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Made in ca
Wondering Why the Emperor Left





Edmonton, AB

I'm participating in a Killteam Tournament with a few friends on Tuesday and I wanted some feedback on the list I was thinking of bringing:

Nob + 'Eavy Armour + Twin-linked Shoota
Nob + 'Eavy Armour + Shoota/Rokkit kombi-weapon +Ammo Runt
Nob + 'Eavy Armour + Shoota/Skorcha kombi-weapon

18 Shoota Boyz

The three Nobz will have my specialist rules and one will probably be my leader
How does this list sound? I'll be fighting Nids, IG, Space Marines and either Necrons or CSM.

Thanks Dakka
Jpog

Armies:
Killteams:

My Heresy Era Blog: http://www.dakkadakka.com/dakkaforum/posts/list/656851.page

Hobby Painting Instagram: marcus_miniatures 
   
Made in nz
Disguised Speculo





Finally, an Ork kill-team

Seems pretty decent overall, but you will hurt against tanks with just one S8 BS2 shot (even with re-roll its roughly 4+ to hit)

Maybe drop a boy and get a big shoota. With armourbane could be a boost to your AT.

Biggest issue is that the game can slow down and get wonky as hell with so many models.

Best Ork KT list I've seen was 5 Tankbustas and 5 Warbikes
   
Made in us
Growlin' Guntrukk Driver with Killacannon





at 201 points how many tanks will you get..One ?

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





1 LRBT and 1 10 man infantry squad


Automatically Appended Next Post:
OR 1 vindicator and a 5 man tac squad w/ a special wep?

This message was edited 1 time. Last update was at 2013/11/06 05:41:16


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

Killteam doesnt allow HS.


Automatically Appended Next Post:
or vehicles with total av 33 and up

This message was edited 1 time. Last update was at 2013/11/06 05:46:43


being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





^ well there ya go. lol. my god that is a deadly 200pt list


Automatically Appended Next Post:
go go gadget power maul marines I have decided to give all my vet ASM Sgts in my BA army power mauls, for several reasons and sometimes even my tac sgts.

what reasons you ask? well, most armies only have 4+ armor or better the +2 str is nice for killin nobz among others in challenges. and for popping most vehicles (7 str on the charge ) anyway back on topic... you would probably face my 5 tac marines w/ a power maul sgt and corbulo (not sure if allowed tbh, only played 1 friendly kill team game before). so make of that what you will. or my DA kill team of 5 vets 2 w/ plasma gun 3 with PW/SS hah!

This message was edited 1 time. Last update was at 2013/11/06 05:52:42


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Douglas Bader






 Largeblastmarker wrote:
or vehicles with total av 33 and up


Not true. There is no limit on maximum AV, which makes a battlewagon with nobz a pretty good choice.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in nz
Disguised Speculo





They updated it recently, no 2+ saves, maximum armour limit, clarifications on Necron "we'll be back" and stuff like that
   
Made in ca
Wondering Why the Emperor Left





Edmonton, AB

One thing I'm thinking is maybe replacing the two kombi weapons with the twin-linked shootas; Being able to reroll failed hits would increase the reliability of my Nobz performances.

Armies:
Killteams:

My Heresy Era Blog: http://www.dakkadakka.com/dakkaforum/posts/list/656851.page

Hobby Painting Instagram: marcus_miniatures 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

After reading the killteam rules, I just want to have a Deffkopta specialist with the Shrouded special rule. 2+ jink save seems broken.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in nz
Disguised Speculo





No 2+ saves, but 2+ cover is just fine. At T5 W2 no less =///

I'd say run it with big shoota rather than rokkits, pretty damn reliable against the stuff you really wanna kill - Tau and other heavy weapon dudes
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

It's sad you can't bring Flash Gitz- this seems like a format where they would actually shine!

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in ca
Wondering Why the Emperor Left





Edmonton, AB

Yea a Flash Git or two would be amazing in the tight city fights of kill team.

Is all shoota boys the way to go? I feel like over watch may not be as devastating if it just single model combat, so Slugga boys may actually work.

12 Shoota 6 Slugga? 9 or each?

Armies:
Killteams:

My Heresy Era Blog: http://www.dakkadakka.com/dakkaforum/posts/list/656851.page

Hobby Painting Instagram: marcus_miniatures 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

 Peregrine wrote:
 Largeblastmarker wrote:
or vehicles with total av 33 and up


Not true. There is no limit on maximum AV, which makes a battlewagon with nobz a pretty good choice.


it wouldn't hurt to read the rules before commenting.

• You may use any current Warhammer 40,000 Codex or Codex
Supplement, as well as any current and official updates in White
Dwarf.
• Rules from Forge World’s publications are not in use at Kill Team.
However, you may use the models where they appropriately represent
a Codex entry (eg. Death Korps of Krieg as Imperial Guardsmen).
• Rules and unit entries from other Warhammer 40,000 expansions,
eg Apocalypse, Planetstrike, Cities of Death, Crusade of Fire and
Spearhead are not in use.
• You may not take allies or fortifications.
• You must purchase complete squads.
• As no units may be kept in reserve, you may not take any Flyers.
• No model in your Kill Team may have more than two Wounds (before
any upgrades gained from Leader rolls on the upgrade chart).
• You must have at least three models in your Kill Team.
• Any game rule, Unit, upgrade or psychic power that produces extra
models will have no effect in the game.
No vehicle can have a combined Armour Value of more than 33 (Side
Front and Rear combined).

• No model may have a 2+ save.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf


Automatically Appended Next Post:
 Dakkamite wrote:
No 2+ saves, but 2+ cover is just fine. At T5 W2 no less =///

I'd say run it with big shoota rather than rokkits, pretty damn reliable against the stuff you really wanna kill - Tau and other heavy weapon dudes


Actualy, Imho, you may not get a 2+ of any kind, as cover is a save, so someone with 2+ cover gets 3+. I'm probly wrong on this one.

This message was edited 2 times. Last update was at 2013/11/08 04:12:10


being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Nob on bike with shrouded! DO IT DOOO IT!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in nl
Been Around the Block




Why wouldn't you run with this list
30 gretchin
3 runtherds

7 loota's

195 pts.

Let the enemy try to make 37 wounds in half an hour.
In that same half hour you'll be moving gretchin and shooting with loota's (if you are fast enough you can shoot with a couple of gretchin)


we woz build to fight, not to lissen to da warlord 
   
Made in nz
Disguised Speculo





DaisyWondercow wrote:
It's sad you can't bring Flash Gitz- this seems like a format where they would actually shine!


This. Way to blow GW

Why wouldn't you run with this list


Because not everyone wants to break the system.

Actualy, Imho, you may not get a 2+ of any kind, as cover is a save, so someone with 2+ cover gets 3+. I'm probly wrong on this one.


My understanding is just 2+ saves, but I prefer your interpretation honestly.

This message was edited 1 time. Last update was at 2013/11/10 10:04:26


 
   
Made in nl
Been Around the Block




hmm i do understand that. in that case, I'd go with this list

3 warbikes
1nob with powerclaw

4 nobs
2 with big choppa's

200 pt.

the twinlinked dakka guns are pretty reliable to shoot something down and you are fast enough to get into close combat. the nobs wil give the second blow in close combat.
you won't win tournaments with this list but you'll put up a good fight

we woz build to fight, not to lissen to da warlord 
   
 
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