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Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
I wonder if abilities like banshees' "mostly strike first" tie in to these. Maybe they can simply perform a Counter-Offensive without spending CP.


Nah that's a unit ability that is sometimes countered by stuff like daemonettes.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 lord_blackfang wrote:
I wonder if abilities like banshees' "mostly strike first" tie in to these. Maybe they can simply perform a Counter-Offensive without spending CP.


Or they give your army that strategem. Maybe the Avatar gives you one that lets you spend CP to ignore mortal wounds.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Irked Necron Immortal



Colorado

In the Necrons 5th edition codex the Chronometron allowed for a reroll of a single D6 each phase. I found that it was pretty invaluable a lot of times.
   
Made in us
Decrepit Dakkanaut





 Future War Cultist wrote:
The stratagem system looks like gold to me. The ones we've seen so far look to be low end of the scale bonuses. Perhaps the top end ones will be orbital bombardments or mass redeployment or something. With these, armies made up of basic but well organised troops might finally be able to take out the high powered cheese floating around these days.


Not likely that extreme. They will be more along the lines of 'instead of rolling you succeed' - charges, psychic tests/summoning, etc. Bigger ones will just affect more units or more rolls.

Narrative is mentioned to have a bombardment.
   
Made in us
Irked Necron Immortal



Colorado

 nintura wrote:
 lord_blackfang wrote:
I wonder if abilities like banshees' "mostly strike first" tie in to these. Maybe they can simply perform a Counter-Offensive without spending CP.


Or they give your army that strategem. Maybe the Avatar gives you one that lets you spend CP to ignore mortal wounds.

I can see this being very plausible since they said that the Avatar could ignore some mortal wounds, not ALL.
   
Made in gb
Pestilent Plague Marine with Blight Grenade





only three generic stratagems isn't great - we've been spoiled by Cities of Death and 2nd ed Stratagy cards, I thought we'd have a whole range to choose from.

Hopefully there are a lot of faction stratagems to choose from, but the ones we've seen are very nice. ignoring a morale test is a big one

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in gb
Master Engineer with a Brace of Pistols






Daedalus81 wrote:
 Future War Cultist wrote:
The stratagem system looks like gold to me. The ones we've seen so far look to be low end of the scale bonuses. Perhaps the top end ones will be orbital bombardments or mass redeployment or something. With these, armies made up of basic but well organised troops might finally be able to take out the high powered cheese floating around these days.


Not likely that extreme. They will be more along the lines of 'instead of rolling you succeed' - charges, psychic tests/summoning, etc. Bigger ones will just affect more units or more rolls.

Narrative is mentioned to have a bombardment.


I can live with that.
   
Made in gb
Courageous Grand Master




-

Not the most original idea, but still a good idea in my book.

I'd give stratagems 8/10 as a final rating.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Stratagems are badass. Resource managing, game changing, tactically deep badass.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Using Object Source Lighting





Portland

I've certainly liked even the more basic mechanics I've used in other systems that interact with a non-model resource-- looking forward to these!


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Sneaky Kommando






 Thud wrote:
 Alpharius wrote:
 Thud wrote:
https://www.warhammer-community.com/2017/05/14/new-warhammer-40000-stratagems-may14gw-homepage-post-4/

Stratagems up.


Interesting!

What are your thoughts on them?


Depending on what the army specific ones are, it seems like you might be able to put some brute force behind your tactics.

Like Orks, for instance. They mentioned ignoring a punishing morale test, but if there's a specific Ork one to run and charge as well, you might be able to get high degrees of certainty with one key unit, and then plan around that.


I was thinking then same, murderous charge CP allows 1 squad to charge its full range automaticaly ignoring difficult terrain,the charged unit cannot over watch.

It would take a CP of this calibre to make CC effective IMO and TBH GW have repeatedly told us CC is more vicious than ever so I can imagine orks having some pretty nasty strategies,formations,command points coming there way.

