Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/09/17 23:55:51
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Tail-spinning Tomb Blade Pilot
|
ohhh.... Megadred $125.00 with shipping and one of each arm included. Yep.. no wolves for me for sure come Oct. whatever. This is begging for a huge muddy look. Shame it isn't a troop carrier like the Super Heavy tank, it would be hilarious to imagine orks hanging of this giant dred. Actually... this could proxy as a Battlewagon. KillaKannon, Grabby Klaw, and big shootas. Would that be legal?
|
2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 00:01:52
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Elusive Dryad
Germany
|
jspyd3rx wrote:ohhh.... Megadred $125.00 with shipping and one of each arm included. Yep.. no wolves for me for sure come Oct. whatever. This is begging for a huge muddy look. Shame it isn't a troop carrier like the Super Heavy tank, it would be hilarious to imagine orks hanging of this giant dred. Actually... this could proxy as a Battlewagon. KillaKannon, Grabby Klaw, and big shootas. Would that be legal?
Ayup you can arm a Battlewagon that way. I'd rather go with the experimental Megadred rules and just hang Orks on there as a decoration.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 00:19:41
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Enigmatic Sorcerer of Chaos
|
Bah, I want one of dem dreads hardcore status however You could buy a stompa with that kind of money!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 00:35:05
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Omnipotent Lord of Change
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 01:06:02
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Fixture of Dakka
Canada
|
Man oh man. I haven't spent money on GW stuff for at least a year now (I've been spending too much on snakes)... but this FW email sucked me right in. I HAVE to get that mega dread!
|
"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 01:28:23
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
That tank is awesome.
The Dread is pretty cool, but it's rules leave a lot to be desired. The damn things three times the size of a Dread, yet it's not a Super-Heavy. What gives?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 01:32:47
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Elusive Dryad
Germany
|
H.B.M.C. wrote:That tank is awesome.
The Dread is pretty cool, but it's rules leave a lot to be desired. The damn things three times the size of a Dread, yet it's not a Super-Heavy. What gives?
Usability outside of Apocalypse? I'd hate to see it only in Apoc (I get to play rarely enough, a full Apocalypse game is a more rare thing for me to see than a full eclipse) Defilers are almost the same size yet not super heavy, so why not? I'm glad about it.
Did I mention that I'm going to make a Megadred out of a defiler?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 03:38:53
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Veteran Inquisitor with Xenos Alliances
|
H.B.M.C. wrote:The damn things three times the size of a Dread, yet it's not a Super-Heavy. What gives?
Its the size of a Land Raider. This fits quite nicely into my notion of knights. Its rules are probably how Knights will be, one day.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 03:45:42
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Regular Dakkanaut
|
How does that song go again? 'I! Jizzed! My pants!!'
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 04:37:28
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
aka_mythos wrote:Its the size of a Land Raider.
So is the Macharius.
This needs to be a 2- SP Super-Heavy Walker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 05:53:21
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
|
Wow that dreadnaught is utterly fantastic.
|
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 07:20:40
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Bonkers Buggy Driver with Rockets
|
There is no doubting the awesomness that is the Mega Dreadnought, but I'm not happy with the rules. Look at the size of it and its not a Super Heavy?
No structure points limits its ability to fire the Ordnance Weapon its armed with, and 1 Lascannon = Pop!
|
A bit of everything really....... Titanicus, Bolt Action, Cruel Seas, Black Seas, Blood Red Skies, Kingdom Death, Relic Knights, DUST Tactics, Zombicide the lit goes on............. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 09:25:42
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Wraith
|
That Dred is cool.
I wonder if this alludes to FW making Knights.
Seems logical given the rumors of Adeptus Mechanicus stuff from them.
I love the Tank, looks like the backend has been blown out, patched, blown out, and patched again.
I 'spose I should start playing the lottery so I have a shot at getting all this FW Ork goodness some day.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 09:31:08
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
If they do make Knights I sure hope it's with rules better than that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 10:06:56
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Nasty Nob
|
I'm not sure about the Dread. I think it might have looked better without a Dread-style 'head'. It looks like a Killer Kan on steroids, and I think something a bit different would've been better. But the detail is amazing, and it's very dynamic.
I think the tank is wonderful, although the price tag is off-putting. A lot of love has gone into this model - the main turret is a work of art in itself. I would probably re-design the top turret, which doesn't look quite right. But the thing that puts me off more than the price is the tracks, which appear to consist of separe links, or probably links and lengths. Assembling resin tracks just isn't fun.
