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Made in us
The New Miss Macross!





Deep Frier of Mount Doom

MrH wrote:FF is better left off in this sort of game, if not you'd just have kids ruin it for everyone by intentionally team killing.


If that were the justification, NO game should have friendly fire. Douches like the ones you're describing populate every game on every platform in varying degrees. I was just wondering if you can toggle it on when hosting to play a bit more realistic (lol, yes, I went there) game of toy space soldiers. On a related note, can the host boot individual players in either public or private matches?

This message was edited 1 time. Last update was at 2011/09/08 18:26:18


 
   
Made in gb
Stabbin' Skarboy





England

warboss wrote:
MrH wrote:FF is better left off in this sort of game, if not you'd just have kids ruin it for everyone by intentionally team killing.


If that were the justification, NO game should have friendly fire. Douches like the ones you're describing populate every game on every platform in varying degrees. I was just wondering if you can toggle it on when hosting to play a bit more realistic (lol, yes, I went ther) game of toy space soldiers. On a related note, can the host boot individual players in either public or private matches?


I would be perfectly happy if FF was off on all public multiplayer games.

The question isn't why do I kill. The question is, why I don't kill everybody. 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

MrH wrote:I would be perfectly happy if FF was off on all public multiplayer games.


And I agree that should be the standard (but not only match type). I actually usually prefer playing FF on in multiplayer games as long as there is some easy system of booting a player permanently who tries to abuse it. I'm just wondering if space marine will be able to scratch that itch in public and/or private matches.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

So, what do you guys think of True Grit as assault?

Seems like the 1 handed bolter is just really inaccurate, fine if someone is right in your face, but then why aren't you hitting them with your melee weapon. Might switch it out and try and get decent with the plasma pistol to break the damn Devastator ridiculous armor.

Also, devs that can plant while tanking your axe to the face = annoying. Might need to take that improved interrupt instead of True Grit.

I think Assault might have the deepest skill gap, since it really takes a lot of getting used to to move around really well and make your attacks land; I'm still pretty awful with them, lol.

This message was edited 2 times. Last update was at 2011/09/08 19:32:09


   
Made in us
Bloodthirsty Chaos Knight





Washington USA

daedalus-templarius wrote:So, what do you guys think of True Grit as assault?

Seems like the 1 handed bolter is just really inaccurate, fine if someone is right in your face, but then why aren't you hitting them with your melee weapon. Might switch it out and try and get decent with the plasma pistol to break the damn Devastator ridiculous armor.

Also, devs that can plant while tanking your axe to the face = annoying. Might need to take that improved interrupt instead of True Grit.

I think Assault might have the deepest skill gap, since it really takes a lot of getting used to to move around really well and make your attacks land; I'm still pretty awful with them, lol.


That's funny, I do better with assault than either of the other classes lol. I do agree, getting up in a dev's face and bashing him over and over to to have him turn around slowly and kill you in 1 second is annoying.

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

I find myself doing WAYYY better with tactical and dev most of the time, but I think its just because I haven't logged enough playtime with Assault yet.

Some of the combos seem to fire off weird in multiplayer too, like double tap Y (stun) and you get a quick stomp and then a big stomp, no idea why.

Also, the hammer seems way too slow for just about anything to me. I'm way more scared of the axes and chainswords.

   
Made in gb
Stabbin' Skarboy





England

FINALLY! THQ just sent me my key so I'm downloading it now, it'll be finished about 30 minutes after it officially comes out (44 minutes).

The question isn't why do I kill. The question is, why I don't kill everybody. 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

nectarprime wrote:I do agree, getting up in a dev's face and bashing him over and over to to have him turn around slowly and kill you in 1 second is annoying.


Can they do that? Is this the fabled powerfoot stomp I saw in some of the early gameplay vids?
   
Made in us
Consigned to the Grim Darkness





USA

The stomp is thre, but it's not THAT powerful. It's an interrupt attack, all classses have them, but the assault class has the best interrupts.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

What does the interrupt do? Is it a sort of block?
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths


It does exactly what it implies....interrupts the enemy making them unable to do much of anything for a little while

This message was edited 2 times. Last update was at 2011/09/09 01:01:21


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Made in us
The New Miss Macross!





Deep Frier of Mount Doom

bombboy1252 wrote:
It does exactly what it implies....interrupts the enemy making them unable to do much of anything for a little while


Is that any different from the stun moves mentioned earlier in the thread?
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

I am so bad at assault, ugh.

Plasma pistol is cool tho, works way better for me than True Grit with an inaccurate bolter.

   
Made in us
Consigned to the Grim Darkness





USA

warboss wrote:
bombboy1252 wrote:
It does exactly what it implies....interrupts the enemy making them unable to do much of anything for a little while


Is that any different from the stun moves mentioned earlier in the thread?
Stuns in single player last longer than interrupts in multiplayer. Basically, as you build a combo, your attacks get stronger-- the opening attack is the weakest and the last attack is strongest. The interrupt, well, interrupts your combo and knocks you back a step, at which point you can continue attacking but at the start of the combo again.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Assault takes getting used to. I hated it at first out of frustration at having a hard time, and the Tactical marine is pretty natural. I've gotten better over the course of the day though and I'm enjoying the chainsword the most myself.

