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Having played with obliterators in quite a few games and looking through the results of many top tournaments - are they actually as good as people seem to think? Maybe more of a gatekeeper unit for the price? Good no doubt, but are they actually competitive grade? 2 lists of chaos I think had oblits in the top 200 of LVO...
I understand the damage out - but every game they wind up "marked for death" etc. in tournament settings and they are ultimately a 4T unit with 3W per model... the 2+ even in cover doesn't hold up against heavy dakka (which is worth it) against a 200 point unit...
This message was edited 1 time. Last update was at 2019/02/14 05:11:07
It's the defensive part that's the key issue. Players expect to drop them in and then they keep going. That's not how a 65 point model works. When running them, consider defensive buffs (aka Alpha Legion), and maybe MoT for being able to use The Changeling's 6+++ aura.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
I’ve had some great success with my oblits when playing 2x30 pink horrors and a DP with WL Daemonspark for reroll 1s to wound.
When I have played them as Slaanesh with no support or reroll, I place them on top of a building or something then use endless stratagem to shoot twice. It’s slightly worse than my normal setup but if added a lord or Slaanesh DP for reroll it will be better.
They need too be focused kinda hard to kill if you have 2-3 units so normally for me it’s all the shooting my opponent have.
I’m building up for a Nurgle Daemonkin list that uses a Gnarlmaw to Advance Defilers on T1 to Warptime one. It’ll have Obliterators stood nearby, with +2 cover and fall back & shoot. Hopefully a GUO with the bell that can resuscitate one of them, or a Plague Drone, or a Blight Hauler. *Maybe* a Warpsmith, for extra infuriating healing.
Sgt. Cortez wrote: So far I wasn't very lucky with my oblits, too. They either ended up dead or in CC after 1 shooting phase.
GW hinted they'd get some new rules/ more firepower with the new kit. Let's see what that brings.
That being said they're not a bad unit now, you just have to be careful how to use them.
It's actually because of them being in melee I recommend sometimes going the Khorne route. After all, a Daemon HQ with the Crimson Crown helps out a lot in that regard and you can make them fight twice.
The latter part isn't a very serious suggestion, but Crimson Crown is.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2 defilers can hug a kharn and be very effective. Who wants to charge 2 defilers and Kharn? Same with a forgefiend or two. All depends on what your looking to have in your force.
The real issue is kharn works best as a babysitter and not as his intended roll of someone who just wants to murder everything in his path.
I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
TBF: They had a lot more versatility in their earlier iterations. They were "THE SWISS ARMY KNIVE" TM (Also colloquially known as Heggel) to a good but very specific Termicide like unit imo.
And i feel a lot of the Veterans here, me included, wish for the old rules to be back, instead of this slotmachine routine that we have atm.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Edit: I do hope for 4 autocannons in the set though!
This message was edited 1 time. Last update was at 2019/02/15 14:08:23
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
TBF: They had a lot more versatility in their earlier iterations. They were "THE SWISS ARMY KNIVE" TM (Also colloquially known as Heggel) to a good but very specific Termicide like unit imo.
And i feel a lot of the Veterans here, me included, wish for the old rules to be back, instead of this slotmachine routine that we have atm.
Guess I gotta reiterate.
People can complain about losing the multiple weapons all the want. The truth of the matter is that you would only ever use 2 or 3 of the weapons over the course of the game. They were paying like they could use all of them maybe at once, though. While randumb, the new profile is simply more functional.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
TBF: They had a lot more versatility in their earlier iterations. They were "THE SWISS ARMY KNIVE" TM (Also colloquially known as Heggel) to a good but very specific Termicide like unit imo.
And i feel a lot of the Veterans here, me included, wish for the old rules to be back, instead of this slotmachine routine that we have atm.
Guess I gotta reiterate.
People can complain about losing the multiple weapons all the want. The truth of the matter is that you would only ever use 2 or 3 of the weapons over the course of the game. They were paying like they could use all of them maybe at once, though. While randumb, the new profile is simply more functional.
If that was true, then obliterators would've been way overpriced in past editions, which considering how often they were picked, seems a bit off no?
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
TBF: They had a lot more versatility in their earlier iterations. They were "THE SWISS ARMY KNIVE" TM (Also colloquially known as Heggel) to a good but very specific Termicide like unit imo.
And i feel a lot of the Veterans here, me included, wish for the old rules to be back, instead of this slotmachine routine that we have atm.
Guess I gotta reiterate.
People can complain about losing the multiple weapons all the want. The truth of the matter is that you would only ever use 2 or 3 of the weapons over the course of the game. They were paying like they could use all of them maybe at once, though. While randumb, the new profile is simply more functional.
If that was true, then obliterators would've been way overpriced in past editions, which considering how often they were picked, seems a bit off no?
