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Made in be
Regular Dakkanaut




BA moto scouts are legit chaff removers if brought in large numbers and with other threats tho.
   
Made in ca
Dakka Veteran




I like to use bikes despite the fact we don’t have a stratagem called “on wheels of fire” for them. Somewhat better at delivering 3 melta shots then assault squads are (especially since the assault sergeant can’t have a combi melta). Can’t really think of a use for assault squads otherwise. Cheap objective grabbers with OWOF I guess.
   
Made in us
Been Around the Block




Sanguinary Guard with plasma (dropping with warlord for re-reroll to hit) has worked well for me. I use them as an anti-elite unit. Nice being able to gut/kill units of terminators, etc when overcharging.

   
Made in ca
Dakka Veteran




I ordered some Sang Guard but the fact that all three weapon options are D3 damage leave them in a weird spot for me. Not as punchy as hammers, but not enough attacks to kill chaff. I’ll likely just have to dump them in where fighting is thick against MEQ/TEQ and rely on the relic banner with a warlord ancient for longevity and added bite.
   
Made in us
Regular Dakkanaut




Sanguinary guard near the sanguinor is really good. +1 attacks, and they get to re-roll hits is pretty nice with D3 weapons, add the banner as well and you've got a nasty unit for sure.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I plan on running my (eventual) Sanguinary Guard with a warlord Librarian (Jump Pack) and a Sanguinary Guard Ancient with the Relic banner. The Librarian will throw Unleash Rage on the Guard and Shield of Sanguinius on them as well for added punch and durability.

I suspect this unit will be pretty killy, and clocks in well under 500 points (~430 I think it is, with upgrades).

I still need to build my Sanguinary Guard but am looking forward to trying them out once built.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ca
Dakka Veteran




Shield of Sanguinius doesn’t do much for them until they’re getting hit by Hellblasters or melta. Shield benefits other units more imo. It getting knocked back to 5++ puts it in the bottom half of the sanguinary discipline for me.
   
Made in us
Trigger-Happy Baal Predator Pilot






Bremon wrote:
Shield of Sanguinius doesn’t do much for them until they’re getting hit by Hellblasters or melta. Shield benefits other units more imo. It getting knocked back to 5++ puts it in the bottom half of the sanguinary discipline for me.


I think I agree with this. When it was a 4++ it felt mandatory. Now that it's 5++ it seems to have a hard time competing with a semi-well placed Smite.
   
Made in de
Nihilistic Necron Lord






Germany

Question is if index librarians on bike use index psychic powers, or not. If yes, their shield is still 4++. There is a discussion about this in YMDC.
   
Made in ca
Dakka Veteran




Likely not the right call but I’d play codex versions of index powers.
   
Made in gb
Towering Hierophant Bio-Titan



UK

 p5freak wrote:
Question is if index librarians on bike use index psychic powers, or not. If yes, their shield is still 4++. There is a discussion about this in YMDC.
You use the most up to date version of the rules for the model, so you use the index.

However the most up to date version of the powers are within the codex. Not much to really discuss, as I feel that was covered fairly clearly in (one of) the FAQ's

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Been Around the Block




5+++ relic banner I would think would be the go to defense buff for the Sang Guard.
   
Made in ca
Dakka Veteran




Especially since it can’t be denied.
   
Made in gb
Longtime Dakkanaut





UK

Ghost_Raptur wrote:
5+++ relic banner I would think would be the go to defense buff for the Sang Guard.

Yes. If carried by a Company or Primaris ancient, it works really well for Primaris units too, particularly Hellblasters and Plasma Inceptors. Their 2 wounds benefit well from the 5+++ and if they die to overcharging (or anything else) they get to make a parting shot on a 4+.

Add a Sanguinary Priest/Novitiate (with JP from the Index if you wish) and you can heal wounded models or resurrect dead ones. All of a sudden, you have a unit that is surprisingly hard to put down.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Nihilistic Necron Lord






Germany

Razerous wrote:
 p5freak wrote:
Question is if index librarians on bike use index psychic powers, or not. If yes, their shield is still 4++. There is a discussion about this in YMDC.
You use the most up to date version of the rules for the model, so you use the index.

However the most up to date version of the powers are within the codex. Not much to really discuss, as I feel that was covered fairly clearly in (one of) the FAQ's


I disagree.
   
Made in ca
Dakka Veteran




Then feel free to abuse the “we’ll allow you to use your old models...for now” nature of the index then? I guess we can wait for even more index related FAQ/designers commentary.
   
Made in us
Regular Dakkanaut




I don't see anyone allowing someone to use a psychic power from the index after the exact same worded psychic power took a nerf in the codex.
   
Made in us
Trigger-Happy Baal Predator Pilot






Hoodwink wrote:
I don't see anyone allowing someone to use a psychic power from the index after the exact same worded psychic power took a nerf in the codex.


That's because you're a sane individual that isn't looking to promote an obviously feel-bad experience.
   
Made in us
Calm Celestian





Atlanta

How are people arming their DC? I've just starting building a BA army after playing Sallies and Nids. I've built a couple with ax, 2 with swords and 2 with TH all with JPs. Also some cc and bp for ablative wounds.

Are bolters in a rhino or LR decent?

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Locked in the Tower of Amareo




Still haven't fielded dc, so i'm not sure.
   
Made in ca
Dakka Veteran




 mrwhoop wrote:
How are people arming their DC? I've just starting building a BA army after playing Sallies and Nids. I've built a couple with ax, 2 with swords and 2 with TH all with JPs. Also some cc and bp for ablative wounds.

Are bolters in a rhino or LR decent?
i have 15 to assemble, pretty sure I’ll go 10x bolter and chainsword, 5x bolter and power sword. Cheap, weight of attacks, and the ability to shoot a unit when you land, and then charge another.
   