I actually like Devastators the most. I love the heavy bolter, but I'm not much good with them.

   
Made in nl
Decrepit Dakkanaut






Heavy Bolter is the most fun to use IMO, especialy with specialization and Artificer armor
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I didn't think that assault was the hardest class to play as, I actually thought tactical was the hardest lol, and yes the heavy bolter is BOSS, though I have heard people whining online that it's OP...

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Made in us
Consigned to the Grim Darkness





USA

The only thing I'd say is probably OP is the lascannon... because of its rate of fire, now because of how hard it hits. Its damage is fine. It just... it's a mobile sniper cannon that's useful at any range, so yeah, people use and abuse it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Liche Priest Hierophant






What about Flamers? I haven't heard anything about those yet...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Secret Force Behind the Rise of the Tau




USA

Anvildude wrote:What about Flamers? I haven't heard anything about those yet...


They aren't available in Space Marine. Honestly, I'm unsure how to balance them anyway. Sure they work if the foes are packed but oftentimes I don't find enemy players so close together. The weapon would be too situational I think.

EDIT: I'm hoping for a sequel, maybe we'll see flamers then among other weapons not in Space Marine (the missile launcher, power fists, etc). I actually wonder if Relic has any ideas for the inclusion of Terminators. Despite my whines about balance, the game is pretty well balanced overall. I wonder how they could include the Termis.

This message was edited 1 time. Last update was at 2011/09/10 02:06:35


   
Made in us
Liche Priest Hierophant






Make 'em slow. That's the one thing I never really understood about SM termies. Yea, Meganobz have SnP. But Termies don't? Whut? It's a walking tank, you're bound to have some difficulty. At the least, you wouldn't be able to jump. At most, they'd go half speed, but take half damage from everything.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in nl
Decrepit Dakkanaut






Meganobz have SnP cause their armor is nowhere near as functional as Termy armor. Termy armor still allows quite a lot of freedom of movement when compared.

Good thing the storm bolter is utter crap.
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Soladrin wrote:Good thing the storm bolter is utter crap.


But it feels so nice to fire... (I prefer a bolter with dragon rounds anyday. Or whatever they're called, I haven't earned them and I keep copying the guy who kills me with them. )

Prestor Jon wrote:
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Made in nl
Decrepit Dakkanaut






Kraken rounds

Heavy bolter and Melta all the way though:

Tactical marine with melta, quick recharge and faster respawn on seize ground, I do a minimum of 20 kills that way each game.
   
Made in us
Calculating Commissar






Soladrin wrote:Kraken rounds

Heavy bolter and Melta all the way though:

Tactical marine with melta, quick recharge and faster respawn on seize ground, I do a minimum of 20 kills that way each game.


In the campaign (havent really touch the MP yet) the melta is the BEST room clearing weapon.

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KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
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Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Happygrunt wrote:
Soladrin wrote:Kraken rounds

Heavy bolter and Melta all the way though:

Tactical marine with melta, quick recharge and faster respawn on seize ground, I do a minimum of 20 kills that way each game.


In the campaign (havent really touch the MP yet) the melta is the BEST room clearing weapon.


I'm going to have to disagree and give that to the thunder hammer

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Made in us
Fixture of Dakka






On a boat, Trying not to die.

bombboy1252 wrote:
Happygrunt wrote:
Soladrin wrote:Kraken rounds

Heavy bolter and Melta all the way though:

Tactical marine with melta, quick recharge and faster respawn on seize ground, I do a minimum of 20 kills that way each game.


In the campaign (havent really touch the MP yet) the melta is the BEST room clearing weapon.


I'm going to have to disagree and give that to the thunder hammer

Oh hell yes. The Thunder Hammer is the best weapon in the Single Player, hands down.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Chowderhead wrote:
bombboy1252 wrote:
Happygrunt wrote:
Soladrin wrote:Kraken rounds

Heavy bolter and Melta all the way though:

Tactical marine with melta, quick recharge and faster respawn on seize ground, I do a minimum of 20 kills that way each game.


In the campaign (havent really touch the MP yet) the melta is the BEST room clearing weapon.


I'm going to have to disagree and give that to the thunder hammer

Oh hell yes. The Thunder Hammer is the best weapon in the Single Player, hands down.


It's best used on grots or guardsmen Loads of fun to be had with that.

This message was edited 1 time. Last update was at 2011/09/10 04:28:16


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Made in us
Consigned to the Grim Darkness





USA

The storm bolter isn't crap, you just have to use it like an SMG.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Stabbin' Skarboy





England

Here's me playing MP as all 3 classes:

Raptor:




Tactical:




Devastator:



The question isn't why do I kill. The question is, why I don't kill everybody. 
   
 
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