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Hey, remember Creed's Tactical Genius?
Guess where it gets its power from now…

That said, if Bjorn showing up is worth one CP, how many CP do you think Robot Guilleman brings to the table?

As for balance questions: the fact that CP are a resource generated pre-game in a predictable manner will aid this greatly. As will the once-per-phase rule in Matched Play. As long as the annual points review includes CP allocation and costs then we should be good.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Lethal Lhamean




Birmingham

Charax wrote:
only three generic stratagems isn't great - we've been spoiled by Cities of Death and 2nd ed Stratagy cards, I thought we'd have a whole range to choose from.

Hopefully there are a lot of faction stratagems to choose from, but the ones we've seen are very nice. ignoring a morale test is a big one

What makes you think there are only these three generic strategems?
   
Made in gb
Jinking Ravenwing Land Speeder Pilot



Wrexham, North Wales

Maybe certain specialised FOCs will have an attached specialised Stratagem?

Cheers
   
Made in de
Fresh-Faced New User




 Imateria wrote:
Charax wrote:
only three generic stratagems isn't great - we've been spoiled by Cities of Death and 2nd ed Stratagy cards, I thought we'd have a whole range to choose from.

Hopefully there are a lot of faction stratagems to choose from, but the ones we've seen are very nice. ignoring a morale test is a big one

What makes you think there are only these three generic strategems?



"Many of these will be specific to certain missions or factions, but there are three that every army can use:"

From the article.
   
Made in gb
Courageous Grand Master




-

We can only hope that Command points are restricted to units or characters that genuinely merit them: Imperial Guard Colonels, Force Commanders, Phoenix Lords etc etc

Gaining a CP from capturing an objective, say, a radio station or something, would be acceptable in my opinion.

But they shouldn't be handed out willy-nilly.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

*Fingers Crossed* for VIRUS OUTBREAK strategy!

Good times.

This message was edited 1 time. Last update was at 2017/05/14 15:52:07


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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in us
Decrepit Dakkanaut





 Do_I_Not_Like_That wrote:
We can only hope that Command points are restricted to units or characters that genuinely merit them: Imperial Guard Colonels, Force Commanders, Phoenix Lords etc etc

Gaining a CP from capturing an objective, say, a radio station or something, would be acceptable in my opinion.

But they shouldn't be handed out willy-nilly.


Ahriman, Guilliman, Creed, Yarrick - guys like that. I can't see non-unique units getting them nor objectives.
   
Made in ca
Regular Dakkanaut




Resource management has always been something GW games severely lack, so I am very much loving this system.
   
Made in gb
Courageous Grand Master




-

Daedalus81 wrote:
 Do_I_Not_Like_That wrote:
We can only hope that Command points are restricted to units or characters that genuinely merit them: Imperial Guard Colonels, Force Commanders, Phoenix Lords etc etc

Gaining a CP from capturing an objective, say, a radio station or something, would be acceptable in my opinion.

But they shouldn't be handed out willy-nilly.


Ahriman, Guilliman, Creed, Yarrick - guys like that. I can't see non-unique units getting them nor objectives.


Creed? I thought he was dead?

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in ru
Skink Armed with a Blowpipe




Russia, Bashkortostan

Hmmm. This is not good. We have already lost re-roll for Twin-linked, Re-roll strategem... this may mean a loss of common re-rolls. Given that the bolter that pierced the armor of the guardsmen, now it will be just an autogun with S4... And dreadnoughts still die from a two meltas... Sounds not good for SM.
It makes me think of a faction change. Maybe 'nids? Or powerfull eldar with lots of S6 dakka?

Space Marines (Astral Claws) - 5800 pts.
Astra Militarum (Badab Auxilia) - 1000 pts. 
   
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Pyromaniac Hellhound Pilot





Bristol!

Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in gb
Master Engineer with a Brace of Pistols






I'm wondering if other factors can increase or decrease your CPs. For example, in the future IG orders will be automatic, so what are vox casters supposed to do now? Maybe they could be CP generators. Like, for every 3-6 units in your army equipped with one or more, you generate an extra CP. This probably wouldn't happen (or work in practice) though. Just a thought.

