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![[Post New]](/s/i/i.gif) 2010/10/02 00:16:11
Subject: Where do Ork Trukks belong?
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Grim Dark Angels Interrogator-Chaplain
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General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much? True lol
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![[Post New]](/s/i/i.gif) 2010/10/02 00:39:31
Subject: Where do Ork Trukks belong?
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Decrepit Dakkanaut
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General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much?
back to OP It's all about the best piece of wargear in the entire game the Kustom Force Field. That's the bottom line you take any vehicle and give it a mobile +4 cover save and it's gunna be a pain in your ass
This is what Ive been saying from the start. I can take 1 throw away KFF mek, and use the KFF to cover 4 trukks, Ive done it many a time. Seriously having to take a 4+ HA THAT SHOT DOESNT WORK save after rolling hits is just simply put, a pain in the ass. You can REALLY see some Tau Fanboi-ism on here. Im not saying Tau are garbage, I personally think all the armies can be pretty badass if used in the right ways. But yea......Your Tau are not AUTO WIN against Orks either. Sure your shooting will do some damage, but your base BS is 3, your missing half your shots anyways. Sure with marker lights your shooting gets better, but not so much Id be talking the trash you guys are.
Also writing up a "perfect" scenario for beating trukks is pretty close to cheating. Yea if you played an Ork player, that DIDNT use cover, and had nothign BUT trukks and boyz inside that list would cream the Orks. Sad part is, you can fit FAR more dangerous Ork units in a 2000+ list. In those points, your not going to be worrying about the trukk boyz. Youll be waiting for koptas to zip in and first turn crunch some vehicles, youll see Snikrot and crew pop up and SMOKE your XV88s, if not first turn, easily by 2, and they are in CC so they wont be AUTO killing anything.
Im not the best Ork player out there by a long shot, infact I mostly play for fun, and dont take uber builds, but Im telling ya, I sure as hell wouldnt be sitting in the open, nerfing my list, just so you can shoot the hell out of my trukks with no KFF meks insight. Trust me, your Tau builds can be countered by Orks fairly easy, SPECIALLY in 5th, where EVERYTHING gets a 4+ cover save, Ork armies as a whole included Automatically Appended Next Post: Formosa wrote:General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much?
True lol
Yea dont let this little discussion paint the picture that is DAKKA. It only happens when hot debate happens. Usually this site is decently mannered most the time
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This message was edited 1 time. Last update was at 2010/10/02 00:40:48
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![[Post New]](/s/i/i.gif) 2010/10/02 05:21:49
Subject: Where do Ork Trukks belong?
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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here's something that I think is underused.
Take 1-2 Trukks, and put them in reserve. When they come in, have them use their speed to get in and help units that need it. 12 orks on their own aren't very good, but 12 Orks added to an existing combat is huge.
I'm just not a fan of spamming Trukks, Orks are great for spamming tough units, but Trukks just don't fit into this IMO, there's just too much more that outdoes them.
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/10/02 07:43:15
Subject: Where do Ork Trukks belong?
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Lethal Lhamean
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If just talking transports, then trukks win. If looking for a combat tank that dishes some shooting and maybe cart something else around, BW, maybe. Although I contend that for general ranged combat there are better ork options. But JUST talking transport duty ( get up field asap unload and smash) the trukk wins. Here's why.
Trukk pros:
-35 points base.
- 18" move per turn.
- carries 12 men
- ramshackle overrides wrecked and destroyed rolls for 2/3 chance of moving closer or no damage to embarked unit.
CONS:
- armor 10
- open topped.
Battlewagon
Pros: can take lots of guns, and neat upgrades like deffrolla and grabbing klaw
- carries 20 men
Cons:
- 90 points base, has no Inc weapons.
- with weapons and upgrades costs well over 130
- open topped
- side armor 12
- Large model means easier to negate cover with tlos forcing reliance on kff
- slow or avg speed. Takes longer to get in position
- if wrecked good chance of killing or pinning occupants.
