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Made in ca
Lieutenant Colonel






as the tile suggests, escalation is now out, how do you plan to use super heavies?

ARE you even going to use them?

any experienced FW players have good tactics for using super heavies, or neat tricks/fun stuff about them?

any of the same to counter them?

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

What's the restriction on them?

Is it like a new force org option? 0-1? Certain percentage of the army max?

Assuming some of the above would be thrown in, the best tactic is to find the cheapest S: D weaponry available and use that. Shadowswords spring to mind for any Imperial army. Then just point, click, and remove the most threatening units your opponent has.

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OK

As I said in general discussion, the most disappointing thing is how this makes 40k even more of a rich/ fiscally irresponsible man's game.
It's already really hard to keep up, and there's no way I'm going to start buying $200 models.



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Longtime Dakkanaut





United Kingdom

Or it will just have no bearing on actual games of 40k, it will be a cool add on for people to use every now and then. But for the most part it will be forgotten in a bout 2 months.

   
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I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This message was edited 1 time. Last update was at 2013/12/01 21:26:39


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To be honest I have a feeling few games will permit its usage. Forgeworld units that have the 40k stamp on them already have a difficult enough time being incorporated into tournaments so I very much doubt escalation will be accepted by a majority of tournaments (and apoc tournaments won't give a flying who ha anyways). Now in terms of player to player basis, you can always deny them. Doesn't matter if they are 3 riptide spam or forgeworld baneblades.... It's really just do you want to play with it for the next hour or three. If no, well you'll find somebody else. It makes them a bit more accessible then the ONLY IN APOCOLYPSE but it really isn't much more than some bravado.

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So you wish to know how people will use their super-heavies?

Hers is a perfect and accurate description of how they will be used, and how the opponent will predict how they will be used (if you listen to Blackadder finish off the poem):




Here, hope you enjoy it

This message was edited 1 time. Last update was at 2013/12/01 22:13:07


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 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!


Only downside to that one is that super heavies if it's anything like apocalypse as well as gargantuan creatures are immune to any psychic power that doesn't have a STR value on it.
   
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Regular Dakkanaut




I think he meant that the inquisitor makes the blob ld 10 stubborn. Take a psyocculum and your blob is BS 10 vs psykers. Take coteaz and you can 'intercept' everything that comes in within 12"...

However, that combo is a fantastic counter to riptide stars and that ridiculous screamer star.
   
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I can't really see the justification for this expanision. If you are bringing a super heavy, you have to be playing quite large games. If you are playing quite large games, why aren't you playing apocalypse?

I have a painted Stormblade and an unassembled Baneblade/Hellhammer. Slinging 7" or 10" STR 10 AP2 templates will wreck any marine army, even more if it ignores cover.

This message was edited 1 time. Last update was at 2013/12/02 11:55:51


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It'll just be the same as cities of death, planet strike, battle missions.. etc. Fun for a bit but people will go back to playing normal games.

You still need to agree to use these rules..

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Hamburg

 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This sounds like a plan. In apoc games I noticed that my Shadowsword goes down too easily, lasting just one or two rounds. An important point is to protect it from deep strikers and fast moving units who come easily in charging range. Behind an ADL it might get a cover save. But I'm not sure if 25% of the tank will be hidden.

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 wuestenfux wrote:
 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This sounds like a plan. In apoc games I noticed that my Shadowsword goes down too easily, lasting just one or two rounds. An important point is to protect it from deep strikers and fast moving units who come easily in charging range. Behind an ADL it might get a cover save. But I'm not sure if 25% of the tank will be hidden.


Just stack ADL pieces one on another.
   
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Longtime Dakkanaut





United Kingdom

meh_ wrote:
 wuestenfux wrote:
 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This sounds like a plan. In apoc games I noticed that my Shadowsword goes down too easily, lasting just one or two rounds. An important point is to protect it from deep strikers and fast moving units who come easily in charging range. Behind an ADL it might get a cover save. But I'm not sure if 25% of the tank will be hidden.


Just stack ADL pieces one on another.


You're not allowed.

   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Eldercaveman wrote:
meh_ wrote:
 wuestenfux wrote:
 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This sounds like a plan. In apoc games I noticed that my Shadowsword goes down too easily, lasting just one or two rounds. An important point is to protect it from deep strikers and fast moving units who come easily in charging range. Behind an ADL it might get a cover save. But I'm not sure if 25% of the tank will be hidden.


Just stack ADL pieces one on another.


You're not allowed.

Indeed, you're not. But if you take a Shadowsword, you can throw anything in front. Its cannon ignores cover. So if you can see the target, it will get no cover from the unit(s) in front.

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 wuestenfux wrote:
Eldercaveman wrote:
meh_ wrote:
 wuestenfux wrote:
 TheCustomLime wrote:
I'd use a Shadowsword behind a ADL with infantry wrapped around them with a Inquisitor buffing it. Say goodbye to your rerollable 2++, you DoC scum!

This sounds like a plan. In apoc games I noticed that my Shadowsword goes down too easily, lasting just one or two rounds. An important point is to protect it from deep strikers and fast moving units who come easily in charging range. Behind an ADL it might get a cover save. But I'm not sure if 25% of the tank will be hidden.


