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![[Post New]](/s/i/i.gif) 2010/09/30 15:50:25
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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Id swear that notabot is stelek in disguise, as Ive had a few debates over how Orks work with him before. Trukks do not suck at all. My main assault is in trukks. You stick a throw away KFF mek in one of them and power them to one of your enemies flanks and watch the "suck" happen. Ive murdered many peoples flanks with trukks.
Trukks work 2 fold if you ask me. Either they A. take all the shots, because they are easy to pop, and leave the battlewagons/rest of the army free to move unmolested. Or 2. they are ignored as "suck" and again move unmolested and then plow into the enemy lines. Ive downed demon princes, sternguard squads and heavy weapon teams with ease with just one trukk mob. So having 4+ ram into one side of your army WILL cause you mass casualties. Not bad for the worst transport "suck" unit in the game.
If Im not going mass shootas, trukks are where its at. I love them. Anytime I play against someone that is tough to beat, I roll trukks.
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![[Post New]](/s/i/i.gif) 2010/09/30 16:27:10
Subject: Where do Ork Trukks belong?
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Grim Dark Angels Interrogator-Chaplain
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notabot187 wrote:You are putting shoota boyz in truks? Also, your list has just a single rock unit, and not a particularly hard one to break. A small unit of nob bikers can be handled by most competent lists these days. shoota boyz in trukks is simply... awfull, 3/4 shoota boyz trukk mobs.. awsome thats 44 shots at a single unit at 18", plus (my usual loadout) 24 big shoota shots (4 from trukks, 4 from mobs) i kill pretty much everything with this, point is i Make it work for me. the nobs are actually a bit of a red herring, every man and his dog now knows that Nob bikers are very nasty, so i use this to my advantage by placeing them out front of my kans, with the trukks behind them and the KFF mek in the middle of it all(in trukk) this gives my army a hell of alot of durability, as everything is obscured or has a cover/feel no pain save, also i never leave the trukks till i need to, drive by shootings are my faverite tactic at the moment (wish shootas could get burnas). I run a combined arms ork list, target saturation is my game, you need to target alot of diferent things to slow me down and if the boyz dont get ya the kans/ Nobz will. Im 9/0/0 at the moment (as a couple of our fellow dakkdakkerites can attest to) so in finality, the trukk alone is a vunerable easy to kill transport, but its never alone and that is where its strengh lies "One of my Tigers is worth ten of your Shermans, the problem is you always bring an eleventh"
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![[Post New]](/s/i/i.gif) 2010/09/30 17:01:45
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
CT
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Question: Where do Ork Trukks belong?
Answer: In my army. BW spam is great except you are capped at 3 HS battlewagons for your boyz (and that steals a HS battlewagon from a possible burna squad). If you are taking two KFF big meks then how are you filling out your scoring units at larger points values in a mech ork/ KoS army? As said before the strength of the trukk is it's speed + low cost + it's low target priority value.
BTW asking dakka for ork list ideas yields one of two army builds. The ork kan wall or the ork battlewagon spam
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![[Post New]](/s/i/i.gif) 2010/09/30 18:09:15
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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phillosmaster wrote:Question: Where do Ork Trukks belong?
Answer: In my army. BW spam is great except you are capped at 3 HS battlewagons for your boyz (and that steals a HS battlewagon from a possible burna squad). If you are taking two KFF big meks then how are you filling out your scoring units at larger points values in a mech ork/ KoS army? As said before the strength of the trukk is it's speed + low cost + it's low target priority value.
BTW asking dakka for ork list ideas yields one of two army builds. The ork kan wall or the ork battlewagon spam 
Yeah, I've always been less than impressed with the army list "advice" given by the supposed experts on dakka and other internet sites.
My experience with internet advice is you always get a "one trick pony" army that relies upon spam and restrictive strategies that aren't adaptable.
The true answer to "where do ork trukks belong?" is wherever your play style and experience allows you to make them work effectively. The commonly accepted wisdom is that you should never mix themes with ork armies. It is claimed that trukks should not be taken non mechanized units because they'll outdistance the footsloggers,etc. However, this overlooks the fact that trukks can be used as flankers or quick reaction forces to enhance the effectiveness of other slower units.
I wish more people would think in terms of combined arms tactics instead of spam and bum-rush.
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![[Post New]](/s/i/i.gif) 2010/09/30 18:49:43
Subject: Re:Where do Ork Trukks belong?