Clearly the trukk has less cons, and only marginally better pros. Which are not suited to transport duty. For the cost of 1 battlewagon with only a RPJ and riggers, I can purchase 3 trukks. That's more targets, moving faster, and still bringing decent krumping power.
If I loose a trukk no big deal points wise. It's cheap expendable. Battlewagons are not. And at 120 plus more then 3 become serious investment, that will have a VERY hard time making it's points back.
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![[Post New]](/s/i/i.gif) 2010/10/02 12:08:30
Subject: Re:Where do Ork Trukks belong?
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Fresh-Faced New User
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KingCracker wrote:General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much?
back to OP It's all about the best piece of wargear in the entire game the Kustom Force Field. That's the bottom line you take any vehicle and give it a mobile +4 cover save and it's gunna be a pain in your ass
This is what Ive been saying from the start. I can take 1 throw away KFF mek, and use the KFF to cover 4 trukks, Ive done it many a time. Seriously having to take a 4+ HA THAT SHOT DOESNT WORK save after rolling hits is just simply put, a pain in the ass. You can REALLY see some Tau Fanboi-ism on here. Im not saying Tau are garbage, I personally think all the armies can be pretty badass if used in the right ways. But yea......Your Tau are not AUTO WIN against Orks either. Sure your shooting will do some damage, but your base BS is 3, your missing half your shots anyways. Sure with marker lights your shooting gets better, but not so much Id be talking the trash you guys are.
+4 means that from every glance/pen I score, you have a 50% chance to ignore it. So if I get 2 glance/pen, then (mathhammer, of course) I pass your KFF. You know whats the problem? Tau (and I don't play Tau, I dislike them, I don't like it's fluff, it's minis... but they are good in the game) can simply put enough firepower to pass all your 4 trukks KFF. 10 crisis with Plasma, Missile and MultiTracker( 9 elite and the HQ). 2 XV88, a pair of Kroot units, 2 Hammerheads and the mandatory 6 fire warriors.
Add then something you want, such as some Pirhanas with melta blaster and Flechette Dischargers. The Tau player can use them as another blocking element. And you know that hitting on 6, but before eating up to 5 (5 is the max number of pirhanas in a squadron, isn't it?) wounds on +4 (that depends on the number of pirhanas, and how many dischargers they have), and saving with a +6... You get the idea?
Sorry, but this simply list eats your 4-5 trukks KFF, plus your other add-on units . Even the Tau pulse rifle will wreck one trukk.
Also writing up a "perfect" scenario for beating trukks is pretty close to cheating. Yea if you played an Ork player, that DIDNT use cover, and had nothign BUT trukks and boyz inside that list would cream the Orks. Sad part is, you can fit FAR more dangerous Ork units in a 2000+ list. In those points, your not going to be worrying about the trukk boyz. Youll be waiting for koptas to zip in and first turn crunch some vehicles, youll see Snikrot and crew pop up and SMOKE your XV88s, if not first turn, easily by 2, and they are in CC so they wont be AUTO killing anything.
So now we add Snikrot and friends to the list? Then your aren't using those points on your trukks and their contents, so less target saturation. And, really, this would work if you play a dumb Tau player. Every good player will see Snikrot in your list, and won't simply leave their XV88/Lemans/Artillery... alone. I mean, you are expecting your tactic to work only if your opponent doesnt put some bubblewrap unit behind. Or simply deploys next to the edge, where you won't be able to pass. However, if it happens, hurray! You win a dumb player. If not, your Snikrot happy team will appear (or not, as I said), eat the useless unit, and then get heavy flamed/missiled/kind of dead you prefer to dead.
Oh, and deffkoptas? Ok, these at least starts to seem something with good ork units. Yeah, fisrt turn deffkopta assaults are excellent. However, a good player can, obviously, counter this with good deployment and bubblewrap units. But, of course, you can counter my counterdeploy with a countermove of yourself, and then I'll countermove your own countermove with another counterunit, and we will be discussing till the end of the world
I'm sorry, but I really dislike tactics based on dumb errors.