JohnHwangDD wrote:The Tank is OK, and shows that GW really has no clue how RL tanks work. But as this is an *Ork* Tank, the fact that it couldn't possibly work IRL is perfectly Or-Kay with me!
Tank scores 4/5.
The Grot gunners are meh - I suspect any Ork player can just make their own.
FW is generally better than GW at designing vehicles that at least look as though they could work (in part because some of their designers are experienced military modellers). The tank's suspension and other worky bits look viable; it just wouldn't survive 3 minutes on a real battlefield.
The Grot gunners will actually be very useful. A lot of Ork players could build something similar themselves, but you don't want to have to build everything from scratch every time.
H.B.M.C. wrote:If they do make Knights I sure hope it's with rules better than that.
Enough with the rules already! FW's rules are always dodgy, and these aren't even final. Let's not have a thread about such cool models devolve into a rules debate.
|
This message was edited 1 time. Last update was at 2009/09/18 10:07:42
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
Terry Pratchett RIP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 10:38:25
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Decrepit Dakkanaut
|
Tailgunner wrote:JohnHwangDD wrote:The Tank is OK, and shows that GW really has no clue how RL tanks work. But as this is an *Ork* Tank, the fact that it couldn't possibly work IRL is perfectly Or-Kay with me!
Tank scores 4/5.
FW is generally better than GW at designing vehicles that at least look as though they could work (in part because some of their designers are experienced military modellers). The tank's suspension and other worky bits look viable; it just wouldn't survive 3 minutes on a real battlefield.
There are suspension bitz that have been cribbed from RL-type tanks, but that won't possibly work.
The tracks are laid out flat like a construction vehicle, so there's no climbing ability. The "suspension" can't work because it's laid out horizontal, rather than with usuable veritical travel. The drive wheel has minimal track wrap, so that won't work for power transmission. And there's no track tensioner, so it's begging to throw a track at any time. And then you have the whole bizzareness of the external drive shafts, which have no counter-torque built-in structurally, so they'd be torn off in an instant.
Net result, if you were to attempt to power this setup IRL, the transmission system would rip itself apart before moving an inch.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 10:38:51
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
But beating dead horses with their sticks is all they can do.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 10:43:47
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
...They're Orks.
Their stuff works because Orks BELIEVE it works.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 10:52:08
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Decrepit Dakkanaut
|
Exactly the point I originally made, Kanluwen.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 11:54:04
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Fixture of Dakka
drinking ale on the ground like russ intended
|
I want the tank just for the engines * scraps making steam boilers for gargant *
|
Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 12:36:48
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Revving Ravenwing Biker
|
Dread is awesome,
but I am also on the bandwagon that it shouldn't be a normal dread with big guns,
2SP for this one,
but even without it I would field for the cool factor
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 13:16:47
Subject: Re:New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Wrathful Warlord Titan Commander
|
This is........  AWESOME!!
Not an Orkoid usually but the MegaDred could tempt me to strip my RT ork pirates and start a new Ork Slaver force. I see marines oin chains being dragged by the MegaD.
The tank is good (love the detailing) but thats too much even for me. Ork tank delivery = bags packed when I get home from work!
|
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 14:09:42
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Calculating Commissar
|
JohnHwangDD wrote:There are suspension bitz that have been cribbed from RL-type tanks, but that won't possibly work.
The tracks are laid out flat like a construction vehicle, so there's no climbing ability. The "suspension" can't work because it's laid out horizontal, rather than with usuable veritical travel. The drive wheel has minimal track wrap, so that won't work for power transmission. And there's no track tensioner, so it's begging to throw a track at any time. And then you have the whole bizzareness of the external drive shafts, which have no counter-torque built-in structurally, so they'd be torn off in an instant.
Net result, if you were to attempt to power this setup IRL, the transmission system would rip itself apart before moving an inch.
It's weird, but somehow FW has managed to find tank fanatics who are absolutely clueless as to how tanks work, and put them in charge of their design department.
|
The supply does not get to make the demands. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 14:19:18
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Get used to this - with the next book being about Orks, we can expect loads of this sort of stuff.
Can't wait.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 15:45:09
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Anointed Dark Priest of Chaos
|
Agamemnon2 wrote:JohnHwangDD wrote:There are suspension bitz that have been cribbed from RL-type tanks, but that won't possibly work.