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Charing Cold One Knight
Lafayette, IN
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KingCracker wrote:Id swear that notabot is stelek in disguise, as Ive had a few debates over how Orks work with him before. Trukks do not suck at all. My main assault is in trukks. You stick a throw away KFF mek in one of them and power them to one of your enemies flanks and watch the "suck" happen. Ive murdered many peoples flanks with trukks.
Trukks work 2 fold if you ask me. Either they A. take all the shots, because they are easy to pop, and leave the battlewagons/rest of the army free to move unmolested. Or 2. they are ignored as "suck" and again move unmolested and then plow into the enemy lines. Ive downed demon princes, sternguard squads and heavy weapon teams with ease with just one trukk mob. So having 4+ ram into one side of your army WILL cause you mass casualties. Not bad for the worst transport "suck" unit in the game.
If Im not going mass shootas, trukks are where its at. I love them. Anytime I play against someone that is tough to beat, I roll trukks.
So anybody who disagrees with you is automatically the BBEG (big bad evil guy) in disguise? There is so many things wrong with this kind of personal attack I don't even know where to start. If you disagree with me, disagree with ME. Not some divisive blog author who got voted off the island for not playing well with others.
Battle wagons are rarely if ever a good first turn target. Even if your army has lascannons. Firing a lascannon at a KFF battlewagon is a really poor prospect until that wagon has exposed its sides (which shouldn't happen until turn 2 at the earliest) The shots on turn 1 should be going on the truks, who are usually the most immediate and usually easiest threat to kill.
Most lists I've been playing with and against have the ability to demobilize (stunned, immobile, or destroyed) around 2-3 rhinos type hulls a turn, even with smoke and other cover. Truks aren't that durable. They aren't even as durable as a landspeeder.
If you do get lucky, and get that unit of truk boyz across the boad intact and take out that small unit of devs, sternguard, or whatever... congrats. It isn't like your opponent who placed a unit that close to a truks assault range wasn't prepared to take some loses. Hell, it might even have been bait. Also, those truk boyz are like to have been badly mauled before they got to kill, so are in all likely hood stuck in the open with 6+ saves, low on bodies, and it is the opponents turn.
So I guess part of my problem with truks is their normal cargo sucks. For 147 you get 11 boys, 1 nob with PK and boss pole. It takes 3 boyz to kill one marine (assuming sluggas) in cc. So assuming all orks survive to hit (which I never assume) you kill 4 marines with regular attacks, and just under 2 with PKs (4 attacks, 2 hits, 5/6 wounds per hit). So just under 6 dead marines. Which is about the same output of meganobs for nearly the same number of points. The difference being that A: Mega nobs are more likely to have all their attacks due to their 2+ save and multiple wounds, and B: Mega nobs all have PKs, which means they can threaten nearly anything in the game.
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![[Post New]](/s/i/i.gif) 2010/09/30 21:37:48
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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Ok Ill take back the Stelek insult. It wasnt really meant as an insult per say, but more like you seem to be so against most Ork tactics Ive seen that you reminded me of his outlook on Orks.
But in saying that calling trukks a suck unit is just beyond crazy. I honestly can understand when people say that about FlashGits, I know Im the humble defender of the Gits but I really do get it. Trukks on the other hand are actually very potent and have proven their usefulness many times over. Also very RARELY have I ever lost that many trukks in one turn, and I dont play against sucky players most the time. Just sticking 1 KFF mek in there makes the trukk go from easy prey to a pain in the ass.
Also comparing them to MANz is silly. Sure they might be similar in points, but you forgot that no MANz mob would ever be marching along the table with no vehicle. So they need a transport. And since they are so costly for a couple of them, you dont wast points on a trukk, you buy a BW. Suddenly the points similarity goes out the window. Im pretty sure in most cases Id take a trukk boyz mob over a MANz mob everytime. Also as a counter and good player facing MANz will try and throw PW attacks at them. They are going last, period. So a couple power weapon hits later, they arnt looking so hot. Where as a trukk mob, sure you killed 3 boyz.....and? Now in a MANz mob, you killed 3 of them....oh crap thats more then half the unit in one turn.....is it hot in here or is it just me?
But I have to say, if you play against someone that uses trukks WRONG, they are terrible. There isnt a tactic or luck on the planet that can un fudge a trukk assault gone wrong, if they are used wrong. As stated earlier you need at least 4 of them, and hitting in the same area is how I do it. Spreading them out just makes them weaker and the damage not so severe. But having them all bash into the same spot in your line hurts....alot. Then they become a serious threat so they become the target, allowing for the rest of your army to come in and play mop up
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![[Post New]](/s/i/i.gif) 2010/09/30 23:13:30
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
CT
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notabot187 wrote:Battle wagons are rarely if ever a good first turn target. Even if your army has lascannons. Firing a lascannon at a KFF battlewagon is a really poor prospect until that wagon has exposed its sides (which shouldn't happen until turn 2 at the earliest) The shots on turn 1 should be going on the truks, who are usually the most immediate and usually easiest threat to kill.