Im not the best Ork player out there by a long shot, infact I mostly play for fun, and dont take uber builds, but Im telling ya, I sure as hell wouldnt be sitting in the open, nerfing my list, just so you can shoot the hell out of my trukks with no KFF meks insight. Trust me, your Tau builds can be countered by Orks fairly easy, SPECIALLY in 5th, where EVERYTHING gets a 4+ cover save, Ork armies as a whole included
Well, I'm not the best IG guard player too but, as I said, 2 shots negate cover. And a Tau list has enough shots to do that. So your trukks (and we are talking about trukks) will be destroyed. Don't take so easy on Tau, they can mess your day. And if you use trukks, they will.
Automatically Appended Next Post:
Formosa wrote:General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much?
True lol
Yea dont let this little discussion paint the picture that is DAKKA. It only happens when hot debate happens. Usually this site is decently mannered most the time
hey, let's have a niceee timeee!
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![[Post New]](/s/i/i.gif) 2010/10/02 13:58:31
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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Dav_venneto wrote:KingCracker wrote:General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much? back to OP It's all about the best piece of wargear in the entire game the Kustom Force Field. That's the bottom line you take any vehicle and give it a mobile +4 cover save and it's gunna be a pain in your ass This is what Ive been saying from the start. I can take 1 throw away KFF mek, and use the KFF to cover 4 trukks, Ive done it many a time. Seriously having to take a 4+ HA THAT SHOT DOESNT WORK save after rolling hits is just simply put, a pain in the ass. You can REALLY see some Tau Fanboi-ism on here. Im not saying Tau are garbage, I personally think all the armies can be pretty badass if used in the right ways. But yea......Your Tau are not AUTO WIN against Orks either. Sure your shooting will do some damage, but your base BS is 3, your missing half your shots anyways. Sure with marker lights your shooting gets better, but not so much Id be talking the trash you guys are. +4 means that from every glance/pen I score, you have a 50% chance to ignore it. So if I get 2 glance/pen, then (mathhammer, of course) I pass your KFF. You know whats the problem? Tau (and I don't play Tau, I dislike them, I don't like it's fluff, it's minis... but they are good in the game) can simply put enough firepower to pass all your 4 trukks KFF. 10 crisis with Plasma, Missile and MultiTracker( 9 elite and the HQ). 2 XV88, a pair of Kroot units, 2 Hammerheads and the mandatory 6 fire warriors. Add then something you want, such as some Pirhanas with melta blaster and Flechette Dischargers. The Tau player can use them as another blocking element. And you know that hitting on 6, but before eating up to 5 (5 is the max number of pirhanas in a squadron, isn't it?) wounds on +4 (that depends on the number of pirhanas, and how many dischargers they have), and saving with a +6... You get the idea? Sorry, but this simply list eats your 4-5 trukks KFF, plus your other add-on units . Even the Tau pulse rifle will wreck one trukk. Also writing up a "perfect" scenario for beating trukks is pretty close to cheating. Yea if you played an Ork player, that DIDNT use cover, and had nothign BUT trukks and boyz inside that list would cream the Orks. Sad part is, you can fit FAR more dangerous Ork units in a 2000+ list. In those points, your not going to be worrying about the trukk boyz. Youll be waiting for koptas to zip in and first turn crunch some vehicles, youll see Snikrot and crew pop up and SMOKE your XV88s, if not first turn, easily by 2, and they are in CC so they wont be AUTO killing anything. So now we add Snikrot and friends to the list? Then your aren't using those points on your trukks and their contents, so less target saturation. And, really, this would work if you play a dumb Tau player. Every good player will see Snikrot in your list, and won't simply leave their XV88/Lemans/Artillery... alone. I mean, you are expecting your tactic to work only if your opponent doesnt put some bubblewrap unit behind. Or simply deploys next to the edge, where you won't be able to pass. However, if it happens, hurray! You win a dumb player. If not, your Snikrot happy team will appear (or