Just stack ADL pieces one on another.


You're not allowed.

Indeed, you're not. But if you take a Shadowsword, you can throw anything in front. Its cannon ignores cover. So if you can see the target, it will get no cover from the unit(s) in front.

Build a ruin with a window at exactly cannon-level
   
Made in ca
Lieutenant Colonel






I figure I will have a baneblade, with russes in front to give the blade cover,
with something in front of the russes to give them cover,
and so on...


what are some good load outs for baneblades? I see that as the most popular super heavy that will be taken.

as for counters, I know people are kind of freaking out about how hard they supposedly are to kill, but wont str9/10 and melta bombs and lances still blow them out of the sky on pens?

even at AV 14 it still seems like its not that hard to blow these things up...

 
   
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Hamburg


what are some good load outs for baneblades? I see that as the most popular super heavy that will be taken.

I'd opt for a Shadowsword. I field one in our apoc games. It has a 5'' D cannon ignoring cover. Enough said.

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Lieutenant Colonel






 wuestenfux wrote:

what are some good load outs for baneblades? I see that as the most popular super heavy that will be taken.

I'd opt for a Shadowsword. I field one in our apoc games. It has a 5'' D cannon ignoring cover. Enough said.


I def like the sound of that, ignorce over, armour, and ++'s right? cant go wrong with that.

they get split fire too right? any options for interceptor/skyfire?

 
   
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I think the Shadowsword is probably the best overall baneblade-chassis tank. It's not as good as the scorpion, but quite a bit cheaper and it has a little more to do besides the main gun. The Scorpion also loses some of its luster against ordinary units because one strength D shot is usually enough, unless they scatter apart or something. It's real advantage lies in hunting enemy super-heavies. The Warhound is better still since it has void shields for some strength D resilience and can field twice the firepower of the Scorpion. The Revenant is also pretty good, I suspect it will suffer from the fondness people have for volume of fire right now though, AV12 isn't a lot on an 800 point machine, even with titan holo-fields. I suspect the biggest winners will be super-heavy fliers - people already have issues with these, and they only get tougher with all the super-heavy goodness added in.
   
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New Orleans, LA

I'm not a fan of Super heavies in normal 40k games, and will politely turn down the opportunity to play said games.

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The Stormsword isn't a bad buy either. 10" template, 36" range, S10, AP1, ignores cover.

It doesn't ignore invul saves or do d3 etc wounds to things like a D weapon does, but that template is VERY large.

Are there limits on what you can take? I actually own a Reaver, and would love to take it vs someone's tank + army

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 kronk wrote:
I'm not a fan of Super heavies in normal 40k games, and will politely turn down the opportunity to play said games.


You might be disappointed when im sure they are forced into 7th, just like fliers were added from skies of death after they were tested out in 5th, kind of like how superheavies are going thru the guinepig stages now.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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 easysauce wrote:
 wuestenfux wrote:

what are some good load outs for baneblades? I see that as the most popular super heavy that will be taken.

I'd opt for a Shadowsword. I field one in our apoc games. It has a 5'' D cannon ignoring cover. Enough said.


I def like the sound of that, ignorce over, armour, and ++'s right? cant go wrong with that.

they get split fire too right? any options for interceptor/skyfire?

Superheavies can always split fire. But the lascannon upgrade is a bit too pricey. No interceptor/skyfire for Baneblades so far.


Automatically Appended Next Post:
The Stormsword isn't a bad buy either. 10" template, 36" range, S10, AP1, ignores cover.

This is maybe the best tank for normal 40k games. The large template can eradicate an occupied ADL in one volley.

This message was edited 1 time. Last update was at 2013/12/03 07:06:25


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Made in nz
Longtime Dakkanaut





New Zealand

If it's a sensible way to play games with just one super-heavy on each side, then fine, it will be an amusing occasional alternative for players wanting something new, without the scary cost of building full apocalypse armies.

But yeah, I don't expect a lot of tournies to allow it, or for it to become part of the standard game - 40K has quite enough problems already trying to balance ordinary codex units.
   
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Can't wait to field my Dark Eldar with their superheavy ...umm...

Oh.

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herpguy wrote:
As I said in general discussion, the most disappointing thing is how this makes 40k even more of a rich/ fiscally irresponsible man's game.
It's already really hard to keep up, and there's no way I'm going to start buying $200 models.


Totally agree here that most models that are produced are expensive, I managed to get a Stompa on the low end of $100. Now right now I have no idea how I am going to set it up, I havent played Apocalypse very much. I have enough Orks for the heavier lists but to be honest I dont get the chance to. I think though, in the grand scheme of things, these will be less expensive, than a normal Apoc game. You have to purchase less models. The super heavy/Gargant will be the main initial investment. GW has a habit for sure of making this a "one hobby" game. All the models I have to purchase has to be done online because there isnt a shop in my current area.

I would like for this to be a good expansion for WH40K. But, alas, I see it kinda being only a selection based thing instead of a normal based thing. Hence, allowing players to continue to keep the games on the low end of an already expensive hobby.

TBH, I would rather see an updated Ork Codex than this, but, I will try it out none the less....
   
 
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