Most lists I've been playing with and against have the ability to demobilize (stunned, immobile, or destroyed) around 2-3 rhinos type hulls a turn, even with smoke and other cover. Truks aren't that durable. They aren't even as durable as a landspeeder.
If you do get lucky, and get that unit of truk boyz across the boad intact and take out that small unit of devs, sternguard, or whatever... congrats. It isn't like your opponent who placed a unit that close to a truks assault range wasn't prepared to take some loses. Hell, it might even have been bait. Also, those truk boyz are like to have been badly mauled before they got to kill, so are in all likely hood stuck in the open with 6+ saves, low on bodies, and it is the opponents turn.
So there are no Ork fast attacks and infiltrators in this scenario to take care of some of these lascannons? Also those bait units are getting run over by deffrollas so we can continue on to the main assault because that what their heartless general deserves for throwing away units like that
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This message was edited 1 time. Last update was at 2010/09/30 23:22:00
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![[Post New]](/s/i/i.gif) 2010/09/30 23:25:47
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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phillosmaster wrote:notabot187 wrote:Battle wagons are rarely if ever a good first turn target. Even if your army has lascannons. Firing a lascannon at a KFF battlewagon is a really poor prospect until that wagon has exposed its sides (which shouldn't happen until turn 2 at the earliest) The shots on turn 1 should be going on the truks, who are usually the most immediate and usually easiest threat to kill.
Most lists I've been playing with and against have the ability to demobilize (stunned, immobile, or destroyed) around 2-3 rhinos type hulls a turn, even with smoke and other cover. Truks aren't that durable. They aren't even as durable as a landspeeder.
If you do get lucky, and get that unit of truk boyz across the boad intact and take out that small unit of devs, sternguard, or whatever... congrats. It isn't like your opponent who placed a unit that close to a truks assault range wasn't prepared to take some loses. Hell, it might even have been bait. Also, those truk boyz are like to have been badly mauled before they got to kill, so are in all likely hood stuck in the open with 6+ saves, low on bodies, and it is the opponents turn.
So there are no Ork fast attacks and infiltrators in this scenario to take care of some of these lascannons? Also those bait units are getting run over by deffrollas so we can continue on to the main assault because that what their heartless general deserves for throwing away units like that 
I use Koptas to take out Dreads and things.
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This message was edited 1 time. Last update was at 2010/09/30 23:25:59
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![[Post New]](/s/i/i.gif) 2010/09/30 23:28:44
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
CT
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exactly.
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![[Post New]](/s/i/i.gif) 2010/09/30 23:30:55
Subject: Re:Where do Ork Trukks belong?
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Mekboy Hammerin' Somethin'
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Like I said if your shooting at my trukks and not my Battlewagons I win
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This message was edited 1 time. Last update was at 2010/09/30 23:31:08
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![[Post New]](/s/i/i.gif) 2010/09/30 23:31:16
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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phillosmaster wrote:exactly.
Yup.
Suicide or Kopta Squads zoom in and take our potential threats, while the Convoy of vehicles rolls across.
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![[Post New]](/s/i/i.gif) 2010/10/01 00:31:48
Subject: Re:Where do Ork Trukks belong?
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Agile Revenant Titan
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notabot187 wrote:KingCracker wrote:Id swear that notabot is stelek in disguise, as Ive had a few debates over how Orks work with him before. Trukks do not suck at all. My main assault is in trukks. You stick a throw away KFF mek in one of them and power them to one of your enemies flanks and watch the "suck" happen. Ive murdered many peoples flanks with trukks.
Trukks work 2 fold if you ask me. Either they A. take all the shots, because they are easy to pop, and leave the battlewagons/rest of the army free to move unmolested. Or 2. they are ignored as "suck" and again move unmolested and then plow into the enemy lines. Ive downed demon princes, sternguard squads and heavy weapon teams with ease with just one trukk mob. So having 4+ ram into one side of your army WILL cause you mass casualties. Not bad for the worst transport "suck" unit in the game.
If Im not going mass shootas, trukks are where its at. I love them. Anytime I play against someone that is tough to beat, I roll trukks.
So anybody who disagrees with you is automatically the BBEG (big bad evil guy) in disguise? There is so many things wrong with this kind of personal attack I don't even know where to start. If you disagree with me, disagree with ME. Not some divisive blog author who got voted off the island for not playing well with others.