not, as I said), eat the useless unit, and then get heavy flamed/missiled/kind of dead you prefer to dead. Oh, and deffkoptas? Ok, these at least starts to seem something with good ork units. Yeah, fisrt turn deffkopta assaults are excellent. However, a good player can, obviously, counter this with good deployment and bubblewrap units. But, of course, you can counter my counterdeploy with a countermove of yourself, and then I'll countermove your own countermove with another counterunit, and we will be discussing till the end of the world I'm sorry, but I really dislike tactics based on dumb errors. Im not the best Ork player out there by a long shot, infact I mostly play for fun, and dont take uber builds, but Im telling ya, I sure as hell wouldnt be sitting in the open, nerfing my list, just so you can shoot the hell out of my trukks with no KFF meks insight. Trust me, your Tau builds can be countered by Orks fairly easy, SPECIALLY in 5th, where EVERYTHING gets a 4+ cover save, Ork armies as a whole included Well, I'm not the best IG guard player too but, as I said, 2 shots negate cover. And a Tau list has enough shots to do that. So your trukks (and we are talking about trukks) will be destroyed. Don't take so easy on Tau, they can mess your day. And if you use trukks, they will. Automatically Appended Next Post: Formosa wrote:General_Chaos wrote:Formosa wrote:wow.. I came here from warseer because of the ott pompous people that infest it, but looking at some of these posts it looks just as bad.
Internet much? True lol Yea dont let this little discussion paint the picture that is DAKKA. It only happens when hot debate happens. Usually this site is decently mannered most the time hey, let's have a niceee timeee! You are the poster child, of one of those people that you just CANNOT debate things with, because no matter what someone says, you have a perfect solution for why that wont work. I see people with your mind set often in Tactics forums. They will ask for advice on a list or against whatever, and no matter WHAT people tell them, they always counter with "well I can just do this" and Im tellin ya, in REAL games, just just cant always "do this" and get a V for victory everytime. Like I stated, Im not bashing the Tau, Im not bashing any army, I think they are all good armies in competent hands, but just coming out and saying, nope Orks always lose against X armies because I can "make them do this" is the worst argument someone can pull. Math hammer it, dont math hammer it, doesnt matter to me, neither do wins/losses as I play for fun, but I have played my fair share of Tau players, and they are far from armies Im nervous playing against. Yes, they have some pretty shooty lists, and their suits pack some pretty nice punch, but they are far from being the baddest army out there against Orks. Im more terrified of Nids/Deldar because they out assault the boyz everytime. Shooting doesnt really scare my play style. So yea, Ill suffer some casualties from Tau shooting, Im an Ork player mate, I can loose MANY boyz before something scary happens. But the problem is against Tau, I can lose half my army to shooting, but as soon as I hit the lines, your Tau are SCREWED. Yes even the suits. As I stated earlier, I have, very successfully, crumped rhinos with no problems with just regular boyz, so a couple suits will be a push over. Also, I find your comments "dumb players" insulting to the people I play against. And in turn a bit insulting to me. So Im bowing out since in your mind your army lists are un beatable, go ahead and keep thinking that Ill just go instead, and enjoy the game (edited for awesome spelling power)
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This message was edited 2 times. Last update was at 2010/10/02 14:02:04
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![[Post New]](/s/i/i.gif) 2010/10/02 14:38:32
Subject: Where do Ork Trukks belong?
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Charing Cold One Knight
Lafayette, IN
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DarthSpader wrote:If just talking transports, then trukks win. If looking for a combat tank that dishes some shooting and maybe cart something else around, BW, maybe. Although I contend that for general ranged combat there are better ork options. But JUST talking transport duty ( get up field asap unload and smash) the trukk wins. Here's why.
