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Made in us
Sister Oh-So Repentia





Ohio

Some poor wording in the FAQ, on the question of how to spend command points:

"After spending any command points, check for overwatch shots for Space MArines that didn't have command points spend upon them"

I see this as making an assumption that the SM that used the command points did something else than shoot (which would NOT remove Overwatch) . Why woouldn't the SM that used CPs get to shoot if he was overwatched?

Hrm...

Piousman

This message was edited 1 time. Last update was at 2009/09/30 21:16:21


War is not about who is right. It is about who is left. 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
the marine player uses the CP as soon as the genestealer takes a action, before the overwatch kicks in.
Panic...

   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

What if heavy flamers were this good at clearing termies in 40K. 2+ kill no save. that would end a lot of retinues.

Did they write up a reason for the utter lethality of the flamer in space Hulk?

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Orlanth wrote:What if heavy flamers were this good at clearing termies in 40K. 2+ kill no save. that would end a lot of retinues.

Did they write up a reason for the utter lethality of the flamer in space Hulk?



Mainly it was because that's how the rules were originally written in the 1st edition of the game. I think the fluff reasoning behind it is that since the flamer is being used in such close confines, it becomes much more lethal, which makes sense.

But more important, I think, is the reasoning behind the mechanic. Sure you could make it that the Flamer kills Stealers on a 2+ and Marines on a 4+ (or something like that), but then it would take a whole lot less skill to use the Flamer well as you'd just be able to torch rooms with your own guys in it knowing that you stand a pretty good chance of coming out alive. As it stands, flaming a section with a Marine in it means you're almost assuredly going to lose that marine so you only do so as a very last resort. . .which is the way it should be IMHO.

Oh, and keeping all the 'kill' rolls the same is also nice and easy to remember!


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yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
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Made in us
Foul Dwimmerlaik






Minneapolis, MN

BrookM wrote:Marines can only shoot straight ahead, not diagonally.


I am afraid you are mistaken.

The first line under the line of sight rules is paraphrased as stating that in order to shoot something, you must see it. In other words you can shoot whatever you can see.

The three example diagrams that follow the line of sight rules pretty much explain why you can shoot a model around a corner one space away.

Lets look at the Line of sight diagram for a moment:


Notice how line of sight isnt simply straight ahead but at a 90 degree angle to the models front facing.

In the next example found in the rulebook, we see that the marine with the green check mark can see the Genestealer around the corner, but the marine next to the red X cannot:



Likewise the same thing in this example. The marine next to the red X has its line of sight, from anything other than straight ahead, blocked off by the walls of the corridor, while the marine inside the entrance to the room can see the Genestealers due to both models being inside unblocked line of sight:


All of the above diagrams are found in the rulebook.


Now lets put this principle in practice using the old 5 x 5 space room tile found in the deathwing expansion:


The yellow spaces represent the marines line of sight. All of the Genestealers make move actions in the order of the numbers provided. At no time is line of sight blocked to Genestealers numbered 1-4 but when the Genestealers numbered 5-6 make a move action, they cannot be killed by overwatch fire because they have ended their action outside of line of sight.


Make any sense now?



   
Made in se
Fresh-Faced New User




Panic wrote:yeah,
Quick question? I've tried to draw a diagram below.

If I have a Space marine standing in a room on the square 'X' facing up in the direction of the corridor.
how many of the squares can he see? 1, 2 , all?

--- [6]
--- [5]
--- [4]
--- [3]
--- [2]
--- [1]
[X][_][_]
[_][_][_]
[_][_][_]

Panic...?

edit: ascaii fail!


Sorry if this has been answered already but the way we play it is that you can see, shot and move to [1] and the rest of the corridor is dark. Why? Because in the rulebook page 12 and 13 there are pictures where marines standing at [2] can't see [x] but rines standing in [1] can. For us it's obvious it has to work both ways and where you can see you can shoot so... interesting question that was asked later is if you can shoot [1] if there's a model to the right of [x] because you can't move to [1] then (rulebook page 11) but can you see/shoot? We play it so you can.

also about "cutting corners", you can. As I think someone said, there's a picture on page 14 where a genestealer does it. My 2c at least. :>
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Thanx guys, I think I have this now.

Panic.

   
Made in us
Fresh-Faced New User





Hellfury what did you use to make that diagram?
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I used the same thing that I used for all the space hulk stuff I make....my very own mad skillz.

good luck.

   
 
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