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Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I was wondering what kinds of house rules you people use? I use a few such as rolling two dice for warlord traits (after all, the same guy is not going to randomly change what he is good at), and plasma siphon not affecting pulse weapons *mumble grumble* but I would love to heare what you guys use.

Thanks, Co'tor Shas

(I'm not quite sure if I should put this in the rules forum or not, but oh well.)

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stuff goes boom- every vehicle can explode so can termies

 
   
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Krazed Killa Kan




Claremont, ON

Roll double 1's at anytime using 2 dice and take a shot. Roll double 6's give a shot.

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Catskills in NYS

skycapt44 wrote:
Roll double 1's at anytime using 2 dice and take a shot. Roll double 6's give a shot.


I don't drink, but that is hilarious.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

With my group our games are fairly lax anyway, so more often than not things'll get changed just for the hell of it (like calling a close game when we roll to end but still playing an extra turn to see how it ends)

One we've always used that I wasn't aware until recently was not actually in the rules is that units block LOS, so no shooting through units hiding others (friendly or enemy) As I say, I always assumed this was the correct way of doing it any way.

Here's a thread on the same topic (house rules) that I made a while back, you might find it interesting:
http://www.dakkadakka.com/dakkaforum/posts/list/547427.page

 
   
Made in fi
Boosting Space Marine Biker





No First Blood - it's just lame.
Deploying the fortifications/buildings AFTER the terrain placement.
If the lists go over a point or two, it's not the end of the world, play anyway. Nitpicking is good, but absolute nitpicking is nasty.
If there is more than one players per side, they can "donate" excess points to use when making lists and no chance to use the remaining ones. Makes it mutually and strategically flexible.

I think that's about it.

Innocentia Nihil Probat.
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Austin, Texas.

 Paradigm wrote:
With my group our games are fairly lax anyway, so more often than not things'll get changed just for the hell of it (like calling a close game when we roll to end but still playing an extra turn to see how it ends)

One we've always used that I wasn't aware until recently was not actually in the rules is that units block LOS, so no shooting through units hiding others (friendly or enemy) As I say, I always assumed this was the correct way of doing it any way.

Here's a thread on the same topic (house rules) that I made a while back, you might find it interesting:
http://www.dakkadakka.com/dakkaforum/posts/list/547427.page


ya i was about to say i was 90% sure that there was another big thread about that.

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Boosting Space Marine Biker





GA

We ignore the terrain placement rules and have a third party place the terrain, or mutually agree on balanced terrain placement. The terrain placement rules just encourage competitive people to play like arseholes, and we like to avoid that yet not avoid competitiveness.

 
   
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Gore-Soaked Lunatic Witchhunter







During Apocalypse games we time phases to encourage prioritization (if you didn't get to shoot with it before your Shooting phase time runs out, too bad) and we ignore damage results on vehicles (hull points still get tracked, though).

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Abhorrent Grotesque Aberration





The big one for us is Warlord traits: Pick the table you want *after* you roll the die. This reduces the likelihood of getting a trait that has zero impact on your army.

Next one is that terrain placement is ignored. We set up the table first then roll for sides and go from there.



This message was edited 2 times. Last update was at 2013/10/30 23:05:01


------------------
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Fixture of Dakka




Haven't tried it yet, but when I play with my son next time, we will do the I move, you move, I shoot, you shoot, basically how it's done in LotR/The Hobbit.

Yes it has hicups but then again, doesn't every edition of 40K have hiccups?

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Made in ca
Frightening Flamer of Tzeentch





1. ZOG THE MYSTERIOUS TERRAIN/OBJECTIVES TABLES

2. Zog turn counting

3. Most missions are annihilate when we play

4. If feeling particularly crazy, play a 1500 pts game with only HQ options to the last man.

Those are the most common between me and my friend. We come up with a bunch of anomalies, as it is only ever us playing eachother here.
   
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Esteemed Veteran Space Marine







One person will normally set up the table (typically me since we play in my garage!) and then we randomly determine table edge. We also set up the objectives before we determine the table edge.
   
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Beast Lord





No mystery terrain or objectives, and fortifications are set up during deployment
   
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Tea-Kettle of Blood




Adelaide, South Australia

No mysterious objectives and things that need to be house-ruled due to lack of clarity in the rules (stacking maledictions, for example), terrain placement and fortification placement happens at either the same time or terrain happens first.

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Enigmatic Chaos Sorcerer





British Columbia

Fortifications after terrain. 
Both players work together to create the terrain.
All objectives are placed before you know which side you're playing. 
No pre-measuring 
All shooting must be declared before the first unit rolls dice. You may declare a unit will shoot at an embarked squad but if someone else fails to pop their ride you lose the shots. 
No mysterious anything. 
Only Hammer and Anvil and Vanguard strike deployments. 