Made in us
Locked in the Tower of Amareo




I'd give a few DC a hammer just in case.
   
Made in gb
Longtime Dakkanaut





UK

In a 15-man squad I would run them all with bolters since you will rarely be in combat on the second round to fire pistols. 10 with chainswords, 3 with power swords and 2 Thunder Hammers to deal with big beasts. In smaller squads, adjust the ratios accordingly.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




I agree with the above. I might go 3 hammers. Just to make the break down easier. 3 chainsword, 1 power sword, 1 hammer. Scale as appropriately.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hey guys,
I just finished a 2k test game and found out a nice maneuver from our strats. I used the DC squad to deploy in range with two possible good spots with the forlon's fury strat early to make my opponent deploy his army to counter it. It was so heavily deployed that I just used the Forlon's fury to retreat. He got first turn, but I managed to redeploy the squad on another sweet spot far beyond my opponent's welcoming party. I tabled the Nid's force T4.

The list I run:
Spoiler:

1st Batallion (+3 CP)

Captain > jump pack > thunder hammer > inferno pistol
Lieutenant > master-crafted boltgun

5x scouts > 5x boltgun
5x scouts > 5x boltgun
5x tacticals > 4x boltgun > heavy bolter

2nd Batallion (+3 CP)

Mephiston (quickening, unleash rage, wings of sanguinius)
Librarian > jump pack > force stave (unleash rage, shield of sanguinius)

5x tacticals > 4x boltgun > missile launcher
5x tacticals > 4x boltgun > lascannon
5x tacticals > 4x boltgun > lascannon

Razorback > twin assault cannon
Razorback > twin lascannon
Razorback > twin lascannon

Vanguard (+1 CP)

Astorath

10x death company > jump packs > 2x power fist > 3x power sword > 1x power axe > 5x chainsword > 10x boltgun
7x sanguinary guard > 5x angelus boltgun & encarmine sword > 2x inferno pistol & power fist
Sanguinary ancient > angelus boltgun & encarmine sword > banner of sacrifice

I was about to play Dante, but swapped him out for the capt to get a assback razor. I asked feedback for this list in another forum, but didn't get any suggestions so I just tried out version without Dante. With my dice rolls I didn't need to reroll 2's buff, but just one game. I really think that maneuver will get some players off guard and make their deployment choices in your favor.

Edit:
You can get a double benefit from the 1CP red rampage strat with the 3CP honour the chapter. Mephiston was overkill with the quickening and the strat. Point and click and grow wings..

This message was edited 1 time. Last update was at 2018/01/11 21:27:18


 
   
Made in gb
Longtime Dakkanaut





UK

Xirax wrote:

I was about to play Dante, but swapped him out for the capt to get a assback razor. I asked feedback for this list in another forum, but didn't get any suggestions so I just tried out version without Dante. With my dice rolls I didn't need to reroll 2's buff, but just one game. I really think that maneuver will get some players off guard and make their deployment choices in your favor.

I think Dante is overpriced for what he brings. A Captain with Hammer, Relic Jump Pack, Artisan of War and Death Visions of Sanguinius is just 117 points (or 129 if you swap out his MC bolter for a Storm Shield) and really brings the pain. Cast Unleash Rage from a nearby Librarian and use Red Rampage for 7-9 attacks per round, each dealing 4 damage. Use Honour of the Chapter and this guy can one-shot a Lord of War, even Mortarion!

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Dakka Veteran




Martel732 wrote:
I agree with the above. I might go 3 hammers. Just to make the break down easier. 3 chainsword, 1 power sword, 1 hammer. Scale as appropriately.
This isn’t a bad idea, fairly capable of dealing with a multitude of targets and still has a boatload of attacks.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





 Karhedron wrote:
Xirax wrote:

I was about to play Dante, but swapped him out for the capt to get a assback razor. I asked feedback for this list in another forum, but didn't get any suggestions so I just tried out version without Dante. With my dice rolls I didn't need to reroll 2's buff, but just one game. I really think that maneuver will get some players off guard and make their deployment choices in your favor.

I think Dante is overpriced for what he brings. A Captain with Hammer, Relic Jump Pack, Artisan of War and Death Visions of Sanguinius is just 117 points (or 129 if you swap out his MC bolter for a Storm Shield) and really brings the pain. Cast Unleash Rage from a nearby Librarian and use Red Rampage for 7-9 attacks per round, each dealing 4 damage. Use Honour of the Chapter and this guy can one-shot a Lord of War, even Mortarion!


You are forgetting In death does duty end. We will get to hit when on steroids if we want, if we manage to pull the charge. Ok, you charge with let's sat Mephy, pull the honour the chapter when buffed with quickening and red rampage so you attack twice with maxium of 20 attacks, Mortartion kills you and you attack once more. You can do this with the DC captain with the hammer or even Librarian dread, although he can't use the honour the chapter, but still with those buffs and S10 AP-4 D4 (with the artisan of war) will hurt anyone they engage. It's almost silly that this all benefits greatly from a successful wings of sanguinius psychic test roll After all it's game of dice..
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So, am I correct in thinking Forlorn Fury is better with Jump Pack Death Company than Descent of Angels? A 25-30" move seems like it is absolutely insane. Also much less likely to fail.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





All my lists have been strat consumers, so I've run two jump pack melee threats in every list so far. That stated, I've run SG and VV to be the 2nd melee threat along with the blob of DC. SG has performed well and I've only tried the VV once. This said, the Descent of the Angels strat is for this second unit, DC uses the Forlon's fury. Maybe with only a single melee threat I'd skip the forlon's fury, but my lists and way I see BA play is what it has been
   
 
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