The tracks are laid out flat like a construction vehicle, so there's no climbing ability. The "suspension" can't work because it's laid out horizontal, rather than with usuable veritical travel. The drive wheel has minimal track wrap, so that won't work for power transmission. And there's no track tensioner, so it's begging to throw a track at any time. And then you have the whole bizzareness of the external drive shafts, which have no counter-torque built-in structurally, so they'd be torn off in an instant.
Net result, if you were to attempt to power this setup IRL, the transmission system would rip itself apart before moving an inch.
It's weird, but somehow FW has managed to find tank fanatics who are absolutely clueless as to how tanks work, and put them in charge of their design department.
I would point out that it is well documented int he fluff that orky technology defies rationale explanation as far as it's design and function. Orky tech works because a Mek says it is a proppa build and other orks believe it will work. Anyone who tries to dissect the workings of a piece of orky tech and apply real world logic to it is ignoring this focal attribute of ork tech as stated in the fluff...
Not to mention that this is a game of toy soldiers w/ robots and space men with laser guns, etc. Less qq more pew pew me thinks...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 16:48:23
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Nasty Nob on Warbike with Klaw
|
JohnHwangDD wrote:Net result, if you were to attempt to power this setup IRL, the transmission system would rip itself apart before moving an inch.
"Oy! Dontcha no nuffin bout Orks, umie? Dis ere tank'll werk fer sher, coz da Big Mek sez it will! An we all beleeve's 'im too! Right, boyz?"
See? problem solved. : )
Eric
|
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 16:53:29
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Despised Traitorous Cultist
The Warp
|
Not entirely sold on the tank. Need to look at it some more.
The dread is my new god!
|
The D6G: Helping to empty my wallet since February 2008. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 18:00:11
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Nasty Nob
|
JohnHwangDD wrote:There are suspension bitz that have been cribbed from RL-type tanks, but that won't possibly work.
The tracks are laid out flat like a construction vehicle, so there's no climbing ability./quote]
That's probably right, but it's a bit pedantic in a world where most tanks have almost no ground clearance, little or no suspension (and no scope for what suspension there is to 'travel'), and in the case of the Chimera no visible means of propulsion. The suspension units are based on early tank suspension components. Idler = Panzer III idler. Roadwheels = horizontal volute suspension. The positioning of the drive sprocket and return rollers is perverse, but it's not unworkable per se.
The "suspension" can't work because it's laid out horizontal, rather than with usuable veritical travel.
That doesn't mean it wouldn't work, just that it's primitive. Rather than being based on a modern MBT's suspension, it's based on the horizontal volute suspension used on (for instance) the late model Sherman. It would certainly be a bumpy ride though.
The drive wheel has minimal track wrap, so that won't work for power transmission.
Again, that's being very pedantic. It would turn the track, but it would probably throw a track easily.
And there's no track tensioner, so it's begging to throw a track at any time. And then you have the whole bizzareness of the external drive shafts, which have no counter-torque built-in structurally, so they'd be torn off in an instant
For all you know there's a tensioner behind one of the wheels. I can't see these external drive shafts in any of the photos.
All your points really just confirm what I'd observed, which is that it could work, but it wouldn't work well or survive combat conditions. Which means it's not much worse that some of the early tank designs that were tested and in some cases actually used in combat.
|
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
Terry Pratchett RIP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 18:01:55
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Calculating Commissar
|
CT GAMER wrote:I would point out that it is well documented int he fluff that orky technology defies rationale explanation as far as it's design and function. Orky tech works because a Mek says it is a proppa build and other orks believe it will work. Anyone who tries to dissect the workings of a piece of orky tech and apply real world logic to it is ignoring this focal attribute of ork tech as stated in the fluff...
Not to mention that this is a game of toy soldiers w/ robots and space men with laser guns, etc. Less qq more pew pew me thinks...
I can't dispute the first part, but your latter paragraph really irks me, mostly because it's a tune I've heard so many times before. "You're complaining that the monsters don't make sense when you're the a wizard throwing fireballs!" A friend of mine actually wrote a blog post on it once.
|
The supply does not get to make the demands. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/18 18:42:51
Subject: New Forgeworld Ork Dreadnought and Tanks ! ! !
|
 |
Regular Dakkanaut
|
Buttlerthepug wrote:Bah, I want one of dem dreads hardcore status however You could buy a stompa with that kind of money!
I agree but I just can't convince myself to buy a stompa - I really just don't like the model.
I love orks and their crazy thrown together and rough look, why I got into them, I just think
the stompa looks like ti was designed by a 12 year old, a snowman with big guns
.
|
|
|
 |
 |
|