Warlord traits. Either roll on your codex chart or roll a D6 and pick the corresponding number from any of the three rulebook charts. 

Always play a randomly determined BAO mission.

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all over the world

no D weapons - super heavies allowed only if they count as 25% or less than your army list value

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Utilizing Careful Highlighting





Augusta GA

Roll a die and pick from the 3 warlord charts

Each person rolls for a mission type. Both are combined together. Kill points + objectives, etc.

If both players roll the relic it's okay to reroll

If your list isn't ready on time your opponent gets to set terrain how he likes while you finish it

Don't schedule games at the flgs on yugioh nights

Hold the door open for the guy carrying a three foot stack of boxes

Don't eat messy food at the game table. No slurping your take-out noodles, that sauce lands everywhere

Reserve a table or the warmachine players will steal it

Don't take super hard gunline lists against the new ork player

Poop before coming to the game store, that bathroom is super drafty and the odor wafts everywhere

Couple points over is okay

No coke can counts-as


   
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Stalwart Veteran Guard Sergeant




Back in 5th edition at our local game store we cut the move distances by half per dice roll since the tables were so narrow. This was a reaction to people playing nids/orks/khorne melee armies and instantly winning because there was one turn of ranged fire before they swarmed you.

 
   
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 Badablack wrote:
Don't eat messy food at the game table. No slurping your take-out noodles, that sauce lands everywhere


You actually needed to make an explicit rule about this? Sigh...

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Sentient Void

-Mutually agreed terrain placement (typically with a theme)
-If there are an odd number of objectives the odd one is placed at a mutually agreed upon location
-No seize the innitiative roll
-Mutually agree on night battle or not
-No sex on the table after innitial deployment of troops (terrain ok)

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 AnomanderRake wrote:
During Apocalypse games we time phases to encourage prioritization (if you didn't get to shoot with it before your Shooting phase time runs out, too bad) and we ignore damage results on vehicles (hull points still get tracked, though).


As the person who organizes the Apoc games at my FLGS, I've got a printed schedule and each team is responsible for how much time they spend on each phase. If you're not done with everything by the time your hour (or whatever) is up, too bad.

The only other house rule we have here really is that all FW/IA is acceptable.

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Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

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In Warp Transit to next battlefield location, Destination Unknown

The only house rule we play is for proxies... if the model(s) conflict with the army list, the army list is the correct ruling.

Cowards will be shot! Survivors will be shot again!

 
   
Made in nz
Disguised Speculo





Roll double 1's at anytime using 2 dice and take a shot. Roll double 6's give a shot.

Each person rolls for a mission type. Both are combined together. Kill points + objectives, etc.

All objectives are placed before you know which side you're playing.

All shooting must be declared before the first unit rolls dice. You may declare a unit will shoot at an embarked squad but if someone else fails to pop their ride you lose the shots.

Warlord traits. Either roll on your codex chart or roll a D6 and pick the corresponding number from any of the three rulebook charts.

ZOG THE MYSTERIOUS TERRAIN/OBJECTIVES TABLES

Next one is that terrain placement is ignored. We set up the table first then roll for sides and go from there.

No First Blood - it's just lame

If the lists go over a point or two, it's not the end of the world, play anyway.


Gonna be borrowing these.

Modifying the last one though; if it is a draw, the winner is the player who took the least points in their list.

Now you gotta think; do I *really* need those last 5 points?

This message was edited 1 time. Last update was at 2013/11/01 00:12:30


 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I remembered another one, in apocalypse points values are still used instead of the weird "just bring your entire collection" thing.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Daring Dark Eldar Raider Rider






No mysterious objectives/terrain except for an Archeotech Artifact in the middle of the board. That thing is just fun.

Roll 1d6 for warlord trait and select from any of the 3 charts.

Third party places objectives.

Fortifications are set up at deployment.

Keep voices down, my daughter is sleeping upstairs.

Ed is not allowed to stand near me when I roll.

Don't be a dick.

Alone in the warp. 
   
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Shas'o Commanding the Hunter Kadre





Richmond, VA

We don't have any house rules other than mission no 4 is always re-rolled or all objectives count as the same for points. Gets to be a hassle otherwise.

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 Chumbalaya wrote:
1999+1 with no FW

I never got that whole 1999+1 because you're still playing 2k which is where Double FOC opens up. Why not just say "no double FOC"?
   
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Powerful Phoenix Lord





Buffalo, NY

 ClockworkZion wrote:
 Chumbalaya wrote:
1999+1 with no FW

I never got that whole 1999+1 because you're still playing 2k which is where Double FOC opens up. Why not just say "no double FOC"?


Because typing "1999+1" is a lot quicker than "2000, no FOC" and humans on the whole are a bunch of lazy fraggers.

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