They were actually overpriced, yes.
Tell me how many good units we had 4th edition on though hahaha! They were the best of a bad situation.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
TBF: They had a lot more versatility in their earlier iterations. They were "THE SWISS ARMY KNIVE" TM (Also colloquially known as Heggel) to a good but very specific Termicide like unit imo.
And i feel a lot of the Veterans here, me included, wish for the old rules to be back, instead of this slotmachine routine that we have atm.
Guess I gotta reiterate.
People can complain about losing the multiple weapons all the want. The truth of the matter is that you would only ever use 2 or 3 of the weapons over the course of the game. They were paying like they could use all of them maybe at once, though. While randumb, the new profile is simply more functional.
If that was true, then obliterators would've been way overpriced in past editions, which considering how often they were picked, seems a bit off no?
They were actually overpriced, yes.
Tell me how many good units we had 4th edition on though hahaha! They were the best of a bad situation.
Dp with wings, then there was the whip of slaanesh power.
Rhinos. Helldrakes, there were some.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I need help with a rules question for a tournament I'm attending tomorrow. It regards Forgeworld models so if this isn't the right forum feel free to ignore this post.
I'm playing an alpha legion army in a 1250 point list, pretty basic, CSM, cultists and whatnot, however, I'm bringing A forgeworld Flyer. This unit has hard to hit. My question is, does this combine with the alpha legion tactic that gives units -1 to hit to models 12 away? If an enemy shoots this flyer and it's beyond 12 inches, do they get -2 to hit it?
irkahn wrote: I need help with a rules question for a tournament I'm attending tomorrow. It regards Forgeworld models so if this isn't the right forum feel free to ignore this post.
I'm playing an alpha legion army in a 1250 point list, pretty basic, CSM, cultists and whatnot, however, I'm bringing A forgeworld Flyer. This unit has hard to hit. My question is, does this combine with the alpha legion tactic that gives units -1 to hit to models 12 away? If an enemy shoots this flyer and it's beyond 12 inches, do they get -2 to hit it?
Isn't this a bit too strong?
Thank you!
No only infantry and hellbrutes profit from the trait.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
irkahn wrote: I need help with a rules question for a tournament I'm attending tomorrow. It regards Forgeworld models so if this isn't the right forum feel free to ignore this post.
I'm playing an alpha legion army in a 1250 point list, pretty basic, CSM, cultists and whatnot, however, I'm bringing A forgeworld Flyer. This unit has hard to hit. My question is, does this combine with the alpha legion tactic that gives units -1 to hit to models 12 away? If an enemy shoots this flyer and it's beyond 12 inches, do they get -2 to hit it?
Isn't this a bit too strong?
Thank you!
No only infantry and hellbrutes profit from the trait.
And Daemon Princes and Bikers but ultimately correct, the flyer will not get the AL - to be shot.
You can mark it Nurgle and cast miasma on it, though!
irkahn wrote: I need help with a rules question for a tournament I'm attending tomorrow. It regards Forgeworld models so if this isn't the right forum feel free to ignore this post.
I'm playing an alpha legion army in a 1250 point list, pretty basic, CSM, cultists and whatnot, however, I'm bringing A forgeworld Flyer. This unit has hard to hit. My question is, does this combine with the alpha legion tactic that gives units -1 to hit to models 12 away? If an enemy shoots this flyer and it's beyond 12 inches, do they get -2 to hit it?
Isn't this a bit too strong?
Thank you!
No only infantry and hellbrutes profit from the trait.
And Daemon Princes and Bikers but ultimately correct, the flyer will not get the AL - to be shot.
You can mark it Nurgle and cast miasma on it, though!
Actually forgot them.
as for beeing to strong, alaitoc can do it, so no it would not be to strong.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Eldenfirefly wrote: I feel that Obliterators suffer from only having 24 inch range. There is a good chance you have to deep strike them somewhere where they will get charged and die next turn if you want to be within range of your shooting target. In any case, though they have invul, its only 5+.
I would bring just one squad and use Cacophony strategem to get the most of of them the turn they come down. Other than that, bringing two or more squads seems to make it overkill. Are there that many juicy targets at 24 inch range when you come down? And they are more fragile than 9 oblits can be killed just as 3 can.
Don't forget that Imperial guard soup lists are very popular right now, and these have tons of infantry to provide screening and board control. You need to be able to clear our all those infantry screens but if you have 600 points or more worth of stuff waiting to deep strike down, then you will have less on the board to withstand fire and clear screens...
I don't find them to be that great either, but AT in general is kinda harsh for the dex. Oblits are better if you are throwing blobs and screens at someone at the very least, if that's your gameplan you can SORT OF get a bit more mileage out of them, even then I think they just have too many ways to fail, and other than that they kind of suck imo.
