veteran Wolf Guard Squad Leader
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radiohazard wrote:One thing I want to know is if Canis makes F.Wolves and TW cav troops choices.
I've heard and read conflicting reports of this, which one is right?
He only makes Fenrisian Wolves troops choices, not the cav unit. It has to do with his fluff of being raised by fenrisian wolves and being able to communicate with them.
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![[Post New]](/s/i/i.gif) 2009/09/14 13:49:50
Subject: Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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And the wolves can't score anyways. Lame.
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![[Post New]](/s/i/i.gif) 2009/09/14 14:35:14
Subject: Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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ShumaGorath wrote:It will also cost thousands upon thousands of dollars with all those Canis conversions.
Unless you win ArdBoyz!
I think SWs got a good codex, but I agree with Shep, there doesn't seem to be the OMG this is Borken! Unit in it. There's powerful melee stuff in the list, but there's lots of powerful melee armies out there. Wolf Priest has potential, but I don't know that it's game-breaking in the same sense as Psyker Battle Squads or Lash. I'll have a lot of fun playing with the new codex, and I'm glad to get a new codex and new models.
I'm starting to wonder if SWs need to field LRs with pintle MMs and Speeders with MM/ HF to have enough melta to pop transports (in addition to maybe GHs with 2 meltas in rhinos), and then let the BCs in the LR and/or with jump packs and/or the Thunderwolves clean up whatever spills out. I think the trick may be to pack as much melta-y goodness into the list as possible so the close-combat forces can clean up.
I'm a little disappointed that BCs are still only WS3, even though it's fluffy, especially since they kept Berserk Charge and didn't get Furious Charge. They're really a class-hammer. They'll hit with a ton of attacks, but most close combat units are going to hit back at 3+. T4 and Sv3 gives them some durability, but those extra hits add up. I was hoping they'd get Furious Charge, because going at I5 on the charge would eliminate some I4 opponents and have fewer people swinging back.
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This message was edited 1 time. Last update was at 2009/09/14 14:39:31
In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/09/14 15:16:04
Subject: Little bit of Space Wolf news/rumor
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Brainy Zoanthrope
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Scottywan82 wrote:And the wolves can't score anyways. Lame.
But if Canis makes them troop choices, they become scoring units in an army with him in. Yes?
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The world needs wannabes.
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![[Post New]](/s/i/i.gif) 2009/09/14 15:21:12
Subject: Little bit of Space Wolf news/rumor
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Tunneling Trygon
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No. The fen wolf rules say they never ever score.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2009/09/14 15:25:55
Subject: Re:Little bit of Space Wolf news/rumor
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Brainy Zoanthrope
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In that case I agree. Lame.
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The world needs wannabes.
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![[Post New]](/s/i/i.gif) 2009/09/14 15:53:33
Subject: Re:Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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Yeah there where a few things I was disappointed in when I saw it:
Wolf Lords can only take one saga and don't make any Wolf Guard Troops. So they went from a fairly useful character from the rumors, to the Land of Space Marine Captains, good but you will rarely see them.
Wolf Priests are nice, but are IMHO not as good as Chaplains.
Canis allows you to take Wolves as Troops that can never score. So like the Ork Codex, Space Wolves can field an army that auto-fails in objective missions.
However, I am still very pleased with the codex. I think it is fairly balanced and can introduce a different element to the meta-game. Space Wolves can do Terminators well, just not like the Terminator Assault Squads of the Codex Chapters. Logan got better. Ragnar got better. Wolf Scouts got a boast. Wolf Guard are what Chosen and Chaos Terminators should be. Long Fangs are usable (though still not competitive). Lone Wolfs will be used more then some think.
Overall, a very themed balanced competitive codex.
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/09/14 16:16:55
Subject: Re:Little bit of Space Wolf news/rumor
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Dakka Veteran
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Mahu wrote:Long Fangs are usable (though still not competitive).
Can you give us a ball-park on their points? Early reports were 15 pts per LF, and 10 points for a missile launcher. That is 140 points for 5 Missile shots across 2 targets per turn, which given the meta-game slant towards mech armies, sounds very useful and relatively cheap.
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
The world owes you nothing. It was here first. - M. Twain
DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/09/14 16:36:58
Subject: Re:Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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ubermosher wrote:Mahu wrote:Long Fangs are usable (though still not competitive).
Can you give us a ball-park on their points? Early reports were 15 pts per LF, and 10 points for a missile launcher. That is 140 points for 5 Missile shots across 2 targets per turn, which given the meta-game slant towards mech armies, sounds very useful and relatively cheap.
I know 15 is right, and I think 10 is as well. LCs are double, heavy bolters half, everything else is the same ( iirc). But, they still have no ablative wounds and still can't move and shoot. If only they could take special weapons like some previous rumors, combined with a drop pod.....
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/09/14 16:42:35
Subject: Little bit of Space Wolf news/rumor
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Dakka Veteran
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But the upside of using missile launchers is you can put them in cover and then try to leverage their range to put them out of your enemy's threat range. And if your opponent fires missiles, LC's, and autocannon shots at them, that's less fire your rushing rhinos, LR's, skyclaws, drop pods, etc. are taking. For that point cost, it can be win-win.
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- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress
If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
The world owes you nothing. It was here first. - M. Twain
DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/09/14 16:51:22
Subject: Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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I don't think that they're bad, but not sure they're good either. It's certainly an option, but they're non-scoring, so you can't camp on objectives with them. And they're only good against light armor, and don't have a lot of shots in the even the target is in cover, SMF, etc. Autocannons would have been nice for that, but that's soooooo pre-heresy.  I haven't thought enough about the list to figure out some good builds. I've had dakka predators, whirlwinds, and landraiders work well for me, and they're all competing for the same heavy support slot.
Of course, I have two LF squads already assembled, (although, they're both short a model). I will have to try them out, especially with quintiple HBs and MLs. Coming in at 115 and 140 points is pretty tempting. While the design notes suggest that SWs are a more elite and fewer model count SM army, it seems like the opposite is true. Sure, you can load up on HQs and have a handful of models, but you can also take a lot of marines for not many points.
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This message was edited 1 time. Last update was at 2009/09/14 16:53:45
In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/09/14 20:55:37
Subject: Little bit of Space Wolf news/rumor
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Wrack Sufferer
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Scottywan82 wrote:And the wolves can't score anyways. Lame.
I lol'd, hard.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2009/09/15 02:21:30
Subject: Little bit of Space Wolf news/rumor
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Longtime Dakkanaut
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Typeline wrote:Scottywan82 wrote:And the wolves can't score anyways. Lame.
I lol'd, hard.
Unintentional I assure you. But glad I could make you lol.
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![[Post New]](/s/i/i.gif) 2009/09/15 06:02:09
Subject: Re:Little bit of Space Wolf news/rumor
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Regular Dakkanaut
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Looking through the rumors about the wolves, I cannot seem to locate any prices, or exact contents of the Battilion boxed set. Have I just missed someone posting them? I checked on GW's preorder etc page, and have found NOTHING about the new releases.
The only thing that I HAVE seen is the scans of the marketing fluff, and I cant make out the prices (and even if I could, they are in Pounds not Dollars).
Seems like they are being quite tight lipped about this release. Does anyone know how much money I need to put aside for this kit?
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