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Made in us
Dakka Veteran





no ambull and ambots next week's pre orders
   
Made in us
Outraged Witness





 aracersss wrote:
no ambull and ambots next week's pre orders


I'm probably a little late to the party with this question, but have GW stated whether or not the Ambull will get rules for Necromunda?
   
Made in gb
Longtime Dakkanaut






I doubt Specialist Games will be doing anything about it in the near future (although it might appear in the next book if there's room), but it should be easy enough to come up with something based on the 40k rules.
   
Made in us
Outraged Witness





 AndrewGPaul wrote:
I doubt Specialist Games will be doing anything about it in the near future (although it might appear in the next book if there's room), but it should be easy enough to come up with something based on the 40k rules.


It just seems like a missed opportunity for cross-game compatibility. The ambull makes far more sense for Necromunda than it does for 40K.
   
Made in gb
Longtime Dakkanaut






How so? The Ambull is more common on plenty of other planets than it is on Necromunda.

Feel free to do your own Necromunda rules for it, though.
   
Made in gb
Pyromaniac Hellhound Pilot





The Shire(s)

 AndrewGPaul wrote:
How so? The Ambull is more common on plenty of other planets than it is on Necromunda.

Feel free to do your own Necromunda rules for it, though.

Necromunda is the sort of planet likely to illegally smuggle in dangerous critters for underground gladiatorial bouts though. Undoubtedly* some of these will escape, and the Ambull is noted to be especially adaptable to new environments. They are known to have colonised an ice world, for example, despite originating on a desert world. Plus, they need to breed them somewhere to provide brains for the Ambots Again, some will likely* escape.

Therefore it does not seem surprising to me that Ambulls would be present on Necromunda.


* This being 40k, dangerous beasts always find a way to escape and terrorise the locals...

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in nl
[MOD]
Indomitable Hell Rider of Glorious Renown






102nd Expeditionary Fleet

Ambulls are great at escaping due to their habit to dig everywhere they go. Pair this with a violent nature and you got a winner.

"Let's put 'em in a pen, that'll keep 'em contained!"

"You did triple reinforce the floors, aye?"

"I what now?"

Was kinda hoping that the Ambots would go up around the same time as the BSF set, but alas.

Be ash and cinder forevermore!

V - 11 | T - 3 | 敗 - 40

DakkaDakka | Where you thank the mods for baning you! 
   
Made in gb
Pyromaniac Hellhound Pilot





The Shire(s)

Do we know if the Boreworms are baby Ambulls, or some kind of terrifying Ambull-parasite? They have a similar design, but way more legs and wings to boot!

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Most Glorious Grey Seer






 aka_mythos wrote:
tneva82 wrote:
 Sqorgar wrote:
 Thargrim wrote:
The delaque bits look great, as does most of the art. I like those jester looking people the most. It looks like they have plenty of room to see to it that the game has a bright future. But i'm most interested in more plastic kits, especially if the implication is all the gangs get a second sprue (which I wish they had done in the first place).
I'm not really sure how Specialist Games gets to do plastic sprues, but it appears they are rather limited in what and when they can do it. It could be that a second sprue per gang would've just ended up delaying the release of the gangs even more, and it was already an excruciating wait as it was.

Personally, I'm hoping GW's production expansion will give Specialist Games more slots in the schedule. Necromunda, especially, is hamstrung by a stupidly slow rollout and the availability (and price) of ForgeWorld expansions - but they'd probably just give the slots to AT.


Yes they can't do everything at same time. And hey GW wants releases steadily. Kit sells most of it lifetime sales in few months so basically they frontload necromunda to have everything at front they would have no income from necromunda for a long time. They want steady income so steady releases.

Rather funny. If they don't release new kits they get accused of no support. They release new kits and people say they should have been put out right away?-)

AT players could say release all warlord weapons and titans in release as well.

When they first announced Specialist games and started talking about getting to do plastics the game designers were consistently saying tha they got a dedicated machine. And I think the fact they were so specific about it being a singular machine that it is the case. It explains why we had a stretch of no plastic SG releases leading upto Titanicus and why it took some time after Titanicus’ release before we got Warhounds.


In terms of AT, we're a little over 6m from it's release, and we've seen or already have everything from the initial set. That in itself is pretty good going. I mean, I'm no expert, but I can't think of many games which had 'everything' out within 12m of it's main release?

Fed up for Scalpers? Why not join us? 
   
Made in se
Confident Halberdier




Skeaune

 Flashman wrote:


EDIT - The fluff also places great emphasis that Guilders don't own territory/property, so how they would work in a campaign is anyone's guess.


Might do it something like the Venators.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in se
Lead-Footed Trukkboy Driver





Stockholm, Sweden

Ambull rules for Necromunda would be a god fit for a WD article IMO.

Plus maybe a custom scenario based on the Blackstone Fortress one?

This message was edited 1 time. Last update was at 2019/02/11 18:52:19


Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in us
Outraged Witness





 Oguhmek wrote:
Ambull rules for Necromunda would be a god fit for a WD article IMO.

Plus maybe a custom scenario based on the Blackstone Fortress one?


That's what I'm hoping.
   
Made in gb
Grumpy Longbeard





Well they do have that “xenos nest” tile in the bad zone sector set…

As for what an Ambull is doing on Necromunda… well, Ambots are servitorised Ambulls so the ‘raw ingredients’ must be around somewhere…

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut




UK

There's enough rich Spire dwellers that one could easily have a zoo with an Ambull or two inside that escape and get driven down into the Underhive.

That's the neat thing with Necromunda - the Underhive is your blasted wasteland of structures and towering buildings and sump seas; whilst atop it all is the best of the best. The cream of Imperial society with riches beyond measure; power and influence that can reach out to the stars.

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in gb
Most Glorious Grey Seer






 Mr_Rose wrote:
Well they do have that “xenos nest” tile in the bad zone sector set…

As for what an Ambull is doing on Necromunda… well, Ambots are servitorised Ambulls so the ‘raw ingredients’ must be around somewhere…


Where it came from also makes for some fun linked scenarios - like a mystery for a campaign season.

Little do the players know that it's actually a single specimen, escaped from an ancient, and now malfunctioning cryogenic collection. Fail to investigate at your own peril!

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