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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

pretre wrote:Not cheating, but apparently I've been playing difficult terrain wrong for years and no one called me on it until a tournament last weekend. I played that only the guys going through the terrain slowed down. Wow was that embarassing.


It worked that way in 3rd ed, if that helps.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Badass "Sister Sin"






Camas, WA

That does make me feel better, since I skipped fourth and really only updated my kbowledge of the game for fifth.

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Made in us
Master Sergeant




SE Michigan

I had a GWS manager cheat me

I was trying to hook a new friend into the game, so I took him to the Local GWS and asked to borrow one of their store armies for a first game. We were going to play a 2vs2 2 of us are vets and 2 are new guys. Store manager said sure I'll pick out the Space Marine army and I'll have my associate pick out a Eldar army. I got teamed up with the new player who got the Eldar Army, and was playing my sisters against 2 SM players (1vet 1new).

About halfway through the game as I notice we're getting rolled pretty damn bad I start doing the math on the new SM players half of the army, instead of 1k points the Store Manager had given him about 1325. I'm sure it was unintentional but we still give the new guy crap about it, "once a cheater always a cheater".

   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Most of this isn't really that subtle. I didn't catch most of it until I pulled out my Tyranid Codex while I was getting gas on the way home.

He added 1 to the strength of his devourer shooting, which allowed him to damage my dread and kill my land speeder.
He added 1 to his Trygon Prime’s Initiative, allowing it to swing before the Grey Hunters I assaulted it with.
He added 1 to his Zoanthroape initiatives, allowing them to swing at my Grey Hunters before getting beaten to death.
He added 1 to the strength of all his Trygon’s shooting.
He added 1 to the strength of his hormagaunts on turns where they didn’t assault.
He claimed cover saves for his Trygon Prime in area terrain, despite the model not actually being obscured. In my previous shooting phase, I'd pointed the rule out to me and brutally murdered his Hive Tyrant.
He insisted that scattering past difficult terrain and landing in clear terrain meant that his mycetic spore would stop as soon as it scattered towards a piece of difficult terrain and used that to drop Doom within 6” of two packs of Long Fangs. The ruling for them only reduces scatter if the scatter would land them in impassable terrain. He also insisted that I didn't get cover saves for said Long Fangs.
He used Dominion to extend Shadow of the Warp.
He rallied units as soon as they entered Synapse, rather than at the start of their next turn.
He tried to claim that the lascannon and plasmaguns on a Razorback were all destroyed by one Weapon Destroyed result, but insisted that I couldn't fire both of them if I moved the vehicle.
There was also the slew of fast and loose movement, all game long.

In the midst of all this, he got pissy when I used Jaws to pick off a Tervigon from 22" inches away. Then when the TO called "last turn" in the top of the 5th, he tried to claim that meant I didn't get to play out the bottom of the 5th, where I turned his win back into a draw.

I've also had several other fun gems. In my 1st game of 5th edition, I had an IG player who insisted that my Wolf Scouts got shunted 1" away from his vehicles at the end of the assault phase, so that he could disembark his CCS and PCS from their heavily damaged Chimeras and assault my outflankers. That little deviation from the rules stopped the Wolf Scouts from destroying his only scoring unit on that half of the table, which would have turned his win back into a draw. I also had an entire hobby store swear that Monstrous Creatures were immune to Instant Death when my Rune Priest force weapon'd a Hive Tyrant.

The last one was a guy playing in a 3 round RTT, who picked his Librarian's powers every game based on his opponent.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

To be fair, on the MC ID point, Nids were immune to ID (but not from force weapons) until their new codex, and a lot of people assumed it was Eternal Warrior.

As to the rest, yeah definitely cheating

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Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

What I hate is mainly the scatter dice and template weapon problem...

People roll 4 feet away from where they are actually firing to, and so they deviate in their advantage, and when I point out that that clearly is wrong, they get somebody who likes them to agree with them.

Same with who is under a template.

Also, sometimes opponents notice mistakes I'm doing IN THEIR FAVOR, and they don't mention it purposely.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
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Made in us
Decrepit Dakkanaut






Leerstetten, Germany

One thing I have never understood is the habit of rolling all your dice and picking up "hits".

I have always picked up my misses, and then have my opponent double check my hits, then reroll the hit dice that are left on the table.

That way if I accidentally pick up a wrong die, I only cheat myself.