Battle wagons are rarely if ever a good first turn target. Even if your army has lascannons. Firing a lascannon at a KFF battlewagon is a really poor prospect until that wagon has exposed its sides (which shouldn't happen until turn 2 at the earliest) The shots on turn 1 should be going on the truks, who are usually the most immediate and usually easiest threat to kill.
Most lists I've been playing with and against have the ability to demobilize (stunned, immobile, or destroyed) around 2-3 rhinos type hulls a turn, even with smoke and other cover. Truks aren't that durable. They aren't even as durable as a landspeeder.
If you do get lucky, and get that unit of truk boyz across the boad intact and take out that small unit of devs, sternguard, or whatever... congrats. It isn't like your opponent who placed a unit that close to a truks assault range wasn't prepared to take some loses. Hell, it might even have been bait. Also, those truk boyz are like to have been badly mauled before they got to kill, so are in all likely hood stuck in the open with 6+ saves, low on bodies, and it is the opponents turn.
So I guess part of my problem with truks is their normal cargo sucks. For 147 you get 11 boys, 1 nob with PK and boss pole. It takes 3 boyz to kill one marine (assuming sluggas) in cc. So assuming all orks survive to hit (which I never assume) you kill 4 marines with regular attacks, and just under 2 with PKs (4 attacks, 2 hits, 5/6 wounds per hit). So just under 6 dead marines. Which is about the same output of meganobs for nearly the same number of points. The difference being that A: Mega nobs are more likely to have all their attacks due to their 2+ save and multiple wounds, and B: Mega nobs all have PKs, which means they can threaten nearly anything in the game.
I don't think folks disagree that 12 Orks on their own suck. I don't think folks disagree that a lone Trukk sucks. They do. What I think folks are discussing is how the Trukks add to the synergy of an overall list. When building a list, you want to saturate your opponent with too many targets for him to stop. If you can get him to make a mistake with target priority (for example, allowing Meganobs to get to your lines unmolested from your example), you stand a good chance for you to start controlling the tempo of the game and now your opponent will be simply reacting to your moves. This is where he loses. Trukks on their own do suck, as do 12 measley Orks. However, think about the army that runs 6 Warbuggies, 3 Battlewagons, 3 Killa Kanz and a couple of Trukks all loaded with Orks. Add in things like 1 or 2 Kustom Force Fields and you realistically need to stop most of this army in two turns or you will be facing large numbers of multi assaults (as stated earlier, if the Ork player reaches the center of the table with the vehicles, he's in range to assault). No matter how you dice it, when somebody gets to roll 100+ dice in one assault phase, things will go away.
Are Trukks the lynchpin of the army; no. Can you forgoe most, if not all vehicles and run a true horde army? Sure and that is where Trukks likely DON'T belong; having a couple of Trukks (which is the only vehicle) to receive the fury of every heavy gun is a recipe for disaster. Running them in conjunction with several other vehicles and generating support for one another is where I think Ork Trukks belong.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2010/10/01 01:22:31
Subject: Where do Ork Trukks belong?
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Decrepit Dakkanaut
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I like the Ork trukk for the following reasons:
A. It's cheap.
B. It's a compliment to Battlewagons.
I play mechanized orks, leaning towards 3 Battlewagons with a Trukk of slugga boyz as back-up. The only reason I take a Trukk of boyz is because they can be a good late game objective grabber and add additional weight behind the main assaulting force of boyz and burna boyz jumping out of BWs to go krumpin'.
In short, for a handful of points (150 or so), I get some extra points and versatility that has lower target priority than my Battlewagons and if everything has not already gone south by turn 2-3, a reasonable way to transport my boyz somewhere where I need them.
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![[Post New]](/s/i/i.gif) 2010/10/01 03:01:51
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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KingCracker wrote:Trukks on the other hand are actually very potent and have proven their usefulness many times over. Also very RARELY have I ever lost that many trukks in one turn, and I dont play against sucky players most the time. Just sticking 1 KFF mek in there makes the trukk go from easy prey to a pain in the ass.
One variant of competitive Tau list at 1750 would include 3 teams of 6 broadsides in total (can have target lock), 9 Crisis Suits (say with TL Missile Pod to save points), 3 Piranhas (Fusion/Melta), and other small guns.
6 BS4 TL RailGuns, on avg 5 hits (rounded down), all auto pen, all +2 to damage table, all have 5/6 of rendering the trukk useless.
