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![[Post New]](/s/i/i.gif) 2011/02/18 19:20:40
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Hyena, sadly, as far as I can see, Inquisitors are strictly HQs. So no elite Inquisitors for you! Tetrisphreak: You might as well order that model now, because they are very much real units!
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This message was edited 1 time. Last update was at 2011/02/18 19:21:24
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:22:06
Subject: Re:Grey Knight Codex pdf
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Homicidal Veteran Blood Angel Assault Marine
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puma713 wrote:Seems like the assertion is correct: Max of 6 Henchmen units. It simply says that it makes them troops and removes the limit per number of inquisitors.
I don't see that as black and white at all. Coteaz allows them to be taken as troop choices instead of as elite choices. Nowhere does it say that they now become troop choices which also occupy a force organisation slot. Nothing changes the, does not occupy a force organisation slot, property in their listing.
He also removes the unit limit holding them to the number of inquisitors in your army.
I'm not here to debate the sense of it and whether it should be or not, but what they've currently written does not stop more than six warbands at a time.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:22:28
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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Ooooh noes...there goes that. Hmm... will just spend the points elsewhere. Actually, I've neglected to check the pure =I= options for Elites slot.
I don't see that as black and white at all. Coteaz allows them to be taken as troop choices instead of as elite choices. Nowhere does it say that they now become troop choices which also occupy a force organisation slot. Nothing changes the, does not occupy a force organisation slot, property in their listing.
He also removes the unit limit holding them to the number of inquisitors in your army.
I admit; its cheesy, but 9 Special Weapon Henchmen squads in 9 chimeras would be pretty funny and vengeful.
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This message was edited 1 time. Last update was at 2011/02/18 19:24:00
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![[Post New]](/s/i/i.gif) 2011/02/18 19:25:36
Subject: Grey Knight Codex pdf
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Thinking of Joining a Davinite Loge
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But, the Paladins are WS5 and if the rumours of a force halberd giving +1I are true then they will have I5 and you can take the halberd for free.
Also, ANY number of models in the Paladin squad can replace their nemesis force sword/halberd whatever for the warding stave for +20 points
So, ALL of your paladins can have the staves which are power weapons and also give the 2++ save if the rumours are true!
It seems that Paladin squads could indeed be very very awesome if also very expensive. Still not sure I'll take them at their costs though...
In fact, any amount of normal terminators and even PAGK strike squads can take the staves. WOW. Very expensive troops if you do take them but how hard would they be to kill?!?
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This message was edited 1 time. Last update was at 2011/02/18 19:28:44
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![[Post New]](/s/i/i.gif) 2011/02/18 19:29:46
Subject: Grey Knight Codex pdf
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Ultramarine Master with Gauntlets of Macragge
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I've read through the entire codex, and frankly I'm not too horrified. Daemons are railed against this codex. They will almost invariably lose every single game against the Grey Knights, since there's no rules like in the last codex to balance the game. If there was a sort of "without number" rule for daemons who fight GK, things'd be peachy.
Overall I like the codex, but I wish Daemonhosts didn't totally suck, and I think Dreadknights are a bit silly. Most of the other stuff I'm pretty alright with.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:33:58
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Yeah it's a lot less mental than we first suspected. The main thing I could criticize is Dreadknight is undercosted and (a modelling problem) how are we going to tell the difference between different PAGK? They have 3 different squads with potentially the same weapons, it's gonna be tricky to pick out the differences.
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This message was edited 1 time. Last update was at 2011/02/18 19:34:13
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:39:39
Subject: Grey Knight Codex pdf
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Blood-Raging Khorne Berserker
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100 pts for 5 Space marines, all with power weapons, nearly always strength 5, cause deep-strike mishaps and stormbolters.
WTF!!!!!
Nothing can take these guys.