Trukk pros:
-35 points base.
- 18" move per turn.
- carries 12 men
- ramshackle overrides wrecked and destroyed rolls for 2/3 chance of moving closer or no damage to embarked unit.
CONS:
- armor 10
- open topped.
Battlewagon
Pros: can take lots of guns, and neat upgrades like deffrolla and grabbing klaw
- carries 20 men
Cons:
- 90 points base, has no Inc weapons.
- with weapons and upgrades costs well over 130
- open topped
- side armor 12
- Large model means easier to negate cover with tlos forcing reliance on kff
- slow or avg speed. Takes longer to get in position
- if wrecked good chance of killing or pinning occupants.
Clearly the trukk has less cons, and only marginally better pros. Which are not suited to transport duty. For the cost of 1 battlewagon with only a RPJ and riggers, I can purchase 3 trukks. That's more targets, moving faster, and still bringing decent krumping power.
If I loose a trukk no big deal points wise. It's cheap expendable. Battlewagons are not. And at 120 plus more then 3 become serious investment, that will have a VERY hard time making it's points back.
You have misread the ramshackle rule, quite badly in fact. The scatter result also causes an explosion. And those explosions can cause pinning. So it is 1/3 chance to do no harm to embarked unit, and 1/3 a chance to have a chance to scatter where ever, which includes towards the opponent, but half the time it scatters A: away, or B: sidways neither farther nor away, C: some combination of the above. You can hem in in with other units to stop scatter, but whatever, once it is wrecked those boyz aren't doing much (since you usually lose 1/3 of them, which is a pin check, and you are no longer fearless).
The 18 inches is nice, except if you actually want to do anything, you only move 12. So for the turn 2 assault, you move 18, then 12. 36 inch 2 turn assault isn't that bad, or even 42 inches if you whaaaargh! A battlewaggon unit goes 12 then 12, then 6 inch assault. That is 30 inches, or 36 inch if you whaaargh!. Either way, that should be enough range to assault most reasonable turn 2 goals. So the truk is exchanging durability for a cheaper cost and 6 inches of movement.
The truk is a huge model. It is about 2/3 the size of battlewagon. It is a pain finding places it actually gets a cover save. So unless it hides behind battlwagons, or KFF, it doesn't get cover too often either (unless you are using the old truks...)
Side armor 12 as a bad thing? What is this? How many base 90 point tanks or transports have a BETTER AV? The armor on a BW is its greatest asset. Even against side shots they can't relly on light anti tank guns like auto cannons or ML to get high percentage shots.
How many other tanks with AV 14 cost the same or less than a proper battle wagon? Oh, right. None.
12 ork capacity isn't a pro, it is a con. 12 orks isn't enough for more than one assault, and often they aren't even up to that. (depending on what you just tried to assault, they can get mauled before attacking)
So most of the pros that you listed for truks: capacity, and ramshackle, are really cons
Most of the cons you listed for the battle wagon are actually pros.
Your "clearly the..." statement is as clear as mud. Other than when battlewagons get destroyed turn 1 (which is usually rare, but does happen) I've rarely not seen them get their points back. 3 of them is NOT a heavy points investment. 360 points is what some people pay for single units (like my TH/ SH riding a LRC with MM). 3 different hard to kill tanks with the nastiest ram in the game is a bargain. Also, getting their points back isn't a good benchmark these days, most games aren't VP based, they are kill point and objective based. BW have less chance of giving up Kps, and have a better chance of parking on objectives and lasting.
Where many people go wrong thinking about the battlewagon is 20 boyz isn't much better than 12. Which is true. Boyz are rather underpowered cargo to waste a transport for an assault strategy. So don't put boyz in wagons (or if you do, just take one unit for taking objectives, and your other troops, like grots,to hold your own) Put burna boyz and nobs in battlewagons. Then you can justify spending more points to protect your much more powerful cargo.