9 BS4 TL Missile Pod, 18 shots, 16 hits, 8 pens (I ll ignore glances for the moment), 8 +1 damage to table, all have 5/6 chance of rendering the trukk useless (only if you roll a 2, it will become 3 and thus weapon destroyed).
Using your KFF to halve the results, 5 trukks in total will be rendered useless in a turn (very much rounded down, and glances not included yet). 3 Fusion Blasters from Piranhas, and other small guns (IF AVAIlLABLE) are not included in my calculation yet.
This is just Tau. IG and Space Wolves PROBABLY have better firepower than this.
Rarely lost that many trukks in a single turn? Now, I conclude you play against sucky players.
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This message was edited 2 times. Last update was at 2010/10/01 03:06:22
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![[Post New]](/s/i/i.gif) 2010/10/01 03:46:18
Subject: Re:Where do Ork Trukks belong?
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Charing Cold One Knight
Lafayette, IN
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Davicus wrote:KingCracker wrote:Trukks on the other hand are actually very potent and have proven their usefulness many times over. Also very RARELY have I ever lost that many trukks in one turn, and I dont play against sucky players most the time. Just sticking 1 KFF mek in there makes the trukk go from easy prey to a pain in the ass.
One variant of competitive Tau list at 1750 would include 3 teams of 6 broadsides in total (can have target lock), 9 Crisis Suits (say with TL Missile Pod to save points), 3 Piranhas (Fusion/Melta), and other small guns.
6 BS4 TL RailGuns, on avg 5 hits (rounded down), all auto pen, all +2 to damage table, all have 5/6 of rendering the trukk useless.
9 BS4 TL Missile Pod, 18 shots, 16 hits, 8 pens (I ll ignore glances for the moment), 8 +1 damage to table, all have 5/6 chance of rendering the trukk useless (only if you roll a 2, it will become 3 and thus weapon destroyed).
Using your KFF to halve the results, 5 trukks in total will be rendered useless in a turn (very much rounded down, and glances not included yet). 3 Fusion Blasters from Piranhas, and other small guns (IF AVAIlLABLE) are not included in my calculation yet.
This is just Tau. IG and Space Wolves PROBABLY have better firepower than this.
Rarely lost that many trukks in a single turn? Now, I conclude you play against sucky players.
+1
IG and SW both can have more effective firepower than tau. DL spam dark eldar can also put up similar numbers. (20+ DL at 1500 is possible).
I've seen truks weather that kinda of power, I've done it myself. It usually takes some misteps on the opponents side, and some friendly terrain to pull it off.
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![[Post New]](/s/i/i.gif) 2010/10/01 05:17:17
Subject: Re:Where do Ork Trukks belong?
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Battlewagon Driver with Charged Engine
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That's all fine and good. The point is, if that Tau (or Space Wolf, or IG) is shooting at your Trukks, GOOD! They've done what they were intended to do!
And now your BWs, your Stormboyz, your Bikers, your Deff Koptas, your Kommandos, are all right in their face. They used hundreds and hundreds of points-worth of firepower just to dismount your cheap little throw-away Slugga Boy squads. Great!
If you get first turn, trukk spam is devastating. Flat--out 24" up the board, oh look, you're in assault range already. They need to kill your WHOLE army in one turn of shooting. Good luck with that.
Going second, trukks can have trouble; assuming that your opponent is targeting them specifically, and assuming they aren't out of LOS. Worst case scenario, as I said, your opponent has used a great deal of firepower dismounting cheap little units that can now hold your home objectives, or form a back-up wave or troops a turn behind your other vehicles.
Can Trukks be misused? Easily. Are they particularly durable? No. But are they BAD? Absolutely not.
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![[Post New]](/s/i/i.gif) 2010/10/01 06:36:58
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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BeRzErKeR wrote:That's all fine and good. The point is, if that Tau (or Space Wolf, or IG) is shooting at your Trukks, GOOD! They've done what they were intended to do!
And now your BWs, your Stormboyz, your Bikers, your Deff Koptas, your Kommandos, are all right in their face. They used hundreds and hundreds of points-worth of firepower just to dismount your cheap little throw-away Slugga Boy squads. Great!
If you get first turn, trukk spam is devastating. Flat--out 24" up the board, oh look, you're in assault range already. They need to kill your WHOLE army in one turn of shooting. Good luck with that.
Going second, trukks can have trouble; assuming that your opponent is targeting them specifically, and assuming they aren't out of LOS. Worst case scenario, as I said, your opponent has used a great deal of firepower dismounting cheap little units that can now hold your home objectives, or form a back-up wave or troops a turn behind your other vehicles.
