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Made in my
Kinebrach-Knobbling Xeno Interrogator






malaysia

Space marine have special gears or weapons that are mentioned in books but not the codex. Even until now many doesn't know what space marines can do and there are many stuff we don't know yet . Discuss what you guys know about space marines

 
   
Made in fi
Confessor Of Sins




They have targeting gear - helmet optics targeting reticules, weapon scopes, computerized assist - and manage to be just as good shots as IG Veterans and SoB. Apparently the freakishly high adrenalin production of the SM implants (which makes them strong and tough) does a number on their hand-eye coordination.
   
Made in gb
Mighty Vampire Count






UK

Most fluff has them being susbtantially more agile and quicker than unagumented humans in and out of armour.

They pretty much cause Fear/Awe in other Imperial units,

They can each shoot different units/targets..........


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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Some books has Space Marines being barely stronger than normal men, others have them throw tanks, and then there's everything in between.

Take your pick.

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Made in gb
Hallowed Canoness





Between

Spetulhu wrote:
They have targeting gear - helmet optics targeting reticules, weapon scopes, computerized assist - and manage to be just as good shots as IG Veterans and SoB. Apparently the freakishly high adrenalin production of the SM implants (which makes them strong and tough) does a number on their hand-eye coordination.


Autosenses are overblown anyway. Sisters don't bother with them, after all.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Hmm... depends? Maybe?

I seem to recall there being mention of various visual-enhancers and combat HUD optics in the Sisters' armor in Faith & Fire.

I mean, really, why wouldn't they have it? Sure, the Sisters lack a lot of the other SM options in their PA, but since they have helmets, adding a targeting crosshair and some low-light vision should be standard.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Everyone has those fancy things

Scions have night vision and are able to survive in space, they also have (even HAD on the table top) fancy targetters, but night fighting and gas grenades still affect them, the same can be said for the Marines. For that matter, Kriegsmen shouldn't care about gas grenades, either.

This message was edited 1 time. Last update was at 2014/05/06 17:49:03


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Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I have never understood why the DKoK and any PA-equipped model is not immune to gas attacks, and why any PA-wearing or cyber-optic-having model is not immune to darkness. Low-light vision is probably the second-easiest visual enhancement to grant, falling behind only flare compensation, because you can get flare comp by putting on a pair of Raybans.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in pl
Xeno-Hating Inquisitorial Excruciator





Cracow

For the same reasons wraithlords and riptides are not immune to poison - for the sake of simplicity. If they had to make rules that represent every single piece of gear described in the fluff, every unit would have like 10 special rules and that's exactly what we don't want. If you like to use all the equipment in a micro scale you can always play a 40k rpg.

This message was edited 1 time. Last update was at 2014/05/06 18:15:29


   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Furyou Miko wrote:
Spetulhu wrote:
They have targeting gear - helmet optics targeting reticules, weapon scopes, computerized assist - and manage to be just as good shots as IG Veterans and SoB. Apparently the freakishly high adrenalin production of the SM implants (which makes them strong and tough) does a number on their hand-eye coordination.


Autosenses are overblown anyway. Sisters don't bother with them, after all.


Tell that to the Iron Warrior who bounced a bolt off ferrocrete ground to deflect under a truck-like vehicle to hit the sniper behind it at over 2.5 kilometers.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in gb
Leader of the Sept







 Wyzilla wrote:
 Furyou Miko wrote:
Spetulhu wrote:
They have targeting gear - helmet optics targeting reticules, weapon scopes, computerized assist - and manage to be just as good shots as IG Veterans and SoB. Apparently the freakishly high adrenalin production of the SM implants (which makes them strong and tough) does a number on their hand-eye coordination.


Autosenses are overblown anyway. Sisters don't bother with them, after all.


Tell that to the Iron Warrior who bounced a bolt off ferrocrete ground to deflect under a truck-like vehicle to hit the sniper behind it at over 2.5 kilometers.


Only problem was that he was aiming at the guy just over there

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Made in my
Kinebrach-Knobbling Xeno Interrogator






malaysia

Space marine have good sense of smell . They can smell stuff far away and can tell the direction of it

 
   
Made in ae
Space Marine Scout with Sniper Rifle





In most fluff standards each marine has a bolter (spare clips) a bolt pistol (spare clips) a couple of frag and crack grenades and a combat blade with a monomolecular edge. Their helmet has and advanced HUD and is full of vision and targeting enhancements, as well as battle info. Their backpack is a mini nuclear reactor with oxygen tanks and other survival functions. And their armor abilities.... that's common knowledge. They also have a lot of drug cocktails and in-suit med kits. Some fluff even has every marine bear their own chainsword!!!

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Inquisition excuse: "it is the emperors will"
or
"he/she was tainted by chaos" 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Psienesis wrote:
Hmm... depends? Maybe?

I seem to recall there being mention of various visual-enhancers and combat HUD optics in the Sisters' armor in Faith & Fire.

I mean, really, why wouldn't they have it? Sure, the Sisters lack a lot of the other SM options in their PA, but since they have helmets, adding a targeting crosshair and some low-light vision should be standard.


In the FFG RPGs, Sisters of Battle helmets have advanced targeters that give a bonus to hit.

Astartes helmets do not have them.

EDIT: Marines are significantly faster in the game as well, not just in the fluff (Initiative 4).