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![[Post New]](/s/i/i.gif) 2010/10/02 14:52:06
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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I completely agree with Notabot. I see a BW as pure gold IMO. They are base cheap as hell, Ive thrown a base BW in a few time sjust because I had a few points left and hey 90pts is easy to cover. But they are also very durable and flexible. A bw guntrukk can do some damage if used right. And I also agree that you should put burna boyz or nobz in them.
Once I put 20 shoota boyz inside and that was pretty sweet really. Mobile machine gun factory. I wouldnt try that on MEQs at all, but against softer game, that is a scary thing to come at you
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![[Post New]](/s/i/i.gif) 2010/10/02 14:54:45
Subject: Where do Ork Trukks belong?
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Fresh-Faced New User
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Edited, Iphone reply is kind of meh...
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This message was edited 2 times. Last update was at 2010/10/02 15:01:27
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![[Post New]](/s/i/i.gif) 2010/10/02 15:08:00
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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There is no need to respond to those if you ask me. The topic is asking where Trukks belong, and most of us say Trukks are not garbage. Again, if you make a perfect scenario on how to take out trukks, they are going down nuff said. Im simply saying, that a competent Ork player will use trukks how they are suppose to be used. Large numbers, and I personally ram them all in the same spot of the enemy lines. So rather then 4+ 12 trukk boy mobs here or there, its 48 or more boyz smashing into one spot of a line. Yea, if I were a terrible non thinking player, or felt like losing, I guess Id just run them into a LR or the like and laugh at myself for doing that. But no Ork player would do that. Why would I charge them at something that would have a high chance of hulksmashing them? Can you answer me that? Also no Ork player would build a 2000+ build with ALL trukks and nothing else. That was my point earlier. At 2000+ your going to see the badder things in the Ork codex, you will never EVER see an Ork player with just trukks and nothing to cover his ass, or deal with the opponent. Your arguments are just silly, you cannot argue that something is crap, by saying well if they attack this what will you do? Again, why the hell would I send them after something they cant handle? And Im calling it your Tau, because your defending them to the teeth for some reason. Ya you did mention playing IG once or twice, while going crazy over defending the Tau. (responded but previous poster deleted post, so yea lol)
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This message was edited 3 times. Last update was at 2010/10/02 15:10:39
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![[Post New]](/s/i/i.gif) 2010/10/03 18:09:31
Subject: Where do Ork Trukks belong?
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Lethal Lhamean
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i will agree that a battlewagion is cheaper then most comparable other armie tanks. that said, i think its less effective as a trasnport (ive tried, and it either gets killed or ends up chasing stuff around) the faster trukks work better imho. for a battletank role, the ork dont have much. looted wagons and bw basiclly. in that case i think the more versatile BW has the edge. in intrest of keeping on topic, ill just agree to disagree with the BW meta here, since everyone has diffrent expirence and playstyles.
trukks belong i find in 1 of 3 spots. en masse as close to the leading edge of deployment as possible, blitzing the enemy as fast as possible. nob bikers can make for good "wing men" as they can keep pace, and take a decent beating while drawing some fire from the more squishy trukks. they can act as wingmen themselves to screen your battlewagons. (load as many BW as possible, then just run empty naked trukks around to block LOS or give cover to your BW.) or in reserve and entering as a late game second wave. all 3 i find work ok, but my prefrence is to the en masse blitz. hit em hard and fast and dont look back.
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![[Post New]](/s/i/i.gif) 2010/10/04 18:14:48
Subject: Re:Where do Ork Trukks belong?
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Kelne
Lost
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![[Post New]](/s/i/i.gif) 2010/10/05 05:05:47
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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Trukk in part of a list isnt garbage. Multiple trukks are garbage, which is what I see in your list DarthSpader :-). Also, show your list to Hulksmash or DOP or anyone who have some knowledge in orks and they ll tell you what's wrong :-).