Can Trukks be misused? Easily. Are they particularly durable? No. But are they BAD? Absolutely not.
I lol-ed at this once again.
I will not be able to ONLY shoot your trukk and leave your wagons alone. I WILL be able to shoot your trukks AS WELL AS your wagons. At 1,750, an ork list with 4 or 5 trukks will have like 1 or at most 2 wagons. Trukks are SOOOO fragile that i ll just have to divert a portion of my firepower to deal with them (notice my calculation above haven't include glancing hits and other arms). If at 1,750 you can have 4 or 5 trukks and STILL have all of the above you have mentioned, I ll definitely take out my calculator and check your list :-).
It's 18 or 19 inch (with rpj) btw, not 24 inches, get the facts right first please.
I don't need to kill your army in one or two turns. I just need to disembark your whole army (which are mostly in those pathetic trukks), and take my time to slowly mow them down.
A trukk within a Wagon spam list - Yes. If you start advocating multiple trukks, I start laughing at you :-)
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This message was edited 1 time. Last update was at 2010/10/01 06:39:10
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![[Post New]](/s/i/i.gif) 2010/10/01 06:46:02
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Davicus wrote:BeRzErKeR wrote:That's all fine and good. The point is, if that Tau (or Space Wolf, or IG) is shooting at your Trukks, GOOD! They've done what they were intended to do!
And now your BWs, your Stormboyz, your Bikers, your Deff Koptas, your Kommandos, are all right in their face. They used hundreds and hundreds of points-worth of firepower just to dismount your cheap little throw-away Slugga Boy squads. Great!
If you get first turn, trukk spam is devastating. Flat--out 24" up the board, oh look, you're in assault range already. They need to kill your WHOLE army in one turn of shooting. Good luck with that.
Going second, trukks can have trouble; assuming that your opponent is targeting them specifically, and assuming they aren't out of LOS. Worst case scenario, as I said, your opponent has used a great deal of firepower dismounting cheap little units that can now hold your home objectives, or form a back-up wave or troops a turn behind your other vehicles.
Can Trukks be misused? Easily. Are they particularly durable? No. But are they BAD? Absolutely not.
I lol-ed at this once again.
I will not be able to ONLY shoot your trukk and leave your wagons alone. I WILL be able to shoot your trukks AS WELL AS your wagons. At 1,750, an ork list with 4 or 5 trukks will have like 1 or at most 2 wagons. Trukks are SOOOO fragile that i ll just have to divert a portion of my firepower to deal with them (notice my calculation above haven't include glancing hits and other arms). If at 1,750 you can have 4 or 5 trukks and STILL have all of the above you have mentioned, I ll definitely take out my calculator and check your list :-).
It's 18 or 19 inch (with rpj) btw, not 24 inches, get the facts right first please.
I don't need to kill your army in one or two turns. I just need to disembark your whole army (which are mostly in those pathetic trukks), and take my time to slowly mow them down.
A trukk within a Wagon spam list - Yes. If you start advocating multiple trukks, I start laughing at you :-)
Calm down sir.
No need to be condescending on a forum.
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![[Post New]](/s/i/i.gif) 2010/10/01 07:32:33
Subject: Where do Ork Trukks belong?
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Lethal Lhamean
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i dont know about all this trukk hating. as a ork speed freak player, i utilise 5 trukks sometimes more, plus biker nobs. i often find that 1 of 2 things happen. either the opposing fire goes into the nob bikers who just laugh at it, or shots at my trukks take out a few. either way, a unit of 12 boys with the standard nob and basic trukk, (rpj, riggers and plates) is only 162. compare that to the tau firepower wich comes close to 400+ (6 broadsides...with drones and upgrades...=270 per unit, assuming 3/team 2 shield drones and BS upgrade for all, and keeping the SMS.= 2 trukks dead, maybe. you still need to hit, and 8 of 10 times i see your static not moving broadsides and keep nice cover between myself and them.) so yea i think the trukks do thier job fine. eitherway, tau have often 1 turn MAYBE 2 of shooting before i hit your lines, and depending on scenario i can come off reserve and hit you the turn i come in. and once those trukks hit, and unload the 46 angry boys, and another 10 nob + warboss, your squishy tau wont last the round. i have played against tau almost primarily latley and ive tried multiple variants of ork mtea. the trukk spam w/boys works 98% of the time. now, battlewagons are a waste if you ask me. coming in at 110 without anytjing other then a rolla, is a waste. it only moves 12, is open topped for any real trasnport use, and has a huge footprint. its just begging to rail cannoned. and honestly, i would rather you rail cannon the trukk wich is only 45 (with plenty more where it came from) then nuking the 160 pt + battlewagon. against a huge gunline, A14 dosent do squat if your open topped, and i would rather have more transports, as seperate targets, smaller footprints and the
better speed.