Assuming that a nemesis force sword is a power weapon and a force sword.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:40:14
Subject: Re:Grey Knight Codex pdf
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Dakka Veteran
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If its "Counts as troops" they are not in FOC if its "Taken as troops" then you can only have 6
there is nothing to prevent you from taking another inquisitor to have a total of 7 henchmen (6 as troops 1 without FOC) which is still spammy
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![[Post New]](/s/i/i.gif) 2011/02/18 19:41:59
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Gibbsey wrote:If its "Counts as troops" they are not in FOC if its "Taken as troops" then you can only have 6
there is nothing to prevent you from taking another inquisitor to have a total of 7 henchmen (6 as troops 1 without FOC) which is still spammy
It says something to the effect of "are Troops Choices".
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
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![[Post New]](/s/i/i.gif) 2011/02/18 19:43:10
Subject: Re:Grey Knight Codex pdf
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Dakka Veteran
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Any news on Apothecary for Paladins? as in is it an upgrade or added to the unit? (55+75 or 75)
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![[Post New]](/s/i/i.gif) 2011/02/18 19:44:07
Subject: Re:Grey Knight Codex pdf
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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While the leaked codex states 'Any model may replace his XX for a warding stave"....the leaked dex does not have the armoury/wargear section. The stave may be further restricted in that section (IE Only one model in a unit may use a warding stave). I hope everyone of them can take it for 25 freaking points!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:44:27
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Upgraded, sadly.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:45:21
Subject: Grey Knight Codex pdf
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Bush? No, Eldar Ranger
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Did anyone else notice that the razorbacks are listed as (tank, fast)?
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This message was edited 1 time. Last update was at 2011/02/18 19:45:55
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![[Post New]](/s/i/i.gif) 2011/02/18 19:47:16
Subject: Grey Knight Codex pdf
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Fixture of Dakka
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tech66 wrote:OMFG!!
"For each inquisitor in your army you may also include a unit of 3-12 henchmen, chosen in any combination"
Death-Cult Assassins - now only have Uncanny Reflexes (5+ invulnerable save)
No More - Independent
No More - Fearless
No More - Inflitrate
No More FUN!!
I think it's lots of fun to have WS 5, S 4, I 6, A 2 models with power weapons that are cheaper than Marines.
It makes Howling Banshees cry themselves to sleep. And furthers my counts-as-how-Eldar-should-really-be-given-the-fluff army.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:48:41
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Oh, well, that's interesting, Manimal, you are totally right. Tank, fast, indeed.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:48:45
Subject: Grey Knight Codex pdf
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The Last Chancer Who Survived
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So the henchman as troops thing.... is it the same kind of henchmen from Demonhunters, like you can have a bazillion mystics running around? Or can you kind of "fake it' with a squad full of warrior henchmen, and then use them like you would use stormtroopers?
I'm just thinking more for fluffy reasons, I'd really like to have an inquisitor that can lead around a few squads of badass folks.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:50:03
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Yep, you can have tons of mystics running about or you can (this is what I plan to do) use Warrior Acolytes as Stormies.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:50:38
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Gibbsey wrote:Any news on Apothecary for Paladins? as in is it an upgrade or added to the unit? (55+75 or 75)
He's an upgrade.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:51:31
Subject: Grey Knight Codex pdf
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Longtime Dakkanaut
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Manimal wrote:Did anyone else notice that the razorbacks are listed as (tank, fast)?
It was mentioned in one of the other threads that they were a "copy paste" from Codex: Blood Angels with the GK rules additions. I'm skeptical if that one will hold out but I'll be pleasantly surprised if it does.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:54:27
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Also, every vehicle has Fortitude. The driver/pilot can cast this psychic power and any Crew Shaken/Stunned results are immediately nullified.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:54:45
Subject: Grey Knight Codex pdf
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Fully-charged Electropriest
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I must admit, I was rather...surprised to see Malleus, Xenos and Hereticus inquistors avaiable. That does not bode well for the Sisters of Battle, I guess.