KingCracker - I ve already shown you all what a standard (not even optimized) Tau list can do to a mass of trukks (with PROPER MATHHAMMERING), but you chose to ignore it and think your 4+ cover is like 2+ terminator saves. I ve nothing to add to your ignorance :-).
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This message was edited 1 time. Last update was at 2010/10/05 05:06:28
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![[Post New]](/s/i/i.gif) 2010/10/05 18:44:24
Subject: Where do Ork Trukks belong?
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Strangely Beautiful Daemonette of Slaanesh
Tucson az
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What about a nob mob in a truck? At least once the truck goes boom they have 2 wounds.
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![[Post New]](/s/i/i.gif) 2010/10/05 22:19:22
Subject: Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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cyrax777 wrote:What about a nob mob in a truck? At least once the truck goes boom they have 2 wounds.
Yes but would you want that Mob to be stuck on foot?
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![[Post New]](/s/i/i.gif) 2010/10/07 04:13:05
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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Ive done a nobs mob ina trukk before. It totally took the opponent by surprise to see that in a cheap, flimsy trukk. They were expecting boys, and instead got a nasty Nob surprise at their lines. I wouldnt normally suggest it though, but if you play against someone that figures out the way you play, that will definitely get them at least once or twice Automatically Appended Next Post: Davicus wrote:Trukk in part of a list isnt garbage. Multiple trukks are garbage, which is what I see in your list DarthSpader :-). Also, show your list to Hulksmash or DOP or anyone who have some knowledge in orks and they ll tell you what's wrong :-).
KingCracker - I ve already shown you all what a standard (not even optimized) Tau list can do to a mass of trukks (with PROPER MATHHAMMERING), but you chose to ignore it and think your 4+ cover is like 2+ terminator saves. I ve nothing to add to your ignorance :-).
Call it ignorance all you want. As Ive stated more then a few times, if I played like a complete moron and charged my trukk mobs at units that would pulverize them, then yea your totally correct. But calling me ignorant because you cant come up with something other then "you charge them at this impossible to beat unit" or your Tau are gods on the table top, is fine by me mate. Have at it.
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This message was edited 1 time. Last update was at 2010/10/07 04:16:19
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![[Post New]](/s/i/i.gif) 2010/10/09 20:54:51
Subject: Where do Ork Trukks belong?
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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You can have 2 KFFs, 3 min sized nob units in trukks, 6 squads of boys in trukks, 9 rokkit buggies, and 9 kannons in a 2000 point list. Thats the way to use trukks, in mass numbers. 9 trukks with a 4+ will survive long enough, and the sheer amount of firepower you can dish out will keep them at bay.
Now I feel like using that, anyone got 9 trukk to spare? (lol)
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/10/09 23:11:52
Subject: Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Snikkyd wrote:You can have 2 KFFs, 3 min sized nob units in trukks, 6 squads of boys in trukks, 9 rokkit buggies, and 9 kannons in a 2000 point list. Thats the way to use trukks, in mass numbers. 9 trukks with a 4+ will survive long enough, and the sheer amount of firepower you can dish out will keep them at bay.
Now I feel like using that, anyone got 9 trukk to spare? (lol)
Then you get weapons that ignore cover saves.
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![[Post New]](/s/i/i.gif) 2010/10/09 23:33:06
Subject: Where do Ork Trukks belong?
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Flamers are going to wreck trukks? Oh nos!
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Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/10/09 23:42:32
Subject: Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Snikkyd wrote:Flamers are going to wreck trukks? Oh nos!
Have you ever heard of barrage weapons?
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This message was edited 1 time. Last update was at 2010/10/09 23:46:25
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![[Post New]](/s/i/i.gif) 2010/10/09 23:52:59
Subject: Where do Ork Trukks belong?
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Regular Dakkanaut
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The_Savior wrote:Snikkyd wrote:Flamers are going to wreck trukks? Oh nos!
Have you ever heard of barrage weapons?