sorry for the tangent, but im game expirence, i find trukks are more reliable then the battlewagon for trasnport duty. they are faster, smaller (so less of a target, easier to use cover) and can carry a respectable amount of boys. With 5 or more of them target saturation is almost garenteed. and thier speed means a turn 2 charge, turn 3 if your unlucky. if they get popped who cares, its 55 points...(with upgrades)
vrs battlewagons, that even without the deffrolla (which honestly why take the BW without the deffroilla?) or any major guns is still costing close to 150 a pop, just as easy to kill, open topped, and slower? 20 troop cap is nice, but when it gets assploded your loosing 8 of them anyway unless they are nobs or something more durable (in which case your nice expensive unit is now in the open and or foot slogging)
sorry, but ill take my trukks over battlewagons any day of the week. as far as im concerenced they rock. at least untill they allow 20 man nob units. (and fyi: i dont care if the trukks get popped, since really all they are there for is get my boys that 18+ " closer before the charge. after that if they live its gravy, vrs BW getting popped is more of an "ouch" to the whole plan.)
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![[Post New]](/s/i/i.gif) 2010/10/01 08:24:37
Subject: Where do Ork Trukks belong?
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Regular Dakkanaut
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DarthSpader wrote:i dont know about all this trukk hating. as a ork speed freak player, i utilise 5 trukks sometimes more, plus biker nobs. i often find that 1 of 2 things happen. either the opposing fire goes into the nob bikers who just laugh at it, or shots at my trukks take out a few. either way, a unit of 12 boys with the standard nob and basic trukk, (rpj, riggers and plates) is only 162. compare that to the tau firepower wich comes close to 400+ (6 broadsides...with drones and upgrades...=270 per unit, assuming 3/team 2 shield drones and BS upgrade for all, and keeping the SMS.= 2 trukks dead, maybe.
You got your math wrong, so I won't bother to comment on that (being the point efficiency).
You have 5 trukks, and say i assume ALL have cover. Within a turn I disable all your trukks, and use whatever remaining firepower I have on your nob/warboss biker - I ll kill maybe 1 or 2 or them (Fusion Blasters/RailGuns - whatever that is leftover on them).
Now you have 60 boys limping across the board, your bikers hit my line. So what? Go past my 2 layers of kroots while my Suits and Broadsides concentrate fire on your bikers for 2 more turns.
I didnt theoryhammer the above. I ve played as ork and as Tau using the above said lists :-). If you are experienced player, you would have encountered these.
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This message was edited 2 times. Last update was at 2010/10/01 08:25:43
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![[Post New]](/s/i/i.gif) 2010/10/01 11:08:45
Subject: Re:Where do Ork Trukks belong?
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Mekboy Hammerin' Somethin'
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Tau? Seriously Tau? I LOL at Tau when I got my Orks. You destroy all my transports first turn and I'll still roll right over you.
Better luck next year when you might get a new codex
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![[Post New]](/s/i/i.gif) 2010/10/01 13:28:10
Subject: Re:Where do Ork Trukks belong?
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Fresh-Faced New User
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Tau? Really? Of course! Or IG. Or Space Wolves. Or Dark Eldars (and start to fear the new codex). Do you play against any of those? Well, other problem with tau would be if he a foot warrior gunline. Then, I understand the loable win.
I'm with Davicus. 5 trukks and nob bikers? Lets say 3 vendettas, a psyker squad, hydras and a manticore. Wait, even chimeras! Sorry, but first turn you are wrecked. Then, the footslogging rest (the nob bikers had long before rallied, you know, psykers party) get shot. If you arrive... Well, as Davicus said, first eat 2 bubblewrap units... And I'm talking about an average good IG player.
Take 3-4 battlewagons, load em, a KFF, some deffkoptas and lootas, and we talk ok? But if you wanna give me trukks...
Bye!
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![[Post New]](/s/i/i.gif) 2010/10/01 14:00:41
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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General_Chaos wrote:Tau? Seriously Tau? I LOL at Tau when I got my Orks. You destroy all my transports first turn and I'll still roll right over you.
Better luck next year when you might get a new codex
Sure kid, I am granting you a chance to prove yourself right on Vassal. Your orks, my Tau.
That is if you dare to reply below :-).
Btw, I m not saying orks sucks (I play orks). But you don't autowin if your list sucks  .