Still, this is certainly looking interesting. The Dreadknight is hideously undercosted though. It can whomp the snot out of a well upgraded Daemon Prince before you start buying stuff for it, and that's ignoring the Preferred Enemy part of things.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:56:00
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Strike Squads are still my absolute Gold Star Unit in the codex. Their upgrades and weapons are surprisingly cheap.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:57:33
Subject: Grey Knight Codex pdf
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Blood-Raging Khorne Berserker
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I can see this being exceptionally strong as a codex. I mean, their troops are better than most peoples elites.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:58:34
Subject: Re:Grey Knight Codex pdf
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Decrepit Dakkanaut
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GhostRecon wrote:Dysartes wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Extremely wishful thinking?
Extremely, extremely wishful thinking, I'd say. Based on the wording in the codex, it seems pretty clear Coteaz's rule overwrites the Warband's for FOC placement and Inquisitor restriction.
Perhaps I wasn't clear, Ghost - the wishful thinking referred to ambiguity regarding the quoted rule. I haven't downloaded the PDF, so can't comment on it's wording.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2011/02/18 20:01:01
Subject: Grey Knight Codex pdf
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Anti-Armour Yaogat
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Going by hq and characters in the dex i wonder if they are going to be releasing expansion codices like with catachans way back?
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Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts
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![[Post New]](/s/i/i.gif) 2011/02/18 20:01:46
Subject: Grey Knight Codex pdf
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Huge Hierodule
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Costing the dreadknight the same as a Valkyrie, when carnifexes have worse stats and cost 1/3 more per model, makes me absolutely upset. T7? T7?!? AAUUUUGH!! /end hate The 2+ save means my SW missile spam won't efficiently take it out, and they have 4+ saves from my lascannons. I would run 3 if i were playing GK, for sure. Maybe my TWC can take them out in CC...Just maybe...
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This message was edited 1 time. Last update was at 2011/02/18 20:06:01
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/02/18 20:03:17
Subject: Grey Knight Codex pdf
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Lead-Footed Trukkboy Driver
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daedalus wrote:OverwatchCNC wrote:I've heard the exact opposite claims about the units you just described from someone else who has a reported PDF copy of the new codex. I believe nothing until my FLGS has the Black Box copy of the codex and I've read it myself.
Makes me wonder if they're intentionally leaking bad PDFs. That would be a clever way of pitting the rumor mongers against each other. Puma, by chance did this PDF contain an explaination of what the wargear does, or is it just unit information/psychic powers and army rules?
I have a friend who works in GW and he was telling me, after i had asked him about the GK rumours, that they employ someone specifically to leak false info to the web, but who knows eh! won't know until april eh!!!
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Sometimes you have to roll the hard |
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![[Post New]](/s/i/i.gif) 2011/02/18 20:03:35
Subject: Grey Knight Codex pdf
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Longtime Dakkanaut
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Jon Garrett wrote:I must admit, I was rather...surprised to see Malleus, Xenos and Hereticus inquistors avaiable. That does not bode well for the Sisters of Battle, I guess.
I don't know, I think it far more likely that they're simply going the stand alone route with the Sisters of Battle. Or it could be they'll simply print the same Inquisitor rules in the Sisters of Battle book as well.
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![[Post New]](/s/i/i.gif) 2011/02/18 20:03:56
Subject: Grey Knight Codex pdf
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Khorne Chosen Marine Riding a Juggernaut
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I don't have a copy. I'm not excited.
Wink.
Wink.
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![[Post New]](/s/i/i.gif) 2011/02/18 20:11:29
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Don't know if he's been listed yet, but the Jokaero Weaponsmith:
If he is in an Inquisitorial unit, roll a D6 before deployment. Add +1 to the roll for every Jokaero beyond the first:
1 - no effect
2 - all non-template weapon have their range increased by 2"
3 - all models in the unit treat their armor as 1 better than it is
4 - all shooting from this unit is Rending
5 - all models in the unit have a 5++
6 - Roll twice on the table and apply both results. Ignore duplicates.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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