   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I'll admit that I got into the habit of picking up hits in the interest of speed years ago. When the rationale behind picking up misses was pointed out to me, I adjusted. I still pick up hits once in a while from force of habit, but it's something I'm trying to break myself of.
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

I usually pick out what there is less of. It saves time.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in it
Focused Dark Angels Land Raider Pilot





Not strictly cheating... but I detest when somebody tries to "interpret" the scatter dice...
I always pretend that the opponent rolls the scatter dice next to the model... and if they do not do so... I make clear at the start of the game that every scatter dice rolled far from the model will be interpreted in the worst possible way....
   
Made in us
Kid_Kyoto






Probably work

Yeah. Scatter dies are a problem. I pull my tape measure out a directly above wherever the opponent tosses it and extend it about 3 feet across the arrow and inquire to them how exactly their generally 45 degree off line could possibly be parallel toward this one. It's not always intentional, but sometimes it's awful amazing how they thought the die just choose to exclude their terminators from the big scary AP2 blast.

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Made in us
Sslimey Sslyth




punkow wrote:Not strictly cheating... but I detest when somebody tries to "interpret" the scatter dice...
I always pretend that the opponent rolls the scatter dice next to the model... and if they do not do so... I make clear at the start of the game that every scatter dice rolled far from the model will be interpreted in the worst possible way....


This is why I always attempt to roll the scatter die as close as possible to the thing that might be scattering. This helps limit the amount of "interpretation" that goes on when determining the angle of the scatter. It's always fun when someone rolls the scatter die four feet away from the object scattering, and then tries to use various linear objects to match the die angle to the scattered object's angle of scatter.
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

I remember back in the day using a compass to accurately determine scatter from anywhere

   
Made in us
Death-Dealing Devastator





Austin

We have a guy who's dice blend together, the main color and the dots are just a slight degree in color change and you can only notice hits and misses if you standing over them, and he rolls fast to prevent you counting. I've literally had to say slow down so I can see what you've rolled.

 
   
Made in us
Sslimey Sslyth




Fists of the emperor wrote:We have a guy who's dice blend together, the main color and the dots are just a slight degree in color change and you can only notice hits and misses if you standing over them, and he rolls fast to prevent you counting. I've literally had to say slow down so I can see what you've rolled.


Ok, I have to admit that this is one of my pet peeves. I mean, is it really difficult to find a set of dice with pips that distinctly contrast from the main color of the die? I sometimes wonder if players deliberately look for dice that are hard to discern the numbers. Every single set of dice I use are dark colored with white pips with the exception of my white dice with black pips. What possible reason do you have to take blue-gray dice with gray-brown pips? My paranoid-delusional half thinks that people who select these types of dice are doing it intentionally to make it easier to mislead their opponent.

Hey, I'm all for buying dice that you like, but when the purpose of those dice is for a table top wargame played on a 4'x6' surface, a little practicality in your decision goes a long way.
   
Made in us
Fresh-Faced New User





Gig Harbor, Wa

timetowaste85 wrote:I don't know if it qualifies as cheating, but a bunch of people I play against manage to "misread" the scatter die. When they measure it typically ends up a good 15-20 degrees off where it should be, but one guy will alter the direction by about 50 degrees!


One solution our store kinda came up with is take a pen or a pencil and lay it next to the scatter die in the direction that it pointing and then keep your tape measure as parallel as possible to the die. I hope this helps...

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Made in gb
Ork Boy Hangin' off a Trukk






Would not suprise me if this happend.
   
Made in us
Stubborn Temple Guard






I can see an accidental extra die being picked up, and it has even happened to me a couple times. But on purpose, no way.

It is just a game. I'm not THAT concerned with who wins or loses, as long as fun is had.

Hell, I've short changed myself on wounds before, and my opponent knew it. He told me after the game I had my to-hits off, so I took away hits and didn't roll wounds. He said I missed about 30 of them over a game. He didn't mention it because we were having a good time, and it kept the game a bit closer.

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Made in gb
Longtime Dakkanaut




Blech. I'm not quick enough to pull that sort of stunt! Still getting used to the ton of attacks my Ogres chuck out in 8th Edition Fantasy. What I do is lay them out, model by model, rank by rank, starting with the champion.

However (not sure if anyone has mentioned this yet, TLR) the most common one I've encountered is the old 'roll and grab' technique. Easy way round this, as pointed out by my local tourneyheads, is to pick up *misses* and not hits. And yeah, rolling in the open is best.
   
Made in au
Focused Fire Warrior




australia

i have ocd so i can't help but count my dice outload - they call me '' The Count'' and '' Special K''. so i count the other dice also, people understand sometimes they let me count their dice for them!!

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