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This message was edited 1 time. Last update was at 2010/10/01 14:02:39
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![[Post New]](/s/i/i.gif) 2010/10/01 17:31:18
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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No, seriously all of you stfu, and stop stroking your ego/e-peen.
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![[Post New]](/s/i/i.gif) 2010/10/01 19:08:05
Subject: Where do Ork Trukks belong?
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Lethal Lhamean
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i stand by my statment. ive tried said battlewagon spam, lootas kff etc, and in the end i go back to the trukk. faster, smaller carrys 12, and ramshackle has the chance of not killing boys or moving closer on the eventual wreck. (battlewagons DONT) im not debating those trukks will die. in fact i expect them too. what im stating is that they will die, but not before i crash my boys into your crisis/broadside/firewarrior whatever, or at least get them into a decent waggghhh range. (or at least thats the plan anyway) you've made it clear you dont respect trukks Davicus, thats fine. but dont go around bashing other people because you think you can WTFPWN trukks 100% of the time. and TBH running your/our mouths on the internet about how your X,Y,Z unit is going to bladdeddy blah blah is simply pointless.
I would also pose the question of what, exactly do you bring in a say...1850 pt game? in the intrest of friendly mathhammer and nettheroy, i am curious to your builds, since you might normally be expecting a 2500pt game or something of a larger pt value, when im discussing smaller. fire up a brief summary of your list (even go anti trukk meta if you wish) but seriously, be honest and go with your "general all comers" ill even be a sport and go first. this is my general "all comers" list i break out at the 1850 mark. this is not army list discussion so im not going to detial them furthar. but... lets see what tau do at 1850 yea?
5 trukks
4xboys units
7 nob bikers (diversified w/ painboy etc)
10 nobs on foot (diversified bainboy etc)
2 warboss, 1 on bike
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This message was edited 1 time. Last update was at 2010/10/01 19:09:43
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![[Post New]](/s/i/i.gif) 2010/10/01 19:24:27
Subject: Where do Ork Trukks belong?
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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i'd reccomend you just not use them, use wagons instead. The only way I can see trukks being effective is if you have like 8-9 of them.
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/10/01 19:31:49
Subject: Re:Where do Ork Trukks belong?
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Fresh-Faced New User
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Well, I'll try my best to explain (I think) Davicus and my point of view: maybe in the other post I wasn't polite, so I apologize for any inconvenience.
First, my 1850 all corners list, whichs is my downgraded 2000 k list, or my upgraded 1500 list, who cares.
CCS 4 meltas & Chimera (ML/HF)
8 Psykers & Chimera (ML/HF)
Veterans (3 meltas) & Chimera (ML/HF)
Veterans (3 meltas) & Chimera (ML/HF)
Veterans (3 meltas & demo) & Chimera (ML/HF)
PCS (4 flamers, kraks)
PIS (autocannon) x2
3x Vendettas (HB sponsons)
1 Leman Russ
2 Hydras in squadron
1 Manticore
Lets supose 2 scenarios (but , of course, every game is different and not so simple to discuss): you go first, I refuse flank. You get closer, but not everythings comes together. I can pop all your trukks and have weapons to make the biker nobs rally. Maybe second turn. So thanks to ramshackle something is in assault range. But in assault range of my bubblewrap PIS. Get my idea?
Lets supoose i go first: you can deploy normally, and get shot and exploded without even moving, or go full reserves, and come piecemeal.
Maybe I was rough saying that trukks suck. And, of course, the two examples are that, examples. Lots of things can happen, but I'm sure, and i did it, that whenever I face them, they simply die. And then, they contents do the same. But thats my case. (And the ork player has indeed real good kan wall lists and battlewagon ones, but when including trukks, they always underperformed).
But YMMV
Bye, and apologizes for any misunderstood from my part.
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![[Post New]](/s/i/i.gif) 2010/10/01 21:29:02
Subject: Where do Ork Trukks belong?
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Fresh-Faced New User
Iowa
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If you're a real ork player you'll take a truck, even if it is just one of em.
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![[Post New]](/s/i/i.gif) 2010/10/01 22:56:30
Subject: Where do Ork Trukks belong?
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Grim Dark Angels Interrogator-Chaplain
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wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
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![[Post New]](/s/i/i.gif) 2010/10/01 23:33:35
Subject: Where do Ork Trukks belong?
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Mekboy Hammerin' Somethin'
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Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much?
back to OP It's all about the best piece of wargear in the entire game the Kustom Force Field. That's the bottom line you take any vehicle and give it a mobile +4 cover save and it's gunna be a pain in your ass
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