This message was edited 1 time. Last update was at 2017/05/14 16:10:15


 
   
Made in us
Nasty Nob






 Sturmgeschutz wrote:
Hmmm. This is not good. We have already lost re-roll for Twin-linked, Re-roll strategem... this may mean a loss of common re-rolls. Given that the bolter that pierced the armor of the guardsmen, now it will be just an autogun with S4... And dreadnoughts still die from a two meltas... Sounds not good for SM.
It makes me think of a faction change. Maybe 'nids? Or powerfull eldar with lots of S6 dakka?


Eh, without even seeing the rules you're weighing a faction chance because of a perceived lack of strength your figurines will have? There's not really any way to constructively respond that without being rude.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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Skink Armed with a Blowpipe




Russia, Bashkortostan

 RandyMcStab wrote:
Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

But now Dred may die from lasguns and autopistols! I never use a LR, Predators and Razors. And even this will not make me play them. I like dreadnoughts and tacticool guys in 3+.

Space Marines (Astral Claws) - 5800 pts.
Astra Militarum (Badab Auxilia) - 1000 pts. 
   
Made in us
Pious Palatine




 Sturmgeschutz wrote:
Hmmm. This is not good. We have already lost re-roll for Twin-linked, Re-roll strategem... this may mean a loss of common re-rolls. Given that the bolter that pierced the armor of the guardsmen, now it will be just an autogun with S4... And dreadnoughts still die from a two meltas... Sounds not good for SM.
It makes me think of a faction change. Maybe 'nids? Or powerfull eldar with lots of S6 dakka?


You can if you want but you have no idea what armies are good or not. We haven't seen any of the nid rules yet and S6 got rather heavily nerfed by the new toughness system and no AV.

But hey, don't let logic or reason stop you from being a reactionary bandwagoner.


 
   
Made in ca
Fresh-Faced New User




 Future War Cultist wrote:
I'm wondering if other factors can increase or decrease your CPs. For example, in the future IG orders will be automatic, so what are vox casters supposed to do now? Maybe they could be CP generators. Like, for every 3-6 units in your army equipped with one or more, you generate an extra CP. This probably wouldn't happen (or work in practice) though. Just a thought.


I guarantee vox caster now will boost the range of orders, like they always should have done.

This message was edited 1 time. Last update was at 2017/05/14 16:18:40


 
   
Made in us
Pious Palatine




 Sturmgeschutz wrote:
 RandyMcStab wrote:
Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

But now Dred may die from lasguns and autopistols! I never use a LR, Predators and Razors. And even this will not make me play them. I like dreadnoughts and tacticool guys in 3+.


Every time someone says something something lasgun/landraider god cries at humanity's wasted potential.

This message was edited 2 times. Last update was at 2017/05/14 16:19:30



 
   
Made in gb
Bloodthirsty Bloodletter





 Sturmgeschutz wrote:
 RandyMcStab wrote:
Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

But now Dred may die from lasguns and autopistols! I never use a LR, Predators and Razors. And even this will not make me play them. I like dreadnoughts and tacticool guys in 3+.


Oh okay, you do know that if you jump to 'Nids that your new Shiny Swarmlord (mine's gonna be named Mr. Gribble btw) could die to lasguns too, and is probably tougher than a Dreadnought. But hey, don't let the lowly lasgun stop you from worrying about things die-ing.

OT: I do hope the more specialised FOC's don't give out too many CP's. I'd be a bit miffed if the Knights are running around with 5-10 CP's just for taking 4 models when the Marine player can't get that without paying through the nose, it'd feel a bit weighted unfairly then.

 
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Whilst Dreads do have a possibility of losing wounds from crappy basic weapons they also can make saves against Lascannons, and can't be stunned/immobilised/weapon destroyed; swings and roundabouts. It does seem that they will be better than anytime since 2nd Ed.

This message was edited 1 time. Last update was at 2017/05/14 16:20:03


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AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
 
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