This message was edited 1 time. Last update was at 2019/02/18 04:50:40
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it.
After some nice advice awhile back from a user here I started using a Chaos Lord with Blade of the Hydra, Flames of Spite as his Warlord Trait and MOK against my friend who plays Tau, and he's consistently performed very well. I was wondering however, if there was any reason not to give him a second chain sword just to get that extra attack? At minimum it's 6 attacks attacks on the charge, with any roll of 6 to wound ensuring a moral wound.
This message was edited 1 time. Last update was at 2019/02/18 13:24:12
The biggest indicator someone is a loser is them complaining about 3d printers or piracy.
blood reaper wrote: After some nice advice awhile back from a user here I started using a Chaos Lord with Blade of the Hydra, Flames of Spite as his Warlord Trait and MOK against my friend who plays Tau, and he's consistently performed very well. I was wondering however, if there was any reason not to give him a second chain sword just to get that extra attack? At minimum it's 6 attacks attacks on the charge, with any roll of 6 to wound ensuring a moral wound.
Sure, but you lose out on i am alpharius which is a rather handy tool at denial of slay the warlord missions. (Also you have a 1/6 chance of it on top of alpharius)
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
So I was thinking of using the AOS Korghos Khul model as a Khorne Berzerker Champion. Looking through the CSM Champion Equipment list with the newer errata, I see that it would possible for me to take a chainaxe and a combi-flamer as weapons. Korghos' axe I think looks spikey enough to be a chainaxe, and for the flamer, I was thinking of his Flesh Hound taking that role, as Gorehounds can unleash a burning breath. Do you think that this would be accepted in casual and/or tournament games? The model is so awesome that I really don't want to have to convert it much if at all.
This message was edited 1 time. Last update was at 2019/02/20 04:53:05
blood reaper wrote: After some nice advice awhile back from a user here I started using a Chaos Lord with Blade of the Hydra, Flames of Spite as his Warlord Trait and MOK against my friend who plays Tau, and he's consistently performed very well. I was wondering however, if there was any reason not to give him a second chain sword just to get that extra attack? At minimum it's 6 attacks attacks on the charge, with any roll of 6 to wound ensuring a moral wound.
If he's otherwise only armed with a bolt pistol, I can't see why you wouldn't want to give him the second chainsword, although that one extra attack wouldn't benefit from the strength/AP of the relic, it's still an extra dice to try and get that 6 as you mention. The only reason I can think you wouldn't want to give it to him is if you also normally use him to roll with a combi-melta or plasma for his 2+ BS.
ArcaneHorror wrote: So I was thinking of using the AOS Korghos Khul model as a Khorne Berzerker Champion. Looking through the CSM Champion Equipment list with the newer errata, I see that it would possible for me to take a chainaxe and a combi-flamer as weapons. Korghos' axe I think looks spikey enough to be a chainaxe, and for the flamer, I was thinking of his Flesh Hound taking that role, as Gorehounds can unleash a burning breath. Do you think that this would be accepted in casual and/or tournament games? The model is so awesome that I really don't want to have to convert it much if at all.
It’s a fantastic model, the footprint will be a tight squeeze for what comes as standard on a 32mm base but not impossible. Gorehound breath is a fair rule of cool, might be an idea to add a boltgun somewhere for the WYSIWYG purists. I’d pay the pocket change points to make it a power axe, with 6A the extra AP is worth it and it’s a lot more WYSIWYG.
ArcaneHorror wrote: So I was thinking of using the AOS Korghos Khul model as a Khorne Berzerker Champion. Looking through the CSM Champion Equipment list with the newer errata, I see that it would possible for me to take a chainaxe and a combi-flamer as weapons. Korghos' axe I think looks spikey enough to be a chainaxe, and for the flamer, I was thinking of his Flesh Hound taking that role, as Gorehounds can unleash a burning breath. Do you think that this would be accepted in casual and/or tournament games? The model is so awesome that I really don't want to have to convert it much if at all.
It’s a fantastic model, the footprint will be a tight squeeze for what comes as standard on a 32mm base but not impossible. Gorehound breath is a fair rule of cool, might be an idea to add a boltgun somewhere for the WYSIWYG purists. I’d pay the pocket change points to make it a power axe, with 6A the extra AP is worth it and it’s a lot more WYSIWYG.
I didn't know that the power axe was so good. thanks for telling me. As for the boltgun, I was thinking maybe I could have one hanging on the back with an arm attached. The arm could be cut down and the stump could be red to signify blood to show that it's a trophy from a kill. I really want to keep the primitive look of the model with minimal technology, so I think the trophy could be a good compromise between keeping that look while still showing that it's in 40K. As to the base, isn't it alright for bases to be larger than the standard one that comes with a model, just not smaller?