This message was edited 1 time. Last update was at 2014/05/21 17:05:14


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Taste- memorize everything they taste, and can recall it exactly decades later
-Can breathe in most toxin environments without helmet as well as extremely low oxygen ones.
-Blood clots extremely quickly compared to normal humans
-Have two hearts.
-Toxin extractors
-Can go into a "deep sleep" mode where a memebrane covers them as they sleep for a indefinite amount of time, even on the moon.
-photographic memory
-Greater tactical and strategical thinking than others
-Greater learning capacity
-strength of anywhere from 2 men to 50 men without armor.
-Enhanced Eyes (see better in low light areas than others without helmet)
-Agility
more will come.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Longtime Dakkanaut




Houston, Texas

 Wyzilla wrote:
 Furyou Miko wrote:
Spetulhu wrote:
They have targeting gear - helmet optics targeting reticules, weapon scopes, computerized assist - and manage to be just as good shots as IG Veterans and SoB. Apparently the freakishly high adrenalin production of the SM implants (which makes them strong and tough) does a number on their hand-eye coordination.


Autosenses are overblown anyway. Sisters don't bother with them, after all.


Tell that to the Iron Warrior who bounced a bolt off ferrocrete ground to deflect under a truck-like vehicle to hit the sniper behind it at over 2.5 kilometers.

That's a superpower at that point.
Straight clairvoyance.


Automatically Appended Next Post:
 raiden wrote:
Taste- memorize everything they taste, and can recall it exactly decades later
-Can breathe in most toxin environments without helmet as well as extremely low oxygen ones.
-Blood clots extremely quickly compared to normal humans
-Have two hearts.
-Toxin extractors
-Can go into a "deep sleep" mode where a memebrane covers them as they sleep for a indefinite amount of time, even on the moon.
-photographic memory
-Greater tactical and strategical thinking than others
-Greater learning capacity
-strength of anywhere from 2 men to 50 men without armor.
-Enhanced Eyes (see better in low light areas than others without helmet)
-Agility
more will come.

Has there ever been a book where space marines are only 2 times stronger, or over 50 times stronger?
I've always imagined them with the strength of 10-15 men. Assuming like an average bench of 155 in adult men.

This message was edited 1 time. Last update was at 2014/05/24 02:18:25


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"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
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Made in us
Gore-Soaked Lunatic Witchhunter







 ThePrimordial wrote:

Has there ever been a book where space marines are only 2 times stronger, or over 50 times stronger?
I've always imagined them with the strength of 10-15 men. Assuming like an average bench of 155 in adult men.


The FFG games give Space Marines a higher Strength/Toughness and Unnatural Strength/Toughness x2, which gives them a typical Strength/Toughness bonus (barring extreme outliers) of eight compared to three for most humans. Carry weight is based on the sum of Strength bonus and Toughness bonus, and it's not on a linear scale, so an average Space Marine can pick up about eighteen times what a normal human can when out of armour (doubled in armour, though that's an effect of the scaling and it's actually only +2 to Strength bonus).

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Made in us
Wing Commander





The Burble

Don't forget they have extremely acidic saliva.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





 Silverthorne wrote:
Don't forget they have extremely acidic saliva.


not the imperial fists, IIRC

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Silverthorne wrote:
Don't forget they have extremely acidic saliva.


There's a long list of nineteen different implants of various sorts common to all Space Marines too extensive and complex to list here but easily summed up as "immune to logistical complications and toxins, stronger, tougher, faster, and sharper-sensed than normal people". Individual organs in some gene-seed have atrophied (the aforementioned Fists not having the acidic saliva is the most well-known example but dropping one of the other secondary ones could be an interesting way to add character to a custom Chapter).

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

 Psienesis wrote:
I have never understood why the DKoK and any PA-equipped model is not immune to gas attacks, and why any PA-wearing or cyber-optic-having model is not immune to darkness. Low-light vision is probably the second-easiest visual enhancement to grant, falling behind only flare compensation, because you can get flare comp by putting on a pair of Raybans.


Go back to RT and they were. Autosense included multiple systems like infra-vision (something ALL eldar had - not just the current DE - standard fantasy trope elf night vision) - also flare protection (certain gear or grenades would produce blinding flashes). Light amplification with auto flare comp (auto step-down so it doesn't burn out) is pretty common nowadays, but when the game was originally written, you could overwhelm NVG with bright lights - especially if they weren't expecting it.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





 chromedog wrote:

Go back to RT and they were. Autosense included multiple systems like infra-vision


Er, the entry for Auto-senses in the RT rulebook explicitly stated that it didn't normally include infra-vision.

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

They can cocoon themselves in waxy substance to resist vacuum and extremes of temperatures when injured to enter a Suspended Animation.
Their blood clots instantly.
They can gain memories of a creature by eating its flesh.
Eagle-like vision with Night Vision genetically built in.
2 hearts.
An organ that makes them super strong.
An organ that purifies the blood.
A pre-stomach that neutralises poison and makes inedible things edible.
Fused, bulletproof ribs that allow interface with armour.
Their blood is more efficient than humans, allowing for greater oxygen intake/CO2 expulsion.
A 3rd lung that can breathe water and poisonous gasses.
An ear implant that can filter out sounds, enhance others, and stops dizziness.
An organ that causes a coma to help repair the body.
Can spit highly corrosive acid.
Steel-like, fast healing skeleton.
Can stay awake for days at a time with no ill effects by resting half the brain at once.
And of course, Progenoids collects cells from each other organ to allow them to be harvested and cloned.

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Made in gb
Drakhun





They can also extract memories by eating someone's brain. Pretty Grimdark.


They also eat a lot.

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