Barrage weapons don't automatically negate a KFF cover save.
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![[Post New]](/s/i/i.gif) 2010/10/09 23:54:33
Subject: Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Waaaaghmaster wrote:The_Savior wrote:Snikkyd wrote:Flamers are going to wreck trukks? Oh nos!
Have you ever heard of barrage weapons?
Barrage weapons don't automatically negate a KFF cover save.
They still mess your KFF up.
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![[Post New]](/s/i/i.gif) 2010/10/09 23:57:45
Subject: Where do Ork Trukks belong?
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Regular Dakkanaut
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The_Savior wrote:Waaaaghmaster wrote:The_Savior wrote:Snikkyd wrote:Flamers are going to wreck trukks? Oh nos!
Have you ever heard of barrage weapons?
Barrage weapons don't automatically negate a KFF cover save.
They still mess your KFF up.
In the 6-9 trukk lists being discussed in this thread, the KFF is going to be embarked on a vehicle. With ramshackle, even an ordinance barrage is going to have a relatively low chance of taking out the big mek.
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![[Post New]](/s/i/i.gif) 2010/10/10 00:06:12
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Yeah, well when you got a bunch tanks that say otherwise... yeah.
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![[Post New]](/s/i/i.gif) 2010/10/10 00:22:24
Subject: Re:Where do Ork Trukks belong?
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Regular Dakkanaut
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The_Savior wrote:Yeah, well when you got a bunch tanks that say otherwise... yeah.
by the same logic, one lascannon doesn't have great odds of taking out a tank, but when you have a bunch of them...yeah.
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![[Post New]](/s/i/i.gif) 2010/10/10 00:48:53
Subject: Re:Where do Ork Trukks belong?
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Battle-tested Knight Castellan Pilot
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Waaaaghmaster wrote:The_Savior wrote:Yeah, well when you got a bunch tanks that say otherwise... yeah.
by the same logic, one lascannon doesn't have great odds of taking out a tank, but when you have a bunch of them...yeah.
I'm only saying in numbers, i.e Mechanized guard.
So yeah we're on the same page.
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![[Post New]](/s/i/i.gif) 2010/10/10 01:15:27
Subject: Re:Where do Ork Trukks belong?
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Mekboy Hammerin' Somethin'
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![[Post New]](/s/i/i.gif) 2010/10/10 17:39:05
Subject: Where do Ork Trukks belong?
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Sword-Bearing Inquisitorial Crusader
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The battlewagons can hold more, so I'd put the orks in there. Truks? They can hold thenobs hiding behind the battlewagons. Hard boyz work too.
Move 12, pop out 3", wagh d6, assault 6.
Everybody shoots the battlewagons first...
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2010/10/10 21:21:44
Subject: Where do Ork Trukks belong?
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Lethal Lhamean
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im sticking with my trukk list. it works well for me and ive hardley lost a game with that build. granted sometimes the boys end up on foot, and the trukks get wasted more often then not, but they usualy get to within charge range where i need them. my opinions on the KFF....are mixed. yea itg provides a neat little cover bubble, but TBH i dont enjoy burning a HQ slot that could be a arse smashing warboss or 2, or even a warphead or zogwort on a mek whos much much less then that. and a 4+ cover is not perfect and will in fact fail. (for me anyway i cant make vehicle cover saves for the life of me ergo i think the KFF trick for vehicles is wasted)
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![[Post New]](/s/i/i.gif) 2010/10/10 22:04:22
Subject: Re:Where do Ork Trukks belong?
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Decrepit Dakkanaut
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That was a nice read. And really is the same thing we Pro-Trukk guys have been saying from the get go. I well and truly dont get the hate from trukks, they are one of my fav things to take. Trukk mobs do some major damage. And like in that link, and what Ive said before a few times, if you play them how they SHOULD be played they do rather well.
And granted a 4+ cover save isnt a guarantee save, but it makes the trukk mobs WAY more survivable then just driving around
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